Icons and tooltips for everything in renderview. (Empty space not filled yet)
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187a5189d5
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b57d956ca8
@ -874,6 +874,51 @@ void Graphics::draw_icon(int x, int y, Icon icon, unsigned char alpha, bool inve
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drawchar(x, y, 0x89, 255, 255, 255, alpha);
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}
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break;
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case IconVelocity:
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drawchar(x, y, 0x98, 128, 160, 255, 255);
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break;
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case IconPressure:
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drawchar(x, y, 0x99, 255, 212, 32, 255);
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break;
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case IconPersistant:
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drawchar(x, y, 0x9A, 212, 212, 212, 255);
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break;
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case IconFire:
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drawchar(x+1, y, 0x9B, 255, 0, 0, 255);
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drawchar(x+1, y, 0x9C, 255, 255, 64, 255);
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break;
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case IconBlob:
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drawchar(x, y, 0xBF, 55, 255, 55, 255);
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break;
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case IconHeat:
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drawchar(x+2, y, 0xBE, 255, 0, 0, 255);
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drawchar(x+2, y, 0xBD, 255, 255, 255, 255);
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break;
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case IconBlur:
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drawchar(x, y, 0xC4, 100, 150, 255, 255);
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break;
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case IconGradient:
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drawchar(x, y, 0xD3, 255, 50, 255, 255);
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break;
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case IconLife:
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drawchar(x, y, 0xE0, 255, 255, 255, 255);
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break;
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case IconEffect:
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drawchar(x, y, 0xE1, 255, 255, 160, 255);
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break;
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case IconGlow:
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drawchar(x, y, 0xDF, 200, 255, 255, 255);
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break;
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case IconWarp:
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drawchar(x, y, 0xDE, 255, 255, 255, 255);
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break;
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case IconBasic:
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drawchar(x, y, 0xDB, 255, 255, 200, 255);
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break;
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case IconAltAir:
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drawchar(x, y, 0xD4, 255, 55, 55, 255);
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drawchar(x, y, 0xD5, 55, 255, 55, 255);
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break;
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default:
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if(invert)
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drawchar(x, y, 't', 0, 0 ,0 ,alpha);
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@ -82,7 +82,21 @@ enum Icon
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IconReport,
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IconUsername,
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IconPassword,
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IconClose
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IconClose,
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IconEffect,
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IconFire,
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IconGlow,
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IconBlur,
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IconBlob,
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IconBasic,
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IconAltAir,
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IconPressure,
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IconVelocity,
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IconWarp,
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IconPersistant,
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IconHeat,
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IconLife,
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IconGradient
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};
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//"Graphics lite" - slightly lower performance due to variable size,
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@ -34,7 +34,7 @@ std::string Checkbox::GetText()
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void Checkbox::SetIcon(Icon icon)
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{
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Appearance.icon = icon;
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iconPosition.X = 19;
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iconPosition.X = 17;
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iconPosition.Y = 3;
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}
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@ -86,7 +86,7 @@ void Checkbox::Draw(const Point& screenPos)
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if (!Appearance.icon)
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 255);
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else
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g->draw_icon(screenPos.X+15, screenPos.Y+iconPosition.Y, Appearance.icon);
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g->draw_icon(screenPos.X+iconPosition.X, screenPos.Y+iconPosition.Y, Appearance.icon);
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}
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else
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{
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@ -94,7 +94,7 @@ void Checkbox::Draw(const Point& screenPos)
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if (!Appearance.icon)
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 200);
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else
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g->draw_icon(screenPos.X+15, screenPos.Y+iconPosition.Y, Appearance.icon);
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g->draw_icon(screenPos.X+iconPosition.X, screenPos.Y+iconPosition.Y, Appearance.icon);
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}
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}
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@ -75,93 +75,115 @@ RenderView::RenderView():
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{
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ui::Checkbox * tCheckbox;
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4), ui::Point(55, 16), "Effects", "");
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4), ui::Point(55, 16), "Effects", "Adds Special flare effects to some elements");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconEffect);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_EFFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4+18), ui::Point(55, 16), "Fire", "");
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4+18), ui::Point(55, 16), "Fire", "Fire effect for gasses");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconFire);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_FIRE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(61, YRES+4), ui::Point(55, 16), "Glow", "");
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tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4), ui::Point(55, 16), "Glow", "Glow effect on some elements");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconGlow);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_GLOW));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(61, YRES+4+18), ui::Point(55, 16), "Blur", "");
