Flatten include trees
This commit is contained in:
parent
711453ad65
commit
0179cefc78
generator.py
src
Format.cppMisc.cppPlatform.cppPowderToy.hPowderToyRenderer.cppPowderToySDL.cppProbability.cppUpdate.cpp
client
debug
graphics
gui
Style.cppStyle.h
colourpicker
console
ConsoleCommand.hConsoleController.cppConsoleController.hConsoleModel.cppConsoleModel.hConsoleView.cppConsoleView.h
dialogues
ConfirmPrompt.cppConfirmPrompt.hErrorMessage.cppInformationMessage.cppSaveIDMessage.cppTextPrompt.cppTextPrompt.h
elementsearch
filebrowser
font
game
BitmapBrush.cppBitmapBrush.hBrush.cppBrush.hDecorationTool.cppDecorationTool.hFavorite.cppGameController.cppGameController.hGameModel.cppGameModel.hGameModelException.hGameView.cppGameView.hMenu.cppMenu.hPropertyTool.cppQuickOption.hQuickOptions.cppQuickOptions.hSampleTool.cppSignTool.cppTool.cppTool.hToolButton.cpp
interface
@ -12,7 +12,7 @@ def generateElements(elementFiles, outputCpp, outputH):
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#include <vector>
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#include "simulation/Element.h"
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#include "simulation/SimulationData.h"
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#include "simulation/elements/Element.h"
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"""
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@ -106,7 +106,8 @@ std::vector<Element> GetElements();
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#endif
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"""
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elementContent = """#include "ElementClasses.h"
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elementContent = """#include "simulation/ElementDefs.h"
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#include "ElementClasses.h"
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std::vector<Element> GetElements()
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{
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@ -1,12 +1,13 @@
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#include "Format.h"
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#include <ctime>
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#include "common/String.h"
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#include <stdexcept>
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#include <iostream>
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#include <iterator>
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#include <cstring>
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#include <zlib.h>
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#include <cstdio>
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#include "Format.h"
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#include "graphics/Graphics.h"
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ByteString format::URLEncode(ByteString source)
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11
src/Misc.cpp
11
src/Misc.cpp
@ -1,11 +1,12 @@
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#include <cstdio>
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#include <cstdlib>
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#include "Misc.h"
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#include "Config.h"
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#include "icondoc.h"
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#include <cstring>
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#include <sys/types.h>
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#include <cmath>
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#include "Config.h"
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#include "Misc.h"
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#include "icondoc.h"
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#include "common/tpt-minmax.h"
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//Signum function
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@ -1,3 +1,5 @@
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#include "Platform.h"
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#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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@ -15,7 +17,7 @@
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#ifdef MACOSX
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#include <mach-o/dyld.h>
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#endif
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#include "Platform.h"
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#include "Misc.h"
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namespace Platform
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@ -1,5 +1,7 @@
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#pragma once
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#include "common/String.h"
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void EngineProcess();
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void ClipboardPush(ByteString text);
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ByteString ClipboardPull();
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@ -1,5 +1,8 @@
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#if defined(RENDERER)
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#include "graphics/Graphics.h"
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#include "graphics/Renderer.h"
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#include <ctime>
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#include <iostream>
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#include <fstream>
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@ -9,8 +12,6 @@
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#include "Config.h"
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#include "Format.h"
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#include "gui/interface/Engine.h"
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#include "graphics/Graphics.h"
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#include "graphics/Renderer.h"
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#include "client/GameSave.h"
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#include "simulation/Simulation.h"
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@ -1,7 +1,6 @@
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#ifndef RENDERER
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#include <map>
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#include "common/String.h"
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#include <ctime>
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#include <climits>
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#ifdef WIN
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@ -18,7 +17,6 @@
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#include <iostream>
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#include "Config.h"
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#include "graphics/Graphics.h"
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#if defined(LIN)
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#include "icon.h"
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#endif
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@ -34,22 +32,23 @@
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#endif
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#include "Format.h"
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#include "Misc.h"
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#include "graphics/Graphics.h"
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#include "client/SaveInfo.h"
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#include "client/GameSave.h"
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#include "client/SaveFile.h"
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#include "simulation/SaveRenderer.h"
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#include "client/Client.h"
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#include "Misc.h"
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#include "gui/game/GameController.h"
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#include "gui/game/GameView.h"
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#include "gui/font/FontEditor.h"
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#include "gui/dialogues/ErrorMessage.h"
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#include "gui/dialogues/ConfirmPrompt.h"
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#include "gui/interface/Keys.h"
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#include "gui/Style.h"
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#include "gui/interface/Engine.h"
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using namespace std;
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@ -13,9 +13,10 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Probability.h"
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#include <numeric>
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#include <cstdlib>
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#include "Probability.h"
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#include "common/tpt-rand.h"
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namespace Probability
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@ -1,3 +1,5 @@
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#include "Update.h"
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#include <cstdio>
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#include <cstdlib>
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#ifndef WIN
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@ -21,7 +23,6 @@
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#include <errno.h>
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#endif
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#include "Update.h"
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#include "Platform.h"
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// returns 1 on failure, 0 on success
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@ -1,11 +1,12 @@
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#include "Client.h"
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#include <cstdlib>
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#include <iostream>
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#include <vector>
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#include <map>
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#include <iostream>
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#include <iomanip>
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#include <ctime>
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#include <cstdio>
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#include <deque>
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#include <fstream>
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#include <dirent.h>
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@ -28,25 +29,23 @@
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#include "common/String.h"
