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keyboard-b
Author | SHA1 | Date | |
---|---|---|---|
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9e3158b4dc | ||
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348ef06a1f | ||
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a2adff46ce | ||
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bf0cc9ba5f |
@ -3,6 +3,8 @@
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#include <vector>
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#include <list>
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#include <tuple>
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#include <utility>
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#include "common/String.h"
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#include "common/Singleton.h"
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@ -10,6 +12,77 @@
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#include "User.h"
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template<class Item>
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void JsonArrayItemToTupleItem(Item &i, Json::Value const &v);
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template<>
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inline void JsonArrayItemToTupleItem<bool>(bool &i, Json::Value const &v)
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{
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i = v.asBool();
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}
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template<>
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inline void JsonArrayItemToTupleItem<int>(int &i, Json::Value const &v)
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{
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i = v.asInt();
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}
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template<>
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inline void JsonArrayItemToTupleItem<ByteString>(ByteString &i, Json::Value const &v)
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{
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auto s = v.asString();
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i = ByteString(s.begin(), s.end());
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}
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template<std::size_t Item = 0, class... Types>
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typename std::enable_if<Item == sizeof...(Types), void>::type
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JsonArrayToTuple(std::tuple<Types...> &, Json::Value const &)
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{
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}
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template<std::size_t Item = 0, class... Types>
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typename std::enable_if<Item < sizeof...(Types), void>::type
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JsonArrayToTuple(std::tuple<Types...> &t, Json::Value const &va)
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{
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JsonArrayItemToTupleItem(std::get<Item>(t), va[(Json::ArrayIndex)Item]);
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JsonArrayToTuple<Item + 1, Types...>(t, va);
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}
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template<class Item>
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void JsonArrayItemFromTupleItem(Item const &i, Json::Value &v);
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template<>
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inline void JsonArrayItemFromTupleItem<bool>(bool const &i, Json::Value &v)
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{
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v = Json::Value((bool)i);
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}
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template<>
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inline void JsonArrayItemFromTupleItem<int>(int const &i, Json::Value &v)
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{
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v = Json::Value((Json::Int)i);
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}
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template<>
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inline void JsonArrayItemFromTupleItem<ByteString>(ByteString const &i, Json::Value &v)
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{
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v = Json::Value(std::string(i.begin(), i.end()));
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}
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template<std::size_t Item = 0, class... Types>
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typename std::enable_if<Item == sizeof...(Types), void>::type
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JsonArrayFromTuple(std::tuple<Types...> const &, Json::Value &)
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{
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}
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template<std::size_t Item = 0, class... Types>
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typename std::enable_if<Item < sizeof...(Types), void>::type
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JsonArrayFromTuple(std::tuple<Types...> const &t, Json::Value &va)
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{
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JsonArrayItemFromTupleItem(std::get<Item>(t), va[(Json::ArrayIndex)Item]);
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JsonArrayFromTuple<Item + 1, Types...>(t, va);
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}
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class SaveInfo;
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class SaveFile;
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class SaveComment;
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@ -185,6 +258,36 @@ public:
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void SetPref(ByteString prop, Json::Value value);
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void SetPref(ByteString property, std::vector<Json::Value> value);
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void SetPrefUnicode(ByteString prop, String value);
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template<class Tuple>
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std::vector<Tuple> GetPrefTupleArray(ByteString prop)
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{
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try
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{
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Json::Value arr = GetPref(preferences, prop);
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std::vector<Tuple> ret(arr.size());
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for (int i = 0; i < (int)arr.size(); i++)
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{
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JsonArrayToTuple(ret[i], arr[i]);
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}
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return ret;
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}
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catch (std::exception &)
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{
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}
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return std::vector<Tuple>();
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}
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template<class Tuple>
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void SetPref(ByteString prop, std::vector<Tuple> const &value)
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{
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std::vector<Json::Value> arr(value.size());
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for (int i = 0; i < (int)arr.size(); i++)
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{
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JsonArrayFromTuple(value[i], arr[i]);
