lua simulation api functions for creating particles, walls, boxes, and walls

This commit is contained in:
jacob1 2013-05-14 14:40:18 -04:00
parent 18ddb7a155
commit 431f5a0083
6 changed files with 214 additions and 21 deletions

View File

@ -447,6 +447,15 @@ void LuaScriptInterface::initSimulationAPI()
{"velocityX", simulation_velocityX},
{"velocityY", simulation_velocityY},
{"gravMap", simulation_gravMap},
{"createParts", simulation_createParts},
{"createLine", simulation_createLine},
{"createBox", simulation_createBox},
{"floodParts", simulation_floodParts},
{"createWalls", simulation_createWalls},
{"createWallLine", simulation_createWallLine},
{"createWallBox", simulation_createWallBox},
{"floodWalls", simulation_floodWalls},
{"clearSim", simulation_clearSim},
{NULL, NULL}
};
luaL_register(l, "simulation", simulationAPIMethods);
@ -914,6 +923,178 @@ int LuaScriptInterface::simulation_gravMap(lua_State* l)
return 0;
}
int LuaScriptInterface::simulation_createParts(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,5);
int ry = luaL_optint(l,4,5);
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
int brush = luaL_optint(l,6,CIRCLE_BRUSH);
//int flags = luaL_optint(l,7,get_brush_flags());
if (x < 0 || x > XRES || y < 0 || y > YRES)
return luaL_error(l, "Coordinates out of range (%d,%d)", x, y);
if (c < 0 || c >= PT_NUM || !luacon_sim->elements[c].Enabled)
return luaL_error(l, "Unrecognised element number '%d'", c);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush > brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
int ret = luacon_sim->CreateParts(x, y, c, brushList[brush]);
lua_pushinteger(l, ret);
brushList[brush]->SetRadius(tempRadius);
return 1;
}
int LuaScriptInterface::simulation_createLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int c = luaL_optint(l,7,luacon_model->GetActiveTool(0)->GetToolID());
int brush = luaL_optint(l,8,CIRCLE_BRUSH);
//int flags = luaL_optint(l,9,get_brush_flags());
if (x1 < 0 || x1 > XRES || y1 < 0 || y1 > YRES)
return luaL_error(l, "Starting coordinates out of range (%d,%d)", x1, y1);
if (x2 < 0 || x2 > XRES || y2 < 0 || y2 > YRES)
return luaL_error(l, "Ending Coordinates out of range (%d,%d)", x2, y2);
if (c < 0 || c >= PT_NUM || !luacon_sim->elements[c].Enabled)
return luaL_error(l, "Unrecognised element number '%d'", c);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush > brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->CreateLine(x1, y1, x2, y2, c, brushList[brush]);
return 0;
}
int LuaScriptInterface::simulation_createBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
//int flags = luaL_optint(l,6,get_brush_flags());
if (x1 < 0 || x1 > XRES || y1 < 0 || y1 > YRES)
return luaL_error(l, "Starting coordinates out of range (%d,%d)", x1, y1);
if (x2 < 0 || x2 > XRES || y2 < 0 || y2 > YRES)
return luaL_error(l, "Ending Coordinates out of range (%d,%d)", x2, y2);
if (c < 0 || c >= PT_NUM || !luacon_sim->elements[c].Enabled)
return luaL_error(l, "Unrecognised element number '%d'", c);
luacon_sim->CreateBox(x1, y1, x2, y2, c, 0);
return 0;
}
int LuaScriptInterface::simulation_floodParts(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int c = luaL_optint(l,3,luacon_model->GetActiveTool(0)->GetToolID());
int cm = luaL_optint(l,4,-1);
int bm = luaL_optint(l,5,-1);
//int flags = luaL_optint(l,6,0);
if (x < 0 || x > XRES || y < 0 || y > YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
if (c < 0 || c >= PT_NUM || !luacon_sim->elements[c].Enabled)
return luaL_error(l, "Unrecognised element number '%d'", c);
int ret = luacon_sim->FloodParts(x, y, c, cm, bm, 0);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_createWalls(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,5);
int ry = luaL_optint(l,4,5);
int c = luaL_optint(l,5,-1);
//int flags = luaL_optint(l,6,get_brush_flags());
if (x < 0 || x > XRES || y < 0 || y > YRES)
return luaL_error(l, "Coordinates out of range (%d,%d)", x, y);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
int ret = luacon_sim->CreateWalls(x, y, rx, ry, c, 0);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_createWallLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int c = luaL_optint(l,7,-1);
//int flags = luaL_optint(l,8,get_brush_flags());
if (x1 < 0 || x1 > XRES || y1 < 0 || y1 > YRES)
return luaL_error(l, "Starting coordinates out of range (%d,%d)", x1, y1);
if (x2 < 0 || x2 > XRES || y2 < 0 || y2 > YRES)
return luaL_error(l, "Ending Coordinates out of range (%d,%d)", x2, y2);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
luacon_sim->CreateWallLine(x1, y1, x2, y2, rx, ry, c, 0);
return 0;
}
int LuaScriptInterface::simulation_createWallBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
//int flags = luaL_optint(l,6,get_brush_flags());
if (x1 < 0 || x1 > XRES || y1 < 0 || y1 > YRES)
return luaL_error(l, "Starting coordinates out of range (%d,%d)", x1, y1);
if (x2 < 0 || x2 > XRES || y2 < 0 || y2 > YRES)
return luaL_error(l, "Ending Coordinates out of range (%d,%d)", x2, y2);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
luacon_sim->CreateWallBox(x1, y1, x2, y2, c, 0);
return 0;
}
int LuaScriptInterface::simulation_floodWalls(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int c = luaL_optint(l,3,luacon_model->GetActiveTool(0)->GetToolID());
int cm = luaL_optint(l,4,-1);
int bm = luaL_optint(l,5,-1);
//int flags = luaL_optint(l,6,0);
if (x < 0 || x > XRES || y < 0 || y > YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
int ret = luacon_sim->FloodWalls(x, y, c, cm, bm, 0);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_clearSim(lua_State * l)
{
luacon_sim->clear_sim();
return 0;
}
//// Begin Renderer API
void LuaScriptInterface::initRendererAPI()

