Commit Graph

2652 Commits

Author SHA1 Message Date
jacob1
70676aba4a New element: GRVT (gravitons), energy particle that creates Newtonian Gravity 2014-07-02 23:06:45 -04:00
jacob1
3e65ed5ffd fix URAN not heating up under pressure at 0K 2014-06-28 22:22:44 -04:00
boxmein
7ab6a7e7d7 luatpt_getPartIndex now passes a negative (invalid) index when it fails 2014-06-13 00:25:22 +03:00
jacob1
c44e734abe fix crashes when the selected element is NULL (via lua), add gfx.getHexColor (inverse of gfx.getColors) 2014-06-09 17:42:44 -04:00
jacob1
89ffa60529 New graphics api function: getColors, returns r, b, g, and a from a hex color
Also, remove generated/ and build/generated when using scons -c
2014-06-09 16:50:49 -04:00
jacob1
ec29044ce6 output log (console) messages to the console, or stdout.txt on windows 2014-06-09 16:23:18 -04:00
jacob1
391d965e9f Update README 2014-06-08 23:54:11 -04:00
jacob1
45862a1b9f only use Application Support directory on OS X 10.9, probably fix crash on startup for macs
The original reason it broke on macs was because gFinderLaunch was broken
2014-06-08 20:37:44 -04:00
jacob1
6749c2547f New SConscript (hopefully better)
Fixes a lot of bugs, also almost all options are no longer needed and are just auto-detected
2014-06-08 19:33:58 -04:00
mniip
44405827b0 Make the upvote more fancy and bigger 2014-06-04 00:35:40 +04:00
jacob1
9bb4d92717 prevent setting invalid wall types with lua 2014-06-02 00:41:25 -04:00
jacksonmj
f304e789f4 Disable deco on photons, to prevent potential confusion between wavelength and deco colours.
(Previously, it always glowed with the wavelengths colour, deco only worked fine in nothing view).
2014-05-23 01:06:09 +01:00
jacksonmj
1b3f3aa979 Make black deco FILT with any tmp affect CRAY beam, not just tmp=0 2014-05-23 00:58:34 +01:00
jacksonmj
7b9f43b8bf Fix some missing return values 2014-05-23 00:00:54 +01:00
jacob1
7e1076ee5f use drawtext_outline for element descriptions 2014-05-22 12:39:35 -04:00
jacob1
42f5ec9f36 Fix crash with spark flood fill 2014-05-22 11:20:33 -04:00
jacksonmj
5e02073a2f Fix TNT floodfill crash 2014-05-22 15:27:18 +01:00
jacksonmj
91b4d1bf23 FILT with black deco causes ARAY/CRAY beams passing through it to have black deco.
The black deco is turned off if the beam passes through some FILT that isn't decorated black.
2014-05-22 14:55:18 +01:00
jacksonmj
1158647285 Visual effect for FILT when an ARAY or CRAY beam passes through it
(increased opacity for up to 4 frames)
2014-05-22 14:30:23 +01:00
jacksonmj
2946030517 Less overpowered (in terms of bunkers) QRTZ
Newly grown QRTZ now inherits the temperature of the particle that created it
and PQRT doesn't start growing in midair immediately after it's been shattered
2014-05-22 03:50:04 +01:00
mniip
21532821b7 fix crash when creating a fighter with an explicit particle ID 2014-05-14 06:41:18 +04:00
jacob1
20a7d0528b also fix SOAP changing .ctype of particles it thinks it's attached to 2014-05-12 11:27:39 -04:00
mniip
ecf1f0e391 backport lua code highlighting from my console 2014-05-06 01:16:55 +04:00
jacob1
8dad0483cf make sure no effect FILT mode doesn't affect BRAY 2014-04-29 20:43:16 -04:00
jacob1
462bb78f3d fix nx/ny again (values were reversed) 2014-04-26 14:39:40 -04:00
jacob1
df1aac8180 still allow NBLE to ionize at high temperatures (probably won't interfere with fusion) 2014-04-26 14:35:01 -04:00
jacksonmj
4dae152b6a Comments for some of the liquid movement code 2014-04-26 17:55:57 +01:00
jacob1
097e4968e0 fix invisible PHOT bug when going through GLAS sometimes 2014-04-26 12:40:29 -04:00
jacob1
270a3837bc PROT goes through portals 2014-04-25 21:08:09 -04:00
jacob1
d87e21c9d4 fix bug where liquids don't stabalize in radial gravity
nx and ny are declared at the start of update_particles_i, but not reinitialized before the liquid attempts to move, so it will always try to move up and left first, and probably succeed.
2014-04-25 20:45:42 -04:00
jacob1
49996a8c02 Auto-focus more textboxes 2014-04-17 12:03:24 -04:00
jacob1
68e4c638bf fix SOAP changing the .tmp/.tmp2 of particles it thinks it's attached to 2014-04-17 12:03:24 -04:00
jacob1
75034de5a4 fix crash when SOAP gets changed into another element, fixes #186 2014-04-12 15:52:12 -04:00
jacob1
35d97eb14d fix bug where you couldn't place stamps on top of special signs 2014-04-11 23:17:35 -04:00
jacob1
181f0cfe5b Add in life values that use EXOT's grey coloring scheme, but don't copy things
At the request of Catelite :P
2014-04-08 23:45:05 -04:00
jacksonmj
afacecffd9 Prevent clearrect wrapping round at the edge of the screen 2014-04-05 18:20:30 +01:00
jacksonmj
11997cf3ad Prevent red BRAY from affecting FILT colour via DTEC 2014-03-27 19:36:51 +00:00
jacob1
4e478cfe20 fix bug where InstantOpen never got reset after opening saves in the save browser 2014-03-27 12:21:16 -04:00
jacob1
a71cb3b254 fix / change 2, 3, and 4 from http://tpt.io/.265916
mostly makes BRAY act more like PHOT in some cases
2014-03-26 22:07:04 -04:00
jacksonmj
20cbcf8ad9 Velocity limit, to prevent NaNs 2014-03-27 00:35:20 +00:00
jacob1
2e6b4242d6 don't resize save buttons in the online save browser, fix selection bug in console 2014-03-25 14:44:58 -04:00
Simon Robertshaw
50bc126e6d Update version number (89.2.281 -> 89.2.283) 2014-03-16 12:18:38 +00:00
Simon Robertshaw
8e7c30700e Return blank string instead of undefined 2014-03-16 11:44:36 +00:00
Simon Robertshaw
197a70c2e6 Fix Clipboard for renderer build, ensure MacOS and Windows clipboard funcs return std::string 2014-03-16 11:35:53 +00:00
jacob1
5b67c8ce68 elem.property and elem.element can read Identifiers 2014-03-15 14:20:40 -04:00
jacob1
258aaedb0a add sim.reloadSave, tpt.selectedreplace 2014-03-13 14:44:39 -04:00
jacksonmj
c6d6011337 An ugly fix for numpad, since it seems event.key.keysym.mod isn't entirely reliable for some unknown reason
Partial revert of 7ce9907f82
2014-03-12 15:05:54 +00:00
jacksonmj
1ca63b3813 Add more key definitions 2014-03-12 15:04:16 +00:00
jacob1
92891f364b fix tooltip commit 2014-03-12 00:03:32 -04:00
jacksonmj
a1515b3d5e Shift key for numpad 2014-03-12 00:54:52 +00:00
jacob1
7dc5139b66 toolTips on search / save simulation buttons change when ctrl is held 2014-03-11 14:04:05 -04:00
jacob1
7ce9907f82 fix textbox key repeat issue, fix numpad issue (in two ways) 2014-03-11 12:53:42 -04:00
jacob1
3f65b47a5e small change to sim.partProperty 2014-03-10 17:20:50 -04:00
jacob1
7603da0242 fix tpt.set_property again 2014-03-09 15:31:32 -04:00
jacksonmj
e5941950ba Make FILT tmp=6 ("no effect" mode) work with CRAY
(Other FILT modes still don't work with CRAY, only tmp=0 or 6)
2014-03-09 09:41:43 +00:00
jacksonmj
9531de49ec Vertical flip when pasting stamps (Ctrl+shift+r) 2014-03-08 13:41:45 +00:00
jacksonmj
55fbf13157 Display numeric value of ctype instead of element name translation for elements which use it as wavelengths 2014-03-08 13:34:03 +00:00
jacob1
21854df9f3 lots of random fixes to the legacy lua api 2014-03-04 20:44:25 -05:00
jacksonmj
a5ea6555f1 Fix more bugs in the Lua API
Crash with sim.partKill(large number).
sim.neighbours() looking for particles in completely the wrong place.
Impossible to tell from sim.partID whether a particle exists, since it returns 0 both if there is no particle there and if particle 0 is there.
2014-03-04 23:34:51 +00:00
mniip
4152bb560e Do not use loadstring to load autorun (who even wrote this?). Also print a message in case of successful autorun load 2014-03-04 15:26:35 +04:00
jacksonmj
64e16025d8 Fix bug in Lua API sim.neighbours() causing some particles to be missed out
Was excluding all particles with the same x or y as the centre instead of just the centre particle.
2014-03-03 22:42:21 +00:00
jacksonmj
224b25fae5 Fix Lua API sim.partNeighbours with 4 arguments 2014-03-03 20:09:35 +00:00
jacob1
4158581b21 fix error logging in lua key events 2014-03-03 13:46:46 -05:00
mniip
43bff37279 fix numpad behavior: movement keys are no longer triggered with numlock on 2014-02-27 20:39:16 +04:00
jacob1
d59253cfc7 fix sim.deleteStamp and sim.loadStamp (couldn't load/delete stamps with names like 530e908700) 2014-02-26 20:29:15 -05:00
mniip
55284e6313 Fix most of clipboard-related memory leaks and potential crashes; Fixes jacob#23 2014-02-25 18:44:44 +04:00
Simon Robertshaw
8bc03dbe1c Update version number (89.1.278 -> 89.2.281) 2014-02-24 22:11:11 +00:00
mniip
96c889bcab fix gettime compilation on OS X 2014-02-25 01:12:26 +04:00
nucular
8561976121 Fix (hopefully) most of the R/W errors inside the new Lua API 2014-02-22 10:13:09 -05:00
jacob1
71f90b5d59 new function: sim.deleteStamp
mostly for use in tpt multiplayer
2014-02-20 16:02:32 -05:00
jacob1
13766bf6db fix weird STKM bug at high life 2014-02-15 10:24:25 -05:00
mniip
a105ed9df8 Use system clock instead of used CPU time. Fixes key repeat and some
other stuff. close #206
2014-02-13 00:26:34 +04:00
jacob1
d38b7b9b11 pressing tab switches between textboxes in the deco editor 2014-02-06 12:15:48 -05:00
mniip
1266307070 stop neut from dragging particles inside energy walls, fixes jacob#18 2014-01-30 22:55:55 +04:00
mniip
250b522221 map numpad keys to movement keys where applicable 2014-01-30 22:22:04 +04:00
jacob1
5b886fc51e boxmein: Added clipboard support to Lua 2014-01-29 17:57:18 -05:00
jacksonmj
cf503a29f4 Bounds check before interpolation to find walls 2014-01-26 10:18:01 +00:00
jacksonmj
09e7418aae Prevent air going through walls in cases of extreme velocity 2014-01-26 01:27:46 +00:00
mniip
09beafed3a Fix ParseExceptions falling through;
Apparently since when the RequestBroker was added, the logic has been changed,
and the exception no longer comes through PreviewController's try{} block.
2014-01-25 15:39:44 +04:00
jacob1
f66679e551 a little reorganization (maybe more later) 2014-01-20 13:52:53 -05:00
jacob1
c5989605a5 fix compiling in visual studio 2014-01-20 11:43:12 -05:00
jacob1
add45b4e60 fix crash with gfx.drawText() 2014-01-20 11:33:33 -05:00
jacob1
0409d93789 signs can be moved onto the zoom window, fixes #89 2014-01-17 23:27:57 -05:00
jacob1
4e9a5bdaec make sure comment box height and cursor position don't go too far when it's resizing, fixes #82 2014-01-17 21:49:55 -05:00
jacob1
1f1062408c element palette converts elements stored in .ctype and .tmp when needed, fixes #105 2014-01-17 14:33:22 -05:00
jacob1
c15ab822a9 some config.h cleanup, fixes #151 2014-01-17 13:05:53 -05:00
jacob1
02aba363c3 slight PROP description change, don't save invalid PROP preferences 2014-01-16 11:09:55 -05:00
mniip
69c9be0e99 implement generic property value as a union instead of void* 2014-01-16 11:00:47 -05:00
mniip
8f2fbcd9e1 brand new prop tool. draws like any other tool 2014-01-16 11:00:47 -05:00
jacob1
a32a66c9ab only include strings.h on mac (fix visual studio compiling) 2014-01-13 21:27:59 -05:00
jacob1
d901b2f8ef Fix crash with smudge tool around the edges 2014-01-09 12:55:39 -05:00
jacob1
aea8402383 fix holes in wall lines with a small radius (again) 2014-01-08 14:32:59 -05:00
jacob1
0d51d6bd07 manually fix bug where sometimes the top / bottom pixel of circle brushes would disappear 2014-01-07 20:46:42 -05:00
jacob1
3329a6bd79 fix element buttons not changing color when using tpt.el.color, remove 4 char restriction on element names with tpt.el.name 2014-01-07 16:32:15 -05:00
jacob1
eaf0daec43 insulators block ambient heat (when there are a lot nearby) 2014-01-07 16:32:15 -05:00
jacob1
dcef255f47 fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it) 2014-01-07 16:32:15 -05:00
jacob1
f7cd7691e8 fix bug where STKM can be killed from HSWC when turned off 2014-01-07 16:32:15 -05:00
jacob1
355cd37ffe Redo sandcolor to use alpha, so that when powders transition they don't stay the same color
Also make color change less sharply over time
2014-01-07 16:32:15 -05:00
jacob1
41cc0a398a better way to prevent PROT in fusion 2014-01-07 16:32:15 -05:00
jacksonmj
4b28cdb6ba Prevent FILT being rendered as black if the only wavelengths present are invalid 2014-01-03 12:21:15 +00:00
jacksonmj
7b0fdaa204 Use >= for high temperature transition comparisons and < for low temperature transitions
Fixes http://tpt.io/~1419883
2014-01-03 11:42:59 +00:00
mniip
fdfaa3a29b add defines for window resolution
--amend
2013-12-29 20:12:50 +04:00
jacob1
c4562ec73e check to make sure flood fill doesn't crash when pmap is errored (?) 2013-12-29 11:04:28 -05:00
mniip
3e3fe1af73 fix VIRS's part_change_type abuse, fix http://tpt.io/.260472 2013-12-25 16:07:18 +04:00
jacksonmj
7fdc4dc83b Mismatched new[]/delete in WebRequest::Process() 2013-12-23 19:16:04 +00:00
jacksonmj
4459bf5363 Also, mismatched new[]/delete in APIRequest::Process() 2013-12-23 17:21:14 +00:00
jacksonmj
aa74deb6d5 Mismatched new[]/delete for serialised GameSave data 2013-12-23 17:17:40 +00:00
mniip
ee542bcafc bluescreen on lua panics 2013-12-23 17:59:23 +04:00
mniip
4eab5c4ce3 invalidate gravity map if walls changed, fixes http://tpt.io/~1223463 2013-12-22 11:41:42 +04:00
mniip
bc84326ca2 Got rid of debug fps counter, just added deltatime into usual fps counter 2013-12-21 05:26:54 +04:00
jacob1
2c7a527030 Revert ef6cc9c, due to some advanced electronics breaking
TODO: add a flag to some electronics so that we can fix all the bugs at once / add new things without breaking things
2013-12-18 23:23:07 +04:00
jacob1
78c89dc62b fix crash with LIFE, fix compiling with lua (again) 2013-12-18 23:23:04 +04:00
mniip
c3cf0638d6 This ! shouldn't be there 2013-12-16 00:17:40 +04:00
mniip
9db1358ca3 In element search promote exact and starting position matches (finally possible to access VAC via element search) 2013-12-15 22:57:35 +04:00
jacksonmj
035dfa2e04 Fix some compiler warnings 2013-12-14 18:47:28 +00:00
mniip
30c80220b2 fix PIXR() macro: if MSB of the color is nonzero, it used to return a >255 value, which, say, in Renderer.cpp would get clamped to 255, no matter what the actual red byte is 2013-12-14 22:25:11 +04:00
mniip
5fc07b4c3c fix PHOT/BIZ* transparency 2013-12-12 19:54:52 -05:00
mniip
12d98dada1 oooo wait, rectangle snap too 2013-12-12 16:23:58 -05:00
mniip
0fb08c5e97 fix snapping
why was trigonometry used in such a simple function
2013-12-13 00:55:20 +04:00
mniip
c012f667c7 fix BMP 2013-12-09 03:38:40 +04:00
jacob1
3fb6cd2fbb Merge pull request #196 from gamax92/develop
Extension to tpt.screenshot
2013-12-08 14:28:03 -08:00
Robert Gadzerfraud
0819885700 Add in BMP support 2013-12-08 15:12:07 -07:00
Robert Gadzerfraud
ced44c8be2 Extend tpt.screenshot to return created filename and optionally, PPM format 2013-12-08 12:16:12 -07:00
jacob1
12aef78bb0 Update version number (89.0.275 -> 89.1.278) 2013-12-08 14:10:06 -05:00
Simon Robertshaw
e1616fdd82 Hotfix: Don't open saves larger than 200MB 2013-12-08 16:58:17 +00:00
jacob1
138cb4d757 exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix 2013-12-03 22:05:35 -05:00
jacob1
ce587a3ae3 update build number 2013-12-03 22:05:35 -05:00
Simon Robertshaw
2010a71d85 Include strings.h for TPTScriptInterface 2013-12-01 21:19:30 +00:00
Simon Robertshaw
c75a5a1f80 Remove debug logging for user pref reading/writing 2013-11-19 21:25:03 +00:00
Simon Robertshaw
a32af1679a Fix Mac OSX readUserPreferences missing off last char of pref data, add clipboard implementations for Mac OS X 2013-11-19 21:23:04 +00:00
Simon Robertshaw
fc25d5a466 Use NSUserDefaults for powder.pref storage on OS X, fix initial file open handling on OS X 2013-11-18 21:54:41 +00:00
jacob1
1bce4984e3 Merge pull request #192 from mniip/tags
Fix tag order
2013-11-12 08:18:09 -08:00
mniip
085d0e8cb8 unused variable 2013-11-12 15:20:17 +04:00
mniip
4b914d12c2 fix tags order (#141) 2013-11-12 09:16:17 +04:00
mniip
2be2b6b54b Adjust position of ContextMenu if it's too close to bottom or right edges #188 2013-11-10 12:28:29 +04:00
jacksonmj
186f8a1742 No more red DEUT
Prevent some integer overflows in DEUT graphics and interactions.
