Default Branch

6ce8e10adb · Add a limit on the number of SPARK, LFLARE and FLARE effects drawn in one frame. · Updated 2024-04-22 10:49:00 -05:00

Branches

e812406a15 · Refactor zoom window · Updated 2023-04-14 03:46:10 -05:00    matthew

351
1

898a0f8128 · Fix compilation on gcc 5 and below · Updated 2021-06-28 20:23:25 -05:00    matthew

682
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c0f5534fee · Register spec: Wavelength storage & tmp2 storage copied from GameView element description code · Updated 2021-06-02 13:07:58 -05:00    matthew

707
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9c1ffdccc1 · Very old Powder Toy source code tar ~2009 · Updated 2021-03-22 16:56:29 -05:00    matthew

5991
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d90a718818 · Some uncomitted warning fixes I had · Updated 2020-04-06 22:38:36 -05:00    matthew

860
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9e3158b4dc · Introduce shortcut contexts · Updated 2019-10-12 16:37:53 -05:00    matthew

932
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3b3a80d7de · Remove pre-processor conditional blocks for OpenGL Renderer and OpenGL Interface graphics. · Updated 2019-09-10 15:40:07 -05:00    matthew

937
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40d836106f · update libraries required for static sdl2 compile · Updated 2018-05-26 18:03:55 -05:00    matthew

1152
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cde24af43f · update comment · Updated 2018-04-02 22:04:33 -05:00    matthew

1249
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9d9912de49 · Some unknown changes (actually I just want to switch branches) · Updated 2013-05-08 09:58:36 -05:00    matthew

2551
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224d646297 · Compiler: Fix label generation · Updated 2013-02-14 03:40:15 -06:00    matthew

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fb43f7d23e · Fix extra BUBW sometimes being produced when CO2 dissolves · Updated 2012-10-03 09:31:55 -05:00    matthew

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