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}
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SetPref(prop, arr);
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}
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};
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#endif // CLIENT_H
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@ -661,7 +661,7 @@ bool GameController::MouseDown(int x, int y, unsigned button)
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{
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MouseDownEvent ev(x, y, button);
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bool ret = commandInterface->HandleEvent(LuaEvents::mousedown, &ev);
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if (ret && y<YRES && x<XRES && !gameView->GetPlacingSave() && !gameView->GetPlacingZoom())
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if (ret && y<YRES && x<XRES && gameView->IsIdle())
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{
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ui::Point point = gameModel->AdjustZoomCoords(ui::Point(x, y));
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x = point.X;
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@ -687,7 +687,7 @@ bool GameController::MouseUp(int x, int y, unsigned button, char type)
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bool ret = commandInterface->HandleEvent(LuaEvents::mouseup, &ev);
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if (type)
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return ret;
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if (ret && foundSignID != -1 && y<YRES && x<XRES && !gameView->GetPlacingSave())
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if (ret && foundSignID != -1 && y<YRES && x<XRES && gameView->IsIdle())
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{
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ui::Point point = gameModel->AdjustZoomCoords(ui::Point(x, y));
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x = point.X;
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@ -752,7 +752,7 @@ bool GameController::KeyPress(int key, int scan, bool repeat, bool shift, bool c
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if (ret)
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{
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Simulation * sim = gameModel->GetSimulation();
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if (!gameView->GetPlacingSave())
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if (gameView->IsIdle())
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{
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// Go right command
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if (key == SDLK_RIGHT)
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@ -156,6 +156,8 @@ GameModel::GameModel():
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mouseClickRequired = Client::Ref().GetPrefBool("MouseClickRequired", false);
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includePressure = Client::Ref().GetPrefBool("Simulation.IncludePressure", true);
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keyconfig = Client::Ref().GetPrefTupleArray<decltype(keyconfig)::value_type>("Keyconfig");
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}
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GameModel::~GameModel()
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@ -188,6 +190,8 @@ GameModel::~GameModel()
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Client::Ref().SetPref("MouseClickRequired", mouseClickRequired);
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Client::Ref().SetPref("Simulation.IncludePressure", includePressure);
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Client::Ref().SetPref("Keyconfig", keyconfig);
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Favorite::Ref().SaveFavoritesToPrefs();
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for (size_t i = 0; i < menuList.size(); i++)
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@ -546,6 +550,7 @@ void GameModel::AddObserver(GameView * observer){
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observer->NotifyColourActivePresetChanged(this);
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observer->NotifyQuickOptionsChanged(this);
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observer->NotifyLastToolChanged(this);
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observer->NotifyKeyconfigChanged(this);
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UpdateQuickOptions();
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}
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@ -691,6 +696,14 @@ void GameModel::SetSave(SaveInfo * newSave, bool invertIncludePressure)
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UpdateQuickOptions();
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}
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void GameModel::notifyKeyconfigChanged()
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{
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for (auto observer : observers)
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{
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observer->NotifyKeyconfigChanged(this);
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}
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}
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SaveFile * GameModel::GetSaveFile()
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{
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return currentFile;
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@ -1320,3 +1333,14 @@ void GameModel::SetIncludePressure(bool includePressure_)
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{
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includePressure = includePressure_;
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}
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Keyconfig GameModel::GetKeyconfig()
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{
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return keyconfig;
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}
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void GameModel::SetKeyconfig(Keyconfig keyconfig_)
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{
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keyconfig = keyconfig_;
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notifyKeyconfigChanged();
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}
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@ -7,6 +7,7 @@
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#include "gui/interface/Colour.h"
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#include "client/User.h"
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#include "gui/interface/Point.h"
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#include "Keyconfig.h"
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class Menu;
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class Tool;
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@ -103,6 +104,10 @@ private:
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void notifyToolTipChanged();
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void notifyQuickOptionsChanged();
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void notifyLastToolChanged();
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void notifyKeyconfigChanged();
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Keyconfig keyconfig;
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public:
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GameModel();
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~GameModel();
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@ -159,6 +164,9 @@ public:
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int GetBrushID();
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void SetBrushID(int i);
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Keyconfig GetKeyconfig();
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void SetKeyconfig(Keyconfig keyconfig);
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void SetVote(int direction);
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SaveInfo * GetSave();
