Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git

This commit is contained in:
jacob1 2013-01-18 14:38:05 -05:00
commit 8e7dfb20e9
4 changed files with 246 additions and 8 deletions

1
.gitignore vendored
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@ -8,6 +8,7 @@
*.la
*~
*.pref
*.lua
stdout.txt
stderr.txt
build/*

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@ -488,6 +488,7 @@ int luacon_elementwrite(lua_State* l){
free(key);
return 0;
}
bool shortcuts = true;
int luacon_keyevent(int key, int modifier, int event){
int i = 0, kpcontinue = 1, callret;
char tempkey[] = {key, 0};
@ -509,7 +510,7 @@ int luacon_keyevent(int key, int modifier, int event){
lua_pop(luacon_ci->l, 1);
}
}
return kpcontinue;
return kpcontinue && shortcuts;
}
int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel){
int i = 0, mpcontinue = 1, callret;
@ -628,7 +629,7 @@ int luatpt_getelement(lua_State *l)
int luacon_elementReplacement(UPDATE_FUNC_ARGS)
{
int retval = 0;
int retval = 0, callret;
if(lua_el_func[parts[i].type]){
lua_rawgeti(luacon_ci->l, LUA_REGISTRYINDEX, lua_el_func[parts[i].type]);
lua_pushinteger(luacon_ci->l, i);
@ -636,7 +637,9 @@ int luacon_elementReplacement(UPDATE_FUNC_ARGS)
lua_pushinteger(luacon_ci->l, y);
lua_pushinteger(luacon_ci->l, surround_space);
lua_pushinteger(luacon_ci->l, nt);
lua_pcall(luacon_ci->l, 5, 1, 0);
callret = lua_pcall(luacon_ci->l, 5, 1, 0);
if (callret)
luacon_ci->Log(CommandInterface::LogError, luacon_geterror());
if(lua_isboolean(luacon_ci->l, -1)){
retval = lua_toboolean(luacon_ci->l, -1);
}
@ -675,13 +678,15 @@ int luatpt_element_func(lua_State *l)
int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS)
{
int cache = 0;
int cache = 0, callret;
lua_rawgeti(luacon_ci->l, LUA_REGISTRYINDEX, lua_gr_func[cpart->type]);
lua_pushinteger(luacon_ci->l, 0);
lua_pushinteger(luacon_ci->l, *colr);
lua_pushinteger(luacon_ci->l, *colg);
lua_pushinteger(luacon_ci->l, *colb);
lua_pcall(luacon_ci->l, 4, 10, 0);
callret = lua_pcall(luacon_ci->l, 4, 10, 0);
if (callret)
luacon_ci->Log(CommandInterface::LogError, luacon_geterror());
cache = luaL_optint(luacon_ci->l, -10, 0);
*pixel_mode = luaL_optint(luacon_ci->l, -9, *pixel_mode);
@ -694,6 +699,7 @@ int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS)
*fireg = luaL_optint(luacon_ci->l, -2, *fireg);
*fireb = luaL_optint(luacon_ci->l, -1, *fireb);
lua_pop(luacon_ci->l, 10);
return cache;
}
@ -1404,7 +1410,12 @@ int luatpt_get_name(lua_State* l)
int luatpt_set_shortcuts(lua_State* l)
{
return luaL_error(l, "set_shortcuts: deprecated");
int shortcut = luaL_optint(l, 1, 0);
if (shortcut)
shortcuts = true;
else
shortcuts = false;
return 0;
}
int luatpt_delete(lua_State* l)
@ -1708,7 +1719,7 @@ int luatpt_setfire(lua_State* l)
}
int luatpt_setdebug(lua_State* l)
{
return luaL_error(l, "setdebug: Deprecated");
return luaL_error(l, "setdebug: Deprecated"); //TODO: maybe use the debugInfo thing in GameController to implement this
}
int luatpt_setfpscap(lua_State* l)
{
@ -1819,7 +1830,6 @@ int screenshotIndex = 0;
int luatpt_screenshot(lua_State* l)
{
//TODO Implement
int captureUI = luaL_optint(l, 1, 0);
std::vector<char> data;
if(captureUI)

