map numpad keys to movement keys where applicable
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5b886fc51e
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@ -41,10 +41,10 @@ void ConsoleView::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, b
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commandField->SetText("");
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commandField->SetDisplayText("");
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break;
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case KEY_DOWN:
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case KEY_DOWN: case KEY_NUM_DOWN:
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c->NextCommand();
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break;
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case KEY_UP:
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case KEY_UP: case KEY_NUM_UP:
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c->PreviousCommand();
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break;
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default:
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@ -229,9 +229,9 @@ void PropertyWindow::OnDraw()
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void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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if (key == KEY_UP)
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if (key == KEY_UP || key == KEY_NUM_UP)
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property->SetOption(property->GetOption().second-1);
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else if (key == KEY_DOWN)
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else if (key == KEY_DOWN || key == KEY_NUM_DOWN)
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property->SetOption(property->GetOption().second+1);
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}
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@ -2,11 +2,17 @@
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#if defined(USE_SDL)
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#include "SDL.h"
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#define KEY_UP SDLK_UP
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#define KEY_NUM_UP SDLK_KP8
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#define KEY_DOWN SDLK_DOWN
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#define KEY_NUM_DOWN SDLK_KP2
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#define KEY_RIGHT SDLK_RIGHT
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#define KEY_NUM_RIGHT SDLK_KP6
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#define KEY_LEFT SDLK_LEFT
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#define KEY_NUM_LEFT SDLK_KP4
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#define KEY_HOME SDLK_HOME
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#define KEY_NUM_HOME SDLK_KP7
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#define KEY_END SDLK_END
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#define KEY_NUM_END SDLK_KP1
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#define KEY_BACKSPACE SDLK_BACKSPACE
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#define KEY_DELETE SDLK_DELETE
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#define KEY_TAB SDLK_TAB
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@ -57,11 +63,17 @@
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#else
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#define KEY_UP 1
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#define KEY_NUM_UP 47
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#define KEY_DOWN 2
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#define KEY_NUM_DOWN 48
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#define KEY_RIGHT 3
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#define KEY_NUM_RIGHT 49
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#define KEY_LEFT 4
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#define KEY_NUM_LEFT 50
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#define KEY_HOME 5
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#define KEY_NUM_HOME 51
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#define KEY_END 6
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#define KEY_NUM_END 47
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#define KEY_BACKSPACE 7
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#define KEY_DELETE 8
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#define KEY_TAB 9
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@ -342,20 +342,20 @@ void Textbox::OnVKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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{
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switch(key)
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{
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case KEY_HOME:
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case KEY_HOME: case KEY_NUM_HOME:
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cursor = 0;
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ClearSelection();
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break;
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case KEY_END:
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case KEY_END: case KEY_NUM_END:
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cursor = backingText.length();
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ClearSelection();
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break;
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case KEY_LEFT:
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case KEY_LEFT: case KEY_NUM_LEFT:
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if(cursor > 0)
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cursor--;
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ClearSelection();
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break;
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case KEY_RIGHT:
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case KEY_RIGHT: case KEY_NUM_RIGHT:
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if(cursor < backingText.length())
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cursor++;
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ClearSelection();
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