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SaveFile * GetSaveFile();
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|
File diff suppressed because it is too large
Load Diff
@ -3,20 +3,19 @@
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#include <vector>
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#include <deque>
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#include <map>
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#include <stack>
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#include <functional>
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#include "common/String.h"
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#include "gui/interface/Window.h"
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#include "simulation/Sample.h"
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#include "Keyconfig.h"
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enum DrawMode
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{
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DrawPoints, DrawLine, DrawRect, DrawFill
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};
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enum SelectMode
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{
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SelectNone, SelectStamp, SelectCopy, SelectCut, PlaceSave
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};
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namespace ui
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{
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class Button;
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@ -32,6 +31,10 @@ class Brush;
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class GameModel;
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class GameView: public ui::Window
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{
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public:
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using ViewFunctionOn = std::function<void ()>;
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using ViewFunctionOff = std::function<void ()>;
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private:
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bool isMouseDown;
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bool skipDraw;
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@ -102,7 +105,7 @@ private:
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ui::Point drawPoint1;
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ui::Point drawPoint2;
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SelectMode selectMode;
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std::stack<ByteString> context;
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ui::Point selectPoint1;
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ui::Point selectPoint2;
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@ -128,6 +131,30 @@ private:
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void disableAltBehaviour();
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void UpdateDrawMode();
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void UpdateToolStrength();
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Keyconfig keyconfig;
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struct ViewContext
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{
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ByteString description;
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};
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std::map<ByteString, ViewContext> view_contexts;
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struct ViewFunction
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{
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ViewFunctionOn on;
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ViewFunctionOff off;
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ByteString description;
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};
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std::map<ByteString, ViewFunction> view_functions;
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struct ActiveViewFunction
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{
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ByteString func;
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int scan;
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};
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std::vector<ActiveViewFunction> active_view_functions;
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public:
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GameView();
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virtual ~GameView();
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@ -139,17 +166,15 @@ public:
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bool GetHudEnable();
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void SetDebugHUD(bool mode);
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bool GetDebugHUD();
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bool GetPlacingSave();
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bool GetPlacingZoom();
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void SetActiveMenuDelayed(int activeMenu) { delayedActiveMenu = activeMenu; }
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bool CtrlBehaviour(){ return ctrlBehaviour; }
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bool ShiftBehaviour(){ return shiftBehaviour; }
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bool AltBehaviour(){ return altBehaviour; }
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SelectMode GetSelectMode() { return selectMode; }
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void BeginStampSelection();
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ui::Point GetPlaceSaveOffset() { return placeSaveOffset; }
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void SetPlaceSaveOffset(ui::Point offset) { placeSaveOffset = offset; }
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int Record(bool record);
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bool IsIdle() const;
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//all of these are only here for one debug lines
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bool GetMouseDown() { return isMouseDown; }
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@ -182,6 +207,7 @@ public:
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void NotifyInfoTipChanged(GameModel * sender);
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void NotifyQuickOptionsChanged(GameModel * sender);
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void NotifyLastToolChanged(GameModel * sender);
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void NotifyKeyconfigChanged(GameModel * sender);
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void ToolTip(ui::Point senderPosition, String toolTip) override;
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@ -212,6 +238,15 @@ public:
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class ToolAction;
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class OptionAction;
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class OptionListener;
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void PushContext(ByteString new_context);
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void PopContext();
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ByteString GetContext() const;
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void AddFunction(ByteString name, ByteString description, ViewFunctionOn on = nullptr, ViewFunctionOff off = nullptr);
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void RemoveFunction(ByteString name);
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void AddContext(ByteString name, ByteString description);
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void RemoveContext(ByteString name);
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};
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#endif // GAMEVIEW_H
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|
18
src/gui/game/Keyconfig.h
Normal file
18
src/gui/game/Keyconfig.h
Normal file
@ -0,0 +1,18 @@
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#ifndef KEYCONFIG_H_