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#include "Config.h"
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#include "Format.h"
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#include "Client.h"
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#include "MD5.h"
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#include "graphics/Graphics.h"
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#include "Misc.h"
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#include "Platform.h"
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#include "Update.h"
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#include "simulation/SaveRenderer.h"
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#include "gui/interface/Point.h"
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#include "ClientListener.h"
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#include "graphics/Graphics.h"
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#include "gui/preview/Comment.h"
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#include "client/SaveInfo.h"
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#include "client/SaveFile.h"
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#include "client/GameSave.h"
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#include "client/UserInfo.h"
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#include "gui/preview/Comment.h"
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#include "ClientListener.h"
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#include "client/http/Request.h"
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#include "client/http/RequestManager.h"
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#include "json/json.h"
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extern "C"
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{
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@ -1,18 +1,14 @@
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#ifndef CLIENT_H
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#define CLIENT_H
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#include <queue>
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#include <vector>
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#include <list>
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#include "common/String.h"
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#include "Config.h"
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#include "common/Singleton.h"
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#include "json/json.h"
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#include "User.h"
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#include "UserInfo.h"
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#include "json/json.h"
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class SaveInfo;
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class SaveFile;
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@ -1,6 +1,8 @@
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#ifndef CLIENTLISTENER_H_
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#define CLIENTLISTENER_H_
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#include "common/String.h"
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class Client;
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class ClientListener
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{
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@ -1,18 +1,20 @@
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#include "common/tpt-minmax.h"
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#include "GameSave.h"
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#include <iostream>
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#include <cmath>
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#include <climits>
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#include <memory>
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#include <vector>
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#include <set>
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#include <bzlib.h>
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#include <cmath>
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#include "Config.h"
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#include "Format.h"
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#include "GameSave.h"
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#include "simulation/SimulationData.h"
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#include "ElementClasses.h"
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#include "hmap.h"
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#include "simulation/Simulation.h"
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#include "ElementClasses.h"
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GameSave::GameSave(GameSave & save):
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majorVersion(save.majorVersion),
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waterEEnabled(save.waterEEnabled),
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@ -2785,3 +2787,19 @@ GameSave::~GameSave()
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{
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dealloc();
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}
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GameSave& GameSave::operator << (Particle &v)
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{
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if(particlesCount<NPART && v.type)
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{
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particles[particlesCount++] = v;
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}
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return *this;
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}
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GameSave& GameSave::operator << (sign &v)
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{
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if(signs.size()<MAXSIGNS && v.text.length())
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signs.push_back(v);
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return *this;
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}
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@ -8,10 +8,9 @@
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#include "bson/BSON.h"
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#include "json/json.h"
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#include "simulation/Sign.h"
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#include "simulation/Particle.h"
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//using namespace std;
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struct sign;
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struct Particle;
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struct ParseException: public std::exception {
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enum ParseResult { OK = 0, Corrupt, WrongVersion, InvalidDimensions, InternalError, MissingElement };
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@ -134,21 +133,8 @@ public:
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static bool TypeInTmp(int type);
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static bool TypeInTmp2(int type, int tmp2);
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inline GameSave& operator << (Particle v)
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{
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if(particlesCount<NPART && v.type)
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{
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particles[particlesCount++] = v;
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}
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return *this;
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}
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inline GameSave& operator << (sign v)
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{
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if(signs.size()<MAXSIGNS && v.text.length())
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signs.push_back(v);
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return *this;
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}
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GameSave& operator << (Particle &v);
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GameSave& operator << (sign &v);
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private:
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bool expanded;
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#include "SaveFile.h"
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#include "GameSave.h"
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#include "Client.h"
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SaveFile::SaveFile(SaveFile & save):
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gameSave(NULL),
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#include "SaveInfo.h"
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#include "GameSave.h"
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#include "Client.h"
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SaveInfo::SaveInfo(SaveInfo & save):
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id(save.id),
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@ -2,10 +2,7 @@
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#define SAVE_H
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#include <list>
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#include <vector>
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#include "common/String.h"
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#include <cstdlib>
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#include <iostream>
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#ifdef GetUserName
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# undef GetUserName // dammit windows
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@ -1,4 +1,5 @@
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#include "AvatarRequest.h"
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#include "Config.h"
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namespace http
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@ -2,7 +2,6 @@
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#define AVATARREQUEST2_H
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#include "ImageRequest.h"
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#include "common/String.h"
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namespace http
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{
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@ -1,5 +1,8 @@
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#include "GetUserInfoRequest.h"
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#include "Config.h"
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#include "client/UserInfo.h"
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namespace http
