Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
This commit is contained in:
commit
8e7dfb20e9
1
.gitignore
vendored
1
.gitignore
vendored
@ -8,6 +8,7 @@
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*.la
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*~
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*.pref
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*.lua
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stdout.txt
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stderr.txt
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build/*
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@ -488,6 +488,7 @@ int luacon_elementwrite(lua_State* l){
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free(key);
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return 0;
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}
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bool shortcuts = true;
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int luacon_keyevent(int key, int modifier, int event){
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int i = 0, kpcontinue = 1, callret;
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char tempkey[] = {key, 0};
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@ -509,7 +510,7 @@ int luacon_keyevent(int key, int modifier, int event){
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lua_pop(luacon_ci->l, 1);
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}
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}
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return kpcontinue;
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return kpcontinue && shortcuts;
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}
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int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel){
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int i = 0, mpcontinue = 1, callret;
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@ -628,7 +629,7 @@ int luatpt_getelement(lua_State *l)
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int luacon_elementReplacement(UPDATE_FUNC_ARGS)
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{
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int retval = 0;
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int retval = 0, callret;
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if(lua_el_func[parts[i].type]){
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lua_rawgeti(luacon_ci->l, LUA_REGISTRYINDEX, lua_el_func[parts[i].type]);
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lua_pushinteger(luacon_ci->l, i);
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@ -636,7 +637,9 @@ int luacon_elementReplacement(UPDATE_FUNC_ARGS)
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lua_pushinteger(luacon_ci->l, y);
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lua_pushinteger(luacon_ci->l, surround_space);
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lua_pushinteger(luacon_ci->l, nt);
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lua_pcall(luacon_ci->l, 5, 1, 0);
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callret = lua_pcall(luacon_ci->l, 5, 1, 0);
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if (callret)
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luacon_ci->Log(CommandInterface::LogError, luacon_geterror());
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if(lua_isboolean(luacon_ci->l, -1)){
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retval = lua_toboolean(luacon_ci->l, -1);
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}
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@ -675,13 +678,15 @@ int luatpt_element_func(lua_State *l)
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int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS)
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{
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int cache = 0;
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int cache = 0, callret;
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lua_rawgeti(luacon_ci->l, LUA_REGISTRYINDEX, lua_gr_func[cpart->type]);
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lua_pushinteger(luacon_ci->l, 0);
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lua_pushinteger(luacon_ci->l, *colr);
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lua_pushinteger(luacon_ci->l, *colg);
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lua_pushinteger(luacon_ci->l, *colb);
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lua_pcall(luacon_ci->l, 4, 10, 0);
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callret = lua_pcall(luacon_ci->l, 4, 10, 0);
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if (callret)
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luacon_ci->Log(CommandInterface::LogError, luacon_geterror());
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cache = luaL_optint(luacon_ci->l, -10, 0);
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*pixel_mode = luaL_optint(luacon_ci->l, -9, *pixel_mode);
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@ -694,6 +699,7 @@ int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS)
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*fireg = luaL_optint(luacon_ci->l, -2, *fireg);
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*fireb = luaL_optint(luacon_ci->l, -1, *fireb);
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lua_pop(luacon_ci->l, 10);
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return cache;
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}
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@ -1404,7 +1410,12 @@ int luatpt_get_name(lua_State* l)
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int luatpt_set_shortcuts(lua_State* l)
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{
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return luaL_error(l, "set_shortcuts: deprecated");
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int shortcut = luaL_optint(l, 1, 0);
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if (shortcut)
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shortcuts = true;
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else
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shortcuts = false;
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return 0;
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}
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int luatpt_delete(lua_State* l)
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@ -1708,7 +1719,7 @@ int luatpt_setfire(lua_State* l)
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}
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int luatpt_setdebug(lua_State* l)
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{
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return luaL_error(l, "setdebug: Deprecated");
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return luaL_error(l, "setdebug: Deprecated"); //TODO: maybe use the debugInfo thing in GameController to implement this
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}
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int luatpt_setfpscap(lua_State* l)
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{
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@ -1819,7 +1830,6 @@ int screenshotIndex = 0;
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int luatpt_screenshot(lua_State* l)
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{
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//TODO Implement
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int captureUI = luaL_optint(l, 1, 0);
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std::vector<char> data;
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if(captureUI)
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@ -406,6 +406,11 @@ void LuaScriptInterface::initSimulationAPI()
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{"partChangeType", simulation_partChangeType},
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{"partCreate", simulation_partCreate},
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{"partKill", simulation_partKill},
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{"pressure", simulation_pressure},
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{"ambientHeat", simulation_ambientHeat},
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{"velocityX", simulation_velocityX},
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{"velocityY", simulation_velocityY},
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{"gravMap", simulation_gravMap},
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{NULL, NULL}
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};