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#define KEYCONFIG_H_
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#include <vector>
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#include <tuple>
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#include <string>
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using KeyconfigItem = std::tuple<
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ByteString, // context
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bool, // ctrl
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bool, // shift
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bool, // alt
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int, // scancode
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ByteString // function
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>;
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using Keyconfig = std::vector<KeyconfigItem>;
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#endif // KEYCONFIG_H_
|
99
src/gui/keyconfig/KeyconfigController.cpp
Normal file
99
src/gui/keyconfig/KeyconfigController.cpp
Normal file
@ -0,0 +1,99 @@
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static int Aa;
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#if 0 // temporarily disabled so it doesn't interfere with what I'm doing -- LBPHacker
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#include "KeyconfigController.h"
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#include "KeyconfigView.h"
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#include "Controller.h"
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#include "client/Client.h"
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#include "gui/options/OptionsController.h"
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#include "KeyconfigModel.h"
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|
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KeyconfigController::KeyconfigController(OptionsController* _parent):
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HasExited(false)
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{
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parent = _parent;
|
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view = new KeyconfigView();
|
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model = new KeyconfigModel();
|
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model->AddObserver(view);
|
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view->AttachController(this);
|
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LoadBindingPrefs();
|
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view->BuildKeyBindingsListView();
|
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}
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|
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KeyconfigView* KeyconfigController::GetView()
|
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{
|
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return view;
|
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}
|
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|
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void KeyconfigController::CreateModel(BindingModel _model)
|
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{
|
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model->CreateModel(_model);
|
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}
|
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|
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void KeyconfigController::Save()
|
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{
|
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model->Save();
|
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}
|
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|
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void KeyconfigController::ChangeModel(BindingModel _model)
|
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{
|
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model->RemoveModelByIndex(_model.index);
|
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model->AddModel(_model);
|
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}
|
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|
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void KeyconfigController::Exit()
|
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{
|
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view->CloseActiveWindow();
|
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parent->NotifyKeyBindingsChanged();
|
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HasExited = true;
|
||||
}
|
||||
|
||||
void KeyconfigController::LoadBindingPrefs()
|
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{
|
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model->LoadBindingPrefs();
|
||||
}
|
||||
|
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std::vector<BindingModel> KeyconfigController::GetBindingPrefs()
|
||||
{
|
||||
return model->GetBindingPrefs();
|
||||
}
|
||||
|
||||
void KeyconfigController::NotifyBindingsChanged()
|
||||
{
|
||||
bool hasConflict = model->HasConflictingCombo();
|
||||
model->NotifyBindingsChanged(hasConflict);
|
||||
}
|
||||
|
||||
void KeyconfigController::ForceHasConflict()
|
||||
{
|
||||
view->OnKeyCombinationChanged(true);
|
||||
}
|
||||
|
||||
void KeyconfigController::NotifyKeyReleased()
|
||||
{
|
||||
view->OnKeyReleased();
|
||||
}
|
||||
|
||||
void KeyconfigController::PopBindingByFunctionId(int functionId)
|
||||
{
|
||||
model->PopBindingByFunctionId(functionId);
|
||||
}
|
||||
|
||||
void KeyconfigController::ResetToDefaults()
|
||||
{
|
||||
model->WriteDefaultPrefs(true);
|
||||
}
|
||||
|
||||
bool KeyconfigController::FunctionHasShortcut(int functionId)
|
||||
{
|
||||
return model->FunctionHasShortcut(functionId);
|
||||
}
|
||||
|
||||
KeyconfigController::~KeyconfigController()
|
||||
{
|
||||
view->CloseActiveWindow();
|
||||
delete view;
|
||||
delete callback;
|
||||
delete model;
|
||||
}
|
||||
#endif
|
41
src/gui/keyconfig/KeyconfigController.h
Normal file
41
src/gui/keyconfig/KeyconfigController.h
Normal file
@ -0,0 +1,41 @@
|
||||
#ifndef KEYCONFIGSCONTROLLER_H
|
||||
#define KEYCONFIGSCONTROLLER_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
class ControllerCallback;
|
||||
class KeyconfigView;
|
||||
class GameModel;
|
||||
class OptionsController;
|
||||
class KeyconfigModel;
|
||||
struct BindingModel;
|
||||
|
||||
class KeyconfigController
|
||||
{
|
||||
ControllerCallback * callback;
|
||||
KeyconfigView* view;
|
||||
KeyconfigModel* model;
|
||||
OptionsController* parent;
|
||||
public:
|
||||
bool HasExited;
|
||||
KeyconfigController(OptionsController* _parent);
|
||||
void Exit();
|
||||
KeyconfigView * GetView();
|
||||
virtual ~KeyconfigController();
|
||||
void AddModel(BindingModel model);
|
||||
void CreateModel(BindingModel model);
|
||||
void ChangeModel(BindingModel model);
|
||||
void Save();
|
||||
void ForceHasConflict();
|
||||
void NotifyKeyReleased();
|
||||
void OnKeyReleased();
|
||||
void NotifyBindingsChanged();
|
||||
void PopBindingByFunctionId(int functionId);
|
||||
bool FunctionHasShortcut(int functionId);
|
||||
void ResetToDefaults();
|
||||
|
||||
void LoadBindingPrefs();
|
||||
std::vector<BindingModel> GetBindingPrefs();
|
||||
};
|
||||
|
||||
#endif /* KEYCONFIGSCONTROLLER_H */
|
152
src/gui/keyconfig/KeyconfigMap.h
Normal file
152
src/gui/keyconfig/KeyconfigMap.h
Normal file
@ -0,0 +1,152 @@
|
||||
#ifndef KEYCONFIGSMAP_H
|
||||
#define KEYCONFIGSMAP_H
|
||||
|
||||
#include "common/String.h"
|
||||
|
||||
typedef struct KeyconfigMap
|
||||
{
|
||||
int id;
|
||||
String description;
|
||||
int functionId;
|
||||
} KeyconfigMap;
|
||||
|
||||
typedef struct DefaultKeyconfigMap
|
||||
{
|
||||
ByteString keyCombo;
|
||||
int bindingId; // KeyconfigMap id
|
||||
} DefaultKeyconfigMap;
|
||||
|
||||
static KeyconfigMap keyboardBindingFunctionMap[] =
|
||||
{
|
||||
{ 0x00, "Reload Simulation", 0 },
|
||||
{ 0x01, "Open Element Search", 1 },
|
||||
{ 0x02, "Toggle Air Mode", 2 },
|
||||
{ 0x03, "Toggle Heat", 3 },
|
||||
{ 0x04, "Toggle Newtonian Gravity", 4 },
|
||||
{ 0x05, "Open Stamps", 5 },
|
||||
{ 0x06, "Invert Air Simulation", 6 },
|
||||
{ 0x07, "Pause Simulation", 7 },
|
||||
{ 0x08, "Enable Zoom", 8 },
|