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{
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GetUserInfoRequest::GetUserInfoRequest(ByteString username) :
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@ -1,14 +1,9 @@
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#ifndef GETUSERINFOREQUEST2_H
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#define GETUSERINFOREQUEST2_H
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#include "Request.h"
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#include "common/String.h"
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#include "json/json.h"
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#include "client/Client.h"
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#include "APIRequest.h"
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#include <memory>
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#include <map>
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class UserInfo;
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namespace http
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{
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@ -7,6 +7,7 @@
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#include <memory>
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class VideoBuffer;
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namespace http
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{
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class ImageRequest : public Request
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@ -1,6 +1,6 @@
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#include "Request.h"
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#include "RequestManager.h"
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#include "Platform.h"
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namespace http
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{
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@ -1,10 +1,10 @@
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#include "RequestManager.h"
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#include "Request.h"
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#include "Config.h"
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#include "Platform.h"
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#include <iostream>
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#include "Request.h"
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#include "Config.h"
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const int curl_multi_wait_timeout_ms = 100;
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const long curl_max_host_connections = 6;
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@ -5,7 +5,6 @@
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <ctime>
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#include <set>
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#include <curl/curl.h>
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#include "common/Singleton.h"
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@ -1,8 +1,11 @@
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#include "SaveUserInfoRequest.h"
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#include "Config.h"
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#include "client/UserInfo.h"
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namespace http
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{
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SaveUserInfoRequest::SaveUserInfoRequest(UserInfo info) :
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SaveUserInfoRequest::SaveUserInfoRequest(UserInfo &info) :
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APIRequest(SCHEME SERVER "/Profile.json")
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{
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AddPostData({
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|
@ -1,21 +1,16 @@
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#ifndef SAVEUSERINFOREQUEST2_H
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#define SAVEUSERINFOREQUEST2_H
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#include "Request.h"
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#include "common/String.h"
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#include "json/json.h"
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#include "client/Client.h"
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#include "APIRequest.h"
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#include <memory>
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#include <map>
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class UserInfo;
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namespace http
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{
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class SaveUserInfoRequest : public APIRequest
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{
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public:
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SaveUserInfoRequest(UserInfo info);
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SaveUserInfoRequest(UserInfo &info);
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virtual ~SaveUserInfoRequest();
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bool Finish();
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|
@ -1,4 +1,5 @@
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#include "ThumbnailRequest.h"
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#include "Config.h"
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namespace http
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|
@ -2,7 +2,6 @@
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#define THUMBNAILREQUEST2_H
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#include "ImageRequest.h"
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#include "common/String.h"
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namespace http
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{
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|
@ -1,7 +1,6 @@
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#pragma once
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#include "gui/interface/Point.h"
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#include "common/tpt-compat.h"
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class DebugInfo
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{
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|
@ -1,7 +1,11 @@
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#include "DebugLines.h"
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#include "gui/game/GameView.h"
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#include "gui/game/GameController.h"
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#include "graphics/Graphics.h"
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DebugLines::DebugLines(unsigned int id, GameView * view, GameController * controller):
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DebugInfo(id),
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view(view),
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|
@ -1,8 +1,11 @@
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#include <iomanip>
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#include "DebugParts.h"
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#include "gui/interface/Engine.h"
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#include "simulation/Simulation.h"
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#include "graphics/Graphics.h"
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DebugParts::DebugParts(unsigned int id, Simulation * sim):
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DebugInfo(id),
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sim(sim)
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|
@ -1,7 +1,10 @@
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#include "ElementPopulation.h"
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#include "gui/interface/Engine.h"
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#include "simulation/Simulation.h"
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#include "Format.h"
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#include "graphics/Graphics.h"
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ElementPopulationDebug::ElementPopulationDebug(unsigned int id, Simulation * sim):
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DebugInfo(id),
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|
@ -1,7 +1,8 @@
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#include "ParticleDebug.h"
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#include "gui/interface/Engine.h"
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#include "gui/game/GameView.h"
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#include "gui/game/GameController.h"
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#include "gui/game/GameModel.h"
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|
||||
#include "simulation/Simulation.h"
|
||||
|
||||
ParticleDebug::ParticleDebug(unsigned int id, Simulation * sim, GameModel * model):
|
||||
DebugInfo(id),
|
||||
|
@ -1,10 +1,11 @@
|
||||
#include "Graphics.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <bzlib.h>
|
||||
#include "common/String.h"
|
||||
#include "Config.h"
|
||||
#include "Misc.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
#include "FontReader.h"
|
||||
#ifdef HIGH_QUALITY_RESAMPLE
|
||||
#include "resampler/resampler.h"
|
||||
|
@ -2,9 +2,6 @@
|
||||
#define GRAPHICS_H
|
||||
|
||||
#include "common/String.h"
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
#if defined(OGLI)
|
||||
#include "OpenGLHeaders.h"
|
||||
#endif
|
||||
|
@ -1,5 +1,8 @@
|
||||
#include "Graphics.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
#ifndef OGLI
|
||||
|
||||
Graphics::Graphics():
|
||||
|
@ -1,3 +1,5 @@
|
||||
#include "Renderer.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
@ -6,15 +8,18 @@
|
||||
#include <cstdlib>
|
||||
#include "Config.h"
|
||||
#include "Misc.h"
|
||||
#include "Renderer.h"
|
||||
#include "Graphics.h"
|
||||
#include "common/tpt-compat.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
|
||||
#include "common/tpt-rand.h"
|
||||
#include "common/tpt-compat.h"
|
||||
|
||||
#include "gui/game/RenderPreset.h"
|
||||
#include "simulation/Elements.h"
|
||||
|
||||
#include "simulation/Simulation.h"
|
||||
#include "simulation/ElementGraphics.h"
|
||||
#include "simulation/Air.h"
|
||||
#include "simulation/Gravity.h"
|
||||
#include "ElementClasses.h"
|
||||
|
||||
#ifdef LUACONSOLE
|
||||
#include "lua/LuaScriptInterface.h"
|
||||
#include "lua/LuaScriptHelper.h"
|
||||
|
@ -6,13 +6,12 @@
|
||||
#include "OpenGLHeaders.h"
|
||||
#endif
|
||||
|
||||
#include "Config.h"
|
||||
#include "Graphics.h"
|
||||
#include "Config.h"
|
||||
#include "gui/interface/Point.h"
|
||||
|
||||
class RenderPreset;
|
||||
class Simulation;
|
||||
class Graphics;
|
||||
|
||||
struct gcache_item
|
||||
{
|
||||
|
@ -1,7 +1,4 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "gui/Style.h"
|