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luaL_register(l, "simulation", simulationAPIMethods);
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@ -415,6 +420,42 @@ void LuaScriptInterface::initSimulationAPI()
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lua_getglobal(l, "simulation");
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lua_setglobal(l, "sim");
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//Static values
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lua_pushinteger(l, XRES); lua_setfield(l, simulationAPI, "XRES");
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lua_pushinteger(l, YRES); lua_setfield(l, simulationAPI, "YRES");
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lua_pushinteger(l, PT_NUM); lua_setfield(l, simulationAPI, "PT_NUM");
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lua_pushinteger(l, luacon_sim->NUM_PARTS); lua_setfield(l, simulationAPI, "NUM_PARTS");
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lua_pushinteger(l, R_TEMP); lua_setfield(l, simulationAPI, "R_TEMP");
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lua_pushinteger(l, MAX_TEMP); lua_setfield(l, simulationAPI, "MAX_TEMP");
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lua_pushinteger(l, MIN_TEMP); lua_setfield(l, simulationAPI, "MIN_TEMP");
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}
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void LuaScriptInterface::set_map(int x, int y, int width, int height, float value, int map) // A function so this won't need to be repeated many times later
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{
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int nx, ny;
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if(x > (XRES/CELL)-1)
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x = (XRES/CELL)-1;
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if(y > (YRES/CELL)-1)
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y = (YRES/CELL)-1;
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if(x+width > (XRES/CELL)-1)
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width = (XRES/CELL)-x;
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if(y+height > (YRES/CELL)-1)
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height = (YRES/CELL)-y;
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for (nx = x; nx<x+width; nx++)
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for (ny = y; ny<y+height; ny++)
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{
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if (map == 1)
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luacon_sim->pv[ny][nx] = value;
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else if (map == 2)
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luacon_sim->hv[ny][nx] = value;
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else if (map == 3)
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luacon_sim->vx[ny][nx] = value;
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else if (map == 4)
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luacon_sim->vy[ny][nx] = value;
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else if (map == 5)
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luacon_sim->gravmap[ny*XRES/CELL+nx] = value; //gravx/y don't seem to work, but this does. opposite of tpt
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}
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}
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int LuaScriptInterface::simulation_partNeighbours(lua_State * l)
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@ -484,6 +525,186 @@ int LuaScriptInterface::simulation_partKill(lua_State * l)
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return 0;
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}
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int LuaScriptInterface::simulation_pressure(lua_State* l)
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{
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int argCount = lua_gettop(l);
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luaL_checktype(l, 1, LUA_TNUMBER);
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luaL_checktype(l, 2, LUA_TNUMBER);
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int x = lua_tointeger(l, 1);
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int y = lua_tointeger(l, 2);
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if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
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return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
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if (argCount == 2)
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{
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lua_pushnumber(l, luacon_sim->pv[y][x]);
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return 1;
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}
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int width = 1, height = 1;
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float value;
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luaL_checktype(l, 3, LUA_TNUMBER);
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if (argCount == 3)
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value = (float)lua_tonumber(l, 3);
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else
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{
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luaL_checktype(l, 4, LUA_TNUMBER);
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luaL_checktype(l, 5, LUA_TNUMBER);
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width = lua_tointeger(l, 3);
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height = lua_tointeger(l, 4);
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value = (float)lua_tonumber(l, 5);
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}
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if(value > 256.0f)
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value = 256.0f;
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else if(value < -256.0f)
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value = -256.0f;
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set_map(x, y, width, height, value, 1);
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return 0;
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}
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int LuaScriptInterface::simulation_ambientHeat(lua_State* l)
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{
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int argCount = lua_gettop(l);
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luaL_checktype(l, 1, LUA_TNUMBER);
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luaL_checktype(l, 2, LUA_TNUMBER);
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int x = lua_tointeger(l, 1);
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int y = lua_tointeger(l, 2);
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if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
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return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
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if (argCount == 2)
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{
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lua_pushnumber(l, luacon_sim->hv[y][x]);
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return 1;
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}
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int width = 1, height = 1;
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float value;
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luaL_checktype(l, 3, LUA_TNUMBER);
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if (argCount == 3)
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value = (float)lua_tonumber(l, 3);
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else
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{
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luaL_checktype(l, 4, LUA_TNUMBER);
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luaL_checktype(l, 5, LUA_TNUMBER);
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width = lua_tointeger(l, 3);
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height = lua_tointeger(l, 4);
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value = (float)lua_tonumber(l, 5);
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}
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if(value > MAX_TEMP)
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value = MAX_TEMP;
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else if(value < MIN_TEMP)
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value = MIN_TEMP;