2013-11-07 21:36:36 +00:00
jacksonmj
75b7b85703 Fix sign duplication when loading a save 2013-11-03 14:26:51 +00:00
Simon Robertshaw
e7ebbc0435 Hotfix: Authenticate all Web&ApiRequests to fix save loading/voting issues 2013-10-30 20:31:20 +00:00
Simon Robertshaw
5cc69aa2a9 Skip startup install check if running on Mac OS 2013-10-30 19:48:06 +00:00
Simon Robertshaw
0894aaa7fa Fix strcasecmp defined on Windows, add warnings as errors compile argument, always supress offsetof warnings 2013-10-30 19:46:34 +00:00
mniip
41e058e3b2 Fix a few cpu time leaks in request broker and HTTP, also add a global sleep function
(and why did HTTP.c have it's own copy of mystrdup anyway)
2013-10-30 21:39:30 +04:00
jacob1
0180c9b15a fix remaining warnings, fix compiling errors when using --release 2013-10-29 23:55:10 -04:00
jacob1
45bf0dfcdb Merge pull request #180 from mniip/warnings
Warnings
2013-10-29 19:24:20 -07:00
mniip
3625bd407e moar const 2013-10-30 05:07:27 +04:00
mniip
bf908bbfbf Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions 2013-10-30 04:47:07 +04:00
mniip
f7f24a9804 D:^H^Hfix newlines at end of files 2013-10-30 04:41:04 +04:00
mniip
71d107aac2 _proper_ typing system using a union instead of multicast void* 2013-10-30 04:38:39 +04:00
mniip
9183fa1755 apparently Ximon hates const; a lot;
added a bunch of const everywhere, had to modify a few functions to be const-compliant
2013-10-30 04:38:13 +04:00
Simon Robertshaw
8b45c8f9e8 Merge remote-tracking branch 'china-richway2/CutGlitch' into develop,
closes #176
2013-10-29 21:46:33 +00:00
Simon Robertshaw
67c82ee283 Quick fix: Fix dummy key defs used by renderer and other non-input builds 2013-10-29 20:51:44 +00:00
Simon Robertshaw
3f5b91f8a7 Increment version number 2013-10-29 20:08:09 +00:00
Simon Robertshaw
2d22776a2c Iterate through signs in reverse order when seeking for click events in order to ensure when clicking on stacked signs the top-most sign is detected 2013-10-29 19:59:13 +00:00
Simon Robertshaw
f2e28ee667 Merge branch 'feature_sparksigns' into develop 2013-10-29 19:43:02 +00:00
Simon Robertshaw
e78dcae851 Merge branch 'master' into develop 2013-10-29 19:39:52 +00:00
jacob1
a4da2566ec fix virus graphics 2013-10-26 12:10:10 -04:00
jacob1
48ecbce554 f5: reload sim, f2: screenshot f3: toggle extra HUD 2013-10-26 00:17:06 -04:00
jacob1
692f4b18c2 fix sim.decoBox arguments, add a sim.canMove function 2013-10-26 00:00:55 -04:00
Simon Robertshaw
30d985ba77 Only cancel click events clickable signs (not all signs) 2013-10-26 01:02:20 +01:00
Simon Robertshaw
aa09c0e753 Reject {b:1|blah} signs 2013-10-25 20:40:45 +01:00
jacob1
a6b5b60c20 Merge pull request #178 from mniip/x11-clipboard
fix copy and paste in the same tpt window on SDL/Linux/X11
2013-10-24 14:08:52 -07:00
mniip
5d3520d18c fix copy and paste in the same tpt window on SDL/Linux/X11 2013-10-25 00:46:41 +04:00
jacob1
79a2ac3103 fix issue with FILT PHOT scattering 2013-10-23 21:01:06 -04:00
unknown
12261e263d fix bug where Ctrl+X don't delete stacked particles 2013-10-23 21:06:19 +08:00
Simon Robertshaw
d9f1762da0 Merge branch 'develop' of https://github.com/simtr/The-Powder-Toy into develop 2013-10-20 15:38:40 +01:00
jacob1
dd73a7244f reduce / prevent PROT in fusion even more 2013-10-20 10:37:28 -04:00
Simon Robertshaw
e8c53dc3e8 Remove old unfinished virtual machine and Lua bindings for it 2013-10-20 15:33:06 +01:00
Simon Robertshaw
b59c381177 Do not allow 't/c' signs to lack an ID 2013-10-19 22:10:53 +01:00
Simon Robertshaw
8f4296ac39 Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign 2013-10-19 18:59:49 +01:00
Simon Robertshaw
cebd28148d Minute performance improvement for Sign.getText 2013-10-19 17:22:43 +01:00
jacob1
6edb96ee51 fix bottom row of saves in the save browser being cut off 2013-10-18 16:57:53 -04:00
jacob1
fd6da26b73 fix not being able to select / see all elements in menus with tons of elements 2013-10-18 16:36:37 -04:00
jacob1
ba43e4d238 revert b17ef7f938 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages 2013-10-18 16:13:40 -04:00
jacksonmj
02a4c17d72 Ignore invalid walls in some old saves, so that they load correctly
E.g. save 10631 from old server
2013-10-17 16:09:38 +01:00
jacksonmj
132755525c Fix incorrect search page count 2013-10-17 16:09:28 +01:00
jacob1
c4dcb37de4 PROT with 0 life doesn't die 2013-10-10 17:13:11 -04:00
jacob1
d1e75c7a50 make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics 2013-09-28 20:31:35 -04:00
jacob1
8fc39d659c VIRS only burns with PLSM, and has the NO_DECO graphics flag 2013-09-28 19:45:15 -04:00
jacob1
13d89ce9e1 Fix tpt.get_numOfParts, add "C" next to temperature in HUD 2013-09-28 16:58:01 -04:00
jacob1
c480c9ea19 Merge branch 'HEAD' of https://github.com/FacialTurd/The-Powder-Toy.git 2013-09-27 17:41:46 -04:00
jacob1
48f1adb038 fix min and max in VS2013 2013-09-27 17:39:16 -04:00
jacksonmj
ceca61114a Fix crash when trying to convert StringType to PointType 2013-09-27 19:41:12 +01:00
liquidcaesium
65640ee6af Decimal number support 2013-09-27 18:52:47 +03:00
liquidcaesium
a376b72b36 LCRY + PROT = LCRY + PHOT
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-24 17:58:35 +03:00
jacksonmj
ef6cc9c418 WIFI: always delay one frame before conducting, to prevent particle order issues 2013-09-21 13:18:27 +01:00
jacksonmj
ce277a11f1 Forgot HUD description for FILT tmp=9 2013-09-15 15:44:01 +01:00
jacob1
e578b9f799 fix BIZS melting without heat sim on (I wonder how many more elements still do this ...) 2013-09-14 19:13:29 -04:00
jacob1
cf45b24a30 update version number 2013-09-14 11:15:52 -04:00
jacob1
c6ba381424 make PROT more red, and VIRS burns less 2013-09-14 10:26:23 -04:00
jacob1
ee093ae3b7 disable PHOT+H2 reaction during fusion 2013-09-14 09:49:19 -04:00
jacob1
e1b26346a1 ensure VIBR always eats PROT 2013-09-13 22:24:50 -04:00
jacob1
ae8e5e5c34 PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-13 22:02:03 -04:00
jacob1
830bb3ba5e fix !load -1 crash 2013-09-13 12:53:40 -04:00
jacob1
aa2ec3d162 fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving 2013-09-12 14:35:10 -04:00
jacob1
074a2226e1 remove useless and laggy lightning_recreate check 2013-09-11 21:41:54 -04:00
jacob1
332aa25bf6 save pavg[] in saves, for VIRS, PIPE, and STOR 2013-09-11 20:41:43 -04:00
jacob1
09c54b596b Merge pull request #158 from mniip/x11-clipboard
X11 clipboard pull
2013-09-11 13:51:32 -07:00
jacksonmj
9eccad80b1 Missing breaks in readOPS
Causing some elements to be loaded incorrectly
2013-09-08 18:14:12 +01:00
jacksonmj
2e52e209a6 CRAY: only set decoration colour after passing through FILT 2013-09-08 17:33:12 +01:00
jacksonmj
45dc8ac757 Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"
This reverts commit 5ad67f7778.
2013-09-08 17:28:51 +01:00
jacksonmj
7270461985 Enabled check for PIPE too 2013-09-08 11:52:44 +01:00
jacksonmj
5ad67f7778 Don't reset decorations when sparking with INWR+CRAY(most things)
INWR+CRAY(SOAP) will reset decorations
2013-09-08 11:30:21 +01:00
jacksonmj
79edfe9589 Include elements[].Enabled in check for invalid lava ctype 2013-09-08 09:26:31 +01:00
mniip
8d96f3f6b6 fix segfault on wordwrapping a string with a character >=128 2013-09-06 13:09:24 +01:00
jacob1
d9089d13c4 fix BCOL melting and not burning when heat sim is off 2013-09-05 14:45:47 -04:00
jacksonmj
96221ff23e Make effect of PROT on wifi and portals independent of channel temperature ranges
Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-05 18:06:13 +01:00
jacob1
7d9fa1bfc7 new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE element was not added) 2013-09-04 00:20:21 -04:00
jacob1
6c4f63be3b proton collision reaction (might need to be modified). Also some ways to go to/from protons 2013-09-02 21:58:52 -04:00
mniip
fea920d608 fix fixedRatio when VideoBuffer::Resize'ing, fixes #121 2013-09-02 18:03:43 +04:00
jacob1
f1145f31f5 new element: PROT (protons) TODO: proton colliders to produce heavier elements 2013-09-01 21:52:38 -04:00
jacob1
b2957dc1c9 ability to use Celcius and Farenheit in console 2013-08-29 23:37:57 -04:00
jacob1
a5cee8c393 alternate keys: semicolon for replace mode, ctrl+semicolon for specific delete (also couldn't figure out how to detect mac delete key) 2013-08-29 23:01:07 -04:00
jacob1
fd586d167f fix bug where when sparks were reset, ctype wasn't 2013-08-29 22:44:38 -04:00
jacob1
2cbee180a1 fix bug where PROP wouldn't set properties of particle id 0 2013-08-29 22:34:50 -04:00
jacob1
d38af2764c move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing 2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938 fix PSTN bug found in save 1299509 (hopefully won't break anything) 2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a FILT mode for old QRTZ scattering, for Catelite.