||||
#include "gui/interface/Colour.h"
|
||||
|
||||
namespace style {
|
||||
ui::Colour Colour::InformationTitle = ui::Colour(140, 140, 255);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef STYLE_H_
|
||||
#define STYLE_H_
|
||||
|
||||
namespace ui { class Colour; }
|
||||
#include "gui/interface/Colour.h"
|
||||
|
||||
namespace style
|
||||
{
|
||||
@ -20,6 +20,7 @@ namespace style
|
||||
static ui::Colour ActiveBackground;
|
||||
static ui::Colour InactiveBackground;
|
||||
};
|
||||
|
||||
class Metrics
|
||||
{
|
||||
};
|
||||
|
@ -1,13 +1,14 @@
|
||||
#include <algorithm>
|
||||
#include <iomanip>
|
||||
#include "ColourPickerActivity.h"
|
||||
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "gui/game/Tool.h"
|
||||
#include "gui/Style.h"
|
||||
#include "Format.h"
|
||||
#include "gui/game/GameModel.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
#include "Misc.h"
|
||||
|
||||
ColourPickerActivity::ColourPickerActivity(ui::Colour initialColour, ColourPickedCallback * callback) :
|
||||
WindowActivity(ui::Point(-1, -1), ui::Point(266, 175)),
|
||||
|
@ -1,10 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "common/String.h"
|
||||
#include "Activity.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "gui/interface/Colour.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Textbox;
|
||||
class Label;
|
||||
}
|
||||
|
||||
class ColourPickedCallback
|
||||
{
|
||||
|
@ -1,6 +1,8 @@
|
||||
#ifndef CONSOLECOMMAND_H_
|
||||
#define CONSOLECOMMAND_H_
|
||||
|
||||
#include "common/String.h"
|
||||
|
||||
class ConsoleCommand
|
||||
{
|
||||
public:
|
||||
|
@ -1,6 +1,12 @@
|
||||
#include <stack>
|
||||
#include "ConsoleController.h"
|
||||
|
||||
#include "Controller.h"
|
||||
#include "ConsoleView.h"
|
||||
#include "ConsoleModel.h"
|
||||
#include "ConsoleCommand.h"
|
||||
|
||||
#include "lua/CommandInterface.h"
|
||||
|
||||
ConsoleController::ConsoleController(ControllerCallback * callback, CommandInterface * commandInterface):
|
||||
HasDone(false)
|
||||
{
|
||||
|
@ -2,15 +2,13 @@
|
||||
#define CONSOLECONTROLLER_H_
|
||||
|
||||
#include "common/String.h"
|
||||
#include "Controller.h"
|
||||
#include "ConsoleView.h"
|
||||
#include "ConsoleModel.h"
|
||||
#include "ConsoleCommand.h"
|
||||
#include "lua/CommandInterface.h"
|
||||
|
||||
class CommandInterface;
|
||||
class ConsoleModel;
|
||||
class ConsoleView;
|
||||
class ConsoleController {
|
||||
class ControllerCallback;
|
||||
class ConsoleController
|
||||
{
|
||||
ControllerCallback * callback;
|
||||
ConsoleView * consoleView;
|
||||
ConsoleModel * consoleModel;
|
||||
|
@ -1,6 +1,9 @@
|
||||
#include "client/Client.h"
|
||||
#include "ConsoleModel.h"
|
||||
|
||||
#include "ConsoleView.h"
|
||||
|
||||
#include "client/Client.h"
|
||||
|
||||
ConsoleModel::ConsoleModel() {
|
||||
std::vector<String> previousHistory = Client::Ref().GetPrefStringArray("Console.History");
|
||||
for(std::vector<String>::reverse_iterator iter = previousHistory.rbegin(), end = previousHistory.rend(); iter != end; ++iter)
|
||||
|
@ -3,11 +3,11 @@
|
||||
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include "ConsoleView.h"
|
||||
#include "ConsoleCommand.h"
|
||||
|
||||
class ConsoleView;
|
||||
class ConsoleModel {
|
||||
class ConsoleModel
|
||||
{
|
||||
size_t currentCommandIndex;
|
||||
std::vector<ConsoleView*> observers;
|
||||
std::deque<ConsoleCommand> previousCommands;
|
||||
|
@ -1,5 +1,19 @@
|
||||
#include "ConsoleView.h"
|
||||
|
||||
#include "ConsoleController.h"
|
||||
#include "ConsoleModel.h"
|
||||
|
||||
#include <deque>
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
#include "ConsoleCommand.h"
|
||||
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
|
||||
ConsoleView::ConsoleView():
|
||||
ui::Window(ui::Point(0, 0), ui::Point(WINDOWW, 150)),
|
||||
|
@ -2,18 +2,18 @@
|
||||
#define CONSOLEVIEW_H_
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "ConsoleController.h"
|
||||
#include "ConsoleModel.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "ConsoleCommand.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Label;
|
||||
class Textbox;
|
||||
}
|
||||
|
||||
class ConsoleController;
|
||||
class ConsoleModel;
|
||||
class ConsoleView: public ui::Window {
|
||||
class ConsoleView: public ui::Window
|
||||
{
|
||||
ConsoleController * c;
|
||||
ui::Textbox * commandField;
|
||||
std::vector<ui::Label*> commandList;
|
||||
|
@ -1,11 +1,16 @@
|
||||
#include "ConfirmPrompt.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/ScrollPanel.h"
|
||||
|
||||
#include "PowderToy.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
ConfirmPrompt::ConfirmPrompt(String title, String message, ConfirmDialogueCallback * callback_):
|
||||
ui::Window(ui::Point(-1, -1), ui::Point(250, 35)),
|
||||
callback(callback_)
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ifndef CONFIRMPROMPT_H_
|
||||
#define CONFIRMPROMPT_H_
|
||||
|
||||
#include "common/String.h"
|
||||
#include "gui/interface/Window.h"
|
||||
|
||||
class ConfirmDialogueCallback;
|
||||
|
@ -1,10 +1,15 @@
|
||||
#include "gui/Style.h"
|
||||
#include "ErrorMessage.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Label.h"
|
||||
|
||||
#include "PowderToy.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
ErrorMessage::ErrorMessage(String title, String message, ErrorMessageCallback * callback_):
|
||||
ui::Window(ui::Point(-1, -1), ui::Point(200, 35)),
|
||||
callback(callback_)
|
||||
|
@ -1,10 +1,13 @@
|
||||
#include "gui/Style.h"
|
||||
#include "InformationMessage.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/ScrollPanel.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
InformationMessage::InformationMessage(String title, String message, bool large):
|
||||
ui::Window(ui::Point(-1, -1), ui::Point(200, 35))
|
||||
{
|
||||
|
@ -1,9 +1,13 @@
|
||||
#include "gui/Style.h"
|
||||
#include "SaveIDMessage.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/CopyTextButton.h"
|
||||
#include "gui/interface/Label.h"
|
||||
|
||||
#include "Format.h"
|
||||
|
||||
SaveIDMessage::SaveIDMessage(int id):
|
||||
|
@ -1,11 +1,15 @@
|
||||
#include <iostream>
|
||||
#include "TextPrompt.h"
|
||||
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
#include "PowderToy.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
class CloseAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
|
@ -2,10 +2,15 @@
|
||||
#define TEXTPROMPT_H_
|
||||
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Textbox;
|
||||
}
|
||||
|
||||
class TextDialogueCallback;
|
||||
class TextPrompt: public ui::Window {
|
||||
class TextPrompt: public ui::Window
|
||||
{
|
||||
protected:
|
||||
ui::Textbox * textField;
|
||||
public:
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include <algorithm>
|
||||
#include "common/String.h"
|
||||
#include "ElementSearchActivity.h"
|
||||
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Keys.h"
|
||||
@ -8,6 +7,9 @@
|
||||
#include "gui/Style.h"
|
||||
#include "gui/game/Favorite.h"
|
||||
#include "gui/game/GameController.h"
|
||||
#include "gui/game/ToolButton.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
class ElementSearchActivity::ToolAction: public ui::ButtonAction
|
||||
{
|
||||
|
@ -3,13 +3,18 @@
|
||||
|
||||
#include <vector>
|
||||
#include "Activity.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "gui/game/ToolButton.h"
|
||||
#include "common/String.h"
|
||||
#include "gui/interface/Point.h"
|
||||
|
||||
class Tool;
|
||||
class ToolButton;
|
||||
class GameController;
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Textbox;
|
||||
}
|
||||
|
||||
class ElementSearchActivity: public WindowActivity
|
||||
{
|
||||
Tool * firstResult;
|
||||
|
@ -1,21 +1,24 @@
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include "FileBrowserActivity.h"
|
||||
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "gui/interface/ScrollPanel.h"
|
||||
#include "gui/interface/SaveButton.h"
|
||||
#include "gui/interface/ProgressBar.h"
|
||||
|
||||
#include "client/Client.h"
|
||||
#include "client/SaveFile.h"
|
||||
#include "client/GameSave.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
#include "tasks/Task.h"
|
||||
#include "simulation/SaveRenderer.h"
|
||||
|
||||
#include "gui/dialogues/TextPrompt.h"
|
||||
#include "gui/dialogues/ConfirmPrompt.h"
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
class SaveSelectedAction: public ui::SaveButtonAction
|
||||
{
|
||||
FileBrowserActivity * a;
|
||||
|
@ -3,10 +3,8 @@
|
||||
#include <vector>
|
||||
#include "common/String.h"
|
||||
#include "Activity.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "tasks/TaskListener.h"
|
||||
|
||||
|
||||
class SaveFile;
|
||||
class FileSelectedCallback
|
||||
{
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "FontEditor.h"
|
||||
|
||||
#include "Config.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/interface/Button.h"
|
||||
|
@ -8,7 +8,13 @@
|
||||
#include "font.h"
|
||||
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Textbox;
|
||||
class Label;
|
||||
class Button;
|
||||
}
|
||||
|
||||
#define MAX_WIDTH 64
|
||||
class FontEditor: public ui::Window
|
||||
|
80
src/gui/game/BitmapBrush.cpp
Normal file
80
src/gui/game/BitmapBrush.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
#include "BitmapBrush.h"
|
||||
|
||||
#include <cmath>
|
||||
#include "Misc.h"
|
||||
|
||||
#include "common/tpt-minmax.h"
|
||||
|
||||
BitmapBrush::BitmapBrush(std::vector<unsigned char> newBitmap, ui::Point rectSize_):
|
||||
Brush(ui::Point(0, 0)),
|
||||
origSize(0, 0)
|
||||
{
|
||||
ui::Point newSize = rectSize_;
|
||||
|
||||
//Ensure the rect has odd dimensions so we can pull an integer radius with a 1x1 centre
|
||||
if(!(newSize.X % 2))
|
||||
newSize.X += 1;
|
||||
if(!(newSize.Y % 2))
|
||||
newSize.Y += 1;
|
||||
|
||||
radius = (newSize-ui::Point(1, 1))/2;
|
||||
size = newSize;
|
||||
origSize = size;
|
||||
|
||||
origBitmap = new unsigned char[size.X*size.Y];
|
||||
std::fill(origBitmap, origBitmap+(size.X*size.Y), 0);
|
||||
for(int y = 0; y < rectSize_.Y; y++)
|
||||
{
|
||||
for(int x = 0; x < rectSize_.X; x++)
|
||||
{
|
||||
if(newBitmap[(y*rectSize_.X)+x] >= 128)
|
||||
origBitmap[(y*size.X)+x] = newBitmap[(y*rectSize_.X)+x];
|
||||
}
|
||||
}
|
||||
|
||||
SetRadius(radius);
|
||||
};
|
||||
|
||||
void BitmapBrush::GenerateBitmap()
|
||||
{
|
||||
if(origBitmap)
|
||||
{
|
||||
delete[] bitmap;
|
||||
bitmap = new unsigned char[size.X*size.Y];
|
||||
if(size == origSize)
|
||||
std::copy(origBitmap, origBitmap+(origSize.X*origSize.Y), bitmap);
|
||||
else
|
||||
{
|
||||
//Bilinear interpolation
|
||||
float factorX = ((float)origSize.X)/((float)size.X);
|
||||
float factorY = ((float)origSize.Y)/((float)size.Y);
|
||||
for(int y = 0; y < size.Y; y++)
|
||||
{
|
||||
for(int x = 0; x < size.X; x++)
|
||||
{
|
||||
float originalY = ((float)y)*factorY;
|
||||
float originalX = ((float)x)*factorX;
|
||||
|
||||
int lowerX = std::floor(originalX);
|
||||
int upperX = std::min((float)(origSize.X-1), std::floor(originalX+1.0f));
|
||||
int lowerY = std::floor(originalY);
|
||||
int upperY = std::min((float)(origSize.Y-1), std::floor(originalY+1.0f));
|
||||
|
||||
unsigned char topRight = origBitmap[(lowerY*origSize.X)+upperX];
|
||||
unsigned char topLeft = origBitmap[(lowerY*origSize.X)+lowerX];
|
||||