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tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4+18), ui::Point(55, 16), "Blur", "Blur effect for liquids");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconBlur);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLUR));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(121, YRES+4), ui::Point(55, 16), "Blob", "");
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tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4), ui::Point(55, 16), "Blob", "Makes everything be drawn like a blob");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconBlob);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLOB));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(121, YRES+4+18), ui::Point(55, 16), "Point", "");
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tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4+18), ui::Point(55, 16), "Point", "Basic rendering, without this, most things will be invisible");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconBasic);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BASC));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(186, YRES+4), ui::Point(70, 16), "Alt. Air", "");
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tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4), ui::Point(70, 16), "Alt. Air", "Displays pressure as red and blue, and velocity as white");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconAltAir);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRC));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(186, YRES+4+18), ui::Point(70, 16), "Pressure", "");
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tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4+18), ui::Point(70, 16), "Pressure", "Displays pressure, red is positive and blue is negative");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconPressure);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRP));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4), ui::Point(70, 16), "Velocity", "");
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tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4), ui::Point(70, 16), "Velocity", "Displays velocity and positive pressure: up/down adds blue, right/left adds red, still pressure adds green");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconVelocity);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRV));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4+18), ui::Point(70, 16), "Air-heat", "");
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tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4+18), ui::Point(70, 16), "Air-heat", "Displays the temperature of the air like heat display does");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconHeat);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRH));
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AddComponent(tCheckbox);
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/*tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4), ui::Point(70, 16), "Air", "");
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/*tCheckbox = new ui::Checkbox(ui::Point(216, YRES+4), ui::Point(70, 16), "Air", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconAltAir);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIR));
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AddComponent(tCheckbox);*/
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tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4+18), ui::Point(70, 16), "Warp", "");
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4+18), ui::Point(70, 16), "Warp", "Gravity lensing, Newtonian Gravity bends light with this on");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconWarp);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_WARP));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(411, YRES+4), ui::Point(70, 16), "Persistent", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_PERS));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(336, YRES+4), ui::Point(70, 16), "Effect", "");
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#ifdef OGLR
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(70, 16), "Effect", "I don't know what this does...") //I would remove the whole checkbox, but then there's a large empty space
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#else
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(70, 16), "Effect", "Does nothing");
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#endif
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconEffect);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_EFFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(486, YRES+4), ui::Point(50, 16), "Heat", "");
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4), ui::Point(70, 16), "Persistent", "Element paths persist on the screen for a while");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconPersistant);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_PERS));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4), ui::Point(50, 16), "Heat", "Displays temperatures of the elements, dark blue is coldest, pink is hotest");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconHeat);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_HEAT));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(486, YRES+4+18), ui::Point(50, 16), "Life", "");
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tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4+18), ui::Point(50, 16), "Life", "Displays the life value of elements in greyscale gradients");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconLife);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_LIFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(536, YRES+4+18), ui::Point(50, 16), "H-Gradient", "");
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tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4+18), ui::Point(50, 16), "H-Gradient", "Changes colors of elements slightly to show heat diffusing through them");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconGradient);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_GRAD));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(536, YRES+4), ui::Point(50, 16), "Basic", "");
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tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4), ui::Point(50, 16), "Basic", "No special effects at all for anything, overrides all other options and deco");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconBasic);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_BASC));
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AddComponent(tCheckbox);
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}
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@ -246,13 +268,13 @@ void RenderView::OnDraw()
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ren->RenderEnd();
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}
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g->draw_line(0, YRES, XRES-1, YRES, 200, 200, 200, 255);
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g->draw_line(180, YRES, 180, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(330, YRES, 330, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(480, YRES, 480, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(130, YRES, 130, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(215, YRES, 215, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(300, YRES, 300, YRES+MENUSIZE, 200, 200, 200, 255);
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g->draw_line(XRES, 0, XRES, YRES+MENUSIZE, 255, 255, 255, 255);
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if(toolTipPresence && toolTip.length())
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{
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g->drawtext(6, Size.Y-MENUSIZE-10, (char*)toolTip.c_str(), 255, 255, 255, toolTipPresence>51?255:toolTipPresence*5);
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g->drawtext(6, Size.Y-MENUSIZE-12, (char*)toolTip.c_str(), 255, 255, 255, toolTipPresence>51?255:toolTipPresence*5);
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}
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}
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@ -269,7 +291,7 @@ void RenderView::OnTick(float dt)
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void RenderView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip)
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{
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this->toolTip = toolTip;
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toolTipPresence = 160;
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toolTipPresence = 500;
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}
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RenderView::~RenderView() {
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