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd More FILT modes: XOR and NOT 2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd Add a way for photons to set the colour of FILT (major version bump required)
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
mniip
8a27363c76 implement X11 clipboard pull 2013-08-29 00:57:08 +04:00
mniip
122dc294c9 Whoops forgot to replace some redundant code related to regex 2013-08-27 01:51:21 +04:00
mniip
e2cb5838c6 specially per @savask's request, put matcher into a function
returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
4a308cbf66 oh, and remove dependency 2013-08-22 17:52:32 +04:00
mniip
4e9fe8b8e7 regexless gameModel 2013-08-22 17:51:19 +04:00
mniip
95c01bcf0a regexless getText 2013-08-22 17:09:55 +04:00
mniip
5e1385324a remove regex in renderer 2013-08-22 17:08:53 +04:00
Saveliy Skresanov
b2045b0a7f Fix sign save/topic regex. 2013-08-22 18:43:46 +07:00
Saveliy Skresanov
12c471f257 Soap freezing temp is -25C now 2013-08-15 22:02:24 +07:00
jacob1
ab6a0c2072 Fix tpt.element(<something not a string or number>) returning 1 2013-08-08 22:45:08 -04:00
jacob1
73544bd069 probably fix issue where your name on your own saves switched between yellow and red, and save owner's comments weren't always red 2013-07-29 00:35:09 -04:00
jacob1
4746474127 fix occasional crash when flood fill deleting 2013-07-29 00:34:43 -04:00
jacob1
bd0b779bd0 update version number 2013-07-28 10:20:35 -04:00
Simon Robertshaw
387424e007 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-07-28 10:30:45 +01:00
Simon Robertshaw
8cfead7d5a Use async requests/RequestBroker for PreviewModel 2013-07-28 10:30:32 +01:00
Simon Robertshaw
ddd51aed3d Async Request methods for SaveInfo and SaveData 2013-07-28 10:30:01 +01:00
Simon Robertshaw
7a847e7a55 Fix request identifier tracking 2013-07-28 10:29:30 +01:00
jacob1
a328fc519e fix your name being red on your own saves, not yellow 2013-07-27 12:47:59 -04:00
jacob1
5518a6bcd6 fix right modifier keys 2013-07-27 11:21:42 -04:00
jacob1
3d16253319 fix ctrl check in stamp and online browsers 2013-07-27 11:19:02 -04:00
Simon Robertshaw
3edee42971 Call OnResponseReady with an identifier for the request, add a WebRequest class 2013-07-27 12:38:52 +01:00
jacob1
39acce4502 fix tpt.heat return value 2013-07-26 18:36:17 -04:00
jacob1
bfc1cf99ca instant save option option, hold ctrl when clicking a save in the save preview to skip the entire preview and not load the comments 2013-07-25 19:43:25 -04:00
jacob1
beff3db8d2 fix ctrl+x not deleting all signs 2013-07-25 18:23:02 -04:00
jacob1
e0913d2639 can change comment pages without the scrollwheel, click and hold scrollbar area to have it scroll to that point 2013-07-21 17:05:55 -04:00
jacob1
a63f5b875b when scrolling up through comments, it starts at the bottom of the page instead of the top 2013-07-21 15:59:51 -04:00
jacob1
a9352008cf your own comments are yellow, save owner's comments are red (like on the forums) 2013-07-21 15:23:41 -04:00
jacob1
468e678cd6 unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly) 2013-07-19 21:22:26 -04:00
jacob1
da7d107f60 remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18 18:54:09 -04:00
jacob1
40285e107a flood delete will delete walls even if wall delete tool isn't selected 2013-07-18 18:30:24 -04:00
jacob1
6a4cc7e1f7 stickmen element defaults to right selected element if possible, or else still DUST 2013-07-18 17:57:04 -04:00
jacob1
aa59c89fa2 logging in in the save preview will update the login button on the main screen 2013-07-18 16:33:59 -04:00
jacob1
fe78593ca2 ability to use zoom tool while placing stamps 2013-07-18 16:01:32 -04:00
jacob1
f56a2f6000 add back replace mode and specific delete. Activated with insert key / delete key, use ctrl+alt click to select what to use for the checks 2013-07-18 15:40:32 -04:00
jacob1
cc887995c0 fix openGL compiling (most likely), fixes #146 2013-07-17 18:20:50 -04:00
jacob1
a98fb2092d click a preset once to select it, twice to switch to deco set tool. Prevent changing middle selected element in the deco editor 2013-07-17 17:21:35 -04:00
jacob1
4243987acd black decoration preset, improve look of deco buttons a little 2013-07-17 16:53:14 -04:00
jacob1
9628a11245 save to server button is disabled when not logged in, but tags are viewable (read only) 2013-07-16 16:55:39 -04:00
jacob1
d4ff778434 small attempt to reduce spam tags 2013-07-16 16:03:26 -04:00
jacob1
19e182ae42 add back rgba images in the local/server save uploads 2013-07-16 14:48:50 -04:00
jacob1
6f29926b96 deco menu button textures (not black) 2013-07-16 13:08:57 -04:00
jacob1
5773e6afb5 fix multiple deco presets being able to be selected at once, fix "Decorations: Enable" coming up every time you open the deco editor, presets deselected when you leave editor 2013-07-16 11:24:11 -04:00
jacob1
e0d982367b fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements 2013-07-15 17:42:43 -04:00
jacob1
f4432b4759 give an error when a local save isn't saved properly, instead of exiting and pretending it worked 2013-07-15 14:59:15 -04:00
jacob1
c2a9b5c6f6 fix quickoption tooltip (ctrl+g, not g) 2013-07-15 13:17:20 -04:00
jacob1
8d5fe459fe 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them 2013-07-15 13:09:19 -04:00
jacob1
0214fcb5ae particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue 2013-07-13 14:17:21 -04:00
jacob1
01b2d55263 fix being able to draw STKM and SPWN on top of other elements 2013-07-13 14:07:19 -04:00
jacob1
896dd03d25 hitting the buttons on the bottom while pasting a stamp will cancel the paste (fixes stacking glitch) 2013-07-13 13:56:30 -04:00
jacob1
728d201e93 stamps and local saves rendered without fire, greatly improves loading times 2013-07-13 13:23:48 -04:00
jacob1
4bcaf7f385 fix being able to go one page too far in searches with the scroll wheel 2013-07-13 12:51:25 -04:00
jacob1
864f0e6f45 WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused 2013-07-13 12:06:43 -04:00
jacob1
34db317e44 update rules to fix some problems and more closely match the current rules. fixes #126 2013-07-11 23:32:39 -04:00
jacob1
a06202c78f fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all 2013-07-11 22:43:36 -04:00
jacob1
4f5c453643 if the previewmodel has exited, the running threads should delete this 2013-07-11 19:30:48 -04:00
jacob1
c29bfd285d fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue 2013-07-10 21:01:34 -04:00
jacob1
081c58990e fix floodfill and prop floodfil with photons 2013-07-10 17:59:16 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
jacob1
e7a3fd1c29 minor changes / fixes to last commit 2013-07-10 15:08:00 -04:00
jacob1
4f6904b1ed redo threading in PreviewModel so that you don't have to wait for everything to load to quit, and the threads don't access any of PreviewModel's data 2013-07-10 14:53:35 -04:00
Saveliy Skresanov
6e7a5488b5 Fixed the bug with SPWN not creating when redoing (Ctrl-Z). 2013-07-09 23:39:48 +07:00
Saveliy Skresanov
3c5a341dbc Merge branch 'master' of https://github.com/FacialTurd/The-Powder-Toy 2013-07-07 11:52:43 +07:00
Saveliy Skresanov
ac66ce3b3c Fix the bug where stickmen were shooting LIGH only in one direction. 2013-07-07 11:52:08 +07:00
jacksonmj
1b58c1eea8 Fix #127, threads should not be cancelled after being joined 2013-07-06 21:27:47 +01:00
jacob1
e8b0e31656 Merge pull request #143 from mniip/foo
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
mniip
b8c218c89b shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme 2013-06-28 15:02:50 +04:00
jacob1
c1320d2007 fix sim.loadStamp return value, remove VINE_MODE 2013-06-27 12:10:55 -04:00
jacob1
776b2f6607 fix version tagging in saves 2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce change some wall descriptions a little 2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4 Add back replace mode and specific delete *
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d fix NEUT not setting off DEUT directly under it (save 1236560) 2013-06-22 12:39:44 -04:00
jacob1
60b1bf5066 forgot to push this commit, SDL should only be included in 1 type of way 2013-06-22 09:36:50 -04:00
jacob1
66f250b29d fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108 2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277 CFLM is a gas ... not a liquid. Fixes #116 2013-06-20 22:42:21 -04:00
jacob1
18e2008b01 do ctrl+z snapshots when loading saves / stamps, makes it more predictable to fix problems in issue #110 2013-06-20 22:23:08 -04:00
jacob1
7a2114bc65 add error messages when errors happening while fav. / unfav.ing a save, deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed 2013-06-20 22:01:07 -04:00
jacob1
3aac957e50 HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen 2013-06-20 20:29:20 -04:00
jacob1
fcff2ecc7f fix message when banned not fitting in the window, also partially fix issue #98 but needs to be done from the server 2013-06-20 11:19:31 -04:00
jacob1
06fb97bc40 fix BRMT always acting like it was created from TUGN 2013-06-20 00:10:24 -04:00
Saveliy Skresanov
53ae6ee517 88.0 beta, build 271 2013-06-16 16:29:18 +07:00
jacob1
688d82b4b9 add back sim.partNeighbors + some alternate spellings 2013-06-13 10:57:54 -04:00
mniip
a3056c86e6 simulation.pmap() 2013-06-13 00:38:58 +04:00
mniip
7c25baa9a9 simulation.partNeighbours() iterator
// no one uses it yet, so it shouldn't break anythign really
2013-06-12 21:42:15 +04:00
mniip
17de12dc8b simulation.parts() iterator 2013-06-12 21:12:07 +04:00
Saveliy Skresanov
03f2590967 Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement. 2013-06-12 20:14:34 +07:00
jacksonmj
4e4bd9a11b Signed integers can be negative, so prop>x does not always correctly indicate whether higher bytes are used 2013-06-11 00:26:41 +01:00
jacob1
b699bb176f Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
52ec8f438b add the single saveID copytext button into the save preview too 2013-06-09 17:13:57 -04:00
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
jacob1
9a25fb741c remove debug printing I accidentally included again 2013-06-09 00:04:38 -04:00
jacob1
e13fb83ee0 SaveID Message after saving a save to the server (like the old tpt did). TODO: Put a similar button in the save preview instead of the two we have now. 2013-06-09 00:01:53 -04:00
jacob1
16cb95de64 fix problems with point queue, where it would draw a Point at A, a line from A to B, and a line from B to B every frame 2013-06-08 22:23:53 -04:00
jacksonmj
0f5d0859b4 Possibly fix crash due to Lua running out of stack space 2013-06-09 01:18:44 +01:00
jacob1
a1f9da2d0c fix tpt.selectedl not changing sometimes when using the element search or sample tool. Assume that new saves will get the auto-vote, so set that too. 2013-06-08 00:23:06 -04:00
jacob1
69961956bf fix ToolTips on split buttons not working correctly (button overrode them), fix tooltips displaying on disabled buttons 2013-06-07 20:13:18 -04:00
jacob1
1d00e712ad save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07 19:32:38 -04:00
jacob1
58f8451b9e make saves private by default again 2013-06-07 13:08:45 -04:00
jacob1
8f72ee829f PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab some minor changes to tools 2013-06-06 23:28:07 -04:00
jacob1
76b92952b1 adjust tool strengths a little, to make them a little faster 2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677 GOLD changes photons to yellow 2013-06-06 16:02:21 -04:00
jacob1
b594d68258 WIND tool creates WIND just by holding down the line tool again 2013-06-06 11:52:33 -04:00
jacob1
2119343b6a fix sim.NUM_PARTS, other small changes 2013-06-05 23:17:34 -04:00
jacob1
c7ce3fa4b2 make constants in the lua api's a lot easier to write 2013-06-05 22:56:00 -04:00
jacob1
875ca75b07 fix not being able to draw tool lines or boxes, but you can still press ctrl+shift before clicking to use 10x strength 2013-06-05 10:55:46 -04:00
jacob1
8d7ab7f5e2 allow creating WIND lines from lua 2013-06-01 21:57:03 -04:00
jacob1
b16524292e fix bug where you had to start using a tool before setting it's strength 2013-05-31 19:53:32 -04:00
jacob1
80380bbaa3 even more lua simulation api functions 2013-05-30 22:28:42 -04:00
jacob1
d6d20defde Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-29 20:36:34 -04:00
jacob1
cbc80de652 some new sim and ren lua api functions 2013-05-29 20:35:46 -04:00
jacob1
41e369e68e mniip: add back missing easter egg 2013-05-22 18:21:17 -04:00
jacob1
1588226120 move frameStart to right after the fps is limited (counts everything, including mouse/key functions now) 2013-05-21 23:23:57 -04:00
cracker64
4e9ee3a3a3 Fix incorrect FPS counter, need to count blit too.
2x scale gets a massive *real* fps boost, the fps lied before.
2013-05-21 23:05:27 -04:00
cracker64
2735a80d28 Fix STKM spawns, fix cases. 2013-05-21 18:19:05 -04:00
cracker64
e1d8585871 Jacob can't into switches 2013-05-21 17:54:37 -03:00
jacob1
6fec955f41 TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f 2013-05-20 16:50:49 -04:00
jacob1
bd262d8c92 Merge pull request #136 from mniip/scons
mingw compiling fixes
2013-05-20 08:30:08 -07:00
jacob1
35f84a0942 Merge remote-tracking branch 'origin/master' 2013-05-20 11:27:18 -04:00
jacob1
826b966668 reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed. 2013-05-20 11:26:51 -04:00
jacob1
d29b001d82 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b Fix description: METL does not break under pressure 2013-05-19 21:46:55 +01:00
mniip
3979395e65 reenable sighandlers for winderp 2013-05-19 10:02:42 +04:00
jacob1
5b1389621f minor fixes to descriptions (again) 2013-05-18 23:12:37 -04:00
jacob1
981f6984c2 Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb fix CFLM making VIBR unable to explode 2013-05-17 12:44:18 -04:00
mniip
3a640fee3f some more compiling fixes 2013-05-17 18:32:41 +04:00
jacob1
77bf649fb4 new lua sim api functions to get/set deco color, load a save, and adjust coordinates to the screen / zoom window 2013-05-16 23:12:33 -04:00
jacob1
9cd84eccde fix tpt.selectedl sometimes being incorrect 2013-05-16 21:59:40 -04:00
jacob1
7b6ded50dc rename GRAV back to PGRV, fix formatting in generator, remove useless file 2013-05-16 20:04:39 -04:00
jacob1
fd97e923f3 remove check in deco tools (that shouldn't be there) 2013-05-16 19:36:41 -04:00
jacob1
027649e858 lua simulation api functions for drawing with tools / deco 2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345 remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now) 2013-05-16 17:01:33 -04:00
jacob1
751da54183 make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT) 2013-05-16 15:09:17 -04:00
jacob1
242f4bcdf6 more minor fixes 2013-05-16 01:04:49 -04:00
jacob1
ebe145b39f soap lines show in nothing mode, some small changes to arguments for sim api drawing functions 2013-05-16 00:55:44 -04:00
jacob1
81876a93a3 redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future 2013-05-16 00:20:07 -04:00
jacob1
5ad819efbd remove checks on location / element in the simulation drawing functions. fix drawing circles with an rx of 0. Probably fix compiling error 2013-05-15 21:10:22 -04:00
jacob1
3d530e4f73 fix pause button. I'm not sure why I removed that ... 2013-05-15 20:36:45 -04:00
jacob1
624f038cc9 fix downvote button not being reset when you clear a save 2013-05-15 15:14:48 -04:00
jacob1
dfc33aaeea finish return values for the legacy api, add sim.saveStamp and sim.loadStamp 2013-05-15 13:51:45 -04:00
jacob1