unsigned char bottomRight = origBitmap[(upperY*origSize.X)+upperX];
|
||||
unsigned char bottomLeft = origBitmap[(upperY*origSize.X)+lowerX];
|
||||
float top = LinearInterpolate<float>(topLeft, topRight, lowerX, upperX, originalX);
|
||||
float bottom = LinearInterpolate<float>(bottomLeft, bottomRight, lowerX, upperX, originalX);
|
||||
float mid = LinearInterpolate<float>(top, bottom, lowerY, upperY, originalY);
|
||||
bitmap[(y*size.X)+x] = mid > 128 ? 255 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BitmapBrush::~BitmapBrush()
|
||||
{
|
||||
delete[] origBitmap;
|
||||
}
|
@ -9,7 +9,6 @@
|
||||
#define BTIMAPBRUSH_H_
|
||||
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
#include "Brush.h"
|
||||
|
||||
class BitmapBrush: public Brush
|
||||
@ -18,77 +17,9 @@ protected:
|
||||
ui::Point origSize;
|
||||
unsigned char * origBitmap;
|
||||
public:
|
||||
BitmapBrush(std::vector<unsigned char> newBitmap, ui::Point rectSize_):
|
||||
Brush(ui::Point(0, 0)),
|
||||
origSize(0, 0)
|
||||
{
|
||||
ui::Point newSize = rectSize_;
|
||||
|
||||
//Ensure the rect has odd dimensions so we can pull an integer radius with a 1x1 centre
|
||||
if(!(newSize.X % 2))
|
||||
newSize.X += 1;
|
||||
if(!(newSize.Y % 2))
|
||||
newSize.Y += 1;
|
||||
|
||||
radius = (newSize-ui::Point(1, 1))/2;
|
||||
size = newSize;
|
||||
origSize = size;
|
||||
|
||||
origBitmap = new unsigned char[size.X*size.Y];
|
||||
std::fill(origBitmap, origBitmap+(size.X*size.Y), 0);
|
||||
for(int y = 0; y < rectSize_.Y; y++)
|
||||
{
|
||||
for(int x = 0; x < rectSize_.X; x++)
|
||||
{
|
||||
if(newBitmap[(y*rectSize_.X)+x] >= 128)
|
||||
origBitmap[(y*size.X)+x] = newBitmap[(y*rectSize_.X)+x];
|
||||
}
|
||||
}
|
||||
|
||||
SetRadius(radius);
|
||||
};
|
||||
void GenerateBitmap() override
|
||||
{
|
||||
if(origBitmap)
|
||||
{
|
||||
delete[] bitmap;
|
||||
bitmap = new unsigned char[size.X*size.Y];
|
||||
if(size == origSize)
|
||||
std::copy(origBitmap, origBitmap+(origSize.X*origSize.Y), bitmap);
|
||||
else
|
||||
{
|
||||
//Bilinear interpolation
|
||||
float factorX = ((float)origSize.X)/((float)size.X);
|
||||
float factorY = ((float)origSize.Y)/((float)size.Y);
|
||||
for(int y = 0; y < size.Y; y++)
|
||||
{
|
||||
for(int x = 0; x < size.X; x++)
|
||||
{
|
||||
float originalY = ((float)y)*factorY;
|
||||
float originalX = ((float)x)*factorX;
|
||||
|
||||
int lowerX = std::floor(originalX);
|
||||
int upperX = std::min((float)(origSize.X-1), std::floor(originalX+1.0f));
|
||||
int lowerY = std::floor(originalY);
|
||||
int upperY = std::min((float)(origSize.Y-1), std::floor(originalY+1.0f));
|
||||
|
||||
unsigned char topRight = origBitmap[(lowerY*origSize.X)+upperX];
|
||||
unsigned char topLeft = origBitmap[(lowerY*origSize.X)+lowerX];
|
||||
unsigned char bottomRight = origBitmap[(upperY*origSize.X)+upperX];
|
||||
unsigned char bottomLeft = origBitmap[(upperY*origSize.X)+lowerX];
|
||||
float top = LinearInterpolate<float>(topLeft, topRight, lowerX, upperX, originalX);
|
||||
float bottom = LinearInterpolate<float>(bottomLeft, bottomRight, lowerX, upperX, originalX);
|
||||
float mid = LinearInterpolate<float>(top, bottom, lowerY, upperY, originalY);
|
||||
bitmap[(y*size.X)+x] = mid > 128 ? 255 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
virtual ~BitmapBrush()
|
||||
{
|
||||
delete[] origBitmap;
|
||||
}
|
||||
BitmapBrush(std::vector<unsigned char> newBitmap, ui::Point rectSize);
|
||||
void GenerateBitmap() override;
|
||||
virtual ~BitmapBrush();
|
||||
};
|
||||
|
||||
#endif /* BTIMAPBRUSH_H_ */
|
||||
|
@ -1,6 +1,81 @@
|
||||
#include "Brush.h"
|
||||
#include "graphics/Renderer.h"
|
||||
|
||||
Brush::Brush(ui::Point size_):
|
||||
outline(NULL),
|
||||
bitmap(NULL),
|
||||
size(0, 0),
|
||||
radius(0, 0)
|
||||
{
|
||||
SetRadius(size_);
|
||||
};
|
||||
|
||||
Brush::~Brush()
|
||||
{
|
||||
delete[] bitmap;
|
||||
delete[] outline;
|
||||
}
|
||||
|
||||
void Brush::updateOutline()
|
||||
{
|
||||
if(!bitmap)
|
||||
GenerateBitmap();
|
||||
if(!bitmap)
|
||||
return;
|
||||
delete[] outline;
|
||||
outline = new unsigned char[size.X*size.Y];
|
||||
for(int x = 0; x < size.X; x++)
|
||||
{
|
||||
for(int y = 0; y < size.Y; y++)
|
||||
{
|
||||
if(bitmap[y*size.X+x] && (!y || !x || x == size.X-1 || y == size.Y-1 || !bitmap[y*size.X+(x+1)] || !bitmap[y*size.X+(x-1)] || !bitmap[(y-1)*size.X+x] || !bitmap[(y+1)*size.X+x]))
|
||||
{
|
||||
outline[y*size.X+x] = 255;
|
||||
}
|
||||
else
|
||||
outline[y*size.X+x] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Brush::SetRadius(ui::Point radius)
|
||||
{
|
||||
this->radius = radius;
|
||||
this->size = radius+radius+ui::Point(1, 1);
|
||||
|
||||
GenerateBitmap();
|
||||
updateOutline();
|
||||
}
|
||||
|
||||
void Brush::GenerateBitmap()
|
||||
{
|
||||
delete[] bitmap;
|
||||
bitmap = new unsigned char[size.X*size.Y];
|
||||
for(int x = 0; x < size.X; x++)
|
||||
{
|
||||
for(int y = 0; y < size.Y; y++)
|
||||
{
|
||||
bitmap[(y*size.X)+x] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char *Brush::GetBitmap()
|
||||
{
|
||||
if(!bitmap)
|
||||
GenerateBitmap();
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
unsigned char *Brush::GetOutline()
|
||||
{
|
||||
if(!outline)
|
||||
updateOutline();
|
||||
if(!outline)
|
||||
return NULL;
|
||||
return outline;
|
||||
}
|
||||
|
||||
void Brush::RenderRect(Renderer * ren, ui::Point position1, ui::Point position2)
|
||||
{
|
||||
int width, height;
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ifndef BRUSH_H_
|
||||
#define BRUSH_H_
|
||||
|
||||
#include <iostream>
|
||||
#include "gui/interface/Point.h"
|
||||
|
||||
class Renderer;
|
||||
@ -12,36 +11,9 @@ protected:
|
||||
unsigned char * bitmap;
|
||||
ui::Point size;
|
||||
ui::Point radius;
|
||||
void updateOutline()
|
||||
{
|
||||
if(!bitmap)
|
||||
GenerateBitmap();
|
||||
if(!bitmap)
|
||||
return;
|
||||
delete[] outline;
|
||||
outline = new unsigned char[size.X*size.Y];
|
||||
for(int x = 0; x < size.X; x++)
|
||||
{
|
||||
for(int y = 0; y < size.Y; y++)
|
||||
{
|
||||
if(bitmap[y*size.X+x] && (!y || !x || x == size.X-1 || y == size.Y-1 || !bitmap[y*size.X+(x+1)] || !bitmap[y*size.X+(x-1)] || !bitmap[(y-1)*size.X+x] || !bitmap[(y+1)*size.X+x]))
|
||||
{
|
||||
outline[y*size.X+x] = 255;
|
||||
}
|
||||
else
|
||||
outline[y*size.X+x] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
void updateOutline();
|
||||
public:
|
||||
Brush(ui::Point size_):
|
||||
outline(NULL),
|
||||
bitmap(NULL),
|
||||
size(0, 0),
|
||||
radius(0, 0)
|
||||
{
|
||||
SetRadius(size_);
|
||||
};
|
||||
Brush(ui::Point size);
|
||||
|
||||
//Radius of the brush 0x0 - infxinf (Radius of 0x0 would be 1x1, radius of 1x1 would be 3x3)
|
||||
ui::Point GetRadius()
|
||||
@ -54,50 +26,17 @@ public:
|
||||
{
|
||||
return size;
|
||||
}
|
||||
virtual void SetRadius(ui::Point radius)
|
||||
{
|
||||
this->radius = radius;
|
||||
this->size = radius+radius+ui::Point(1, 1);
|
||||
|
||||
GenerateBitmap();
|
||||
updateOutline();
|
||||
}
|
||||
virtual ~Brush() {
|
||||
delete[] bitmap;
|
||||
delete[] outline;
|
||||
}
|
||||
virtual void SetRadius(ui::Point radius);
|
||||
virtual ~Brush();
|
||||
virtual void RenderRect(Renderer * ren, ui::Point position1, ui::Point position2);
|
||||
virtual void RenderLine(Renderer * ren, ui::Point position1, ui::Point position2);
|
||||
virtual void RenderPoint(Renderer * ren, ui::Point position);
|
||||
virtual void RenderFill(Renderer * ren, ui::Point position);
|
||||
virtual void GenerateBitmap()
|
||||
{
|
||||
delete[] bitmap;
|
||||
bitmap = new unsigned char[size.X*size.Y];
|
||||
for(int x = 0; x < size.X; x++)
|
||||
{
|
||||
for(int y = 0; y < size.Y; y++)
|
||||
{
|
||||
bitmap[(y*size.X)+x] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
virtual void GenerateBitmap();
|
||||
//Get a bitmap for drawing particles
|
||||
unsigned char * GetBitmap()
|
||||
{
|
||||
if(!bitmap)
|
||||
GenerateBitmap();
|
||||
return bitmap;
|
||||
}
|
||||
unsigned char * GetBitmap();
|
||||
|
||||
unsigned char * GetOutline()
|
||||
{
|
||||
if(!outline)
|
||||
updateOutline();
|
||||
if(!outline)
|
||||
return NULL;
|
||||
return outline;
|
||||
}
|
||||
unsigned char * GetOutline();
|
||||
};
|
||||
|
||||
|
||||
|
88
src/gui/game/DecorationTool.cpp
Normal file
88
src/gui/game/DecorationTool.cpp
Normal file
@ -0,0 +1,88 @@
|
||||
#include "DecorationTool.h"
|
||||
|
||||
#include "graphics/Renderer.h"
|
||||
|
||||
#include "simulation/SimulationData.h"
|
||||
#include "simulation/Simulation.h"
|
||||
|
||||
VideoBuffer *DecorationTool::GetIcon(int toolID, int width, int height)
|
||||
{
|
||||
VideoBuffer * newTexture = new VideoBuffer(width, height);
|
||||
for (int y=0; y<height; y++)
|
||||
{
|
||||
for (int x=0; x<width; x++)
|
||||
{
|
||||
//if (toolID == DECO_LIGH)
|
||||
// vid_buf[WINDOWW*(y+j)+(x+i)] = PIXRGB(PIXR(pc)-10*j, PIXG(pc)-10*j, PIXB(pc)-10*j);
|
||||
//else if (toolID == DECO_DARK)
|
||||
// vid_buf[WINDOWW*(y+j)+(x+i)] = PIXRGB(PIXR(pc)+10*j, PIXG(pc)+10*j, PIXB(pc)+10*j);
|
||||
if (toolID == DECO_SMUDGE)
|
||||
newTexture->SetPixel(x, y, 0, 255-5*x, 5*x, 255);
|
||||
else if (toolID == DECO_DRAW || toolID == DECO_CLEAR)
|
||||
newTexture->SetPixel(x, y, Red, Green, Blue, Alpha);
|
||||
else
|
||||
newTexture->SetPixel(x, y, 50, 50, 50, 255);
|
||||
}
|
||||
}
|
||||
if (toolID == DECO_CLEAR)
|
||||
{
|
||||
int reverseRed = (Red+127)%256;
|
||||
int reverseGreen = (Green+127)%256;
|
||||
int reverseBlue = (Blue+127)%256;
|
||||
for (int y=4; y<12; y++)
|
||||
{
|
||||
newTexture->SetPixel(y+5, y-1, reverseRed, reverseGreen, reverseBlue, 255);
|
||||
newTexture->SetPixel(y+6, y-1, reverseRed, reverseGreen, reverseBlue, 255);
|
||||
newTexture->SetPixel(20-y, y-1, reverseRed, reverseGreen, reverseBlue, 255);
|
||||
newTexture->SetPixel(21-y, y-1, reverseRed, reverseGreen, reverseBlue, 255);
|
||||
}
|
||||
}
|
||||
else if (toolID == DECO_ADD)
|
||||
newTexture->AddCharacter(11, 4, '+', Red, Green, Blue, 255);
|
||||
else if (toolID == DECO_SUBTRACT)
|
||||
newTexture->AddCharacter(11, 4, '-', Red, Green, Blue, 255);
|
||||
else if (toolID == DECO_MULTIPLY)
|
||||
newTexture->AddCharacter(11, 3, 'x', Red, Green, Blue, 255);
|
||||
else if (toolID == DECO_DIVIDE)
|
||||
newTexture->AddCharacter(11, 4, '/', Red, Green, Blue, 255);
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
DecorationTool::DecorationTool(Renderer *ren_, int decoMode, String name, String description, int r, int g, int b, ByteString identifier):
|
||||
Tool(decoMode, name, description, r, g, b, identifier),
|
||||
Red(0),
|
||||
Green(0),
|
||||
Blue(0),
|
||||
Alpha(0),
|
||||
ren(ren_)
|
||||
{
|
||||
}
|
||||
|
||||
DecorationTool::~DecorationTool()
|
||||
{
|
||||
}
|
||||
|
||||
void DecorationTool::Draw(Simulation * sim, Brush * brush, ui::Point position)
|
||||
{
|
||||
sim->ApplyDecorationPoint(position.X, position.Y, Red, Green, Blue, Alpha, toolID, brush);
|
||||
}
|
||||
|
||||
void DecorationTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging)
|
||||
{
|
||||
sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, toolID, brush);
|
||||
}
|
||||
|
||||
void DecorationTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2)
|
||||
{
|
||||
sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, toolID);
|
||||
}
|
||||
|
||||
void DecorationTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position)
