Move Render presets to the right

This commit is contained in:
Simon Robertshaw 2012-09-27 13:42:05 +01:00
parent b0b402d90e
commit a953871bd8
2 changed files with 61 additions and 34 deletions

View File

@ -90,175 +90,201 @@ RenderView::RenderView():
ren(NULL)
{
ui::Button * presetButton;
int presetButtonOffset = 375;
int checkboxOffset = 1;
int cSpace = 32;
int sSpace = 38;
presetButton = new ui::Button(ui::Point(5, YRES+6), ui::Point(30, 13), "", "Velocity display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+200, YRES+6), ui::Point(30, 13), "", "Velocity display mode preset");
presetButton->SetIcon(IconVelocity);
presetButton->SetActionCallback(new RenderPresetAction(this, 1));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(5, YRES+6+18), ui::Point(30, 13), "", "Pressure display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+200, YRES+6+18), ui::Point(30, 13), "", "Pressure display mode preset");
presetButton->SetIcon(IconPressure);
presetButton->SetActionCallback(new RenderPresetAction(this, 2));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(44, YRES+6), ui::Point(30, 13), "", "Persistant display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+161, YRES+6), ui::Point(30, 13), "", "Persistant display mode preset");
presetButton->SetIcon(IconPersistant);
presetButton->SetActionCallback(new RenderPresetAction(this, 3));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(44, YRES+6+18), ui::Point(30, 13), "", "Fire display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+161, YRES+6+18), ui::Point(30, 13), "", "Fire display mode preset");
presetButton->SetIcon(IconFire);
presetButton->SetActionCallback(new RenderPresetAction(this, 4));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(83, YRES+6), ui::Point(30, 13), "", "Blob display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+122, YRES+6), ui::Point(30, 13), "", "Blob display mode preset");
presetButton->SetIcon(IconBlob);
presetButton->SetActionCallback(new RenderPresetAction(this, 5));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(83, YRES+6+18), ui::Point(30, 13), "", "Heat display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+122, YRES+6+18), ui::Point(30, 13), "", "Heat display mode preset");
presetButton->SetIcon(IconHeat);
presetButton->SetActionCallback(new RenderPresetAction(this, 6));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(122, YRES+6), ui::Point(30, 13), "", "Fancy display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+83, YRES+6), ui::Point(30, 13), "", "Fancy display mode preset");
presetButton->SetIcon(IconBlur);
presetButton->SetActionCallback(new RenderPresetAction(this, 7));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(122, YRES+6+18), ui::Point(30, 13), "", "Nothing display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+83, YRES+6+18), ui::Point(30, 13), "", "Nothing display mode preset");
presetButton->SetIcon(IconBasic);
presetButton->SetActionCallback(new RenderPresetAction(this, 8));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(161, YRES+6), ui::Point(30, 13), "", "Heat gradient display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+44, YRES+6), ui::Point(30, 13), "", "Heat gradient display mode preset");
presetButton->SetIcon(IconGradient);
presetButton->SetActionCallback(new RenderPresetAction(this, 9));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(161, YRES+6+18), ui::Point(30, 13), "", "Alternative Velocity display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+44, YRES+6+18), ui::Point(30, 13), "", "Alternative Velocity display mode preset");
presetButton->SetIcon(IconAltAir);
presetButton->SetActionCallback(new RenderPresetAction(this, 0));
AddComponent(presetButton);
presetButton = new ui::Button(ui::Point(200, YRES+6), ui::Point(30, 13), "", "Life display mode preset");
presetButton = new ui::Button(ui::Point(presetButtonOffset+5, YRES+6), ui::Point(30, 13), "", "Life display mode preset");
presetButton->SetIcon(IconLife);
presetButton->SetActionCallback(new RenderPresetAction(this, 10));
AddComponent(presetButton);
ui::Checkbox * tCheckbox;
tCheckbox = new ui::Checkbox(ui::Point(241, YRES+4), ui::Point(30, 16), "Effects", "Adds Special flare effects to some elements");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Effects", "Adds Special flare effects to some elements");
renderModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconEffect);
tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_EFFE));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(241, YRES+4+18), ui::Point(30, 16), "Fire", "Fire effect for gasses");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4+18), ui::Point(30, 16), "Fire", "Fire effect for gasses");
renderModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconFire);
tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_FIRE));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(281, YRES+4), ui::Point(30, 16), "Glow", "Glow effect on some elements");
checkboxOffset += cSpace;
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Glow", "Glow effect on some elements");
renderModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconGlow);
tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_GLOW));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(281, YRES+4+18), ui::Point(30, 16), "Blur", "Blur effect for liquids");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4+18), ui::Point(30, 16), "Blur", "Blur effect for liquids");
renderModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconBlur);
tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLUR));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(321, YRES+4), ui::Point(30, 16), "Blob", "Makes everything be drawn like a blob");
checkboxOffset += cSpace;
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Blob", "Makes everything be drawn like a blob");
renderModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconBlob);
tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLOB));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(321, YRES+4+18), ui::Point(30, 16), "Point", "Basic rendering, without this, most things will be invisible");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4+18), ui::Point(30, 16), "Point", "Basic rendering, without this, most things will be invisible");
renderModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconBasic);
tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BASC));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(366, YRES+4), ui::Point(30, 16), "Alt. Air", "Displays pressure as red and blue, and velocity as white");
checkboxOffset += sSpace;
line1 = checkboxOffset-5;