||||
{ 0x09, "Undo", 9 },
|
||||
{ 0x0A, "Redo", 10 },
|
||||
{ 0x0B, "Property Tool", 11 },
|
||||
{ 0x0C, "Property Tool", 11 },
|
||||
{ 0x0D, "Screenshot", 12 },
|
||||
{ 0x0E, "Toggle Debug HUD", 13 },
|
||||
{ 0x0F, "Save Authorship Info", 14 },
|
||||
{ 0x10, "Reload Simulation", 0 },
|
||||
{ 0x11, "Frame Step", 15 },
|
||||
{ 0x12, "Find Mode", 16 },
|
||||
{ 0x13, "Show Gravity Grid", 17 },
|
||||
{ 0x14, "Increase Gravity Grid Size", 18 },
|
||||
{ 0x15, "Decrease Gravity Grid Size", 19 },
|
||||
{ 0x16, "Toggle Intro Text", 20 },
|
||||
{ 0x17, "Toggle Intro Text", 20 },
|
||||
{ 0x18, "Toggle HUD", 21 },
|
||||
{ 0x19, "Toggle Decorations Layer", 22 },
|
||||
{ 0x1A, "Toggle Decoration Tool", 23 },
|
||||
{ 0x1B, "Redo", 10 },
|
||||
{ 0x1C, "Quit", 24 },
|
||||
{ 0x1D, "Quit", 24 },
|
||||
{ 0x1E, "Reset Spark", 25 },
|
||||
{ 0x1F, "Reset Air", 26 },
|
||||
{ 0x20, "Copy", 27 },
|
||||
{ 0x21, "Cut", 28 },
|
||||
{ 0x22, "Paste", 29 },
|
||||
{ 0x23, "Stamp Tool", 30 },
|
||||
{ 0x24, "Increase Brush Size", 31 },
|
||||
{ 0x25, "Decrease Brush Size", 32 },
|
||||
{ 0x26, "Install Game", 33 },
|
||||
{ 0x27, "Toggle Replace Mode", 34 },
|
||||
{ 0x28, "Toggle Specific Delete Mode", 35 },
|
||||
{ 0x29, "Toggle Console", 36 }
|
||||
};
|
||||
|
||||
enum KeyconfigFunction
|
||||
{
|
||||
RELOAD_SIMULATION,
|
||||
OPEN_ELEMENT_SEARCH,
|
||||
TOGGLE_AIR_MODE,
|
||||
TOGGLE_HEAT,
|
||||
TOGGLE_NEWTONIAN_GRAVITY,
|
||||
OPEN_STAMPS,
|
||||
INVERT_AIR_SIMULATION,
|
||||
PAUSE_SIMULATION,
|
||||
ENABLE_ZOOM,
|
||||
UNDO,
|
||||
REDO,
|
||||
PROPERTY_TOOL,
|
||||
SCREENSHOT,
|
||||
TOGGLE_DEBUG_HUD,
|
||||
SAVE_AUTHORSHIP_INFO,
|
||||
FRAME_STEP,
|
||||
FIND_MODE,
|
||||
SHOW_GRAVITY_GRID,
|
||||
INCREASE_GRAVITY_GRID_SIZE,
|
||||
DECREASE_GRAVITY_GRID_SIZE,
|
||||
TOGGLE_INTRO_TEXT,
|
||||
TOGGLE_HUD,
|
||||
TOGGLE_DECORATIONS_LAYER,
|
||||
TOGGLE_DECORATION_TOOL,
|
||||
QUIT,
|
||||
RESET_SPARK,
|
||||
RESET_AIR,
|
||||
COPY,
|
||||
CUT,
|
||||
PASTE,
|
||||
STAMP_TOOL,
|
||||
INCREASE_BRUSH_SIZE,
|
||||
DECREASE_BRUSH_SIZE,
|
||||
INSTALL_GAME,
|
||||
TOGGLE_REPLACE_MODE,
|
||||
TOGGLE_SPECIFIC_DELETE_MODE,
|
||||
TOGGLE_CONSOLE
|
||||
};
|
||||
|
||||
static DefaultKeyconfigMap defaultKeyconfigMapArray[] =
|
||||
{
|
||||
{ "0+62", 0x00 },
|
||||
{ "0+8", 0x01 },
|
||||
{ "0+28", 0x02 },
|
||||
{ "0+24", 0x03 },
|
||||
{ "0+17", 0x04 },
|
||||
{ "0+14", 0x05 },
|
||||
{ "0+12", 0x06 },
|
||||
{ "0+44", 0x07 },
|
||||
{ "0+29", 0x08 },
|
||||
{ "1+29", 0x09 },
|
||||
{ "5+29", 0x0A },
|
||||
{ "5+69", 0x0B },
|
||||
{ "1+69", 0x0C },
|
||||
{ "0+69", 0x0D },
|
||||
{ "0+60", 0x0E },
|
||||
{ "0+4", 0x0F },
|
||||
{ "1+21", 0x10 },
|
||||
{ "0+9", 0x11 },
|
||||
{ "1+9", 0x12 },
|
||||
{ "1+10", 0x13 },
|
||||
{ "0+10", 0x14 },
|
||||
{ "4+10", 0x15 },
|
||||
{ "0+58", 0x16 },
|
||||
{ "1+11", 0x17 },
|
||||
{ "0+11", 0x18 },
|
||||
{ "1+5", 0x19 },
|
||||
{ "0+5", 0x1A },
|
||||
{ "1+28", 0x1B },
|
||||
{ "0+41", 0x1C },
|
||||
{ "0+20", 0x1D },
|
||||
{ "1+46", 0x1E },
|
||||
{ "0+46", 0x1F },
|
||||
{ "1+6", 0x20 },
|
||||
{ "1+27", 0x21 },
|
||||
{ "1+25", 0x22 },
|
||||
{ "0+15", 0x23 },
|
||||
{ "0+48", 0x24 },
|
||||
{ "0+47", 0x25 },
|
||||
{ "1+12", 0x26 },
|
||||
{ "1+51", 0x27 },
|
||||
{ "0+51", 0x28 },
|
||||
{ "0+53", 0x29 }
|
||||
};
|
||||
|
||||
#endif
|
364
src/gui/keyconfig/KeyconfigModel.cpp
Normal file
364
src/gui/keyconfig/KeyconfigModel.cpp
Normal file
@ -0,0 +1,364 @@
|
||||
static int Aa;
|
||||
#if 0 // temporarily disabled so it doesn't interfere with what I'm doing -- LBPHacker
|
||||
#include "KeyconfigModel.h"
|
||||
|
||||
// #include "client/Client.h"
|
||||
// #include "SDLCompat.h"
|
||||
// #include "KeyconfigMap.h"
|
||||
// #include <algorithm>
|
||||
// #include "KeyconfigView.h"
|
||||
|
||||
// void KeyconfigModel::WriteDefaultFuncArray(bool force)
|
||||
// {
|
||||
// if (force)
|
||||
// Client::Ref().ClearPref(ByteString(KEYCONFIG_FUNCS_PREF));
|
||||
|
||||
// for (auto defaultBinding : defaultKeyconfigMapArray)
|
||||
// {
|
||||
// int functionId;
|
||||
// String description;
|
||||
// for (auto functions : keyboardBindingFunctionMap)
|
||||
// {
|
||||
// if (functions.id == defaultBinding.bindingId)
|
||||
// {
|
||||
// functionId = functions.functionId;
|
||||
// description = functions.description;
|
||||
// }
|
||||
// }
|
||||
|
||||
// ByteString pref = ByteString(KEYCONFIG_FUNCS_PREF) + ByteString(".") + ByteString(functionId);
|
||||
// bool functionExists = Client::Ref().GetPrefJson(pref, Json::nullValue) != Json::nullValue;
|
||||
|
||||
// if (!force && functionExists)
|
||||
// continue;
|
||||
|
||||
// Json::Value prefValue;
|
||||
|
||||
// prefValue["hasShortcut"] = true;
|
||||
// prefValue["functionId"] = functionId;
|
||||
// Client::Ref().SetPref(pref, prefValue);
|
||||
// }
|
||||
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::WriteDefaultPrefs(bool force)
|
||||
// {
|
||||
// // Load temporary bindings into memory
|
||||
// // this is so we can add in any new axctions
|
||||
// // from the KeyconfigMap into our prefs
|
||||
// LoadBindingPrefs();
|
||||
|
||||
// if (force)
|
||||
// Client::Ref().ClearPref(ByteString(KEYCONFIG_PREF));
|
||||
|
||||
// WriteDefaultFuncArray(force);
|
||||
|
||||
// for (auto defaultBinding : defaultKeyconfigMapArray)
|
||||
// {
|
||||
// int functionId;
|
||||
// String description;
|
||||
// for (auto functions : keyboardBindingFunctionMap)
|
||||
// {
|
||||
// if (functions.id == defaultBinding.bindingId)
|
||||
// {
|
||||
// functionId = functions.functionId;
|
||||
// description = functions.description;
|
||||
// }
|
||||
// }
|
||||
|
||||
// ByteString pref = ByteString(KEYCONFIG_PREF) + ByteString(".") + defaultBinding.keyCombo;
|
||||
// Json::Value prefValue;
|
||||
|
||||
// // if we not forcing then check if the function is already set up as a pref
|
||||
// // if it is then bail the current iteration
|
||||
// if (!force)
|
||||
// {
|
||||
// if (bindingPrefs.size() > 0)
|
||||
// {
|
||||
// for (auto prefBinding : bindingPrefs)
|
||||
// {
|
||||
// if (prefBinding.functionId == functionId)
|
||||
// goto end; // evil but necessary
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// prefValue["description"] = description.ToUtf8();
|
||||
// prefValue["functionId"] = functionId;
|
||||
// Client::Ref().SetPref(pref, prefValue);
|
||||
|
||||
// end:;
|
||||
// }
|
||||
|
||||
// // force is from a user action so don't write into store
|
||||
// // until user hits OK
|
||||
// if (!force)
|
||||
// Client::Ref().WritePrefs();
|
||||
|
||||
// LoadBindingPrefs();
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::LoadBindingPrefs()
|
||||
// {
|
||||
// Json::Value bindings = Client::Ref().GetPrefJson(KEYCONFIG_PREF);
|
||||
// bindingPrefs.clear();
|
||||
|
||||
// if (bindings != Json::nullValue)
|
||||
// {
|
||||
// Json::Value::Members keyComboJson = bindings.getMemberNames();
|
||||
// int index = 0;
|
||||
|
||||
// for (auto& member : keyComboJson)
|
||||
// {
|
||||
// ByteString keyCombo(member);
|
||||
// ByteString pref = ByteString(KEYCONFIG_PREF) + "." + keyCombo;
|
||||
// Json::Value result = Client::Ref().GetPrefJson(pref);
|
||||
|
||||
// if (result != Json::nullValue)
|
||||
// {
|
||||
// BindingModel model;
|
||||
// std::pair<int, int> p = GetModifierAndScanFromString(keyCombo);
|
||||
// model.modifier = p.first;
|
||||
// model.scan = p.second;
|
||||
// model.functionId = result["functionId"].asInt();
|
||||
// model.description = ByteString(result["description"].asString()).FromUtf8();
|
||||
// model.index = index;
|
||||
// bindingPrefs.push_back(model);
|
||||
// }
|
||||
|
||||
// index++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// std::pair<int, int>
|
||||
// KeyconfigModel::GetModifierAndScanFromString(ByteString str)
|
||||
// {
|
||||
// int modifier = 0;
|
||||
// int scan = 0;
|
||||
|
||||
// if (str == "NULL")
|
||||
// {
|
||||
// scan = -1;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ByteString::Split split = str.SplitBy("+");
|
||||
|
||||
// // not the last int so its a modifier
|
||||
// ByteString modString = split.Before();
|
||||
|
||||
// modifier |= (std::stoi(modString) & BINDING_MASK);
|
||||
// scan = std::stoi(split.After());
|
||||
// }
|
||||
|
||||
// return std::make_pair(modifier, scan);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::TurnOffFunctionShortcut(int functionId)