|
||||
{
|
||||
pixel loc = ren->vid[position.X+position.Y*WINDOWW];
|
||||
if (toolID == DECO_CLEAR)
|
||||
sim->ApplyDecorationFill(ren, position.X, position.Y, 0, 0, 0, 0, PIXR(loc), PIXG(loc), PIXB(loc));
|
||||
else
|
||||
sim->ApplyDecorationFill(ren, position.X, position.Y, Red, Green, Blue, Alpha, PIXR(loc), PIXG(loc), PIXB(loc));
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
#ifndef DECORATIONTOOL_H_
|
||||
#define DECORATIONTOOL_H_
|
||||
|
||||
@ -15,75 +14,14 @@ public:
|
||||
unsigned char Alpha;
|
||||
Renderer *ren;
|
||||
|
||||
VideoBuffer * GetIcon(int toolID, int width, int height)
|
||||
{
|
||||
VideoBuffer * newTexture = new VideoBuffer(width, height);
|
||||
for (int y=0; y<height; y++)
|
||||
{
|
||||
for (int x=0; x<width; x++)
|
||||
{
|
||||
//if (toolID == DECO_LIGH)
|
||||
// vid_buf[WINDOWW*(y+j)+(x+i)] = PIXRGB(PIXR(pc)-10*j, PIXG(pc)-10*j, PIXB(pc)-10*j);
|
||||
//else if (toolID == DECO_DARK)
|
||||
// vid_buf[WINDOWW*(y+j)+(x+i)] = PIXRGB(PIXR(pc)+10*j, PIXG(pc)+10*j, PIXB(pc)+10*j);
|
||||
if (toolID == DECO_SMUDGE)
|
||||
newTexture->SetPixel(x, y, 0, 255-5*x, 5*x, 255);
|
||||
else if (toolID == DECO_DRAW || toolID == DECO_CLEAR)
|
||||
newTexture->SetPixel(x, y, Red, Green, Blue, Alpha);
|
||||
else
|
||||
newTexture->SetPixel(x, y, 50, 50, 50, 255);
|
||||
}
|
||||
}
|
||||
if (toolID == DECO_CLEAR)
|
||||
{
|
||||
int reverseRed = (Red+127)%256;
|
||||
int reverseGreen = (Green+127)%256;
|
||||
int reverseBlue = (Blue+127)%256;
|
||||
for (int y=4; y<12; y++)
|
||||
{
|
||||
newTexture->SetPixel(y+5, y-1, reverseRed, reverseGreen, reverseBlue, 255);
|
||||
newTexture->SetPixel(y+6, y-1, reverseRed, reverseGreen, reverseBlue, 255);
|
||||
newTexture->SetPixel(20-y, y-1, reverseRed, reverseGreen, reverseBlue, 255);
|
||||
newTexture->SetPixel(21-y, y-1, reverseRed, reverseGreen, reverseBlue, 255);
|
||||
}
|
||||
}
|
||||
else if (toolID == DECO_ADD)
|
||||
newTexture->AddCharacter(11, 4, '+', Red, Green, Blue, 255);
|
||||
else if (toolID == DECO_SUBTRACT)
|
||||
newTexture->AddCharacter(11, 4, '-', Red, Green, Blue, 255);
|
||||
else if (toolID == DECO_MULTIPLY)
|
||||
newTexture->AddCharacter(11, 3, 'x', Red, Green, Blue, 255);
|
||||
else if (toolID == DECO_DIVIDE)
|
||||
newTexture->AddCharacter(11, 4, '/', Red, Green, Blue, 255);
|
||||
return newTexture;
|
||||
}
|
||||
VideoBuffer * GetIcon(int toolID, int width, int height);
|
||||
|
||||
DecorationTool(Renderer *ren_, int decoMode, String name, String description, int r, int g, int b, ByteString identifier):
|
||||
Tool(decoMode, name, description, r, g, b, identifier),
|
||||
Red(0),
|
||||
Green(0),
|
||||
Blue(0),
|
||||
Alpha(0),
|
||||
ren(ren_)
|
||||
{
|
||||
}
|
||||
virtual ~DecorationTool() {}
|
||||
void Draw(Simulation * sim, Brush * brush, ui::Point position) override{
|
||||
sim->ApplyDecorationPoint(position.X, position.Y, Red, Green, Blue, Alpha, toolID, brush);
|
||||
}
|
||||
void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) override {
|
||||
sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, toolID, brush);
|
||||
}
|
||||
void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) override {
|
||||
sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, toolID);
|
||||
}
|
||||
void DrawFill(Simulation * sim, Brush * brush, ui::Point position) override {
|
||||
pixel loc = ren->vid[position.X+position.Y*WINDOWW];
|
||||
if (toolID == DECO_CLEAR)
|
||||
sim->ApplyDecorationFill(ren, position.X, position.Y, 0, 0, 0, 0, PIXR(loc), PIXG(loc), PIXB(loc));
|
||||
else
|
||||
sim->ApplyDecorationFill(ren, position.X, position.Y, Red, Green, Blue, Alpha, PIXR(loc), PIXG(loc), PIXB(loc));
|
||||
}
|
||||
DecorationTool(Renderer *ren_, int decoMode, String name, String description, int r, int g, int b, ByteString identifier);
|
||||
virtual ~DecorationTool();
|
||||
void Draw(Simulation * sim, Brush * brush, ui::Point position) override;
|
||||
void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) override;
|
||||
void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) override;
|
||||
void DrawFill(Simulation * sim, Brush * brush, ui::Point position) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include "Favorite.h"
|
||||
|
||||
#include "json/json.h"
|
||||
#include "client/Client.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
Favorite::Favorite():
|
||||
|
@ -1,37 +1,64 @@
|
||||
#include <iostream>
|
||||
#include <queue>
|
||||
#include "GameController.h"
|
||||
|
||||
#include "GameView.h"
|
||||
#include "GameModel.h"
|
||||
|
||||
#include "RenderPreset.h"
|
||||
#include "Menu.h"
|
||||
#include "Tool.h"
|
||||
#include "Brush.h"
|
||||
#include "QuickOptions.h"
|
||||
#include "GameModelException.h"
|
||||
|
||||
#include "Config.h"
|
||||
#include "Format.h"
|
||||
#include "Platform.h"
|
||||
#include "GameController.h"
|
||||
#include "GameModel.h"
|
||||
#include "client/SaveInfo.h"
|
||||
#include "Controller.h"
|
||||
#include "Notification.h"
|
||||
|
||||
#include "client/GameSave.h"
|
||||
#include "client/Client.h"
|
||||
|
||||
#include "gui/search/SearchController.h"
|
||||
#include "gui/render/RenderController.h"
|
||||
#include "gui/login/LoginController.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/preview/PreviewController.h"
|
||||
#include "gui/tags/TagsController.h"
|
||||
#include "gui/console/ConsoleController.h"
|
||||
#include "gui/localbrowser/LocalBrowserController.h"
|
||||
#include "gui/options/OptionsController.h"
|
||||
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
#include "gui/dialogues/InformationMessage.h"
|
||||
#include "gui/dialogues/ConfirmPrompt.h"
|
||||
#include "GameModelException.h"
|
||||
#include "simulation/Air.h"
|
||||
|
||||
#include "gui/elementsearch/ElementSearchActivity.h"
|
||||
#include "gui/profile/ProfileActivity.h"
|
||||
#include "gui/colourpicker/ColourPickerActivity.h"
|
||||
#include "gui/update/UpdateActivity.h"
|
||||
#include "Notification.h"
|
||||
#include "gui/filebrowser/FileBrowserActivity.h"
|
||||
#include "gui/save/LocalSaveActivity.h"
|
||||
#include "gui/save/ServerSaveActivity.h"
|
||||
|
||||
#include "gui/tags/TagsView.h"
|
||||
#include "gui/search/SearchView.h"
|
||||
#include "gui/render/RenderView.h"
|
||||
#include "gui/preview/PreviewView.h"
|
||||
#include "gui/options/OptionsView.h"
|
||||
#include "gui/login/LoginView.h"
|
||||
#include "gui/localbrowser/LocalBrowserView.h"
|
||||
#include "gui/console/ConsoleView.h"
|
||||
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "gui/interface/Mouse.h"
|
||||
#include "simulation/Snapshot.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
|
||||
#include "debug/DebugInfo.h"
|
||||
#include "debug/DebugParts.h"
|
||||
#include "debug/ElementPopulation.h"
|
||||
#include "debug/DebugLines.h"
|
||||
#include "debug/ParticleDebug.h"
|
||||
|
||||
#ifdef LUACONSOLE
|
||||
#include "lua/LuaScriptInterface.h"
|
||||
#else
|
||||
@ -39,6 +66,14 @@
|
||||
#endif
|
||||
#include "lua/LuaEvents.h"
|
||||
|
||||
#include "graphics/Renderer.h"
|
||||
|
||||
#include "simulation/Simulation.h"
|
||||
#include "simulation/SimulationData.h"
|
||||
#include "simulation/Air.h"
|
||||
#include "simulation/Snapshot.h"
|
||||
#include "ElementClasses.h"
|
||||
|
||||
#ifdef GetUserName
|
||||
# undef GetUserName // dammit windows
|
||||
#endif
|
||||
|
@ -1,30 +1,36 @@
|
||||
#ifndef GAMECONTROLLER_H
|
||||
#define GAMECONTROLLER_H
|
||||
|
||||
#include <queue>
|
||||
#include "GameView.h"
|
||||
#include "GameModel.h"
|
||||
#include "simulation/Simulation.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/search/SearchController.h"
|
||||
#include "gui/render/RenderController.h"
|
||||
#include "gui/preview/PreviewController.h"
|
||||
#include "gui/login/LoginController.h"
|
||||
#include "gui/tags/TagsController.h"
|
||||
#include "gui/console/ConsoleController.h"
|
||||
#include "gui/localbrowser/LocalBrowserController.h"
|
||||
#include "gui/options/OptionsController.h"
|
||||
#include "client/ClientListener.h"
|
||||
#include "RenderPreset.h"
|
||||
#include "Menu.h"
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
using namespace std;
|
||||
#include "client/ClientListener.h"
|
||||
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/interface/Colour.h"
|
||||
|
||||
#include "simulation/Sign.h"
|
||||
#include "simulation/Particle.h"
|
||||
|
||||
#include "Misc.h"
|
||||
|
||||
class DebugInfo;
|
||||
class SaveFile;
|
||||
class Notification;
|
||||
class GameModel;
|
||||
class GameView;
|
||||
class OptionsController;
|
||||
class LocalBrowserController;
|
||||
class SearchController;
|
||||
class PreviewController;
|
||||
class RenderController;
|
||||
class CommandInterface;
|
||||
class Tool;
|
||||
class Menu;
|
||||
class SaveInfo;
|
||||
class GameSave;
|
||||
class LoginController;
|
||||
class TagsController;
|
||||
class ConsoleController;
|
||||
class GameController: public ClientListener
|
||||
{
|
||||
@ -43,7 +49,7 @@ private:
|
||||
LocalBrowserController * localBrowser;
|
||||
OptionsController * options;
|
||||
CommandInterface * commandInterface;
|
||||
vector<DebugInfo*> debugInfo;
|
||||
std::vector<DebugInfo*> debugInfo;
|
||||
unsigned int debugFlags;
|
||||
public:
|
||||
bool HasDone;
|
||||
|
@ -1,28 +1,37 @@
|
||||
#include "GameModel.h"
|
||||
|
||||
#include "GameView.h"
|
||||
#include "GameController.h"
|
||||
|
||||
#include "ToolClasses.h"
|
||||
#include "Brush.h"
|
||||
#include "EllipseBrush.h"
|
||||
#include "TriangleBrush.h"
|
||||
#include "BitmapBrush.h"
|
||||
#include "QuickOptions.h"
|
||||
#include "GameModelException.h"
|
||||
#include "Format.h"
|
||||
#include "Menu.h"
|
||||
#include "Favorite.h"
|
||||
#include "Notification.h"
|
||||
|
||||
#include "client/Client.h"
|
||||
#include "client/GameSave.h"
|
||||
#include "client/SaveFile.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
#include "client/SaveInfo.h"
|
||||
|
||||
#include "graphics/Renderer.h"
|
||||
|
||||
#include "simulation/Air.h"
|
||||
#include "simulation/Simulation.h"
|
||||
#include "simulation/Snapshot.h"
|
||||
#include "simulation/Gravity.h"
|
||||
#include "simulation/ElementGraphics.h"
|
||||
#include "ElementClasses.h"
|
||||
|
||||
#include "gui/game/DecorationTool.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Point.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
GameModel::GameModel():
|
||||
clipboard(NULL),
|
||||
@ -496,7 +505,7 @@ Brush * GameModel::GetBrush()
|
||||
return brushList[currentBrush];
|
||||
}
|
||||
|
||||
vector<Brush*> GameModel::GetBrushList()
|
||||
std::vector<Brush*> GameModel::GetBrushList()
|
||||
{
|
||||
return brushList;
|
||||
}
|
||||
@ -567,12 +576,12 @@ void GameModel::SetActiveMenu(int menuID)
|
||||
}
|
||||
}
|
||||
|
||||
vector<Tool*> GameModel::GetUnlistedTools()
|
||||
std::vector<Tool*> GameModel::GetUnlistedTools()
|
||||
{
|
||||
return extraElementTools;
|
||||
}
|
||||
|
||||
vector<Tool*> GameModel::GetToolList()
|
||||
std::vector<Tool*> GameModel::GetToolList()
|
||||
{
|
||||
return toolList;
|
||||
}
|
||||
@ -604,12 +613,12 @@ void GameModel::SetActiveTool(int selection, Tool * tool)
|
||||
notifyActiveToolsChanged();
|
||||
}
|
||||
|
||||
vector<QuickOption*> GameModel::GetQuickOptions()
|
||||
std::vector<QuickOption*> GameModel::GetQuickOptions()
|