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@ -406,6 +406,11 @@ void LuaScriptInterface::initSimulationAPI()
{"partChangeType", simulation_partChangeType},
{"partCreate", simulation_partCreate},
{"partKill", simulation_partKill},
{"pressure", simulation_pressure},
{"ambientHeat", simulation_ambientHeat},
{"velocityX", simulation_velocityX},
{"velocityY", simulation_velocityY},
{"gravMap", simulation_gravMap},
{NULL, NULL}
};
luaL_register(l, "simulation", simulationAPIMethods);
@ -415,6 +420,42 @@ void LuaScriptInterface::initSimulationAPI()
lua_getglobal(l, "simulation");
lua_setglobal(l, "sim");
//Static values
lua_pushinteger(l, XRES); lua_setfield(l, simulationAPI, "XRES");
lua_pushinteger(l, YRES); lua_setfield(l, simulationAPI, "YRES");
lua_pushinteger(l, PT_NUM); lua_setfield(l, simulationAPI, "PT_NUM");
lua_pushinteger(l, luacon_sim->NUM_PARTS); lua_setfield(l, simulationAPI, "NUM_PARTS");
lua_pushinteger(l, R_TEMP); lua_setfield(l, simulationAPI, "R_TEMP");
lua_pushinteger(l, MAX_TEMP); lua_setfield(l, simulationAPI, "MAX_TEMP");
lua_pushinteger(l, MIN_TEMP); lua_setfield(l, simulationAPI, "MIN_TEMP");
}
void LuaScriptInterface::set_map(int x, int y, int width, int height, float value, int map) // A function so this won't need to be repeated many times later
{
int nx, ny;
if(x > (XRES/CELL)-1)
x = (XRES/CELL)-1;
if(y > (YRES/CELL)-1)
y = (YRES/CELL)-1;
if(x+width > (XRES/CELL)-1)
width = (XRES/CELL)-x;
if(y+height > (YRES/CELL)-1)
height = (YRES/CELL)-y;
for (nx = x; nx<x+width; nx++)
for (ny = y; ny<y+height; ny++)
{
if (map == 1)
luacon_sim->pv[ny][nx] = value;
else if (map == 2)
luacon_sim->hv[ny][nx] = value;
else if (map == 3)
luacon_sim->vx[ny][nx] = value;
else if (map == 4)
luacon_sim->vy[ny][nx] = value;
else if (map == 5)
luacon_sim->gravmap[ny*XRES/CELL+nx] = value; //gravx/y don't seem to work, but this does. opposite of tpt
}
}
int LuaScriptInterface::simulation_partNeighbours(lua_State * l)
@ -484,6 +525,186 @@ int LuaScriptInterface::simulation_partKill(lua_State * l)
return 0;
}
int LuaScriptInterface::simulation_pressure(lua_State* l)
{
int argCount = lua_gettop(l);
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
if (argCount == 2)
{
lua_pushnumber(l, luacon_sim->pv[y][x]);
return 1;
}
int width = 1, height = 1;
float value;
luaL_checktype(l, 3, LUA_TNUMBER);
if (argCount == 3)
value = (float)lua_tonumber(l, 3);
else
{
luaL_checktype(l, 4, LUA_TNUMBER);
luaL_checktype(l, 5, LUA_TNUMBER);
width = lua_tointeger(l, 3);
height = lua_tointeger(l, 4);
value = (float)lua_tonumber(l, 5);
}
if(value > 256.0f)
value = 256.0f;
else if(value < -256.0f)
value = -256.0f;
set_map(x, y, width, height, value, 1);
return 0;
}
int LuaScriptInterface::simulation_ambientHeat(lua_State* l)
{
int argCount = lua_gettop(l);
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
if (argCount == 2)
{
lua_pushnumber(l, luacon_sim->hv[y][x]);
return 1;
}
int width = 1, height = 1;
float value;
luaL_checktype(l, 3, LUA_TNUMBER);