94d21a1679 when called with no arguments, some tpt. functions will act as get functions (unfinished)
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14 23:50:26 -04:00
jacob1
ab3675d6ee minor lua api fixes 2013-05-14 18:11:04 -04:00
jacob1
2e409f966c gfx.draw/fillcircle 2013-05-14 16:39:20 -04:00
jacob1
431f5a0083 lua simulation api functions for creating particles, walls, boxes, and walls 2013-05-14 14:40:18 -04:00
jacob1
18ddb7a155 some more description changes 2013-05-13 22:12:03 -04:00
jacob1
7856f727a5 rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN 2013-05-13 21:10:45 -04:00
jacob1
e5cbcecdb9 fix circle brush shape at some sizes 2013-05-13 19:07:59 -04:00
jacob1
a5ae843553 also check .Enabled in PROP 2013-05-11 22:42:58 -04:00
jacob1
135bf44347 fix bug where you could set invalid types with PROP 2013-05-11 22:29:24 -04:00
jacob1
51f27bfad7 Merge remote-tracking branch 'origin/master' 2013-05-11 21:47:13 -04:00
jacob1
9d89d4b79b fix tooltips and dt 2013-05-11 21:43:52 -04:00
mniip
4d9b9b17d7 D: 2013-05-11 15:08:32 +04:00
Simon Robertshaw
c2cdec9e62 Togglable lua scripting 2013-05-11 11:52:35 +01:00
jacob1
67e1213905 fix tpt.message_box, fix compiling error 2013-05-09 18:52:13 -04:00
Simon Robertshaw
e53f2bf0b5 Forward resample argument correctly from VideoBuffer resize method 2013-05-09 23:33:43 +01:00
cracker64
d1c8978a34 just one to_boolean works... any number is true. 2013-05-09 16:03:14 -04:00
cracker64
4c5667fbc6 Fix tpt.message_box correctly to only accept true/false third arg. 2013-05-09 15:51:01 -04:00
Saveliy Skresanov
f35f221554 Rocket boots for fighters. 2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f Merge remote-tracking branch 'upstream/master' 2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657 Fix "blow power" for stick man, disable rocket boots on E-hole. 2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd Merge remote-tracking branch 'origin/master' 2013-05-08 10:29:33 -04:00
jacob1
c0b4592839 fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53 Rocket boots for stickman, because why not
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3 Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct. 2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d STKM - fix jumping in the x direction in different gravity modes 2013-05-07 15:01:24 +01:00
cracker64
2f8574f62b gol2 array is static size, adding new GoL won't increase memory usage. 2013-05-06 13:30:03 -04:00
cracker64
77102f4bba Optimize GoL a bit, haven't changed gol2 yet. 2013-05-05 18:10:13 -04:00
Simon Robertshaw
b8b5f91e20 Only free GameView if it can be closed 2013-05-06 00:24:53 +01:00
Simon Robertshaw
fea71ec69b Update version number 2013-05-05 14:33:08 +01:00
Simon Robertshaw
afbef49db2 Fix temperature sensor 2013-05-05 14:30:04 +01:00
mniip
9f33cbf79e well, fuck you too, simon 2013-05-05 08:49:36 +04:00
jacob1
082530d18c fix tooltip issues in render options too 2013-05-05 00:18:28 -04:00
jacob1
4f2d24bcff small fix 2013-05-05 00:10:57 -04:00
jacob1
b45a45ba4e fix element scrollbar issues, fix fading of HUD/intro text, fix compiling error with last commit 2013-05-05 00:07:07 -04:00
jacob1
07486c9885 drawtext_outline to fix unreadable infotips, tooltips fade in and out (more like old tpt) 2013-05-04 23:03:59 -04:00
jacob1
2d0ce60afe fix not being able to draw TUGN under high/low pressure 2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2 New Element: Pressure sensor 2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1 move some elements around 2013-05-04 19:50:11 -04:00
jacob1
a4e75d587f add #ifdef WIN / #idndef WIN around some lua socket files, for easier visual studio compatibility 2013-05-04 19:19:23 -04:00
jacob1
73fe68a3eb Merge pull request #133 from mniip/lua
Fix the luaopen_socket_core loader
2013-05-04 16:12:24 -07:00
mniip
69bf9e1058 Fix the luaopen_socket_core loader; derp me 2013-05-05 03:09:08 +04:00
Simon Robertshaw
48c7d8a916 Fix Lua includes in luasocket builtin 2013-05-04 22:41:33 +01:00
Simon Robertshaw
8ef266c08e Fix compiling with new BSOD in debug mode 2013-05-04 22:41:08 +01:00
Simon Robertshaw
66e21ce049 Merge pull request #131 from mniip/lua
builtin luasocket
2013-05-04 14:26:49 -07:00
Simon Robertshaw
3799d5ed86 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-05-04 21:43:43 +01:00
jacob1
36efb48644 possible piston bug fix for save 1176828 2013-05-04 16:40:04 -04:00
Simon Robertshaw
2d8c5a7747 TPT Blue screen of death - try its best to catch some signals (SIGSEGV) and unhandled exception in the game loop 2013-05-04 21:39:43 +01:00
jacksonmj
b2153b5af4 Typo in rules 2013-05-04 17:19:25 +01:00
jacksonmj
79a75c4441 Fix solidification temperature of molten TUGN
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
jacob1
f93a70edfb ctrl+r reload shortcut, fix a few brush drawing bugs, fix stamp xor area, fix lua log text overlaps 2013-05-04 11:52:37 -04:00
Simon Robertshaw
b0f14e0c54 Fix position of scrolly bio, increase user profile window size 2013-05-04 15:18:37 +01:00
Simon Robertshaw
99c560bfd3 Prevent TUGN from breaking when resetting air 2013-05-04 15:04:19 +01:00
Simon Robertshaw
1575d93d48 Fix compilation issues on Windows with Window Position Loader 2013-05-04 15:00:45 +01:00
Simon Robertshaw
ed9710c33d Tungsten breaks under pressure changes 2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-05-04 14:42:23 +01:00
jacob1
630216c253 change ">" to "..." (from mniip) 2013-05-04 00:20:33 -04:00
jacob1
ae34c43c66 update with latest rules, fix grammar, fixes #126 2013-05-03 23:54:08 -04:00
jacob1
0b2e8a412e fix some descriptions 2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393 change descriptions of many elements to be more consistent, contain more info, and be more helpful. 2013-05-03 22:42:36 -04:00
jacob1
773d500d8a mniip: fix crash on non-string error in step and other functions 2013-05-03 20:13:56 -04:00
mniip
88cbb81ec4 fix crash on non-string error in step and other functions 2013-05-04 04:11:52 +04:00
jacob1
3018c597c4 make GOLD sparkle slightly, and it kills NEUT 2013-05-03 19:47:09 -04:00
jacob1
d4391cc19e set window position before displaying it 2013-05-03 19:11:44 -04:00
jacob1
06111ce456 Merge pull request #130 from mmbob/master
Save window position when closed
2013-05-03 15:14:24 -07:00
Simon Robertshaw
dd0f5f5efb New element: Tungsten, very high melting point 2013-05-03 22:33:39 +01:00
mniip
4cd12e8561 allow multiline code input, command will be executed when enough code given 2013-05-03 09:56:13 +04:00
mniip
0233d8db46 print returned values; implicit return in console; console source 2013-05-03 01:54:21 +04:00
mniip
d8023d21cd better luacon_geterror 2013-05-03 01:09:13 +04:00
mniip
29496cb6d3 fix tpt.log so that when called multiple times, it doesn't overwrite the text 2013-05-02 23:49:53 +04:00
mniip
e7b29ab9b5 statically linked, or better to say, builtin luasocket 2013-05-02 22:41:01 +04:00
mmbob
df14a77124 LoadWindowPosition has a better default position
LoadWindowPosition now positions the window on the nearest monitor if
the window is not inside a monitor.
2013-05-02 13:00:13 -04:00
mmbob
7bc321b176 Merge remote-tracking branch 'upstream/master' 2013-04-30 21:54:09 -04:00
jacksonmj
2eaed9c9d4 Correct gold melting point 2013-04-30 23:10:07 +01:00
jacksonmj
526e93204a INST flood fill change so that vertical conduction is only prevented for 1px wire crossings. Needs thorough testing
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
2013-04-30 22:34:06 +01:00
mmbob
9d4cbd3112 Merge remote-tracking branch 'upstream/master' 2013-04-29 21:50:12 -04:00
jacksonmj
b83043e2a6 Remove obsolete code from TPTScriptInterface 2013-04-27 15:55:30 +01:00
jacksonmj
9bc939d422 Less dependence on particle order for GOLD fast electricity conduction 2013-04-27 13:55:41 +01:00
Simon Robertshaw
828569415f BREAKING NEWS: Hell has frozen over
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-27 11:38:20 +01:00
mniip
bfe00dc1f3 Ooooooohh 2013-04-27 02:57:41 +04:00
mniip
77e837c775 Fixed graphics function crash when unable to catch errors 2013-04-27 02:20:06 +04:00
mniip
a1cdef4c90 a major rewrite of event registration, it's fully compatible, yet has new advantages 2013-04-27 01:25:18 +04:00
mniip
9f7d45f8fd print does implicit tostring, also generates a list ouside of console too 2013-04-26 17:15:33 +04:00
mniip
f9017bc7bb fixed dropper debug printing 2013-04-25 22:56:41 +04:00
mmbob
e166640cbb Fix reading hexadecimal in TPTScriptInterface
Instead of subtracting 'A', subtract 'a'
2013-04-22 13:05:10 -04:00
mmbob
63050715ee Replace __ImageBase. Save + load window position.
Instead of using the __ImageBase global variable, use the
GetModuleHandle(NULL) function to get the exe's HMODULE/HINSTANCE.
Save the window position when the game is closed and restore it when it
is opened.  Defaults to being centered on the desktop.
2013-04-22 13:04:43 -04:00
jacksonmj
ada7c7bb11 Prevent "!set type none blah" 2013-04-18 21:07:21 +01:00
jacob1
b9f150f0d2 update version (86.1.263 -> 87.0.267) 2013-04-13 10:57:11 -04:00
jacob1
3b7e418628 fix assert error when resampling an image to an invalid size (corrupted stamps) 2013-04-09 23:40:18 -04:00
jacob1
602cbf0701 fix setting negative numbers in the old console (using atoi) 2013-04-09 23:13:13 -04:00
Julian Meyer
649e5f2042 Add --nofft option to compile without FFTW3
This should help Mac users who were having trouble compiling.
2013-04-10 00:20:36 +01:00
Simon Robertshaw
b4fb55f86e Allow signing out and editing profile from the old login button, add a button to edit avatar (directs to the website at the moment) Allow viewing profiles by clicking avatars 2013-04-07 14:40:00 +01:00
Simon Robertshaw
8d312ecdfa Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-04-07 12:46:09 +01:00
cracker64
f7dd658a30 SPRK from SWCH should check both cases. 2013-03-27 12:34:03 -03:00
Simon Robertshaw
533a15ec9d Update version number 2013-03-26 09:31:46 +00:00
Simon Robertshaw
0791f5b0f8 TPTScriptInterface: Ability to read hexadecimal constants 2013-03-26 09:24:15 +00:00
jacob1
010f7790eb Fix CRAY bug that deletes particle 0 2013-03-25 12:36:04 -03:00
jacob1
36adc3c516 Fix NEUT not going through INVS 2013-03-25 01:18:47 -03:00
Simon Robertshaw
9b5b85f9b0 Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-Toy 2013-03-24 12:24:17 +00:00
jacob1
6bf98ccdca Merge remote-tracking branch 'origin/master' 2013-03-23 10:55:06 -04:00
jacob1
c50e12df28 CFLM defusses VIBR, a few speed improvements to VIBR 2013-03-23 10:53:49 -04:00
Simon Robertshaw
bdc69f31c0 Fix includes for GUI stuff 2013-03-22 14:26:24 +00:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00
Simon Robertshaw
2c311b9a36 Use "http://" for update/startup check 2013-03-22 13:40:54 +00:00
Simon Robertshaw
e6db760205 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-03-22 13:21:13 +00:00
Simon Robertshaw
700aff4784 Don't try to parse update check response if it's NULL! 2013-03-22 13:20:54 +00:00
jacob1
29e2604f57 fix compiling error
also bug, I had some weird formatting that broke the json parsing
2013-03-21 21:49:04 -04:00
Simon Robertshaw
c4a500aa21 Merge 2013-03-21 21:49:59 +00:00
Simon Robertshaw
81a34222d1 POST requests for APIRequest, allow saving user details from within the game, Asynchronous HTTP POST 2013-03-21 21:49:06 +00:00
jacob1
d357fcdc36 add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks
a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-17 12:21:45 -04:00
jacob1
b617b8b656 fix compiling error 2013-03-16 14:00:11 -04:00
Simon Robertshaw
b4564f212a Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-03-16 17:45:45 +00:00
Simon Robertshaw
f05044ab68 APIRequest, Aync methods for client, Profile edit/viewer (WIP) 2013-03-16 17:45:18 +00:00
jacob1
3a738846a3 add identifier constants based on the display name to the lua api 2013-03-16 13:23:19 -04:00
Saveliy Skresanov
d76650f7e6 Remove unnecessary code in legacy part. 2013-03-16 23:16:08 +07:00
Saveliy Skresanov
43974d8537 Narrowed loops for all elements in the first list.
Probabilities might be messed up a bit, I'm not sure.
2013-03-16 23:03:02 +07:00
Simon Robertshaw
d383d6d7e5 Higher quality thumbnails for Renders 2013-03-16 11:25:13 +00:00
Simon Robertshaw
b6e1526345 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-03-16 11:20:23 +00:00
Simon Robertshaw
0646b7fe41 Nicer resize method for VideoBuffer, fix Local and Server save previews 2013-03-16 11:20:11 +00:00
jacob1
ff304321c5 new PSTN arms get deco color of the pushing pistons 2013-03-15 21:32:46 -04:00
jacob1
2267f34386 add a button to show the save uploading rules inside the save upload dialog 2013-03-15 20:32:39 -04:00
jacob1
cd8ea8ad0e fix scrollbar not showing in scrollpanels if your mouse starts out already ontop of one 2013-03-15 14:48:01 -04:00
Simon Robertshaw
ca9ea8bb8a Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-03-15 13:41:27 +00:00
Simon Robertshaw
73b6ff4efb Use VideoBuffer in place of thumbnail 2013-03-15 12:59:55 +00:00
jacob1
2aa483e0a2 fix gravatars not showing for moderators 2013-03-14 23:58:09 -04:00
Simon Robertshaw
6b68c04cd6 Fix multiple free after merging multiple request objects 2013-03-14 12:10:56 +00:00
Simon Robertshaw
9ab70756af Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-03-14 11:30:35 +00:00
Simon Robertshaw
9479b7f330 Move requestbroker into new folder, make request process function a method of Request 2013-03-14 11:30:24 +00:00
jacob1
10e104f3f5 change BOUNDS_CHECK define to just be true, it isn't needed since an element can never update when it's closer than 3 pixels away from the edges of a save. 2013-03-13 15:56:40 -04:00
jacob1
e493cf8a47 fix all tab spacing issues in all the element files 2013-03-13 15:54:34 -04:00
Simon Robertshaw
7a055a9d90 More unnecessary string duplication 2013-03-12 21:29:27 +00:00
Simon Robertshaw
35b7f62d3b Remove unnecessary string duplication (http_init creates an internal copy of the proxy string) 2013-03-12 21:27:42 +00:00
Simon Robertshaw
aae7113c81 Remove images from image cache on exit 2013-03-12 21:24:56 +00:00
Simon Robertshaw
de680a1e5c Merge 2013-03-12 21:21:01 +00:00
Simon Robertshaw
86b7a11800 Make thumbnailbroker more general purpose, image requests for requestbroker, avatars in previewview 2013-03-12 21:17:19 +00:00
jacob1
134d1fab10 delete ancient changelog.txt 2013-03-12 15:00:51 -04:00
cracker64
319ffb7e77 Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT. 2013-03-11 17:34:49 -04:00
cracker64
f2823b0ee8 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-03-10 23:27:22 -04:00
cracker64
2caa240d9d Delete thumbnails on close. 2013-03-10 23:23:17 -04:00
jacob1
a65d93523d fix small free/delete mismatch / a warning 2013-03-10 23:21:28 -04:00
jacob1
85d6c12721 fix stamp thumbnails not showing until you move the mouse, add a few new[]'s replacing some .c_str() pointers in client.cpp 2013-03-10 22:08:00 -04:00
Simon Robertshaw
e6bca489c9 AvatarButton/holder, rename ThumbnailBroker for more general purposes 2013-03-10 18:08:34 +00:00
cracker64
5aa233d4e7 Use cancels instead of pthread_getattr_np for compatibility.
Stopping the download would be nice, it still goes in the background.
2013-03-10 01:47:09 -05:00
cracker64
3abc33fd3b Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-09 22:48:12 -05:00
cracker64
a9e66429d6 Fix some memory issues when closing preview UI too fast.
I'm not sure if this pthread usage is ideal, but it does seem to work on linux.
