fix bug where you couldn't place stamps on top of special signs
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181f0cfe5b
commit
35d97eb14d
@ -557,7 +557,7 @@ bool GameController::MouseDown(int x, int y, unsigned button)
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ui::Point point = PointTranslate(ui::Point(x, y));
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x = point.X;
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y = point.Y;
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if(ret && y<YRES && x<XRES)
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if (ret && y<YRES && x<XRES && !gameView->GetPlacingSave())
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if (gameModel->GetActiveTool(0)->GetIdentifier() != "DEFAULT_UI_SIGN" || button != BUTTON_LEFT) //If it's not a sign tool or you are right/middle clicking
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{
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sign * foundSign = GetSignAt(x, y);
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@ -573,7 +573,7 @@ bool GameController::MouseUp(int x, int y, unsigned button)
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ui::Point point = PointTranslate(ui::Point(x, y));
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x = point.X;
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y = point.Y;
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if(ret && y<YRES && x<XRES)
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if (ret && y<YRES && x<XRES && !gameView->GetPlacingSave())
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{
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if (gameModel->GetActiveTool(0)->GetIdentifier() != "DEFAULT_UI_SIGN" || button != BUTTON_LEFT) //If it's not a sign tool or you are right/middle clicking
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{
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@ -618,6 +618,11 @@ ui::Point GameView::GetMousePosition()
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return currentMouse;
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}
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bool GameView::GetPlacingSave()
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{
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return selectMode != SelectNone;
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}
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void GameView::NotifyActiveToolsChanged(GameModel * sender)
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{
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for(int i = 0; i < toolButtons.size(); i++)
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@ -136,6 +136,7 @@ public:
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bool GetHudEnable();
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void SetDebugHUD(bool mode);
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bool GetDebugHUD();
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bool GetPlacingSave();
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bool CtrlBehaviour(){ return ctrlBehaviour; }
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bool ShiftBehaviour(){ return shiftBehaviour; }
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bool AltBehaviour(){ return altBehaviour; }
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