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set_map(x, y, width, height, value, 2);
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return 0;
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}
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int LuaScriptInterface::simulation_velocityX(lua_State* l)
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{
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int argCount = lua_gettop(l);
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luaL_checktype(l, 1, LUA_TNUMBER);
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luaL_checktype(l, 2, LUA_TNUMBER);
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int x = lua_tointeger(l, 1);
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int y = lua_tointeger(l, 2);
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if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
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return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
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if (argCount == 2)
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{
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lua_pushnumber(l, luacon_sim->vx[y][x]);
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return 1;
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}
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int width = 1, height = 1;
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float value;
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luaL_checktype(l, 3, LUA_TNUMBER);
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if (argCount == 3)
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value = (float)lua_tonumber(l, 3);
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else
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{
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luaL_checktype(l, 4, LUA_TNUMBER);
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luaL_checktype(l, 5, LUA_TNUMBER);
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width = lua_tointeger(l, 3);
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height = lua_tointeger(l, 4);
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value = (float)lua_tonumber(l, 5);
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}
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if(value > 256.0f)
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value = 256.0f;
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else if(value < -256.0f)
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value = -256.0f;
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set_map(x, y, width, height, value, 3);
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return 0;
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}
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int LuaScriptInterface::simulation_velocityY(lua_State* l)
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{
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int argCount = lua_gettop(l);
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luaL_checktype(l, 1, LUA_TNUMBER);
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luaL_checktype(l, 2, LUA_TNUMBER);
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int x = lua_tointeger(l, 1);
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int y = lua_tointeger(l, 2);
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if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
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return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
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if (argCount == 2)
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{
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lua_pushnumber(l, luacon_sim->vy[y][x]);
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return 1;
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}
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int width = 1, height = 1;
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float value;
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luaL_checktype(l, 3, LUA_TNUMBER);
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if (argCount == 3)
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value = (float)lua_tonumber(l, 3);
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else
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{
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luaL_checktype(l, 4, LUA_TNUMBER);
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luaL_checktype(l, 5, LUA_TNUMBER);
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width = lua_tointeger(l, 3);
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height = lua_tointeger(l, 4);
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value = (float)lua_tonumber(l, 5);
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}
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if(value > 256.0f)
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value = 256.0f;
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else if(value < -256.0f)
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value = -256.0f;
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set_map(x, y, width, height, value, 4);
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return 0;
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}
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int LuaScriptInterface::simulation_gravMap(lua_State* l)
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{
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int argCount = lua_gettop(l);
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luaL_checktype(l, 1, LUA_TNUMBER);
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luaL_checktype(l, 2, LUA_TNUMBER);
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int x = lua_tointeger(l, 1);
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int y = lua_tointeger(l, 2);
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if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
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return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
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/*if (argCount == 2)
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{
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lua_pushnumber(l, luacon_sim->gravmap[y*XRES/CELL+x]);
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return 1;
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}*/
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int width = 1, height = 1;
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float value;
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luaL_checktype(l, 3, LUA_TNUMBER);
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if (argCount == 3)
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value = (float)lua_tonumber(l, 3);
|
||||
else
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||||
{
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||||
luaL_checktype(l, 4, LUA_TNUMBER);
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luaL_checktype(l, 5, LUA_TNUMBER);
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width = lua_tointeger(l, 3);
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height = lua_tointeger(l, 4);
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value = (float)lua_tonumber(l, 5);
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}
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||||
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set_map(x, y, width, height, value, 5);
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return 0;
|
||||
}
|
||||
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||||
//// Begin Renderer API
|
||||
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||||
|
@ -55,10 +55,16 @@ class LuaScriptInterface: public CommandInterface
|
||||
|
||||
//Simulation
|
||||
void initSimulationAPI();
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||||
static void set_map(int x, int y, int width, int height, float value, int mapType);
|
||||
static int simulation_partNeighbours(lua_State * l);
|
||||
static int simulation_partChangeType(lua_State * l);
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||||
static int simulation_partCreate(lua_State * l);
|
||||
static int simulation_partKill(lua_State * l);
|
||||
static int simulation_pressure(lua_State * l);
|
||||
static int simulation_velocityX(lua_State * l);
|
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static int simulation_velocityY(lua_State * l);
|
||||
static int simulation_gravMap(lua_State * l);
|
||||
static int simulation_ambientHeat(lua_State * l);
|
||||
|
||||
//Renderer
|
||||
void initRendererAPI();
|
||||
|
Reference in New Issue
Block a user