2013-03-09 22:47:08 -05:00
jacob1
e6f6eedd13 fix empty signs being created when shifting them out of bounds, draw parts of images when it goes partway off the top of the screen. 2013-03-09 16:50:36 -05:00
jacob1
c66d4c72f5 Merge remote-tracking branch 'origin/master' 2013-03-09 11:50:14 -05:00
jacob1
1ca39e1e7d allow new searches even if tags haven't loaded
fixes search buttons being enabled but not working until the tags list is loaded
2013-03-09 11:49:49 -05:00
Simon Robertshaw
6090f0b0aa Don't leak saveComments vector in PreviewModel, also don't create unnecessary duplicate in PreviewView 2013-03-09 12:19:02 +00:00
jacob1
189f96d35f case insensetive local save searches, fix extention being counted in the match 2013-03-08 22:31:08 -05:00
jacob1
f9c219da93 a few more memory leak fixes 2013-03-08 20:56:54 -05:00
jacob1
89c784fcfa attempt to fix random memory corruption / crashing bug ... this is the only thing that looks like it could be it 2013-03-07 23:26:24 -05:00
jacob1
77d233240f fix mismatched malloc/delete[]'s when not using new image resampler 2013-03-07 22:14:00 -05:00
jacob1
a411fda7de fix CRAY(SPRK) difference 2013-03-06 21:13:42 -05:00
jacob1
9316054ab2 fix CRAY(SPRK) bugs (?) 2013-03-06 14:23:26 -05:00
jacob1
037618e6f8 remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
jacob1
ad951eb9af fix being able to toggle disabled buttons (fixes save browser issue with this) 2013-03-04 15:59:45 -05:00
jacob1
38573cc30e by date turns white like my own does when selected 2013-03-04 15:27:51 -05:00
jacob1
0f5b4a9ec8 fix pressing esc in login prompt logging you out, fix possible sign bug crash 2013-03-04 14:57:40 -05:00
jacob1
6bea8f5235 revert life changes, will be redone later in a faster way 2013-03-03 19:58:53 -05:00
jacob1
55f090b4d2 Merge remote-tracking branch 'origin/master' 2013-03-03 19:08:05 -05:00
jacob1
f951e5cda9 fix LIFE 2013-03-03 19:07:15 -05:00
cracker64
de6bb6a960 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-03 17:08:36 -05:00
jacob1
8b83ae9f95 PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull) 2013-03-03 16:36:37 -05:00
cracker64
2be0b22211 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-03 16:32:11 -05:00
cracker64
5e1c7d7932 Some better comments in SPRK, renamed rt and ct. 2013-03-03 16:30:34 -05:00
jacob1
cca1898ee8 Merge remote-tracking branch 'origin/master' 2013-03-03 15:39:10 -05:00
jacob1
17d79e8d8e fix crash when drawing particles in invalid coordinates (using console) 2013-03-03 15:38:52 -05:00
cracker64
bb87299eb4 Missed one SPRK case. 2013-03-02 20:07:17 -05:00
jacob1
846d7d8064 allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
cracker64
85cb4b37c9 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-02 00:42:17 -05:00
cracker64
d58100dc07 More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
jacob1
cd18515e0a piston retraction now checks pmap 2013-03-01 23:06:02 -05:00
cracker64
a9f4b5fe34 Quick fix for IRON 2013-03-01 00:55:10 -05:00
cracker64
0d70547cf0 More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
cracker64
5873d69586 Going through again. 2013-02-28 12:37:16 -05:00
cracker64
c65081d3ed Finished first pass-through for all elements.
Will get a few more places later.
2013-02-28 00:40:36 -05:00
cracker64
08d1a68ce0 More fixes. 2013-02-27 17:20:05 -05:00
cracker64
3d2e594150 Small modifications part three. 2013-02-27 12:08:10 -05:00
cracker64
27e3e12518 Small optimizations number 2. 2013-02-27 00:11:23 -05:00
cracker64
8250515e97 Lots of small optimizations and things, nothing should be functionally different.
Only gotten through a few elements, more later.
2013-02-26 18:59:37 -05:00
jacob1
e700ff2988 Merge remote-tracking branch 'origin/master' 2013-02-24 22:10:31 -05:00
jacob1
572d099e29 fix a few more memory errors 2013-02-24 22:09:33 -05:00
jacksonmj
5c2f310577 Make default DCEL exactly reverse the effect of default ACEL 2013-02-25 01:05:12 +00:00
jacob1
27ac5ab75d you never saw that ... 2013-02-24 19:16:06 -05:00
jacob1
fbf52794e5 fix even more memory leaks 2013-02-24 19:11:37 -05:00
jacob1
b92bd245c8 fix 4 MB memory leak on every save 2013-02-24 15:23:34 -05:00
jacob1
0939494747 fix problems found with valgrind with shifting stamps and saving 2013-02-24 14:12:48 -05:00
jacob1
f138e10917 Merge 2013-02-24 11:52:09 -05:00
jacob1
7379a6b5ba fix crash when hovering the mouse over invalid wall types 2013-02-24 11:50:20 -05:00
Simon Robertshaw
8dfb1ecf87 ACEL and DCEL use life for strength value 2013-02-24 11:50:10 +00:00
jacob1
6b1e99a731 allow ACEL and DCEL strength to be modified with ctype 2013-02-23 23:45:40 -05:00
jacob1
20d8eff7f5 remove uneeded PSTN check, fix PSTN not retracting sometimes, fix PSTN bug where is wouldn't properly tell the difference between PSTN and PSTN arms 2013-02-22 16:50:33 -05:00
jacob1
11f45e3e99 CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force 2013-02-22 11:54:32 -05:00
jacob1
40c4289ce8 fix CRAY(SPRK) bugs, make CRAY act more like before again 2013-02-22 00:19:12 -05:00
jacob1
3da733b027 fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases 2013-02-21 23:35:44 -05:00
jacob1
2184d35b28 reset colored and partsRemaining, to fix bugs when CRAY is sparked multiple times at once 2013-02-20 21:11:50 -05:00
jacob1
74387040a1 fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks 2013-02-20 18:36:00 -05:00
Simon Robertshaw
27a60e7b71 Particle position lookup with sim.partID 2013-02-17 15:53:34 +00:00
Simon Robertshaw
52d0bb918d sim.partProperty API method, sim.partPosition API method 2013-02-17 15:24:56 +00:00
Simon Robertshaw
e3453aedd1 Update version/build number 2013-02-17 11:31:34 +00:00
Simon Robertshaw
81f92ed0ec Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-02-17 11:31:03 +00:00
Simon Robertshaw
5beb4255c8 Tag origin version info in save files 2013-02-17 11:30:53 +00:00
jacob1
a3454c49be fix CRAY only deleting odd numbered elements 2013-02-16 15:11:59 -05:00
jacob1
5f331d4fce Update build number too 2013-02-16 13:47:12 -05:00
Simon Robertshaw
76ef237f46 Update version number 2013-02-16 15:27:47 +00:00
Simon Robertshaw
a091f55fec Allow implicit conversions when setting text property on some Lua API UI elements 2013-02-16 14:52:29 +00:00
Simon Robertshaw
8d04b260a7 Add missing removeComponent for Lua API 2013-02-16 14:49:05 +00:00
jacob1
01cd146ee9 fix mac compiling, fix renderer, fix other minor compiling issues 2013-02-14 23:31:31 -05:00
jacob1
5807602cc1 fix modifiers from lua, fix right ctrl 2013-02-11 11:45:49 -05:00
jacob1
4e918ab76d fix some more brush bugs, remove alt-sample brush 2013-02-10 14:27:49 -05:00
jacob1
897d250eb5 fix crash if save data can't be loaded 2013-02-09 21:16:15 -05:00
jacob1
28e8b9eb39 make smudge tool more similar to the old one 2013-02-09 19:42:31 -05:00
jacob1
dc6398a33e fix deco sample tool with 1 px brush, fix deco sample also sampling HUD/other text 2013-02-09 18:18:53 -05:00
jacob1
a989d97744 flood fill / sample brush shape, fix rectangle snapping 2013-02-09 00:01:00 -05:00
jacob1
685bde5c21 blobby walls in blob view 2013-02-08 22:50:37 -05:00
jacob1
1359045b14 fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD 2013-02-08 22:24:34 -05:00
jacob1
b8d53b5f76 fix sign box size, sign width with {t} and {p}, and zoom box size 2013-02-08 17:59:13 -05:00
jacob1
7ce34ad732 one more small thing: show gravity in debug mode hud even when it's a small value 2013-02-08 11:52:59 -05:00
jacob1
cd0af92fb3 minor fixes to color picker / small speed improvement 2013-02-08 11:39:14 -05:00
jacob1
8e02443f0a prevent CRAY from destroying DMND 2013-02-01 14:29:18 -05:00
Simon Robertshaw
486d26e40b Allow limited arm size from tmp2 2013-01-26 19:44:05 +00:00
Simon Robertshaw
03fde95719 Fix issue where piston won't push particles at index 0 2013-01-26 18:56:19 +00:00
Simon Robertshaw
631e49b8b7 Piston fix: Adjust colour and prevent piston from pushing too far when there's empty space 2013-01-26 18:04:24 +00:00
Simon Robertshaw
12e3802bf4 Put back default piston size 2013-01-26 17:16:58 +00:00
Simon Robertshaw
8e689fdd08 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-01-26 17:15:02 +00:00
Simon Robertshaw
3e60181dbe Piston collapses spaces properly 2013-01-26 17:14:44 +00:00
jacob1
46b767da0c clear persistent effects when it's display mode is removed 2013-01-25 23:15:33 -05:00
jacob1
1d97f1c985 typing '~' doesn't close the lua console 2013-01-25 22:57:51 -05:00
jacob1
4f59211ba8 Fix brush not being visible when using CTRL to change the size 2013-01-25 22:45:23 -05:00
jacob1
ea38fc2d86 fix possible crash with LIGH 2013-01-23 21:54:15 -05:00
jacob1
c5eecff131 fix "i" argument to graphics functions.
Also, they don't overwrite the default one, you can pass in nil to tpt.element/graphics_func for the function to restore the original.
2013-01-23 16:48:21 -05:00
Simon Robertshaw
7475a49e0b Fix piston retraction 2013-01-23 19:52:45 +00:00
Simon Robertshaw
6c89c63a44 PSTN: Do not accept current from diagonals, increase distance for spark checks 2013-01-23 19:20:52 +00:00
Simon Robertshaw
0034dd654e Fix FRME limits 2013-01-23 19:17:11 +00:00
Simon Robertshaw
412e13a03e Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-01-23 12:39:08 +00:00
Simon Robertshaw
da12cc6d46 Change to pistons, piston push length is base-1 blocks 2013-01-23 12:38:53 +00:00
Simon Robertshaw
a7aa26fa1a Added FRME - A solid that keeps its simple structure when pushed by piston 2013-01-23 12:36:31 +00:00
Simon Robertshaw
00cf48b520 Fully functional pistons, retract+extend 2013-01-23 12:06:06 +00:00
jacob1
07aade6c4c fix crash when pressing enter to open a save, and not logged in. Fix CRAY description 2013-01-23 00:26:57 -05:00
Simon Robertshaw
28fdb32bfb Clean up some unused variables from PSTN.cpp 2013-01-22 22:42:52 +00:00
jacob1
392271a269 fix tpt.set_property setting integers above 255, fix fs.isDir/File, add "Color" as valid property for elements api, fix tpt.display_mode to match tpt, other minor changes 2013-01-21 20:19:34 -05:00
Simon Robertshaw
9fb3e75f93 PSTN.cpp - Remove unused code 2013-01-20 23:08:50 +00:00
Simon Robertshaw
fde0233ea8 Pistons - WIP, No retraction yet 2013-01-20 23:08:16 +00:00
Simon Robertshaw
87d6553413 C-RAY: Similar to A-RAY, creates particles 2013-01-20 14:34:07 +00:00
jacob1
226a85a18d attempt to fix random deletion bug (can't reproduce easily, so can't tell if it's fixed easily) 2013-01-19 23:02:12 -05:00
jacob1
267cf9281b Update Build number 2013-01-19 17:40:25 -05:00
Simon Robertshaw
e7b174a78d Revert "move version info to version.h, no longer needs full recompile on version change"
This reverts commit b3a2ab735b.
2013-01-19 22:00:56 +00:00
jacob1
b493788b26 fix missing #ifdef statement breaking compiling when not on linux 2013-01-19 11:46:21 -05:00
jacob1
7d5cb361f0 fix error with renderer compiling 2013-01-18 14:50:06 -05:00
jacob1
8e7dfb20e9 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-01-18 14:38:05 -05:00
jacob1
ded94b475d move clipboard functions out of misc.cpp without creating errors 2013-01-18 14:37:24 -05:00
jacob1
17cd0e74f2 add gravmap setting. Getting doesn't work right now, and maybe i should check if gravx/y can be modified too 2013-01-16 23:48:09 -05:00
jacob1
f9f79e4f53 combine pressure functions, add sim.ambientHeat, sim.velocityX, sim.velocityY 2013-01-16 22:53:46 -05:00
jacob1
fc9f263961 sim.get/setPressure, a few constants to the simulation api 2013-01-16 22:34:32 -05:00
jacob1
639d4fc43c implement tpt.set_shortcuts 2013-01-16 14:05:31 -05:00
jacob1
e9b86365c8 log error messages for update functions 2013-01-16 11:42:06 -05:00
jacob1
b3a2ab735b move version info to version.h, no longer needs full recompile on version change 2013-01-15 11:28:28 -05:00
jacob1
62195dc2a3 allow removing zoom tool when shift drawing lines 2013-01-15 11:10:30 -05:00
jacob1
a27d637ceb Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-01-15 10:31:17 -05:00
jacob1
8723bbc63c probably fix compiling error 2013-01-15 10:30:13 -05:00
jacob1
c1ad6c57ba Update version number, before I forget.