|
||||
// {
|
||||
// ByteString pref = ByteString(KEYCONFIG_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
|
||||
// + ByteString(".hasShortcut");
|
||||
|
||||
// Client::Ref().SetPref(pref, false);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::TurnOnFunctionShortcut(int functionId)
|
||||
// {
|
||||
// ByteString pref = ByteString(KEYCONFIG_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
|
||||
// + ByteString(".hasShortcut");
|
||||
|
||||
// Client::Ref().SetPref(pref, true);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::RemoveModelByIndex(int index)
|
||||
// {
|
||||
// std::vector<BindingModel>::iterator it = bindingPrefs.begin();
|
||||
|
||||
// while(it != bindingPrefs.end())
|
||||
// {
|
||||
// auto& pref = *it;
|
||||
// if (pref.index == index)
|
||||
// {
|
||||
// bindingPrefs.erase(it);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// it++;
|
||||
// }
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::CreateModel(BindingModel model)
|
||||
// {
|
||||
// // if the function has no shortcut then just turn it on
|
||||
// if (!FunctionHasShortcut(model.functionId))
|
||||
// {
|
||||
// TurnOnFunctionShortcut(model.functionId);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // index is just an session based id that we use
|
||||
// // to identify removals/changes
|
||||
// // so whenever a new model is created we just set it to the
|
||||
// // size of the container
|
||||
// model.index = bindingPrefs.size();
|
||||
// bindingPrefs.push_back(model);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::AddModel(BindingModel model)
|
||||
// {
|
||||
// bindingPrefs.push_back(model);
|
||||
// TurnOnFunctionShortcut(model.functionId);
|
||||
// bool hasConflict = HasConflictingCombo();
|
||||
// NotifyBindingsChanged(hasConflict);
|
||||
// }
|
||||
|
||||
// bool KeyconfigModel::FunctionHasShortcut(int functionId)
|
||||
// {
|
||||
// ByteString pref = ByteString(KEYCONFIG_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
|
||||
// + ByteString(".hasShortcut");
|
||||
|
||||
// return Client::Ref().GetPrefBool(pref, false);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::Save()
|
||||
// {
|
||||
// Client::Ref().ClearPref(KEYCONFIG_PREF);
|
||||
|
||||
// for (auto& binding : bindingPrefs)
|
||||
// {
|
||||
// ByteString mod(std::to_string(binding.modifier));
|
||||
// ByteString scan(std::to_string(binding.scan));
|
||||
// ByteString pref = ByteString(KEYCONFIG_PREF) + ByteString(".") + mod + ByteString("+") + scan;
|
||||
|
||||
// Json::Value val;
|
||||
// val["functionId"] = binding.functionId;
|
||||
// val["description"] = binding.description.ToUtf8();
|
||||
// Client::Ref().SetPref(pref, val);
|
||||
// }
|
||||
|
||||
// Client::Ref().WritePrefs();
|
||||
// }
|
||||
|
||||
int KeyconfigModel::GetFunctionForBinding(int scan, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
int modifier = 0;
|
||||
|
||||
if (ctrl)
|
||||
modifier |= BINDING_CTRL;
|
||||
|
||||
if (alt)
|
||||
modifier |= BINDING_ALT;
|
||||
|
||||
if (shift)
|
||||
modifier |= BINDING_SHIFT;
|
||||
|
||||
auto it = std::find_if(bindingPrefs.begin(), bindingPrefs.end(), [modifier, scan](BindingModel m)
|
||||
{
|
||||
return m.modifier == modifier && m.scan == scan;
|
||||
});
|
||||
|
||||
if (it != bindingPrefs.end())
|
||||
{
|
||||
BindingModel binding = *it;
|
||||
|
||||
if (FunctionHasShortcut(binding.functionId))
|
||||
return binding.functionId;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Here we pop off a hotkey if the user clicks delete
|
||||
* however if we are on the last remaining hotkey
|
||||
* then we turn off hasShortcut for the associated function
|
||||
* so it renders as *No Shortcut* on the view
|
||||
*/
|
||||
// void KeyconfigModel::PopBindingByFunctionId(int functionId)
|
||||
// {
|
||||
// std::sort(bindingPrefs.begin(), bindingPrefs.end(), [](BindingModel a, BindingModel b)
|
||||
// {
|
||||
// return a.index > b.index;
|
||||
// });
|
||||
|
||||
// std::vector<BindingModel> v;
|
||||
// for (auto b : bindingPrefs)
|
||||
// {
|
||||
// if (b.functionId == functionId)
|
||||
// v.push_back(b);
|
||||
// }
|
||||
|
||||
// if (v.size() == 1)
|
||||
// {
|
||||
// auto it = std::find(bindingPrefs.begin(), bindingPrefs.end(), v[0]);
|
||||
// TurnOffFunctionShortcut((*it).functionId);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// auto it = bindingPrefs.begin();
|
||||
// while (it != bindingPrefs.end())
|
||||
// {
|
||||
// if ((*it).functionId == functionId)
|
||||
// {
|
||||
// bindingPrefs.erase(it);
|
||||
// break;
|
||||
// }
|
||||
// it++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// String KeyconfigModel::GetDisplayForModel(BindingModel model)
|
||||
// {
|
||||
// return model.description;
|
||||
// }
|
||||
|
||||
// bool KeyconfigModel::HasConflictingCombo()
|
||||
// {
|
||||
// for (auto& binding : bindingPrefs)
|
||||
// {
|
||||
// // if we have any new bindings then we
|
||||
// // need to return a conflict until
|
||||
// // the user types out a binding
|
||||
// if (binding.isNew)
|
||||
// return true;
|
||||
|
||||
// // if the current binding has no shortcut then skip
|
||||
// if (!FunctionHasShortcut(binding.functionId))
|
||||
// continue;
|
||||
|
||||
// // if key combo appears twice then there is a conflicting combo
|
||||
// auto iter = std::find(bindingPrefs.begin(), bindingPrefs.end(), binding);
|
||||
// if (iter != bindingPrefs.end())
|
||||
// {
|
||||
// // if this time round we don't have a shortcut either
|
||||
// // then we can safely continue because this means
|
||||
// // we don't have a conflict for the current binding
|
||||
// if (!FunctionHasShortcut((*iter).functionId))
|
||||
// continue;
|
||||
|
||||
// iter++;
|
||||
// iter = std::find(iter, bindingPrefs.end(), binding);
|
||||
// if (iter != bindingPrefs.end())
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
|
||||
// return false;
|
||||
// }
|
||||
|
||||
void KeyconfigModel::AddObserver(KeyconfigView* view)
|
||||
{
|
||||
observers.push_back(view);
|
||||
view->NotifyKeyconfigChanged(this);
|
||||
}
|
||||
|
||||
void KeyconfigModel::notifyKeyconfigChanged(bool hasConflict)
|
||||
{
|
||||
for (auto& observer : observers)
|
||||
{
|
||||
observer->NotifyKeyconfigChanged(hasConflict);
|
||||
}
|
||||
}
|
||||
#endif
|
81
src/gui/keyconfig/KeyconfigModel.h
Normal file
81
src/gui/keyconfig/KeyconfigModel.h
Normal file
@ -0,0 +1,81 @@
|
||||
#ifndef KEYCONFIGSMODEL_H
|
||||
#define KEYCONFIGSMODEL_H
|
||||
|
||||
// #include <vector>
|
||||
// #include <utility>
|
||||
// #include "common/String.h"
|
||||
|
||||
// #define KEYCONFIG_PREF "Keyconfig"
|
||||
// #define KEYCONFIG_FUNCS_PREF "KeyconfigFunctions"
|
||||
|
||||
// #define BINDING_MASK 0x07
|
||||
// #define BINDING_CTRL 0x01
|
||||
// #define BINDING_ALT 0x02
|
||||
// #define BINDING_SHIFT 0x04
|
||||
|
||||
// struct BindingModel
|
||||
// {
|
||||
// int modifier;
|
||||
// int scan;
|
||||
// int functionId;
|
||||
// String description;
|
||||
// int index;
|
||||
// bool noShortcut;
|
||||
// bool isNew;
|
||||
|
||||
// BindingModel() : noShortcut(false), isNew(false){};
|
||||
|
||||
// bool operator==(const BindingModel& other) const
|
||||
// {
|
||||
// return modifier == other.modifier && scan == other.scan;
|
||||
// }
|
||||
|
||||
// bool operator< (const BindingModel &other) const
|
||||
// {
|
||||
// if (description == other.description)
|
||||
// return index < other.index;
|
||||
|
||||
// return description < other.description;
|
||||
// }
|
||||
// };
|
||||
|
||||
class KeyconfigView;
|
||||
|
||||
class KeyconfigModel
|
||||
{
|
||||
GameModel *gModel;
|
||||
std::vector<KeyconfigView *> observers;
|
||||
void notifyKeyconfigChanged();
|
||||
|
||||
public:
|
||||
KeyconfigModel(GameModel *gModel);
|
||||
void AddObserver(KeyconfigView* observer);
|
||||
std::vector<BindingModel> GetBindingPrefs();
|
||||
virtual ~KeyconfigModel();
|
||||
|
||||
// void RemoveModelByIndex(int index);
|
||||
// void AddModel(BindingModel model);
|
||||
// void CreateModel(BindingModel model);
|
||||
// String GetDisplayForModel(BindingModel model);
|
||||
// void NotifyBindingsChanged(bool hasConflict);
|
||||
// bool HasConflictingCombo();
|
||||
// void PopBindingByFunctionId(int functionId);
|
||||
// void WriteDefaultFuncArray(bool force = false);
|
||||
// bool FunctionHasShortcut(int functionId);
|
||||