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Alt. Air", "Displays pressure as red and blue, and velocity as white");
displayModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconAltAir);
tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRC));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(366, YRES+4+18), ui::Point(30, 16), "Pressure", "Displays pressure, red is positive and blue is negative");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4+18), ui::Point(30, 16), "Pressure", "Displays pressure, red is positive and blue is negative");
displayModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconPressure);
tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRP));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(406, YRES+4), ui::Point(30, 16), "Velocity", "Displays velocity and positive pressure: up/down adds blue, right/left adds red, still pressure adds green");
checkboxOffset += cSpace;
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Velocity", "Displays velocity and positive pressure: up/down adds blue, right/left adds red, still pressure adds green");
displayModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconVelocity);
tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRV));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(406, YRES+4+18), ui::Point(30, 16), "Air-heat", "Displays the temperature of the air like heat display does");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4+18), ui::Point(30, 16), "Air-heat", "Displays the temperature of the air like heat display does");
displayModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconHeat);
tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRH));
AddComponent(tCheckbox);
/*tCheckbox = new ui::Checkbox(ui::Point(446, YRES+4), ui::Point(30, 16), "Air", "");
/*tCheckbox = new ui::Checkbox(ui::Point(216, YRES+4), ui::Point(30, 16), "Air", "");
displayModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconAltAir);
tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIR));
AddComponent(tCheckbox);*/
tCheckbox = new ui::Checkbox(ui::Point(451, YRES+4+18), ui::Point(30, 16), "Warp", "Gravity lensing, Newtonian Gravity bends light with this on");
checkboxOffset += sSpace;
line2 = checkboxOffset-5;
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4+18), ui::Point(30, 16), "Warp", "Gravity lensing, Newtonian Gravity bends light with this on");
displayModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconWarp);
tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_WARP));
AddComponent(tCheckbox);
#ifdef OGLR
tCheckbox = new ui::Checkbox(ui::Point(451, YRES+4), ui::Point(30, 16), "Effect", "I don't know what this does...") //I would remove the whole checkbox, but then there's a large empty space
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Effect", "I don't know what this does...") //I would remove the whole checkbox, but then there's a large empty space
#else
tCheckbox = new ui::Checkbox(ui::Point(451, YRES+4), ui::Point(30, 16), "Effect", "Does nothing");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Effect", "Does nothing");
#endif
displayModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconEffect);
tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_EFFE));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(491, YRES+4), ui::Point(30, 16), "Persistent", "Element paths persist on the screen for a while");
checkboxOffset += cSpace;
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Persistent", "Element paths persist on the screen for a while");
displayModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconPersistant);
tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_PERS));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(536, YRES+4), ui::Point(30, 16), "Heat", "Displays temperatures of the elements, dark blue is coldest, pink is hotest");
checkboxOffset += sSpace;
line3 = checkboxOffset-5;
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Heat", "Displays temperatures of the elements, dark blue is coldest, pink is hotest");
colourModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconHeat);
tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_HEAT));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(536, YRES+4+18), ui::Point(30, 16), "Life", "Displays the life value of elements in greyscale gradients");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4+18), ui::Point(30, 16), "Life", "Displays the life value of elements in greyscale gradients");
colourModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconLife);
tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_LIFE));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(576, YRES+4+18), ui::Point(30, 16), "H-Gradient", "Changes colors of elements slightly to show heat diffusing through them");
checkboxOffset += cSpace;
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4+18), ui::Point(30, 16), "H-Gradient", "Changes colors of elements slightly to show heat diffusing through them");
colourModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconGradient);
tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_GRAD));
AddComponent(tCheckbox);
tCheckbox = new ui::Checkbox(ui::Point(576, YRES+4), ui::Point(30, 16), "Basic", "No special effects at all for anything, overrides all other options and deco");
tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Basic", "No special effects at all for anything, overrides all other options and deco");
colourModes.push_back(tCheckbox);
tCheckbox->SetIcon(IconBasic);
tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_BASC));
AddComponent(tCheckbox);
checkboxOffset += sSpace;
line4 = checkboxOffset-5;
}
void RenderView::OnMouseDown(int x, int y, unsigned button)
@ -341,10 +367,10 @@ void RenderView::OnDraw()
ren->RenderEnd();
}
g->draw_line(0, YRES, XRES-1, YRES, 200, 200, 200, 255);
g->draw_line(235, YRES, 235, YRES+MENUSIZE, 200, 200, 200, 255);
g->draw_line(360, YRES, 360, YRES+MENUSIZE, 200, 200, 200, 255);
g->draw_line(445, YRES, 445, YRES+MENUSIZE, 200, 200, 200, 255);
g->draw_line(530, YRES, 530, YRES+MENUSIZE, 200, 200, 200, 255);
g->draw_line(line1, YRES, line1, YRES+MENUSIZE, 200, 200, 200, 255);
g->draw_line(line2, YRES, line2, YRES+MENUSIZE, 200, 200, 200, 255);
g->draw_line(line3, YRES, line3, YRES+MENUSIZE, 200, 200, 200, 255);
g->draw_line(line4, YRES, line4, YRES+MENUSIZE, 200, 200, 200, 255);
g->draw_line(XRES, 0, XRES, YRES+MENUSIZE, 255, 255, 255, 255);
if(toolTipPresence && toolTip.length())
{

View File

@ -27,6 +27,7 @@ class RenderView: public ui::Window {
std::vector<ui::Checkbox*> colourModes;
std::string toolTip;
int toolTipPresence;
int line1, line2, line3, line4;
public:
class RenderModeAction;
class DisplayModeAction;