Version 85 happened after the commit ... i'm not sure and there is no 64 bit linux so I can't test
2013-01-15 00:33:08 -05:00
jacob1
76349ddbd4 don't allow 1-3 letter searches, because bad search results are just returned 2013-01-15 00:02:55 -05:00
jacob1
ccc51f2d68 don't allow tags unless 4 letters long 2013-01-14 23:38:55 -05:00
jacob1
e515512d88 deco menu needs to be clicked to enter, press 'b' to get out of deco editor too 2013-01-14 13:11:01 -05:00
jacob1
73fdfd411c copy support in linux 2013-01-13 15:24:52 -05:00
jacob1
01bfd486e7 local copy / paste support inside tpt for all platforms 2013-01-12 21:25:22 -05:00
jacob1
41751da619 change some free/malloc's back to delete/new's 2013-01-12 21:06:52 -05:00
jacob1
e29b4c14d6 Merge pull request #114 from mniip/deco
'b' key opens deco editor
2013-01-12 14:04:31 -08:00
cracker64
b3037857f0 Detach soap before going into STOR, fixes 1065982 (mostly) 2013-01-11 23:06:42 -05:00
mniip
df628c7fe3 moving gameModel was a bad idea, so i just made an alias function 2013-01-11 22:28:57 +04:00
mniip
269420c6c7 'B' opens deco editor 2013-01-11 21:29:35 +04:00
jacob1
f814d264b2 defocus components removed from scrollpanels, to prevent crashes 2013-01-10 12:02:54 -05:00
jacob1
17302f03c7 don't allow streamline floodfill 2013-01-10 09:50:10 -05:00
jacob1
9d67dd61e8 re-add tpt.display_mode, check element id's in tpt.set_property, tpt.get_script error with no args 2013-01-08 23:28:41 -05:00
jacob1
162a8ecba5 readd tpt.hud and tpt.set_console commands 2013-01-08 22:00:45 -05:00
jacob1
6dad17c2e1 fix console not closing when you use !load 2013-01-08 21:00:13 -05:00
jacob1
9e218f1847 change right click button id to 4 for lua events, to match old tpt 2013-01-08 00:11:47 -05:00
jacob1
ca143945be change tpt.fillrect dimentions to old tpt ones, move brush list generating out of BuildMenus 2013-01-07 21:50:43 -05:00
jacob1
158b054023 fix tpt.selectedl/r/a, but it returns the string identifier now instead of an id 2013-01-07 21:05:58 -05:00
jacob1
986173af4c save signs in snapshots 2013-01-07 17:54:10 -05:00
jacob1
5e20dd8545 allow directory search to find files with the extension repeated twice 2013-01-07 17:39:05 -05:00
jacob1
76947cefbc paused checkbox when saving 2013-01-07 13:24:38 -05:00
jacob1
d8166998f8 confirm on local save delete, ESC to exit local save browser, don't allow empty save names 2013-01-07 12:21:59 -05:00
jacob1
323dae959a local save deletion and renaming with the right click context menu 2013-01-07 11:56:48 -05:00
jacob1
659c3677aa delay deleting save buttons, to prevent possible crash later 2013-01-07 10:52:06 -05:00
jacob1
4aaf3b852e fix many more uninitialized variables 2013-01-06 19:41:18 -05:00
jacob1
d1abfc313e fix mismatched free()/delete's 2013-01-06 18:26:38 -05:00
jacob1
8e09651990 fix element function replacement option 2013-01-06 12:25:13 -05:00
jacob1
15040b32b0 draw cursor outline when shift drawing lines 2013-01-05 22:59:54 -05:00
jacob1
0cf027c529 VOID, VACU, and BHOL eat LIGH as it moves 2013-01-05 22:29:33 -05:00
jacob1
8f4d936de8 allow right click to close notifications too 2013-01-05 20:03:59 -05:00
jacob1
bd3011959a fix GOL detection with DTEC 2013-01-05 19:34:51 -05:00
jacob1
bce28b83b8 faster ellipse brush resizing that doesn't lag/freeze 2013-01-04 14:18:01 -05:00
jacob1
1b2e7b3c70 fix Ctrl+x being one pixel off, better xor_rect from tpt, delete test.c 2013-01-04 13:54:25 -05:00
jacob1
8e50abcab9 change that will probably fix custom menus not showing 2013-01-02 20:47:16 -05:00
jacob1
0159c2b5af more scons fixes for windows 2012-12-29 12:45:43 -05:00
jacob1
8945b5ec77 Merge remote-tracking branch 'origin/master' 2012-12-28 22:22:05 -05:00
jacob1
b46f982def fix save as new name not actually causing the new save & title to be loaded 2012-12-28 22:21:43 -05:00
jacob1
110fa71a2c Comment out cpu_check, which only creates errors 2012-12-25 20:11:48 -05:00
jacob1
9ecfbe5a18 Merge remote-tracking branch 'origin/master' 2012-12-23 18:17:34 -05:00
jacob1
312dd8c0ba revert stickmen CONV fix, and do it another way that doesn't crash 2012-12-23 18:17:04 -05:00
jacob1
b6e69e8126 Fix small mistake in TSNS 2012-12-21 00:18:10 -05:00
jacob1
a91459916d change max to 200, 500 was a bit large 2012-12-18 23:56:41 -05:00
jacob1
e302a07694 allow a slightly larger brush size 2012-12-18 23:49:30 -05:00
jacob1
e1440f48f6 use kill_part when creating a new particle over an index, fixes STKM not respawning after CONV and probably other stuff too 2012-12-18 16:26:24 -05:00
jacob1
dc0e47ac00 fix undo not allowing any more stickmen to be placed, save stickmen in snapshots 2012-12-18 16:17:13 -05:00
jacob1
9a2df6b824 fix sltw + liquid rubiduim explosion, make it work like water's 2012-12-18 15:17:57 -05:00
jacob1
b236c75209 make TSNS not detect METL, some other sensor and CONV fixes 2012-12-18 14:55:10 -05:00
jacob1
771d71ea46 make water equalization use flags, not tmp2 (fixes EXOT / BUBW) 2012-12-18 14:08:53 -05:00
jacob1
e685e30d58 make sure that simulation variables are initialized, fixes things like water equalization always being on in old saves 2012-12-18 13:33:29 -05:00
jacob1
c06afff0a5 selecting a stamp moves it to the front of the list again (unless you hold ctrl)
attempted to do MVC right?
2012-12-18 12:20:52 -05:00
jacob1
672c5ee913 fix mismatched malloc() / delete [], fixes # 106 2012-12-17 23:57:55 -05:00
jacob1
dbe78c342d initialize variables in air.cpp and simulation.cpp 2012-12-17 23:49:46 -05:00
jacob1
b5de23433d fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes 2012-12-17 21:11:33 -05:00
jacob1
2728cf852b fix WARP being invisible, make it visible in heat display mode though 2012-12-17 20:08:46 -05:00
jacob1
f08481a88e fix TRON ignoring GOO until the last moment 2012-12-17 18:42:41 -05:00
jacksonmj
9c6f3c7fbb Fix crash in GameSave::serialiseOPS
Only particlesCount particles have been copied from the Simulation.
All the rest are uninitialised, and may have coordinates outside the
game area. Using those uninitialised coordinates in the index for
partsPosFirstMap may cause a crash.
2012-12-16 23:01:04 +00:00
Simon Robertshaw
d29c77b2d5 More detailed error when opening non-existent directory. 2012-12-16 16:41:30 +00:00
Simon Robertshaw
4d546b6818 Print errors regardless of build type 2012-12-16 16:40:29 +00:00
jacob1
06f8f88374 fix output appearing in stdout without DEBUG defined 2012-12-16 11:38:12 -05:00
jacob1
a85526bfac fix comment error messages not showing 2012-12-15 23:12:54 -05:00
jacob1
462bd7bdf9 fix comments being deleted when hitting enter and opening a save or getting an error when commenting 2012-12-15 22:55:53 -05:00
jacob1
1ef507d9e6 fix colors slightly from last commit 2012-12-15 20:42:30 -05:00
jacob1
c62ef2cb35 fix upvote buttons still having colored background after clearing the save, make them look more like from in tpt 2012-12-15 20:34:00 -05:00
jacksonmj
e4907d1881 Copy dcolour when MERC expands, to let people make coloured mercury thermometers 2012-12-16 00:16:05 +00:00
jacob1
a623959a31 save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases 2012-12-15 15:13:12 -05:00
jacob1
0fd86e994a make the comment box always multiline. Fixing pasting large amounts of text into it. 2012-12-15 14:28:23 -05:00
Simon Robertshaw
735b2b659f Update version number 2012-12-15 18:29:26 +00:00
jacob1
a172a96897 make sure long amounts of text without spaces doesn't run over out of bounds
A character may be deleted to insert a new line, but when copying something like a url, the missing one is copied back in. I couldn't get inserting a newline between letters to work right
2012-12-15 13:17:29 -05:00
Simon Robertshaw
e0f8456531 Prompt for install on first startup 2012-12-15 17:14:43 +00:00
Simon Robertshaw
f047b4826f Make installation success message a little friendlier 2012-12-15 16:57:25 +00:00
Simon Robertshaw
6e62a54952 Add missing URL Protocol registration on Windows 2012-12-15 16:56:55 +00:00
Simon Robertshaw
201d314096 Element population histogram debug info display - has to be enabled by adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController 2012-12-15 15:57:57 +00:00
Simon Robertshaw
558888ac25 Ensure resampler.cpp is compiled when needed 2012-12-15 01:10:03 +00:00
Simon Robertshaw
b4475ae96f Very high quality image resampling code curtesy of imageresampler (http://code.google.com/p/imageresampler/), will replace current shitty linear interpolation for SSE2 and renderer builds. 2012-12-15 01:04:17 +00:00
Simon Robertshaw
a1af662b8f More accurate elementCount 2012-12-14 23:01:54 +00:00
Simon Robertshaw
ceee0b6dc5 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2012-12-14 19:44:30 +00:00
Simon Robertshaw
31c0666961 Prevent saves from being loaded twice by the Save browser 2012-12-14 19:44:16 +00:00
jacob1
f03fb97620 Merge remote-tracking branch 'origin/master' 2012-12-14 13:51:44 -05:00
jacob1
5362c56f7e update gravity wall zones whether or not newtonian gravity is on. Fixes #92 2012-12-14 13:50:36 -05:00
Simon Robertshaw
e5feefa419 Update WIRE name and description, fixes #101 2012-12-14 18:50:25 +00:00
jacob1
05fc39e40f a working scrollbar in the save preview. Also, fix the bug where you couldn't go back up a page when there weren't enough comments to fill a page 2012-12-14 13:34:00 -05:00
jacob1
002743ef08 make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before 2012-12-12 22:05:39 -05:00
jacob1
d57fe7618c fix walls loading incorrectly in extremely old saves. Fix some invalid save formats being loadable (it was onlychecking the 'O' in OPS) 2012-12-12 17:31:06 -05:00
Simon Robertshaw
38862a78d1 New Conversation notifications 2012-12-09 12:05:27 +00:00
Simon Robertshaw
6478ed121c Use NotifyAuthUserChanged for GameController login, this will help users become aware when their sessions expire. 2012-12-09 01:25:05 +00:00
Simon Robertshaw
05148e8a8d C++erific text cleaner function, also, it's a good idea to actually clean text coming from signs... 2012-12-09 00:14:48 +00:00
jacob1
226de5b6f8 add back element descriptions in some cpp files, fix minor TRON search problem. Also,
TPT-jacksonmj: Also fix bugs with energy particles that pass directly from PIPE to portal
2012-12-06 19:51:33 -05:00
jacob1
a15372afbf TRON_NORANDOM flag 2012-12-06 18:42:46 -05:00
jacob1
2881eeb1b3 allow TRON to plan ahead which particles will disappear by the time it gets there, and go on INVS too 2012-12-06 17:53:22 -05:00
jacob1
e5a284a2ba fix compiling warnings / error 2012-12-06 12:34:32 -05:00
jacob1
122599763e Merge remote-tracking branch 'origin/master' 2012-12-06 11:01:46 -05:00
jacob1
2d7ac84c1d give TRON the ability to go through activated SWCH 2012-12-06 10:56:24 -05:00
jacksonmj
9bf5eeeef9 Fix slight particle order issue with SWCH 2012-12-04 19:38:01 +00:00
jacob1
2a8811190c Fix infinite pressure glitch with CLST 2012-12-01 12:17:41 -05:00
Simon Robertshaw
61e25060ae Update version number (build 250) 2012-11-27 20:11:25 +00:00
Simon Robertshaw
3664a22f98 Right clicking on reload button will show save preview. 2012-11-26 11:48:27 +00:00
Simon Robertshaw
b08812569c Stop using persistent connections when we don't need them. Force shutdown of Thumbnailbroker before http lib close, fixes #84 2012-11-26 10:34:17 +00:00
jacob1
6a4040f2b7 Update src/simulation/elements/VIBR.cpp
fix EXOT destroying exploding VIBR
2012-11-23 21:28:10 -05:00
Simon Robertshaw
da554cfef2 Allow resizing of custom brushes 2012-11-18 22:25:24 +00:00
Simon Robertshaw
f3307e47a8 Helper function for linear interpolation 2012-11-18 22:24:56 +00:00
Simon Robertshaw
045f5e14c2 Custom brushes loaded from "Brushes" folder, format is a simple RAW 8bit greyscale square format 2012-11-18 18:03:36 +00:00
Simon Robertshaw
483e907702 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2012-11-18 18:02:34 +00:00
Simon Robertshaw
af29942117 Ensure directory enumeration works whether there's a path seperator at the end of the directory or not 2012-11-18 18:02:28 +00:00
jacob1
4654a2aaa0 update build number, which was incorrect. Add an easy way for mods to ignore updates 2012-11-18 12:43:11 -05:00
Simon Robertshaw
0be465aa4e Use ifndef WIN instead of ifdef _unix 2012-11-18 15:48:43 +00:00
jacob1
7a21ae192f VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT 2012-11-16 23:35:34 -05:00
jacob1
9e72a619ab fix directly sparking metal not heating it up, fix formatting, allowing update_particles_i to be parsed 2012-11-16 22:43:46 -05:00
jacob1
eb9b3f6bdf fix link signs ignoring the zoom window, allow right clicking link signs to use them while sign tool selected 2012-11-16 19:22:34 -05:00
jacob1
6b846c6339 add (slightly updated) README from tpt
added new contributers, description from main page, and removed key combos and arguments that don't work
2012-11-16 18:20:48 -05:00
Bryan Hoyle
34ed62d685 Fixed issue with opengl-renderer, missing semicolon 2012-11-16 17:03:54 -05:00
Bryan Hoyle
874cd40009 Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-11-16 16:51:55 -05:00
Bryan Hoyle
fec50a2a8e Opengl fix 2012-11-16 16:50:02 -05:00
jacob1
d8be547c73 fix pause state being reset every time you clear the sim 2012-11-15 20:50:19 -05:00
jacob1
16e4c5f717 save pause state in stamps, load pause state from local saves and stamps correctly, remove accidental inclusion 2012-11-15 20:41:38 -05:00
jacob1
1e32c545d9 fix visual studio std::max problem 2012-11-15 20:23:38 -05:00
jacob1
bf3d7e9ad7 fix tpt.el.X.name commands 2012-11-15 20:13:19 -05:00
jacob1
38a18af2c5 fix crashes when deleting stamps or getting an error when saving 2012-11-15 20:00:55 -05:00
Simon Robertshaw
785fbcefdf Fix divide-by-zero error
...  when displaying save buttons that have zero votes.
2012-11-15 13:01:25 +00:00
Simon Robertshaw
51a5af6d5d Remove some debug printing 2012-11-12 10:48:20 +00:00
mniip
3d635bc68f More edge cases 2012-11-12 10:41:54 +00:00
mniip
947301c302 Better rectangle tool render function, no crappy pixels in edge cases anymore 2012-11-12 10:41:42 +00:00
Simon Robertshaw
29189693b3 Element palette for automatic element ID/mod mapping 2012-11-12 10:22:16 +00:00
Christoph Korn
04df448c96 Fix typo: Persistant -> Persistent
This commit just fixes a small typo which was found by lintian
when checking the Ubuntu package to be published on PlayDeb.net.
2012-11-09 22:23:05 +01:00
jacksonmj
d7c52241a4 Spelling: "hottest" 2012-11-06 20:26:19 +00:00
jacksonmj
fbbe9d81bf Transfer energy between VIBR and BVBR 2012-11-05 21:45:22 +00:00
Simon Robertshaw
150a2e528e Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-11-05 20:10:35 +00:00
Simon Robertshaw
8614a2d963 Update version number 2012-11-05 20:09:58 +00:00
jacksonmj
7da144fbae Fix INVS staying dark blue even when pressure is removed 2012-11-05 14:45:46 +00:00
jacksonmj
956fb39124 Oops, didn't see that parts[i].temp at the bottom, ignore the second half of that last commit message 2012-11-05 14:42:06 +00:00
jacksonmj
3cae63c733 VIBR: don't dump heat into elements that don't conduct heat, and put any remaining heat into EXOT at the end of the explosion 2012-11-05 14:18:28 +00:00
jacob1
dc41e46c81 fix two red BRAYS not being able to turn off swch from certain angles 2012-11-04 22:44:49 +00:00
jacob1
9b8357f822 update version number 2012-11-04 21:35:53 +00:00
jacob1
ca42162e5e fix heat release during explosion 2012-11-04 21:35:35 +00:00
jacksonmj
828623f9ec Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles 2012-11-04 21:10:27 +00:00
jacksonmj
12eb085d20 VIBR changes from jacob1
Including:
Molten TTAN + EXOT = VIBR.
VIBR + ANAR = BVBR. (BOYL reaction removed)
All absorbed heat/particles/pressure are stored in one property, tmp.