// int GetFunctionForBinding(int scan, bool shift, bool ctrl, bool alt);
|
||||
|
||||
|
||||
// void Save();
|
||||
// void WriteDefaultPrefs(bool force = false); // true if user clicks reset to defaults
|
||||
// inline std::vector<BindingModel> GetBindingPrefs() const { return bindingPrefs; }
|
||||
// void LoadBindingPrefs();
|
||||
|
||||
// protected:
|
||||
// void TurnOffFunctionShortcut(int functionId);
|
||||
// void TurnOnFunctionShortcut(int functionId);
|
||||
|
||||
// std::vector<BindingModel> bindingPrefs;
|
||||
// std::pair<int, int> GetModifierAndScanFromString(ByteString str);
|
||||
};
|
||||
|
||||
#endif // KEYCONFIGSMODEL_H
|
122
src/gui/keyconfig/KeyconfigTextbox.cpp
Normal file
122
src/gui/keyconfig/KeyconfigTextbox.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
static int Aa;
|
||||
#if 0 // temporarily disabled so it doesn't interfere with what I'm doing -- LBPHacker
|
||||
#include "KeyconfigTextbox.h"
|
||||
#include "SDLCompat.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "client/Client.h"
|
||||
#include "KeyconfigModel.h"
|
||||
#include "KeyconfigController.h"
|
||||
|
||||
KeyconfigTextbox::KeyconfigTextbox(ui::Point position, ui::Point size) :
|
||||
ui::Textbox(position, size)
|
||||
{
|
||||
// reasonable defaults
|
||||
SetTextColour(ui::Colour(255, 255, 255));
|
||||
Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
|
||||
Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::OnMouseClick(int x, int y, unsigned button)
|
||||
{
|
||||
prevKey = GetText();
|
||||
SetText("");
|
||||
c->ForceHasConflict();
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::AttachController(KeyconfigController* _c)
|
||||
{
|
||||
c = _c;
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::SetModel(BindingModel _model)
|
||||
{
|
||||
model = _model;
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::SetTextToPrevious()
|
||||
{
|
||||
SetText(prevKey);
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::SetTextFromModifierAndScan(int modifier, int scan)
|
||||
{
|
||||
ByteString modDisplay;
|
||||
|
||||
if (modifier & BINDING_CTRL)
|
||||
{
|
||||
modDisplay += "CTRL+";
|
||||
}
|
||||
|
||||
if (modifier & BINDING_ALT)
|
||||
{
|
||||
modDisplay += "ALT+";
|
||||
}
|
||||
|
||||
if (modifier & BINDING_SHIFT)
|
||||
{
|
||||
modDisplay += "SHIFT+";
|
||||
}
|
||||
|
||||
const char* scanDisplay = SDL_GetScancodeName((SDL_Scancode) scan);
|
||||
ByteString keyNameDisplay(scanDisplay);
|
||||
keyNameDisplay = modDisplay + keyNameDisplay.ToUpper();
|
||||
|
||||
SetText(keyNameDisplay.FromUtf8());
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::OnKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
ui::Textbox::OnKeyRelease(key, scan, repeat, shift, ctrl, alt);
|
||||
|
||||
int mod = 0x00;
|
||||
ByteString modDisplay = "";
|
||||
|
||||
if (ctrl)
|
||||
{
|
||||
mod |= BINDING_CTRL;
|
||||
modDisplay += "CTRL+";
|
||||
}
|
||||
|
||||
if (alt)
|
||||
{
|
||||
mod |= BINDING_ALT;
|
||||
modDisplay += "ALT+";
|
||||
}
|
||||
|
||||
if (shift)
|
||||
{
|
||||
mod |= BINDING_SHIFT;
|
||||
modDisplay += "SHIFT+";
|
||||
}
|
||||
|
||||
const char* scanDisplay = SDL_GetScancodeName((SDL_Scancode) scan);
|
||||
ByteString keyNameDisplay(scanDisplay);
|
||||
keyNameDisplay = modDisplay + keyNameDisplay.ToUpper();
|
||||
|
||||
if (!scan)
|
||||
{
|
||||
SetText(prevKey);
|
||||
return;
|
||||
}
|
||||
|
||||
SetText(keyNameDisplay.FromUtf8());
|
||||
GetParentWindow()->FocusComponent(NULL);
|
||||
|
||||
BindingModel newModel;
|
||||
newModel.modifier = mod;
|
||||
newModel.scan = (int) scan;
|
||||
newModel.functionId = model.functionId;
|
||||
newModel.description = model.description;
|
||||
newModel.index = model.index;
|
||||
newModel.isNew = false;
|
||||
newModel.noShortcut = false;
|
||||
|
||||
c->ChangeModel(newModel);
|
||||
|
||||
model = newModel;
|
||||
|
||||
// we notify the controller so the view can recover all empty textboxes
|
||||
// should the user carelessly click about
|
||||
c->NotifyKeyReleased();
|
||||
}
|
||||
#endif
|
31
src/gui/keyconfig/KeyconfigTextbox.h
Normal file
31
src/gui/keyconfig/KeyconfigTextbox.h
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef KEYCONFIGSTEXTBOX_H
|
||||
#define KEYCONFIGSTEXTBOX_H
|
||||
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "KeyconfigModel.h"
|
||||
|
||||
class KeyconfigController;
|
||||
|
||||
class KeyconfigTextbox: public ui::Textbox
|
||||
{
|
||||
public:
|
||||
KeyconfigTextbox(ui::Point position, ui::Point size);
|
||||
|
||||
void OnKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt);
|
||||
void OnMouseClick(int x, int y, unsigned button);
|
||||
|
||||
void SetModel(BindingModel _model);
|
||||
void SetTextFromModifierAndScan(int modifier, int scan);
|
||||
void SetTextToPrevious();
|
||||
|
||||
void OnTextInput(String text) {}
|
||||
|
||||
void AttachController(KeyconfigController* _c);
|
||||
|
||||
protected:
|
||||
String prevKey;
|
||||
KeyconfigController* c;
|
||||
BindingModel model;
|
||||
};
|
||||
|
||||
#endif /* KEYCONFIGSTEXTBOX_H */
|
293
src/gui/keyconfig/KeyconfigView.cpp
Normal file
293
src/gui/keyconfig/KeyconfigView.cpp
Normal file
@ -0,0 +1,293 @@
|
||||
static int Aa;
|
||||
#if 0 // temporarily disabled so it doesn't interfere with what I'm doing -- LBPHacker
|
||||
#include "KeyconfigView.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/DropDown.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Checkbox.h"
|
||||
#include "gui/interface/ScrollPanel.h"
|
||||
#include "gui/Style.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "KeyconfigMap.h"
|
||||
#include "KeyconfigTextbox.h"
|
||||
#include "KeyconfigModel.h"
|
||||
#include "KeyconfigController.h"
|
||||
#include "client/Client.h"
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
KeyconfigView::KeyconfigView() :
|
||||
ui::Window(ui::Point(-1, -1), ui::Point(320, 340)) {
|
||||
|
||||
ui::Label * tempLabel = new ui::Label(ui::Point(4, 1), ui::Point(Size.X / 2, 22), "Keyboard Bindings");
|
||||
tempLabel->SetTextColour(style::Colour::InformationTitle);
|
||||
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(tempLabel);
|
||||
|
||||
class ResetDefaultsAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigView * v;
|
||||
ResetDefaultsAction(KeyconfigView * v_) { v = v_; }
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
v->c->ResetToDefaults();
|
||||
v->BuildKeyBindingsListView();
|
||||
v->c->NotifyBindingsChanged();
|
||||
}
|
||||
};
|
||||
|
||||
ui::Button* resetDefaults = new ui::Button(ui::Point(Size.X - 150, 5), ui::Point(140, 18), "Reset to Defaults");
|
||||
resetDefaults->SetActionCallback(new ResetDefaultsAction(this));
|
||||
AddComponent(resetDefaults);
|
||||
|
||||
conflictLabel = new ui::Label(ui::Point(4, resetDefaults->Size.Y + 10), ui::Point(Size.X / 2, 18), "Please resolve conflicts or empty bindings");
|
||||
conflictLabel->SetTextColour(style::Colour::ErrorTitle);
|
||||
conflictLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
conflictLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
conflictLabel->Visible = false;
|
||||
AddComponent(conflictLabel);
|
||||
|
||||
class CloseAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigView * v;
|
||||
CloseAction(KeyconfigView * v_) { v = v_; }
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
v->c->Save();
|
||||
v->c->Exit();
|
||||
}
|
||||
};
|
||||
|
||||
okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
|
||||
okayButton->SetActionCallback(new CloseAction(this));
|
||||
AddComponent(okayButton);
|
||||
SetCancelButton(okayButton);
|
||||
SetOkayButton(okayButton);
|
||||
scrollPanel = new ui::ScrollPanel(ui::Point(1, 50), ui::Point(Size.X-2, Size.Y-70));
|
||||
AddComponent(scrollPanel);
|
||||
}
|
||||
|
||||
void KeyconfigView::ClearScrollPanel()
|
||||
{
|
||||
int count = scrollPanel->GetChildCount();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
auto com = scrollPanel->GetChild(i);
|
||||
scrollPanel->RemoveChild(com);
|
||||
RemoveComponent(com);
|
||||
}
|
||||
|
||||
RemoveComponent(scrollPanel);
|
||||
textboxes.clear();
|
||||
}
|
||||
|
||||
void KeyconfigView::BuildKeyBindingsListView()
|
||||
{
|
||||
int currentY = 0;
|
||||
float scrollPos = scrollPanel->GetScrollPositionY();
|
||||
ClearScrollPanel();
|
||||
|
||||
scrollPanel = new ui::ScrollPanel(ui::Point(1, 50), ui::Point(Size.X-2, Size.Y-70));
|
||||