||||
{
|
||||
return quickOptions;
|
||||
}
|
||||
|
||||
vector<Menu*> GameModel::GetMenuList()
|
||||
std::vector<Menu*> GameModel::GetMenuList()
|
||||
{
|
||||
return menuList;
|
||||
}
|
||||
@ -884,7 +893,7 @@ void GameModel::SetColourSelectorColour(ui::Colour colour_)
|
||||
{
|
||||
colour = colour_;
|
||||
|
||||
vector<Tool*> tools = GetMenuList()[SC_DECO]->GetToolList();
|
||||
std::vector<Tool*> tools = GetMenuList()[SC_DECO]->GetToolList();
|
||||
for (size_t i = 0; i < tools.size(); i++)
|
||||
{
|
||||
((DecorationTool*)tools[i])->Red = colour.Red;
|
||||
@ -1057,7 +1066,7 @@ void GameModel::Log(String message, bool printToFile)
|
||||
std::cout << message.ToUtf8() << std::endl;
|
||||
}
|
||||
|
||||
deque<String> GameModel::GetLog()
|
||||
std::deque<String> GameModel::GetLog()
|
||||
{
|
||||
return consoleLog;
|
||||
}
|
||||
|
@ -3,26 +3,24 @@
|
||||
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include "client/SaveInfo.h"
|
||||
#include "simulation/Simulation.h"
|
||||
|
||||
#include "gui/interface/Colour.h"
|
||||
#include "graphics/Renderer.h"
|
||||
#include "GameView.h"
|
||||
#include "GameController.h"
|
||||
#include "Brush.h"
|
||||
#include "client/User.h"
|
||||
#include "Notification.h"
|
||||
#include "QuickOption.h"
|
||||
#include "Tool.h"
|
||||
#include "Menu.h"
|
||||
|
||||
using namespace std;
|
||||
#include "gui/interface/Point.h"
|
||||
|
||||
class Menu;
|
||||
class Tool;
|
||||
class QuickOption;
|
||||
class Brush;
|
||||
class GameView;
|
||||
class Notification;
|
||||
class GameController;
|
||||
class SaveInfo;
|
||||
class SaveFile;
|
||||
class Simulation;
|
||||
class Renderer;
|
||||
class Snapshot;
|
||||
class GameSave;
|
||||
|
||||
class ToolSelection
|
||||
{
|
||||
@ -36,27 +34,27 @@ public:
|
||||
class GameModel
|
||||
{
|
||||
private:
|
||||
vector<Notification*> notifications;
|
||||
std::vector<Notification*> notifications;
|
||||
//int clipboardSize;
|
||||
//unsigned char * clipboardData;
|
||||
GameSave * clipboard;
|
||||
GameSave * placeSave;
|
||||
deque<String> consoleLog;
|
||||
vector<GameView*> observers;
|
||||
vector<Tool*> toolList;
|
||||
std::deque<String> consoleLog;
|
||||
std::vector<GameView*> observers;
|
||||
std::vector<Tool*> toolList;
|
||||
|
||||
//All tools that are associated with elements
|
||||
vector<Tool*> elementTools;
|
||||
std::vector<Tool*> elementTools;
|
||||
//Tools that are present in elementTools, but don't have an associated menu and need to be freed manually
|
||||
vector<Tool*> extraElementTools;
|
||||
std::vector<Tool*> extraElementTools;
|
||||
|
||||
Simulation * sim;
|
||||
Renderer * ren;
|
||||
vector<Menu*> menuList;
|
||||
vector<QuickOption*> quickOptions;
|
||||
std::vector<Menu*> menuList;
|
||||
std::vector<QuickOption*> quickOptions;
|
||||
int activeMenu;
|
||||
int currentBrush;
|
||||
vector<Brush *> brushList;
|
||||
std::vector<Brush *> brushList;
|
||||
SaveInfo * currentSave;
|
||||
SaveFile * currentFile;
|
||||
Tool * lastTool;
|
||||
@ -151,11 +149,11 @@ public:
|
||||
void SetLastTool(Tool * newTool);
|
||||
Tool * GetToolFromIdentifier(ByteString identifier);
|
||||
Tool * GetElementTool(int elementID);
|
||||
vector<Tool*> GetToolList();
|
||||
vector<Tool*> GetUnlistedTools();
|
||||
std::vector<Tool*> GetToolList();
|
||||
std::vector<Tool*> GetUnlistedTools();
|
||||
|
||||
Brush * GetBrush();
|
||||
vector<Brush*> GetBrushList();
|
||||
std::vector<Brush*> GetBrushList();
|
||||
int GetBrushID();
|
||||
void SetBrushID(int i);
|
||||
|
||||
@ -177,8 +175,8 @@ public:
|
||||
bool GetGravityGrid();
|
||||
void ShowGravityGrid(bool showGrid);
|
||||
void ClearSimulation();
|
||||
vector<Menu*> GetMenuList();
|
||||
vector<QuickOption*> GetQuickOptions();
|
||||
std::vector<Menu*> GetMenuList();
|
||||
std::vector<QuickOption*> GetQuickOptions();
|
||||
void SetActiveMenu(int menuID);
|
||||
int GetActiveMenu();
|
||||
void FrameStep(int frames);
|
||||
@ -201,7 +199,7 @@ public:
|
||||
void SetClipboard(GameSave * save);
|
||||
void SetPlaceSave(GameSave * save);
|
||||
void Log(String message, bool printToFile);
|
||||
deque<String> GetLog();
|
||||
std::deque<String> GetLog();
|
||||
GameSave * GetClipboard();
|
||||
GameSave * GetPlaceSave();
|
||||
|
||||
|
@ -4,7 +4,8 @@
|
||||
#include "common/String.h"
|
||||
#include <exception>
|
||||
|
||||
struct GameModelException: public exception {
|
||||
struct GameModelException: public std::exception
|
||||
{
|
||||
ByteString message;
|
||||
public:
|
||||
GameModelException(String message_): message(message_.ToUtf8()) {}
|
||||
|
@ -1,26 +1,40 @@
|
||||
#include <iomanip>
|
||||
#include <algorithm>
|
||||
#include "GameView.h"
|
||||
|
||||
#include "GameController.h"
|
||||
#include "GameModel.h"
|
||||
|
||||
#include "Config.h"
|
||||
#include "Misc.h"
|
||||
#include "Favorite.h"
|
||||
#include "Format.h"
|
||||
|
||||
#include "Notification.h"
|
||||
#include "Brush.h"
|
||||
#include "IntroText.h"
|
||||
#include "QuickOptions.h"
|
||||
#include "DecorationTool.h"
|
||||
#include "ToolButton.h"
|
||||
#include "Menu.h"
|
||||
|
||||
#include "client/SaveInfo.h"
|
||||
#include "client/SaveFile.h"
|
||||
#include "client/Client.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "graphics/Renderer.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
#include "gui/dialogues/ConfirmPrompt.h"
|
||||
#include "gui/dialogues/InformationMessage.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Colour.h"
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "gui/interface/Mouse.h"
|
||||
#include "gui/interface/Slider.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
|
||||
#include "simulation/SaveRenderer.h"
|
||||
#include "simulation/SimulationData.h"
|
||||
#include "simulation/ElementDefs.h"
|
||||
#include "ElementClasses.h"
|
||||
|
||||
#ifdef GetUserName
|
||||
# undef GetUserName // dammit windows
|
||||
@ -584,10 +598,9 @@ void GameView::NotifyQuickOptionsChanged(GameModel * sender)
|
||||
}
|
||||
|
||||
int currentY = 1;
|
||||
vector<QuickOption*> optionList = sender->GetQuickOptions();
|
||||
for(vector<QuickOption*>::iterator iter = optionList.begin(), end = optionList.end(); iter != end; ++iter)
|
||||
std::vector<QuickOption*> optionList = sender->GetQuickOptions();
|
||||
for(auto *option : optionList)
|
||||
{
|
||||
QuickOption * option = *iter;
|
||||
ui::Button * tempButton = new ui::Button(ui::Point(WINDOWW-16, currentY), ui::Point(15, 15), option->GetIcon(), option->GetDescription());
|
||||
//tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
|
||||
tempButton->SetTogglable(true);
|
||||
@ -615,7 +628,7 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
|
||||
delete toolButtons[i];
|
||||
}
|
||||
toolButtons.clear();
|
||||
vector<Menu*> menuList = sender->GetMenuList();
|
||||
std::vector<Menu*> menuList = sender->GetMenuList();
|
||||
for (int i = (int)menuList.size()-1; i >= 0; i--)
|
||||
{
|
||||
if (menuList[i]->GetVisible())
|
||||
@ -750,7 +763,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
|
||||
delete toolButtons[i];
|
||||
}
|
||||
toolButtons.clear();
|
||||
vector<Tool*> toolList = sender->GetToolList();
|
||||
std::vector<Tool*> toolList = sender->GetToolList();
|
||||
int currentX = 0;
|
||||
for (size_t i = 0; i < toolList.size(); i++)
|
||||
{
|
||||
@ -1106,9 +1119,8 @@ void GameView::updateToolButtonScroll()
|
||||
}
|
||||
scrollBar->Size.X=scrollSize;
|
||||
int offsetDelta = toolButtons[0]->Position.X - newInitialX;
|
||||
for(vector<ToolButton*>::iterator iter = toolButtons.begin(), end = toolButtons.end(); iter!=end; ++iter)
|
||||
for(auto *button : toolButtons)
|
||||
{
|
||||
ToolButton * button = *iter;
|
||||
button->Position.X -= offsetDelta;
|
||||
if (button->Position.X+button->Size.X <= 0 || (button->Position.X+button->Size.X) > XRES-2)
|
||||
button->Visible = false;
|
||||
@ -1119,9 +1131,8 @@ void GameView::updateToolButtonScroll()
|
||||
//Ensure that mouseLeave events are make their way to the buttons should they move from underneath the mouse pointer
|
||||
if(toolButtons[0]->Position.Y < y && toolButtons[0]->Position.Y+toolButtons[0]->Size.Y > y)
|
||||
{
|
||||
for(vector<ToolButton*>::iterator iter = toolButtons.begin(), end = toolButtons.end(); iter!=end; ++iter)
|
||||
for(auto *button : toolButtons)
|
||||
{
|
||||
ToolButton * button = *iter;
|
||||
if(button->Position.X < x && button->Position.X+button->Size.X > x)
|
||||
button->OnMouseEnter(x, y);
|
||||
else
|
||||
@ -2244,7 +2255,7 @@ void GameView::OnDraw()
|
||||
{
|
||||
int startX = 20;
|
||||
int startY = YRES-20;
|
||||
deque<std::pair<String, int> >::iterator iter;
|
||||
std::deque<std::pair<String, int> >::iterator iter;
|
||||
for(iter = logEntries.begin(); iter != logEntries.end(); iter++)
|
||||
{
|
||||
String message = (*iter).first;
|
||||
|
@ -2,22 +2,11 @@
|
||||
#define GAMEVIEW_H
|
||||
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include <deque>
|
||||
#include "common/String.h"
|
||||
#include "GameController.h"
|
||||
#include "GameModel.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Slider.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "ToolButton.h"
|
||||
#include "Brush.h"
|
||||
#include "simulation/Sample.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
enum DrawMode
|
||||
{
|
||||
DrawPoints, DrawLine, DrawRect, DrawFill
|
||||
@ -28,7 +17,18 @@ enum SelectMode
|
||||
SelectNone, SelectStamp, SelectCopy, SelectCut, PlaceSave
|
||||
};
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Button;
|
||||
class Slider;
|
||||
class Textbox;
|
||||
}
|
||||
|
||||
class Renderer;
|
||||
class VideoBuffer;
|
||||
class ToolButton;
|
||||
class GameController;
|
||||
class Brush;
|
||||
class GameModel;
|
||||
class GameView: public ui::Window
|
||||
{
|
||||
@ -76,11 +76,11 @@ private:
|
||||
Renderer * ren;
|
||||
Brush * activeBrush;
|
||||
//UI Elements
|
||||
vector<ui::Button*> quickOptionButtons;
|
||||
vector<ui::Button*> menuButtons;
|
||||
vector<ToolButton*> toolButtons;
|
||||
vector<ui::Component*> notificationComponents;
|
||||
deque<std::pair<String, int> > logEntries;
|
||||
std::vector<ui::Button*> quickOptionButtons;
|
||||
std::vector<ui::Button*> menuButtons;
|
||||
std::vector<ToolButton*> toolButtons;
|
||||
std::vector<ui::Component*> notificationComponents;
|
||||
std::deque<std::pair<String, int> > logEntries;
|
||||
ui::Button * scrollBar;
|
||||
ui::Button * searchButton;
|
||||
ui::Button * reloadButton;
|
||||
@ -97,7 +97,7 @@ private:
|
||||
ui::Button * pauseButton;
|
||||
|
||||
ui::Button * colourPicker;
|
||||
vector<ToolButton*> colourPresets;
|
||||
std::vector<ToolButton*> colourPresets;
|
||||
|
||||
DrawMode drawMode;
|
||||
ui::Point drawPoint1;
|
||||
|
31
src/gui/game/Menu.cpp
Normal file
31
src/gui/game/Menu.cpp
Normal file
@ -0,0 +1,31 @@
|
||||
#include "Menu.h"
|
||||
|
||||
#include "Tool.h"
|
||||
|
||||
Menu::Menu(String::value_type icon_, String description_, int visible_):
|
||||
icon(icon_),
|
||||
description(description_),
|
||||
tools(std::vector<Tool*>()),
|
||||
visible(visible_ ? true : false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Menu::~Menu()
|
||||
{
|
||||
for(unsigned int i = 0; i < tools.size(); i++)
|
||||
{
|
||||
delete tools[i];
|
||||
}
|
||||
tools.clear();
|
||||
}
|
||||
|
||||
void Menu::AddTool(Tool * tool_)
