Merge branch 'feature_sparksigns' into develop
This commit is contained in:
commit
f2e28ee667
23
src/Misc.cpp
23
src/Misc.cpp
@ -622,21 +622,34 @@ void membwand(void * destv, void * srcv, size_t destsize, size_t srcsize)
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}
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}
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int splitsign(const char* str)
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int splitsign(const char* str, char * type)
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{
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int match=0,r;
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if (str[0]=='{' && (str[1]=='c' || str[1]=='t') && str[2]==':' && str[3]>='0' && str[3]<='9')
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if (str[0]=='{' && (str[1]=='c' || str[1]=='t' || str[1]=='b'))
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{
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const char* p=str+4;
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while (*p>='0' && *p<='9')
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p++;
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const char* p=str+2;
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if(str[1] != 'b') {
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if(str[2]==':' && str[3]>='0' && str[3]<='9')
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{
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p=str+4;
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while (*p>='0' && *p<='9')
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p++;
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}
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else
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return 0;
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}
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if (*p=='|')
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{
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r=p-str;
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while (*p)
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p++;
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if (p[-1]=='}')
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{
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if(type)
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*type = str[1];
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return r;
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}
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}
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}
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return 0;
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@ -86,7 +86,7 @@ void OpenURI(std::string uri);
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void membwand(void * dest, void * src, size_t destsize, size_t srcsize);
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int splitsign(const char* str);
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int splitsign(const char* str, char * type = NULL);
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// a b
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// c d
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@ -923,14 +923,18 @@ void Renderer::DrawSigns()
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for (i=0; i < signs.size(); i++)
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if (signs[i].text.length())
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{
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char type = 0;
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std::string text = signs[i].getText(sim);
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splitsign(signs[i].text.c_str(), &type);
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signs[i].pos(text, x, y, w, h);
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clearrect(x, y, w+1, h);
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drawrect(x, y, w+1, h, 192, 192, 192, 255);
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if (splitsign(signs[i].text.c_str()))
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drawtext(x+3, y+3, text, 0, 191, 255, 255);
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else
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if (!type)
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drawtext(x+3, y+3, text, 255, 255, 255, 255);
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else if(type == 'b')
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drawtext(x+3, y+3, text, 211, 211, 40, 255);
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else
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drawtext(x+3, y+3, text, 0, 191, 255, 255);
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x = signs[i].x;
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y = signs[i].y;
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@ -253,6 +253,18 @@ GameView * GameController::GetView()
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return gameView;
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}
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sign * GameController::GetSignAt(int x, int y){
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Simulation * sim = gameModel->GetSimulation();
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for (std::vector<sign>::iterator iter = sim->signs.begin(), end = sim->signs.end(); iter != end; ++iter)
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{
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int signx, signy, signw, signh;
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(*iter).pos((*iter).getText(sim), signx, signy, signw, signh);
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if (x>=signx && x<=signx+signw && y>=signy && y<=signy+signh)
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return &(*iter);
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}
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return NULL;
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}
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void GameController::PlaceSave(ui::Point position)
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{
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if(gameModel->GetPlaceSave())
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@ -550,7 +562,18 @@ bool GameController::BrushChanged(int brushType, int rx, int ry)
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bool GameController::MouseDown(int x, int y, unsigned button)
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{
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return commandInterface->OnMouseDown(x, y, button);
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bool ret = commandInterface->OnMouseDown(x, y, button);
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ui::Point point = PointTranslate(ui::Point(x, y));
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x = point.X;
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y = point.Y;
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if(ret && y<YRES && x<XRES)
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if (gameModel->GetActiveTool(0)->GetIdentifier() != "DEFAULT_UI_SIGN" || button != BUTTON_LEFT) //If it's not a sign tool or you are right/middle clicking
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{
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sign * foundSign = GetSignAt(x, y);
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if(foundSign && splitsign(foundSign->text.c_str()))
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return false;
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}
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return ret;
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}
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bool GameController::MouseUp(int x, int y, unsigned button)
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@ -563,17 +586,15 @@ bool GameController::MouseUp(int x, int y, unsigned button)
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{
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if (gameModel->GetActiveTool(0)->GetIdentifier() != "DEFAULT_UI_SIGN" || button != BUTTON_LEFT) //If it's not a sign tool or you are right/middle clicking
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{
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Simulation * sim = gameModel->GetSimulation();
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for (std::vector<sign>::iterator iter = sim->signs.begin(), end = sim->signs.end(); iter != end; ++iter)
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{
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int signx, signy, signw, signh;