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@ -64,6 +64,15 @@ class LuaScriptInterface: public CommandInterface
static int simulation_velocityY(lua_State * l);
static int simulation_gravMap(lua_State * l);
static int simulation_ambientHeat(lua_State * l);
static int simulation_createParts(lua_State * l);
static int simulation_createLine(lua_State * l);
static int simulation_createBox(lua_State * l);
static int simulation_floodParts(lua_State * l);
static int simulation_createWalls(lua_State * l);
static int simulation_createWallLine(lua_State * l);
static int simulation_createWallBox(lua_State * l);
static int simulation_floodWalls(lua_State * l);
static int simulation_clearSim(lua_State * l);
//Renderer
void initRendererAPI();

View File

@ -1306,7 +1306,7 @@ void GameController::Vote(int direction)
void GameController::ChangeBrush()
{
gameModel->SetBrush(gameModel->GetBrushID()+1);
gameModel->SetBrushID(gameModel->GetBrushID()+1);
BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
}

View File

@ -292,7 +292,7 @@ void GameModel::BuildMenus()
//Build menu for GOL types
for(int i = 0; i < NGOL; i++)
{
Tool * tempTool = new GolTool(i, sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
Tool * tempTool = new GolTool(PT_LIFE|(i<<8), sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
menuList[SC_LIFE]->AddTool(tempTool);
}
@ -424,12 +424,17 @@ Brush * GameModel::GetBrush()
return brushList[currentBrush];
}
vector<Brush*> GameModel::GetBrushList()
{
return brushList;
}
int GameModel::GetBrushID()
{
return currentBrush;
}
void GameModel::SetBrush(int i)
void GameModel::SetBrushID(int i)
{
currentBrush = i%brushList.size();
notifyBrushChanged();
@ -511,6 +516,7 @@ Menu * GameModel::GetActiveMenu()
return activeMenu;
}
//Get an element tool from an element ID
Tool * GameModel::GetElementTool(int elementID)
{
#ifdef DEBUG

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@ -105,8 +105,6 @@ public:
GameModel();
~GameModel();
Tool * GetToolFromIdentifier(std::string identifier);
void SetEdgeMode(int edgeMode);
int GetEdgeMode();
@ -136,26 +134,29 @@ public:
void UpdateQuickOptions();
Tool * GetActiveTool(int selection);
void SetActiveTool(int selection, Tool * tool);
void SetToolStrength(float value);
float GetToolStrength();
Tool * GetLastTool();
void SetLastTool(Tool * newTool);
Tool * GetToolFromIdentifier(std::string identifier);
Tool * GetElementTool(int elementID);
vector<Tool*> GetToolList();
vector<Tool*> GetUnlistedTools();
Brush * GetBrush();
vector<Brush*> GetBrushList();
int GetBrushID();
void SetBrushID(int i);
void SetVote(int direction);
SaveInfo * GetSave();
SaveFile * GetSaveFile();
Brush * GetBrush();
void SetSave(SaveInfo * newSave);
void SetSaveFile(SaveFile * newSave);
void AddObserver(GameView * observer);
//Get an element tool from an element ID
Tool * GetElementTool(int elementID);
Tool * GetActiveTool(int selection);
void SetActiveTool(int selection, Tool * tool);
bool GetPaused();
void SetPaused(bool pauseState);
bool GetDecoration();
@ -166,16 +167,12 @@ public:
void ShowGravityGrid(bool showGrid);
void ClearSimulation();
vector<Menu*> GetMenuList();
vector<Tool*> GetUnlistedTools();
vector<Tool*> GetToolList();
vector<QuickOption*> GetQuickOptions();
void SetActiveMenu(Menu * menu);
Menu * GetActiveMenu();
void FrameStep(int frames);
User GetUser();
void SetUser(User user);
void SetBrush(int i);
int GetBrushID();
Simulation * GetSimulation();
Renderer * GetRenderer();
void SetZoomEnabled(bool enabled);

View File

@ -117,16 +117,16 @@ GolTool::GolTool(int id, string name, string description, int r, int g, int b, s
}
GolTool::~GolTool() {}
void GolTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
sim->CreateParts(position.X, position.Y, toolID, brush);
}
void GolTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
}
void GolTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
}
void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0);
}