Improvement to some of the rendermode icons
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@ -878,30 +878,51 @@ void Graphics::draw_icon(int x, int y, Icon icon, unsigned char alpha, bool inve
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drawchar(x+1, y, 0x98, 128, 160, 255, alpha);
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break;
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case IconPressure:
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drawchar(x+1, y+1, 0x99, 255, 212, 32, alpha);
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if(invert)
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drawchar(x+1, y+1, 0x99, 180, 160, 16, alpha);
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else
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drawchar(x+1, y+1, 0x99, 255, 212, 32, alpha);
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break;
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case IconPersistant:
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drawchar(x+1, y, 0x9A, 212, 212, 212, alpha);
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if(invert)
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drawchar(x+1, y+1, 0x9A, 20, 20, 20, alpha);
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else
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drawchar(x+1, y+1, 0x9A, 212, 212, 212, alpha);
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break;
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case IconFire:
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drawchar(x+1, y+1, 0x9B, 255, 0, 0, alpha);
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drawchar(x+1, y+1, 0x9C, 255, 255, 64, alpha);
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break;
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case IconBlob:
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drawchar(x+1, y, 0xBF, 55, 255, 55, alpha);
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if(invert)
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drawchar(x+1, y, 0xBF, 55, 180, 55, alpha);
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else
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drawchar(x+1, y, 0xBF, 55, 255, 55, alpha);
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break;
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case IconHeat:
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drawchar(x+3, y, 0xBE, 255, 0, 0, alpha);
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drawchar(x+3, y, 0xBD, 255, 255, 255, alpha);
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if(invert)
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drawchar(x+3, y, 0xBD, 0, 0, 0, alpha);
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else
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drawchar(x+3, y, 0xBD, 255, 255, 255, alpha);
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break;
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case IconBlur:
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drawchar(x+1, y, 0xC4, 100, 150, 255, alpha);
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if(invert)
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drawchar(x+1, y, 0xC4, 50, 70, 180, alpha);
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else
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drawchar(x+1, y, 0xC4, 100, 150, 255, alpha);
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break;
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case IconGradient:
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drawchar(x+1, y+1, 0xD3, 255, 50, 255, alpha);
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if(invert)
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drawchar(x+1, y+1, 0xD3, 255, 50, 255, alpha);
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else
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drawchar(x+1, y+1, 0xD3, 205, 50, 205, alpha);
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break;
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case IconLife:
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drawchar(x, y, 0xE0, 255, 255, 255, alpha);
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if(invert)
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drawchar(x, y+1, 0xE0, 0, 0, 0, alpha);
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else
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drawchar(x, y+1, 0xE0, 255, 255, 255, alpha);
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break;
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case IconEffect:
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drawchar(x+1, y, 0xE1, 255, 255, 160, alpha);
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@ -913,11 +934,19 @@ void Graphics::draw_icon(int x, int y, Icon icon, unsigned char alpha, bool inve
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drawchar(x+1, y, 0xDE, 255, 255, 255, alpha);
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break;
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case IconBasic:
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drawchar(x+1, y+1, 0xDB, 255, 255, 200, alpha);
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if(invert)
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drawchar(x+1, y+1, 0xDB, 50, 50, 0, alpha);
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else
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drawchar(x+1, y+1, 0xDB, 255, 255, 200, alpha);
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break;
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case IconAltAir:
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drawchar(x+1, y+1, 0xD4, 255, 55, 55, alpha);
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drawchar(x+1, y+1, 0xD5, 55, 255, 55, alpha);
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if(invert) {
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drawchar(x+1, y+1, 0xD4, 180, 55, 55, alpha);
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drawchar(x+1, y+1, 0xD5, 55, 180, 55, alpha);
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} else {
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drawchar(x+1, y+1, 0xD4, 255, 55, 55, alpha);
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drawchar(x+1, y+1, 0xD5, 55, 255, 55, alpha);
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}
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break;
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default:
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if(invert)
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