Graphics changes
2012-11-04 20:35:43 +00:00
Simon Robertshaw
e3a016d9c9 SC_SENSOR in Elements API 2012-11-03 18:06:19 +00:00
jacob1
d586a6d0ab PPIP doesn't break with pressure, to match TPT 2012-11-03 16:11:54 +00:00
jacksonmj
2ed53a99ae Change EXOT properties to match TPT 2012-11-03 16:11:11 +00:00
Simon Robertshaw
bd473f02ca Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-11-03 12:22:07 +00:00
Simon Robertshaw
2f9e8c0a5f Empty engineprocess for renderer compiling 2012-11-03 12:21:53 +00:00
jacksonmj
fea55f9ac9 Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR causing BHOL
Stacked EMBR + displacement -> other particles stacked -> BHOL.
Therefore stop displacement to stop BHOL formation.
2012-11-01 00:28:45 +00:00
Simon Robertshaw
057ec914cf Don't use SDL defines in platform independant code 2012-10-29 10:38:04 +00:00
Simon Robertshaw
68e6fe2502 More emtpy key defines 2012-10-29 10:33:23 +00:00
Simon Robertshaw
effcc74d6d Empty key defines for no sdl 2012-10-29 10:32:57 +00:00
Simon Robertshaw
48be91e4df Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-10-29 09:36:32 +00:00
Simon Robertshaw
e08bc6680b Format: Buffer to pti, Save renderer 2012-10-29 09:36:16 +00:00
Bryan Hoyle
32bdcb89e8 VIBR fixes 2012-10-28 21:11:18 -04:00
jacksonmj
caf262ed60 Decrease absorption chance for SPNG, to make release of water from saturated SPNG look a bit less strange 2012-10-27 00:56:02 +01:00
jacksonmj
9a0ca32372 Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better 2012-10-27 00:56:02 +01:00
Simon Robertshaw
9b4f710e28 Menu icon for sensors menu and fix for VIBR std::max args 2012-10-26 15:58:39 +01:00
Simon Robertshaw
c3ba809806 Fix error from merging 2012-10-26 15:32:10 +01:00
Simon Robertshaw
a1d98ffc31 Fix BVBR for generate.py 2012-10-26 15:29:55 +01:00
jacob1
6d6b0dfa9f some VIBR changes, also allow it to be compiled with Scons 2012-10-26 15:18:52 +01:00
jacob1
69aad4caa2 some testing with DEBUG mode, add some stuff
Conflicts:
	src/cat/TPTScriptInterface.cpp
2012-10-26 15:17:02 +01:00
jacob1
e773abdcc8 Ctrl + G gravity grid toggle 2012-10-26 15:16:05 +01:00
jacob1
3ad7cf4539 !quit function 2012-10-26 15:15:52 +01:00
jacob1
5ef6bd8507 close console when using the !load command 2012-10-26 15:15:45 +01:00
jacob1
3a29fc0268 Save local saves as current name option (overwrites them automatically). Fix filename not showing when first saving a local save 2012-10-26 15:15:38 +01:00
jacob1
e2622657f0 ability to reload and resave local saves without retyping name 2012-10-26 15:15:24 +01:00
Simon Robertshaw
63daf67d44 Improve EXOT description 2012-10-26 15:14:57 +01:00
jacob1
6d1c7be740 initialize all stickmen variables, not just legs 2012-10-26 15:13:27 +01:00
jacob1
fd07d35e34 limit the number of signs that can be placed 2012-10-26 15:13:00 +01:00
jacob1
00fdd8308a possibly fix lag/crash when deleting stamps 2012-10-26 15:12:50 +01:00
jacob1
3461cc64d4 bring back the old vote bars 2012-10-26 15:12:42 +01:00
jacob1
d0b14dc64b don't render invalid elements 2012-10-26 15:12:35 +01:00
jacob1
4d207b1146 fix INVS graphics 2012-10-26 15:12:21 +01:00
jacob1
947660fcd4 Fix hydrogen not burning right (with and without realistic heat), allow h2 to burn at all temps while still allowing fusion to work correctly 2012-10-26 15:12:13 +01:00
jacob1
ccd9284e61 improve the GOL menu descriptions 2012-10-26 15:12:05 +01:00
jacob1
c58a3fb2dc TSNS doesn't detect things with an equal temp (fixes detecting wires) 2012-10-26 15:11:59 +01:00
jacob1
b84460d79b visual studio compatibility, plus change text a little 2012-10-26 15:11:43 +01:00
jacob1
3f093c8072 VIBR explosion/graphical changes, it now has a while before it explodes after getting to the limit 2012-10-26 15:11:22 +01:00
jacob1
cd7ca6d417 some VIBR changes/fixes 2012-10-26 15:10:50 +01:00
jacob1
04b76a4b48 VIBR/BVBR - vibranium. Initial commit, doesn't seem to work yet 2012-10-26 15:10:44 +01:00
Simon Robertshaw
0b09d2e0f3 Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections 2012-10-10 21:27:36 +01:00
Simon Robertshaw
da07c22ee4 new elements: DMG (Force bomb) and TSNS (Temperature sensor) 2012-10-10 19:29:11 +01:00
Simon Robertshaw
249e3dcad3 Merge pull request #195 from Huulivoide/master
Minor fixes needed to build on Linux/64bit.
2012-10-09 08:43:13 -07:00
Jesse Jaara
b1d3ebacd2 Windows doesn't have unistd.h, use only in unix platforms. 2012-10-07 12:11:41 +03:00
Jesse Jaara
ec413dd057 Fix an error that prevents building on 64bit systems. 2012-10-06 19:52:48 +03:00
Simon Robertshaw
af181faeea Revert "multiple BRCK colors (suggested by Catelite)"
This reverts commit 4a8ae25299e465ab55072dd512b5818881ec5a67.
2012-10-05 17:25:04 +01:00
jacob1
774bc08c2c Move LOLZ/LOVE Rule tables into more appropriate location (element file) 2012-10-05 16:52:53 +01:00
jacob1
d159467b63 LOLZ and LOVE work again 2012-10-05 16:33:54 +01:00
jacob1
f19f393e22 multiple BRCK colors (suggested by Catelite) 2012-10-05 16:33:45 +01:00
jacob1
a16534e782 don't let TNT flood fill explode when under other particles (prevents lag) 2012-10-05 16:33:24 +01:00
jacob1
d2af4470a5 show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD 2012-10-05 16:33:12 +01:00
jacob1
433a80b099 holding both Ctrl and Shift still enables 10x stength 2012-10-05 16:33:00 +01:00
jacob1
a9619fad33 Console Show quickoption
(best way I could think of)
2012-10-05 16:32:50 +01:00
jacob1
72b00ca5e1 info tip on deco/ngrav/aheat changed 2012-10-05 16:32:39 +01:00
jacob1
e600c20ba9 undo ambient heat in snapshots 2012-10-05 16:32:06 +01:00
jacob1
97cea273e5 Fast quit option (disable to make "X" act like in tpt) 2012-10-05 16:31:04 +01:00
jacob1
71db872e64 {t:15100|text} to open a forum thread (will try to add more shortcuts later) 2012-10-05 16:30:55 +01:00
Simon Robertshaw
7c0ba094b8 Ensure save is stored in memory for reload when using Save as current name, correct ServerSaveActivity to call SaveUploaded when doing an instant upload 2012-10-05 16:30:32 +01:00
Simon Robertshaw
0fbe12772d Only run autorun if it exists 2012-10-05 16:04:55 +01:00
jacob1
5c59b9d6cb don't render fire on stamps (reduces lag) 2012-10-05 15:49:54 +01:00
jacob1
63c364652d prevent setting invalid types, fix setting type to "NONE", "C4", & "C5" 2012-10-05 15:49:41 +01:00
Simon Robertshaw
b35fd0298c Flush stamps list to file when deletins, Rename stamps undelete function to rescan 2012-10-05 15:46:42 +01:00
jacob1
7313bd81ca fix problem with last commit
there was no other missing stamps problem actually, just this
2012-10-05 15:23:24 +01:00
Simon Robertshaw
34fdffa340 Fix textbox key repeat issue 2012-10-05 15:23:01 +01:00
jacob1
d45dd605e9 Stamp fix button to bring back deleted stamps 2012-10-05 15:20:33 +01:00
jacob1
cb8efcd0f9 fix visual studio compiling errors (but not the dirent.h one) 2012-10-05 15:19:00 +01:00
Simon Robertshaw
4bb402f4fd Fix stuttering issue with FPS cap 2012-10-05 14:21:38 +01:00
jacksonmj
707c11203e Fix extra BUBW sometimes being produced when CO2 dissolves 2012-10-03 15:42:30 +01:00
Jesse Jaara
1ba412d3ba Add couple of missing header files needed by GCC 4.7. 2012-10-02 23:29:40 +03:00
Simon Robertshaw
b98f5faace Fix photon blending mode 2012-10-01 21:54:52 +01:00
Simon Robertshaw
0e394ed62e Don't highlight menus when the mouse button is down. 2012-10-01 14:26:43 +01:00
Simon Robertshaw
58763f0900 Fix stamp library loading issue (wasn't loading beyond 512 bytes, readsome doesn't always reach eof before not reading n 2012-10-01 13:36:56 +01:00
Simon Robertshaw
c0c5717efe Limit save description length 2012-10-01 13:03:03 +01:00
Simon Robertshaw
134a59609d Collapse comment box after sending comment 2012-10-01 12:41:31 +01:00
Simon Robertshaw
98faf2b192 Don't reset tick counter when loading saves, fixes issue with LIGH tool 2012-10-01 12:32:56 +01:00
Simon Robertshaw
39afea3945 Impose limit when pasting into textboxes 2012-10-01 12:28:21 +01:00
Simon Robertshaw
d78082d368 Negative values in old console commands 2012-10-01 12:14:47 +01:00
Simon Robertshaw
7568e082dd Allow pausing when using stamp placement/selection 2012-10-01 12:07:02 +01:00
Simon Robertshaw
0801497ed2 Fix wall clipping during stamp rotation 2012-10-01 12:02:04 +01:00
Simon Robertshaw
163fbde8af Fix issue where thumbnails are sometimes the incorrect ones 2012-10-01 00:15:09 +01:00
Simon Robertshaw
89e9623725 Fix word wrapping issue (words moved onto new lines were not being added to the line width) 2012-09-30 23:57:23 +01:00
Simon Robertshaw
288a4f710a Activate deco tools when using deco menu 2012-09-30 23:04:29 +01:00
Simon Robertshaw
b97cf098b3 Draw walls behind particles 2012-09-30 22:41:50 +01:00
jacob1
f652786557 fix saves getting corrupted when saving, fix error messages not showing (correctly) 2012-09-30 20:46:08 +01:00
jacob1
be1b9112e8 Fix some uninitialized variables, add back sandcolor changing 2012-09-30 20:43:38 +01:00
Simon Robertshaw
1c60ce25ee Delete notification before removing from vector 2012-09-30 18:40:10 +01:00
Simon Robertshaw
02e09224e0 Prevent crash when pasting in Linux 2012-09-30 17:22:08 +01:00
Simon Robertshaw
68a32aa376 Pass points by value for drawing tools 2012-09-30 16:26:05 +01:00
Simon Robertshaw
70174bff47 Set appropriate default values for some static Lua interface variables 2012-09-30 16:25:29 +01:00
Simon Robertshaw
90ebd3e54c Better hanling of edgeMode and "New Sim" button 2012-09-30 16:19:44 +01:00
jacob1
d6f832b4f5 remove 'Z' quickoption
is confusing and useless, only needed when you draw gravity walls. I can't figure out how to do a show console quickoption
2012-09-29 23:21:24 +01:00
jacob1
b3741cd67c lock icon on unpublished saves 2012-09-29 23:03:02 +01:00
Simon Robertshaw
006dfdf596 Move PPIP to powered 2012-09-29 23:02:22 +01:00
Simon Robertshaw
2e99638d76 Fix crash loading null stamp after pasting (http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=15107) 2012-09-29 22:53:32 +01:00
Simon Robertshaw
ef24a1ad44 Stable release options 2012-09-29 14:51:27 +01:00
Simon Robertshaw
e8418a8ca0 Lua FileSystem API 2012-09-29 13:28:56 +01:00
Simon Robertshaw
f96cb74a08 ren.decorations() to enable/disable/get decorations (Lua API) 2012-09-29 11:45:41 +01:00
Simon Robertshaw
9a42e47eb0 Move old Lua API into another file, make the old drawin API have the old position quirk for rects, new graphics (gfx) api with drawRect, fillRect, drawTect, drawLine and textSize functions. 2012-09-29 00:20:52 +01:00
Simon Robertshaw
261c654ca0 HTTP/1.1: Allow multiple whitespace characters in header fields 2012-09-28 17:19:00 +01:00
Simon Robertshaw
92dd8ac804 Fix case sensitive filename 2012-09-27 14:29:50 +01:00
Simon Robertshaw
a953871bd8 Move Render presets to the right 2012-09-27 13:42:05 +01:00
Simon Robertshaw
b0b402d90e Improvement to some of the rendermode icons 2012-09-26 17:15:30 +01:00
Simon Robertshaw
ff24e97d3e Always focus text box for property tool 2012-09-26 16:56:22 +01:00
jacob1
6ec915df80 make PROP interface a little easier to use (first part of tpt issue 78) 2012-09-26 16:46:29 +01:00
jacob1
2f26fac9d0 Fix own / fav buttons being enabled even when not logged in 2012-09-26 16:46:21 +01:00
jacob1
e418ca5ac3 fix minor memory problem with last commit 2012-09-26 16:46:10 +01:00
jacob1
95cc715d71 render preset buttons in render options interface, also shift + 1 life view shortcut
modify it if you don't like how it looks, but it turned out better than I expected
2012-09-26 16:46:03 +01:00
jacob1
2a4298047c Fix smudge issue 2012-09-25 22:57:11 +01:00
jacob1
de7218da8d Fix black border around dialogs being off (I think I got all of them) 2012-09-25 20:10:23 +01:00
jacob1
5de2a4e479 Icon adjustments 2012-09-25 20:09:54 +01:00
jacob1
b57d956ca8 Icons and tooltips for everything in renderview. (Empty space not filled yet) 2012-09-25 20:09:43 +01:00
jacob1
187a5189d5 some improvements to the render options interface and checkboxes (icons and tooltips coming next) 2012-09-25 20:09:24 +01:00
jacob1
5ee1c7ff80 Fix incorrect deco colors being selected 2012-09-25 20:08:33 +01:00
jacob1
d5e322c98d small change 2012-09-25 20:07:48 +01:00
jacob1
a9ccbf409b display hex value in deco editor (replaces Cancel button) 2012-09-25 20:05:42 +01:00
jacob1
a4f12d367b Make number boxes easier to use, plus limit deco editor numbers to 255 2012-09-25 20:05:28 +01:00
jacob1
bb08de4544 allow alpha editing
Conflicts:

	src/colourpicker/ColourPickerActivity.cpp
2012-09-25 20:02:44 +01:00
jacob1
10c6c46e6f alt click alternative to middle click (that doesn't break line snapping) 2012-09-25 19:51:10 +01:00
jacob1
4be80a3c7c Fix crash - uninitialized (and not needed) variable 2012-09-25 19:50:14 +01:00
Simon Robertshaw
25d872ec48 MacOS X targets for Scons, Fix some inlines for clang 2012-09-25 17:53:48 +01:00
Simon Robertshaw
cfb8df0830 Work on Ahead-Of-Time compiler for PVM 2012-09-24 14:08:39 +01:00
Simon Robertshaw
2ddbd57677 If/elseif with simple conditions 2012-09-23 15:14:56 +01:00
Simon Robertshaw
1905e49744 Macros and property setting 2012-09-23 11:39:20 +01:00
Simon Robertshaw
644c130712 Set properties with integer.property 2012-09-21 21:21:03 +01:00