if (argCount == 3)
value = (float)lua_tonumber(l, 3);
else
{
luaL_checktype(l, 4, LUA_TNUMBER);
luaL_checktype(l, 5, LUA_TNUMBER);
width = lua_tointeger(l, 3);
height = lua_tointeger(l, 4);
value = (float)lua_tonumber(l, 5);
}
if(value > MAX_TEMP)
value = MAX_TEMP;
else if(value < MIN_TEMP)
value = MIN_TEMP;
set_map(x, y, width, height, value, 2);
return 0;
}
int LuaScriptInterface::simulation_velocityX(lua_State* l)
{
int argCount = lua_gettop(l);
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
if (argCount == 2)
{
lua_pushnumber(l, luacon_sim->vx[y][x]);
return 1;
}
int width = 1, height = 1;
float value;
luaL_checktype(l, 3, LUA_TNUMBER);
if (argCount == 3)
value = (float)lua_tonumber(l, 3);
else
{
luaL_checktype(l, 4, LUA_TNUMBER);
luaL_checktype(l, 5, LUA_TNUMBER);
width = lua_tointeger(l, 3);
height = lua_tointeger(l, 4);
value = (float)lua_tonumber(l, 5);
}
if(value > 256.0f)
value = 256.0f;
else if(value < -256.0f)
value = -256.0f;
set_map(x, y, width, height, value, 3);
return 0;
}
int LuaScriptInterface::simulation_velocityY(lua_State* l)
{
int argCount = lua_gettop(l);
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
if (argCount == 2)
{
lua_pushnumber(l, luacon_sim->vy[y][x]);
return 1;
}
int width = 1, height = 1;
float value;
luaL_checktype(l, 3, LUA_TNUMBER);
if (argCount == 3)
value = (float)lua_tonumber(l, 3);
else
{
luaL_checktype(l, 4, LUA_TNUMBER);
luaL_checktype(l, 5, LUA_TNUMBER);
width = lua_tointeger(l, 3);
height = lua_tointeger(l, 4);
value = (float)lua_tonumber(l, 5);
}
if(value > 256.0f)
value = 256.0f;
else if(value < -256.0f)
value = -256.0f;
set_map(x, y, width, height, value, 4);
return 0;
}
int LuaScriptInterface::simulation_gravMap(lua_State* l)
{
int argCount = lua_gettop(l);
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
/*if (argCount == 2)
{
lua_pushnumber(l, luacon_sim->gravmap[y*XRES/CELL+x]);
return 1;
}*/
int width = 1, height = 1;
float value;
luaL_checktype(l, 3, LUA_TNUMBER);
if (argCount == 3)
value = (float)lua_tonumber(l, 3);
else
{
luaL_checktype(l, 4, LUA_TNUMBER);
luaL_checktype(l, 5, LUA_TNUMBER);
width = lua_tointeger(l, 3);
height = lua_tointeger(l, 4);
value = (float)lua_tonumber(l, 5);
}
set_map(x, y, width, height, value, 5);
return 0;
}
//// Begin Renderer API

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@ -55,10 +55,16 @@ class LuaScriptInterface: public CommandInterface
//Simulation
void initSimulationAPI();
static void set_map(int x, int y, int width, int height, float value, int mapType);
static int simulation_partNeighbours(lua_State * l);
static int simulation_partChangeType(lua_State * l);
static int simulation_partCreate(lua_State * l);
static int simulation_partKill(lua_State * l);
static int simulation_pressure(lua_State * l);
static int simulation_velocityX(lua_State * l);
static int simulation_velocityY(lua_State * l);
static int simulation_gravMap(lua_State * l);
static int simulation_ambientHeat(lua_State * l);
//Renderer
void initRendererAPI();