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(*iter).pos((*iter).getText(sim), signx, signy, signw, signh);
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if (x>=signx && x<=signx+signw && y>=signy && y<=signy+signh)
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sign * foundSign = GetSignAt(x, y);
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if(foundSign) {
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const char* str=foundSign->text.c_str();
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char type;
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int pos=splitsign(str, &type);
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if (pos)
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{
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const char* str=(*iter).text.c_str();
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int pos=splitsign(str);
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if (pos)
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{
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ret = false;
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if(type == 'c' || type == 't') {
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char buff[256];
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strcpy(buff, str+3);
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buff[pos]=0;
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@ -589,7 +610,9 @@ bool GameController::MouseUp(int x, int y, unsigned button)
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OpenURI(url);
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}
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}
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break;
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} else if(type == 'b') {
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Simulation * sim = gameModel->GetSimulation();
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sim->create_part(-1, foundSign->x, foundSign->y, PT_SPRK);
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}
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}
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}
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@ -56,6 +56,7 @@ public:
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GameController();
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~GameController();
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GameView * GetView();
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sign * GetSignAt(int x, int y);
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bool BrushChanged(int brushType, int rx, int ry);
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bool MouseMove(int x, int y, int dx, int dy);
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@ -178,15 +178,19 @@ void SignWindow::DoDraw()
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{
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sign & currentSign = *iter;
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int x, y, w, h, dx, dy;
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char type = 0;
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Graphics * g = ui::Engine::Ref().g;
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std::string text = currentSign.getText(sim);
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splitsign(currentSign.text.c_str(), &type);
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currentSign.pos(text, x, y, w, h);
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g->clearrect(x, y, w+1, h);
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g->drawrect(x, y, w+1, h, 192, 192, 192, 255);
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if (splitsign(currentSign.text.c_str()))
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g->drawtext(x+3, y+3, text, 0, 191, 255, 255);
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else
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if (!type)
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g->drawtext(x+3, y+3, text, 255, 255, 255, 255);
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else if(type == 'b')
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g->drawtext(x+3, y+3, text, 211, 211, 40, 255);
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else
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g->drawtext(x+3, y+3, text, 0, 191, 255, 255);
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x = currentSign.x;
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y = currentSign.y;
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@ -17,30 +17,37 @@ std::string sign::getText(Simulation *sim)
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char signText[256];
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sprintf(signText, "%s", text.substr(0, 255).c_str());
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if (!strcmp(signText,"{p}"))
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if(signText[0] && signText[0] == '{')
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{
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float pressure = 0.0f;
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if (x>=0 && x<XRES && y>=0 && y<YRES)
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pressure = sim->pv[y/CELL][x/CELL];
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sprintf(buff, "Pressure: %3.2f", pressure); //...pressure
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}
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else if (!strcmp(signText,"{t}"))
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{
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if (x>=0 && x<XRES && y>=0 && y<YRES && sim->pmap[y][x])
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sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[y][x]>>8].temp-273.15); //...temperature
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if (!strcmp(signText,"{p}"))
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{
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float pressure = 0.0f;
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if (x>=0 && x<XRES && y>=0 && y<YRES)
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pressure = sim->pv[y/CELL][x/CELL];
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sprintf(buff, "Pressure: %3.2f", pressure); //...pressure
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}
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else if (!strcmp(signText,"{t}"))
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{
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if (x>=0 && x<XRES && y>=0 && y<YRES && sim->pmap[y][x])
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sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[y][x]>>8].temp-273.15); //...temperature
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else
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sprintf(buff, "Temp: 0.00"); //...temperature
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}
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else
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sprintf(buff, "Temp: 0.00"); //...temperature
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{
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int pos=splitsign(signText);
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if (pos)
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{
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strcpy(buff, signText+pos+1);
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buff[strlen(signText)-pos-2]=0;
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}
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else
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strcpy(buff, signText);
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}
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}
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else
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{
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int pos=splitsign(signText);
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if (pos)
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{
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strcpy(buff, signText+pos+1);
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buff[strlen(signText)-pos-2]=0;
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}
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else
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strcpy(buff, signText);
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strcpy(buff, signText);
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}
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return std::string(buff);
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