Simon Robertshaw
939a04d3c7 Testing new vm/language WIP 2012-09-21 15:05:50 +01:00
Simon Robertshaw
6e44ebc358 Checkbox, Slider and ProgressBar components for ui API 2012-09-17 12:20:58 +01:00
Simon Robertshaw
e52e9ce91c Prevent UI thread lockup when drawing hideously large progress bars for no reason. 2012-09-16 17:57:41 +01:00
Simon Robertshaw
bd02c36426 Right click menu to go to history and user info for save buttons 2012-09-16 17:09:23 +01:00
jacob1
cd7fe454b2 Fix minor highlighting bug in the save browser, votes counter is drawn on your saves even with mouse over thumbnail
this covers up the corner all the time, so i'm not sure if I should go back to the old way
2012-09-16 12:09:59 +01:00
jacob1
dd82ed8cd9 fix some errors in visual studio 2012-09-16 12:09:13 +01:00
jacob1
ad0149a1bb update version numbers 2012-09-16 12:07:39 +01:00
jacob1
4c791f4892 remove unneeded check 2012-09-16 12:07:24 +01:00
jacob1
45ab8cca23 Add icons back to search buttons, fix positioning of them, disable my own / fav buttons when still loading saves 2012-09-16 12:06:53 +01:00
jacob1
8f58c61c69 Show number of votes and the history button on your own saves 2012-09-16 12:05:29 +01:00
jacob1
eac109a563 fix possible crashes with save buttons and uninitialized renderer variables
Fixes second part of issue 179
2012-09-16 12:03:41 +01:00
Simon Robertshaw
95bbd04d21 Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-09-16 12:02:09 +01:00
Simon Robertshaw
42ec654f3e When reloading elements API, set packages.loaded["elements"] to nil to prevent luaL_register from trying to reuse a nilled table. Fixes #189 2012-09-16 12:01:48 +01:00
Savely Skresanov
ec0dfa27e8 Hooked more functions to VM. 2012-09-15 21:34:27 +07:00
Savely Skresanov
b626864293 Some work on adding new hooks. 2012-09-15 21:34:18 +07:00
Simon Robertshaw
8a4d18df49 Better reporting dialogue 2012-09-15 15:16:46 +01:00
Simon Robertshaw
3ed5672052 Render fire after wall drawing 2012-09-15 15:00:16 +01:00
Simon Robertshaw
b8a5b8ecb3 Fix file reading, fix ARG implementation 2012-09-15 12:26:52 +01:00
Simon Robertshaw
3b2f4d59fc Better fire rendering for saves 2012-09-14 23:53:58 +01:00
Simon Robertshaw
5b9032fb3f Correct initialisation of FIGH 2012-09-14 22:23:35 +01:00
Simon Robertshaw
486b34ebe5 Fixes invalid text pasting, Adds API to VM, allow program loading in Lua and assigning to update function 2012-09-14 22:03:14 +01:00
Simon Robertshaw
685be24ffa Remove testing particle from repo 2012-09-13 23:01:30 +01:00
Simon Robertshaw
5b52ac3675 Save history and new multiline formatter 2012-09-13 22:39:01 +01:00
Simon Robertshaw
a11cd592cb Show version info in update prompt. Fixes #177 2012-09-13 18:33:12 +01:00
Simon Robertshaw
f7f51d5045 Make sample tool sample different life types. Fixes #184 2012-09-13 16:41:35 +01:00
Simon Robertshaw
44c55fbd45 Ensure cursor position is correct after placing stamp. 2012-09-13 15:54:54 +01:00
Simon Robertshaw
cd03297086 Mouse move on exiting Window. Fixes 181 2012-09-13 15:51:23 +01:00
Simon Robertshaw
03e40d53bc Allow editing link signs. Fixes #182 2012-09-13 11:12:39 +01:00
Simon Robertshaw
3e0fcc904e Disable JIT for now 2012-09-13 11:01:09 +01:00
Simon Robertshaw
acf652595c Some progress on JIT - no syscalls yet 2012-09-13 10:14:08 +01:00
Simon Robertshaw
771d5df5c9 Fix buffer overflow with HTTP headers caused by recent \r\n commit" 2012-09-11 13:13:24 +01:00
Simon Robertshaw
369ba2eced More VM syscalls 2012-09-09 20:03:27 +01:00
Simon Robertshaw
b44ac1bb7d Allow terminating the VM 2012-09-09 19:16:25 +01:00
Simon Robertshaw
ddeb11bb7e Merge 2012-09-09 17:56:24 +01:00
Simon Robertshaw
2d2f8713bc Move opcodes and syscalls out of main virtualmachine coee 2012-09-09 17:55:03 +01:00
Simon Robertshaw
d5ae22115d Preserve stack pointer after VirtualMachine::Call() 2012-09-09 15:22:54 +01:00
Simon Robertshaw
7b05862cfe Disable VM test file by default 2012-09-09 13:07:41 +01:00
Savely Skresanov
b2a2940d8c Add test files. 2012-09-09 18:55:42 +07:00
Simon Robertshaw
cd6c193e81 Virtual machine 2012-09-09 12:51:37 +01:00
Simon Robertshaw
ba822dcbd2 Remove debug crap 2012-09-07 12:30:45 +01:00
Simon Robertshaw
04e0d0d5ad Hidden elements in element search 2012-09-07 01:05:36 +01:00
jacob1
5a91b83875 revert changing the lua/sdl includes and min/max changes 2012-09-07 00:53:29 +01:00
jacob1
66af9969d6 Fix one more compiling error
(was using outdated SearchModel.h so reverted to official version)
2012-09-07 00:53:04 +01:00
jacob1
f8f70a3f77 Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
2012-09-07 00:52:56 +01:00
Simon Robertshaw
58fa3dd539 Fix some off-by-one mouse clamping issues 2012-09-07 00:51:14 +01:00
jacob1
76477e1b46 Some improvements to the appearence of the save browser and preview
Make huge labels not so huge, fix color of some buttons
2012-09-07 00:38:09 +01:00
jacob1
2dcdca2761 fix spark color in nothing mode 2012-09-07 00:37:53 +01:00
jacob1
c32035b8ca Fix PRTI/PRTO color, debug lines only drawn in debug mode. Fixes # 148 2012-09-07 00:37:17 +01:00
jacob1
22de8ecb6c Change hover color of update box (white just didn't look right) 2012-09-07 00:36:19 +01:00
jacob1
24b4b0b187 Fix bugs with energy particles in PIPE 2012-09-07 00:36:02 +01:00
jacob1
1391de2e3a Wall names in HUD
Conflicts:

	src/game/GameView.cpp
2012-09-07 00:35:33 +01:00
Simon Robertshaw
2243c86ef9 More demonstration of my inability to commit the saved file 2012-09-06 01:30:11 +01:00
Simon Robertshaw
993fca3d02 Gah, amend previous 2012-09-06 01:27:32 +01:00
Simon Robertshaw
9e3782ef1d Fix Line/Rect drawing in zoom window 2012-09-06 01:10:57 +01:00
Simon Robertshaw
9432eb63a2 Some simulation API 2012-09-05 22:43:37 +01:00
Simon Robertshaw
9be4f41809 Fix setting colour presets 2012-09-05 21:53:46 +01:00
Simon Robertshaw
b0158e2f60 Changes to Smudge and blending modes (make them a little slower and easier to handle) 2012-09-05 21:49:34 +01:00
Simon Robertshaw
3d0ce2ac37 Correct default tools 2012-09-05 21:30:49 +01:00
Simon Robertshaw
37129abbc6 Allow mass unfavouring, unfavouring from the preview view. Fixes #149 2012-09-05 20:24:46 +01:00
Simon Robertshaw
5da70ef8a6 Ensure errors are caught and displayed during tag operations. Fix some issues with the Tag ui. Fixes #157 2012-09-05 19:47:03 +01:00
Simon Robertshaw
09c266f252 Perform pointtranslate (zoom) only in GameView. Fixes point line issue in #175 2012-09-05 18:44:53 +01:00
Simon Robertshaw
98725dea26 Only use stairstepping for resampling when absolutely necessary (when the downscaling factor is a power of 2). Somewhat fixes #176 2012-09-05 18:27:16 +01:00
Simon Robertshaw
d61690bc09 Prevent setting double scale on smaller screens. Fixes #166 2012-09-05 17:31:49 +01:00
Simon Robertshaw
d379390d06 Newtonian gravity field info in HUD (Maybe we could have an arrow to show direction in future). Fixed #152 2012-09-05 17:02:03 +01:00
Simon Robertshaw
3f43763695 Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-09-05 16:56:54 +01:00
Simon Robertshaw
5904844e96 Add way of uniquely identifying tools, preserve active menu and tools when rebuilding menus (fixes #170) 2012-09-05 16:56:41 +01:00
Simon Robertshaw
0230f4d9ea Remove unused statement wasting memory 2012-09-04 15:48:38 +01:00
Simon Robertshaw
d256439c40 Some simulation API 2012-09-04 15:20:34 +01:00
Simon Robertshaw
c63f6adcb8 Fix crash/lock up when loading tags 2012-09-03 20:54:55 +01:00
Simon Robertshaw
41b464953a Load tags seperately from saves in search 2012-09-03 17:38:26 +01:00
Simon Robertshaw
7d9f8a0b1d Use \r\n instead of just \n for HTTP headers 2012-09-03 17:37:58 +01:00
Simon Robertshaw
612dca950d Move class definitions for ThumbnailBrokeer into header 2012-09-03 17:37:25 +01:00
Simon Robertshaw
32d73da322 Improve save preview layout 2012-09-03 13:38:13 +01:00
Simon Robertshaw
b05f114174 Views in save Preview and use old vote bars. Fixes #171 2012-09-03 13:25:48 +01:00
Simon Robertshaw
51d2c783cc Remove translation from alt-click to middle click to fix line snapping. Fixed #173 2012-09-03 12:43:15 +01:00
Simon Robertshaw
1ac964d9ba Ensure saves are expanded in memory when performing translate operations. Fixes #174 2012-09-03 12:38:09 +01:00
Simon Robertshaw
4e09a077a4 Textbox component for Lua interface API 2012-09-02 23:55:08 +01:00
Simon Robertshaw
b7616a91d8 Prevent changing of sorting mode when results haven't loaded. Fixes #172 2012-09-02 15:40:39 +01:00
Simon Robertshaw
6d991c10d7 Logging for UI component events, tr 2012-09-01 20:13:51 +01:00
Simon Robertshaw
9bc06a2fc4 "Molten X" for mouseover with lava, fixes #165 2012-09-01 18:36:43 +01:00
Simon Robertshaw
9751c962b1 No default description, fixes #153 2012-09-01 18:33:28 +01:00
Simon Robertshaw
d9f9e88ee4 Use original naming for sorting button in save search, fixes #155 2012-09-01 18:25:03 +01:00
Simon Robertshaw
ba55da77a9 !load command for old console 2012-09-01 18:13:13 +01:00
Simon Robertshaw
618e29d5d4 Colour picker and presets for decorations 2012-09-01 17:55:27 +01:00
Simon Robertshaw
0a67e560f4 Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167 2012-09-01 17:17:15 +01:00
Simon Robertshaw
355c43723f More interface API 2012-08-31 22:02:02 +01:00
Simon Robertshaw
e8628274ad Events for Window object (Lua) 2012-08-31 20:32:14 +01:00
Simon Robertshaw
493a32a1b2 Some Lua interface API stuff 2012-08-31 19:39:11 +01:00
Simon Robertshaw
322d224fa7 Get/Set single element properties 2012-08-30 17:09:27 +01:00
Simon Robertshaw
7c2e84b7bb More methods for setting element properties 2012-08-30 14:28:53 +01:00
Simon Robertshaw
a9fba97c36 Fix streamline placement 2012-08-30 01:50:18 +01:00
Simon Robertshaw
6dbcd3cc59 Fix cursour falling just out zoom window 2012-08-30 00:18:42 +01:00
Simon Robertshaw
58dc2559aa Implement retrieval of element properties 2012-08-29 22:04:07 +01:00
Simon Robertshaw
3e78f64da8 Bitops for Lua, incomplete elements API 2012-08-29 20:50:18 +01:00
Simon Robertshaw
6760d15be7 Additions to Lua API: Renderer (colourMode, displayMode, renderMode, plus all the macros used for Particle/display/colour modes) 2012-08-28 21:39:09 +01:00
Simon Robertshaw
856a33e3db Update version number 2012-08-28 18:42:36 +01:00
Simon Robertshaw
07a66dc3dc tpt.element also converts numbers to names 2012-08-28 16:12:30 +01:00
Simon Robertshaw
92f3ad5814 Black decorations only in thumbnails 2012-08-28 15:53:07 +01:00
Simon Robertshaw
1fb544815f Correct PHOT colour during fusion 2012-08-28 15:13:20 +01:00
Simon Robertshaw
14c0ea59a9 cold phot doesn't burn things 2012-08-28 15:09:32 +01:00
Simon Robertshaw
05e32f1698 Fix things melting with heat sim off 2012-08-28 15:08:11 +01:00
Simon Robertshaw
4263e3aab7 DTEC, generates a spark when something with it's ctype is nearby 2012-08-28 14:17:01 +01:00
Simon Robertshaw
29619e9ebf WOOD and PLNT turn grey when hot, bluish when cold 2012-08-28 13:19:34 +01:00
Simon Robertshaw
df26523e10 Save decorations and gravity field drawing to prefs 2012-08-28 13:06:45 +01:00
Simon Robertshaw
99b2d8d67d Limit SPNG saturation and reduce absorbtion rate for GEL and SPNG with some elements 2012-08-28 12:48:50 +01:00
Simon Robertshaw
5ded005b0c Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBW 2012-08-28 12:40:18 +01:00
Simon Robertshaw
91ec4d1125 GEL and SPNG absorb water from more elements and leave behind what the water was mixed width 2012-08-28 12:38:18 +01:00
Simon Robertshaw
86fc8e1eb3 TPT: Prevent Acid from eating broken glass 2012-08-28 12:28:16 +01:00
Simon Robertshaw
09d32f225b Ensure previewview comment box resizing is triggered. 2012-08-27 18:21:34 +01:00
Simon Robertshaw
2ae37525e3 Nicer HUD for beta 2012-08-27 16:14:13 +01:00
Simon Robertshaw
072cfe67aa Missing part of TPT commit 04a09d997, for TTAN, nt and surround_space is now from 0 to 8 2012-08-27 15:11:45 +01:00
Simon Robertshaw
dd2fc64793 Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring 2012-08-27 13:33:15 +01:00
Simon Robertshaw
0ca680f4c8 Enable decorations in renderer for local save items, disable for server save previews. 2012-08-27 13:32:17 +01:00
Simon Robertshaw
ebc4116675 Disable decorations when rendering saves 2012-08-26 16:37:17 +01:00
Simon Robertshaw
e88fca8aa1 Save ID copying for preview 2012-08-25 18:11:36 +01:00
Simon Robertshaw
5c293ba9bf Fix messed up revert 2012-08-25 16:41:34 +01:00
Simon Robertshaw
59a78621d9 Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC revert 2012-08-25 16:36:01 +01:00
Simon Robertshaw
1987efd6e5 Revert "HYGN now combusts and fuses properly"
This reverts commit ede6876a82.
2012-08-25 16:33:12 +01:00
Simon Robertshaw
9b10f0c390 Revert "final fusion fixes"
This reverts commit add4226f31.
2012-08-25 16:32:51 +01:00
Simon Robertshaw
082072a05e OPS: Fix byte order when unpacking 4 byte tmp fields 2012-08-25 16:29:27 +01:00
Simon Robertshaw
6ace7bd26f Clear area behind zoom, fixes #144 2012-08-25 13:41:14 +01:00
Simon Robertshaw
1c443ceb57 Sample tool samples decoration colour when deco menu is visible. fixes #146 2012-08-25 13:36:53 +01:00
Simon Robertshaw
52ec84198b Correct size for textbox limits, fixes #8 2012-08-25 12:58:56 +01:00