AddComponent(scrollPanel);
|
||||
|
||||
std::vector<BindingModel> bindingModel = c->GetBindingPrefs();
|
||||
std::sort(bindingModel.begin(), bindingModel.end());
|
||||
|
||||
for (int i = 0; i < (int)bindingModel.size(); i++)
|
||||
{
|
||||
BindingModel& binding = bindingModel[i];
|
||||
|
||||
ui::Label * functionLabel = new ui::Label(ui::Point(4, currentY), ui::Point(Size.X / 2, 16), binding.description);
|
||||
functionLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
scrollPanel->AddChild(functionLabel);
|
||||
|
||||
KeyconfigTextbox* textbox;
|
||||
ui::Label* noShortCutLabel;
|
||||
|
||||
bool hasBinding = true;
|
||||
int removeButtonPosX = 0;
|
||||
|
||||
if (!c->FunctionHasShortcut(binding.functionId))
|
||||
{
|
||||
hasBinding = false;
|
||||
noShortCutLabel = new ui::Label(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16), "(No shortcut)");
|
||||
noShortCutLabel->Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
|
||||
scrollPanel->AddChild(noShortCutLabel);
|
||||
}
|
||||
else
|
||||
{
|
||||
textbox = new KeyconfigTextbox(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16));
|
||||
textbox->SetTextFromModifierAndScan(binding.modifier, binding.scan);
|
||||
textbox->SetModel(binding);
|
||||
textbox->AttachController(c);
|
||||
textboxes.push_back(textbox);
|
||||
scrollPanel->AddChild(textbox);
|
||||
removeButtonPosX = textbox->Position.X + textbox->Size.X + 5;
|
||||
}
|
||||
|
||||
int addButtonPosX = functionLabel->Position.X + functionLabel->Size.X - 5;
|
||||
int addRemoveButtonsPosY = currentY;
|
||||
currentY += 20;
|
||||
|
||||
// add in all the bindings associated with the current functionId
|
||||
if (hasBinding)
|
||||
{
|
||||
auto it = bindingModel.begin() + i + 1;
|
||||
while (it != bindingModel.end())
|
||||
{
|
||||
BindingModel nextBinding = *it;
|
||||
if (nextBinding.functionId == binding.functionId)
|
||||
{
|
||||
KeyconfigTextbox* tb = new KeyconfigTextbox(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16));
|
||||
if (!nextBinding.isNew)
|
||||
tb->SetTextFromModifierAndScan(nextBinding.modifier, nextBinding.scan);
|
||||
else
|
||||
tb->SetText("");
|
||||
|
||||
tb->SetModel(nextBinding);
|
||||
tb->AttachController(c);
|
||||
textboxes.push_back(tb);
|
||||
scrollPanel->AddChild(tb);
|
||||
currentY += 20;
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// the vector is sorted so once we hit unequality
|
||||
// in function id then it means we are onto the next function
|
||||
break;
|
||||
}
|
||||
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
ui::Button* addButton = new ui::Button(ui::Point(addButtonPosX, addRemoveButtonsPosY), ui::Point(20, 16), "+", "Add a binding to this action");
|
||||
|
||||
scrollPanel->AddChild(addButton);
|
||||
|
||||
class AddBindingAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigView * v;
|
||||
int functionId;
|
||||
String desc;
|
||||
|
||||
AddBindingAction(KeyconfigView * v_, int _functionId, String _desc)
|
||||
{
|
||||
v = v_;
|
||||
functionId = _functionId;
|
||||
desc = _desc;
|
||||
}
|
||||
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
auto modelArr = v->c->GetBindingPrefs();
|
||||
auto it = std::find_if(modelArr.begin(), modelArr.end(), [this](BindingModel b)
|
||||
{
|
||||
return b.functionId == functionId && b.isNew;
|
||||
});
|
||||
|
||||
// do not add more KBT's if we have an empty one on the
|
||||
// current function
|
||||
if (it != modelArr.end())
|
||||
return;
|
||||
|
||||
BindingModel model;
|
||||
model.isNew = true;
|
||||
model.functionId = functionId;
|
||||
model.description = desc; // for sorting
|
||||
v->c->CreateModel(model);
|
||||
v->BuildKeyBindingsListView();
|
||||
v->c->NotifyBindingsChanged();
|
||||
}
|
||||
};
|
||||
|
||||
class RemoveBindingAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigView * v;
|
||||
int functionId;
|
||||
|
||||
RemoveBindingAction(KeyconfigView * v_, int _functionId)
|
||||
{
|
||||
v = v_;
|
||||
functionId = _functionId;
|
||||
}
|
||||
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
v->c->PopBindingByFunctionId(functionId);
|
||||
v->BuildKeyBindingsListView();
|
||||
v->c->NotifyBindingsChanged();
|
||||
}
|
||||
};
|
||||
|
||||
addButton->SetActionCallback(new AddBindingAction(this, binding.functionId, binding.description));
|
||||
|
||||
// only add in a remove button if we have a binding attached to the current function
|
||||
if (hasBinding)
|
||||
{
|
||||
ui::Button* removeButton = new ui::Button(ui::Point(removeButtonPosX, addRemoveButtonsPosY), ui::Point(20, 16), "-", "Remove a binding from this action");
|
||||
scrollPanel->AddChild(removeButton);
|
||||
removeButton->SetActionCallback(new RemoveBindingAction(this, binding.functionId));
|
||||
}
|
||||
}
|
||||
|
||||
scrollPanel->InnerSize = ui::Point(Size.X, currentY);
|
||||
scrollPanel->SetScrollPosition(scrollPos);
|
||||
}
|
||||
|
||||
void KeyconfigView::OnKeyReleased()
|
||||
{
|
||||
for (auto textbox : textboxes)
|
||||
{
|
||||
if (textbox->GetText().length() == 0)
|
||||
{
|
||||
textbox->SetTextToPrevious();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KeyconfigView::AttachController(KeyconfigController* c_)
|
||||
{
|
||||
c = c_;
|
||||
}
|
||||
|
||||
void KeyconfigView::OnDraw()
|
||||
{
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
void KeyconfigView::OnTryExit(ExitMethod method)
|
||||
{
|
||||
c->Exit();
|
||||
}
|
||||
|
||||
void KeyconfigView::OnKeyCombinationChanged(bool hasConflict)
|
||||
{
|
||||
// disable OK button if there's a conflict
|
||||
if (hasConflict)
|
||||
{
|
||||
okayButton->Enabled = false;
|
||||
conflictLabel->Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
okayButton->Enabled = true;
|
||||
conflictLabel->Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
KeyconfigView::~KeyconfigView()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
37
src/gui/keyconfig/KeyconfigView.h
Normal file
37
src/gui/keyconfig/KeyconfigView.h
Normal file
@ -0,0 +1,37 @@
|
||||
#ifndef KEYCONFIGSVIEW_H
|
||||
#define KEYCONFIGSVIEW_H
|
||||
|
||||
#include "gui/interface/Window.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class ScrollPanel;
|
||||
class Button;
|
||||
class Label;
|
||||
}
|
||||
|
||||
class KeyconfigController;
|
||||
class KeyconfigTextbox;
|
||||
|
||||
class KeyconfigView: public ui::Window
|
||||
{
|
||||
ui::ScrollPanel* scrollPanel;
|
||||
KeyconfigController* c;
|
||||
public:
|
||||
KeyconfigView();
|
||||
void OnDraw() override;
|
||||
void OnTryExit(ExitMethod method) override;
|
||||
void AttachController(KeyconfigController* controller);
|
||||
virtual ~KeyconfigView();
|
||||
void OnKeyCombinationChanged(bool hasConflict);
|
||||
void BuildKeyBindingsListView();
|
||||
void OnKeyReleased();
|
||||
void ClearScrollPanel();
|
||||
|
||||
protected:
|
||||
ui::Button* okayButton;
|
||||
ui::Label* conflictLabel;
|
||||
std::vector<KeyconfigTextbox*> textboxes;
|
||||
};
|
||||
|
||||
#endif /* KEYCONFIGSVIEW_H */
|
@ -111,7 +111,6 @@ void OptionsController::Exit()
|
||||
HasExited = true;
|
||||
}
|
||||
|
||||
|
||||
OptionsController::~OptionsController()
|
||||
{
|
||||
view->CloseActiveWindow();
|
||||
|
@ -448,6 +448,29 @@ OptionsView::OptionsView():
|
||||
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
scrollPanel->AddChild(tempLabel);
|
||||
currentY+=20;
|
||||
|
||||
class KeyconfigAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigAction() { }
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
// OptionsView* v = (OptionsView*) sender->GetParentWindow();
|
||||
// KeyconfigController* keyboardBindingsController = new KeyconfigController(v->c);
|
||||
// ui::Engine::Ref().ShowWindow(keyboardBindingsController->GetView());
|
||||
}
|
||||
};
|
||||
|
||||
ui::Button * keyboardBindingsButton = new ui::Button(ui::Point(8, currentY), ui::Point(130, 16), "Open Keyboard Bindings");
|
||||
keyboardBindingsButton->SetActionCallback(new KeyconfigAction());
|
||||
scrollPanel->AddChild(keyboardBindingsButton);
|
||||
|
||||
tempLabel = new ui::Label(ui::Point(keyboardBindingsButton->Position.X+keyboardBindingsButton->Size.X+3, currentY), ui::Point(1, 16), "\bg- Change the keyboard bindings");
|
||||
autowidth(tempLabel);
|
||||
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
scrollPanel->AddChild(tempLabel);
|
||||
|
||||
class CloseAction: public ui::ButtonAction
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user