|
||||
{
|
||||
tools.push_back(tool_);
|
||||
}
|
||||
|
||||
void Menu::ClearTools()
|
||||
{
|
||||
tools.clear();
|
||||
}
|
@ -2,8 +2,8 @@
|
||||
#define MENU_H_
|
||||
|
||||
#include "common/String.h"
|
||||
#include "Tool.h"
|
||||
|
||||
class Tool;
|
||||
class Menu
|
||||
{
|
||||
String::value_type icon;
|
||||
@ -11,23 +11,8 @@ class Menu
|
||||
std::vector<Tool*> tools;
|
||||
bool visible;
|
||||
public:
|
||||
Menu(String::value_type icon_, String description_, int visible_):
|
||||
icon(icon_),
|
||||
description(description_),
|
||||
tools(std::vector<Tool*>()),
|
||||
visible(visible_ ? true : false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual ~Menu()
|
||||
{
|
||||
for(unsigned int i = 0; i < tools.size(); i++)
|
||||
{
|
||||
delete tools[i];
|
||||
}
|
||||
tools.clear();
|
||||
}
|
||||
Menu(String::value_type icon_, String description_, int visible_);
|
||||
virtual ~Menu();
|
||||
|
||||
std::vector<Tool*> GetToolList()
|
||||
{
|
||||
@ -49,15 +34,8 @@ public:
|
||||
return visible;
|
||||
}
|
||||
|
||||
void AddTool(Tool * tool_)
|
||||
{
|
||||
tools.push_back(tool_);
|
||||
}
|
||||
|
||||
void ClearTools()
|
||||
{
|
||||
tools.clear();
|
||||
}
|
||||
void AddTool(Tool * tool_);
|
||||
void ClearTools();
|
||||
};
|
||||
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <iostream>
|
||||
#include "Tool.h"
|
||||
|
||||
#include "client/Client.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
#include "gui/game/Brush.h"
|
||||
#include "gui/interface/Window.h"
|
||||
@ -10,8 +11,13 @@
|
||||
#include "gui/interface/DropDown.h"
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
|
||||
#include "simulation/Simulation.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class PropertyWindow: public ui::Window
|
||||
{
|
||||
public:
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "common/String.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
class GameModel;
|
||||
|
100
src/gui/game/QuickOptions.cpp
Normal file
100
src/gui/game/QuickOptions.cpp
Normal file
@ -0,0 +1,100 @@
|
||||
#include "QuickOptions.h"
|
||||
|
||||
#include "GameModel.h"
|
||||
#include "GameController.h"
|
||||
|
||||
#include "simulation/Simulation.h"
|
||||
|
||||
SandEffectOption::SandEffectOption(GameModel * m):
|
||||
QuickOption("P", "Sand effect", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool SandEffectOption::GetToggle()
|
||||
{
|
||||
return m->GetSimulation()->pretty_powder;
|
||||
}
|
||||
void SandEffectOption::perform()
|
||||
{
|
||||
m->GetSimulation()->pretty_powder = !m->GetSimulation()->pretty_powder;
|
||||
}
|
||||
|
||||
|
||||
|
||||
DrawGravOption::DrawGravOption(GameModel * m):
|
||||
QuickOption("G", "Draw gravity field \bg(ctrl+g)", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool DrawGravOption::GetToggle()
|
||||
{
|
||||
return m->GetGravityGrid();
|
||||
}
|
||||
void DrawGravOption::perform()
|
||||
{
|
||||
m->ShowGravityGrid(!m->GetGravityGrid());
|
||||
}
|
||||
|
||||
|
||||
|
||||
DecorationsOption::DecorationsOption(GameModel * m):
|
||||
QuickOption("D", "Draw decorations \bg(ctrl+b)", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool DecorationsOption::GetToggle()
|
||||
{
|
||||
return m->GetDecoration();
|
||||
}
|
||||
void DecorationsOption::perform()
|
||||
{
|
||||
m->SetDecoration(!m->GetDecoration());
|
||||
}
|
||||
|
||||
|
||||
|
||||
NGravityOption::NGravityOption(GameModel * m):
|
||||
QuickOption("N", "Newtonian Gravity \bg(n)", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool NGravityOption::GetToggle()
|
||||
{
|
||||
return m->GetNewtonianGrvity();
|
||||
}
|
||||
void NGravityOption::perform()
|
||||
{
|
||||
m->SetNewtonianGravity(!m->GetNewtonianGrvity());
|
||||
}
|
||||
|
||||
|
||||
|
||||
AHeatOption::AHeatOption(GameModel * m):
|
||||
QuickOption("A", "Ambient heat \bg(u)", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool AHeatOption::GetToggle()
|
||||
{
|
||||
return m->GetAHeatEnable();
|
||||
}
|
||||
void AHeatOption::perform()
|
||||
{
|
||||
m->SetAHeatEnable(!m->GetAHeatEnable());
|
||||
}
|
||||
|
||||
|
||||
|
||||
ConsoleShowOption::ConsoleShowOption(GameModel * m, GameController * c_):
|
||||
QuickOption("C", "Show Console \bg(~)", m, Toggle)
|
||||
{
|
||||
c = c_;
|
||||
}
|
||||
bool ConsoleShowOption::GetToggle()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void ConsoleShowOption::perform()
|
||||
{
|
||||
c->ShowConsole();
|
||||
}
|
@ -1,111 +1,52 @@
|
||||
#include "QuickOption.h"
|
||||
#include "GameModel.h"
|
||||
|
||||
class GameController;
|
||||
|
||||
class SandEffectOption: public QuickOption
|
||||
{
|
||||
public:
|
||||
SandEffectOption(GameModel * m):
|
||||
QuickOption("P", "Sand effect", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool GetToggle() override
|
||||
{
|
||||
return m->GetSimulation()->pretty_powder;
|
||||
}
|
||||
void perform() override
|
||||
{
|
||||
m->GetSimulation()->pretty_powder = !m->GetSimulation()->pretty_powder;
|
||||
}
|
||||
SandEffectOption(GameModel * m);
|
||||
bool GetToggle() override;
|
||||
void perform() override;
|
||||
};
|
||||
|
||||
class DrawGravOption: public QuickOption
|
||||
{
|
||||
public:
|
||||
DrawGravOption(GameModel * m):
|
||||
QuickOption("G", "Draw gravity field \bg(ctrl+g)", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool GetToggle() override
|
||||
{
|
||||
return m->GetGravityGrid();
|
||||
}
|
||||
void perform() override
|
||||
{
|
||||
m->ShowGravityGrid(!m->GetGravityGrid());
|
||||
}
|
||||
DrawGravOption(GameModel * m);
|
||||
bool GetToggle() override;
|
||||
void perform() override;
|
||||
};
|
||||
|
||||
class DecorationsOption: public QuickOption
|
||||
{
|
||||
public:
|
||||
DecorationsOption(GameModel * m):
|
||||
QuickOption("D", "Draw decorations \bg(ctrl+b)", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool GetToggle() override
|
||||
{
|
||||
return m->GetDecoration();
|
||||
}
|
||||
void perform() override
|
||||
{
|
||||
m->SetDecoration(!m->GetDecoration());
|
||||
}
|
||||
DecorationsOption(GameModel * m);
|
||||
bool GetToggle() override;
|
||||
void perform() override;
|
||||
};
|
||||
|
||||
class NGravityOption: public QuickOption
|
||||
{
|
||||
public:
|
||||
NGravityOption(GameModel * m):
|
||||
QuickOption("N", "Newtonian Gravity \bg(n)", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool GetToggle() override
|
||||
{
|
||||
return m->GetNewtonianGrvity();
|
||||
}
|
||||
void perform() override
|
||||
{
|
||||
m->SetNewtonianGravity(!m->GetNewtonianGrvity());
|
||||
}
|
||||
NGravityOption(GameModel * m);
|
||||
bool GetToggle() override;
|
||||
void perform() override;
|
||||
};
|
||||
|
||||
class AHeatOption: public QuickOption
|
||||
{
|
||||
public:
|
||||
AHeatOption(GameModel * m):
|
||||
QuickOption("A", "Ambient heat \bg(u)", m, Toggle)
|
||||
{
|
||||
|
||||
}
|
||||
bool GetToggle() override
|
||||
{
|
||||
return m->GetAHeatEnable();
|
||||
}
|
||||
void perform() override
|
||||
{
|
||||
m->SetAHeatEnable(!m->GetAHeatEnable());
|
||||
}
|
||||
AHeatOption(GameModel * m);
|
||||
bool GetToggle() override;
|
||||
void perform() override;
|
||||
};
|
||||
|
||||
class ConsoleShowOption: public QuickOption
|
||||
{
|
||||
GameController * c;
|
||||
public:
|
||||
ConsoleShowOption(GameModel * m, GameController * c_):
|
||||
QuickOption("C", "Show Console \bg(~)", m, Toggle)
|
||||
{
|
||||
c = c_;
|
||||
}
|
||||
bool GetToggle() override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void perform() override
|
||||
{
|
||||
c->ShowConsole();
|
||||
}
|
||||
ConsoleShowOption(GameModel * m, GameController * c_);
|
||||
bool GetToggle() override;
|
||||
void perform() override;
|
||||
};
|
||||
|
@ -1,9 +1,16 @@
|
||||
#include <iostream>
|
||||
#include "graphics/Graphics.h"
|
||||
#include "Tool.h"
|
||||
#include "GameModel.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "graphics/Renderer.h"
|
||||
|
||||
#include "gui/game/GameModel.h"
|
||||
#include "gui/interface/Colour.h"
|
||||
|
||||
#include "simulation/Simulation.h"
|
||||
#include "ElementClasses.h"
|
||||
|
||||
#include "Menu.h"
|
||||
|
||||
VideoBuffer * SampleTool::GetIcon(int toolID, int width, int height)
|
||||
{
|
||||
VideoBuffer * newTexture = new VideoBuffer(width, height);
|
||||
|
@ -1,7 +1,8 @@
|
||||
#include <iostream>
|
||||
#include "gui/Style.h"
|
||||
#include "simulation/Simulation.h"
|
||||
#include "Tool.h"
|
||||
|
||||
#include "simulation/Simulation.h"
|
||||
|
||||
#include "gui/Style.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Label.h"
|
||||
@ -9,6 +10,8 @@
|
||||
#include "gui/interface/DropDown.h"
|
||||
#include "gui/game/GameModel.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
class SignWindow: public ui::Window
|
||||
{
|
||||
public:
|
||||
|
@ -1,8 +1,10 @@
|
||||
#include "common/String.h"
|
||||
#include "Tool.h"
|
||||
|
||||
#include "gui/game/Brush.h"
|
||||
|
||||
#include "simulation/Simulation.h"
|
||||
#include "simulation/SimulationData.h"
|
||||
#include "ElementClasses.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
#ifndef TOOL_H_
|
||||
#define TOOL_H_
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "common/String.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "simulation/StructProperty.h"
|
||||
|
@ -1,7 +1,10 @@
|
||||
#include "ToolButton.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "gui/interface/Mouse.h"
|
||||
|
||||
#include "Favorite.h"
|
||||
|
||||
ToolButton::ToolButton(ui::Point position, ui::Point size, String text, ByteString toolIdentifier, String toolTip):
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <iostream>
|
||||
#include <typeinfo>
|
||||
|
||||
#include "Button.h"
|
||||
#include "AvatarButton.h"
|
||||
#include "Format.h"
|
||||
#include "client/Client.h"
|
||||
|
@ -1,8 +1,10 @@
|
||||
#include <iostream>
|
||||
#include "gui/interface/Button.h"
|
||||
|
||||
#include "gui/interface/Window.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "Misc.h"
|
||||
#include "Colour.h"
|
||||
|
||||
namespace ui {
|
||||
|
||||
|
@ -2,9 +2,7 @@
|
||||
#define BUTTON_H_
|
||||
|
||||
#include "common/String.h"
|
||||
#include "Misc.h"
|
||||
#include "Component.h"
|
||||
#include "Colour.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "Checkbox.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
#include "gui/interface/Window.h"
|
||||
|
||||
using namespace ui;
|
||||
|
@ -1,7 +1,6 @@
|
||||
#include <iostream>
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Component.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Panel.h"
|
||||
|
@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "common/String.h"
|
||||
#include "common/tpt-compat.h"
|
||||
#include "Appearance.h"
|
||||
#include "Point.h"
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
#include "ContextMenu.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
#include "common/tpt-minmax.h"
|
||||
|
||||
using namespace ui;
|
||||
|
||||
class ContextMenu::ItemSelectedAction: public ButtonAction
|
||||
|
@ -7,7 +7,8 @@
|
||||
|
||||
namespace ui
|
||||
{
|
||||
|
||||
class Button;
|
||||
|
||||
class ContextMenuItem
|
||||
{
|
||||
public:
|
||||
|
@ -1,7 +1,10 @@
|
||||
#include "CopyTextButton.h"
|
||||
|
||||
#include "Colour.h"
|
||||
#include "PowderToy.h"
|
||||
#include "gui/Style.h"
|
||||
#include "Label.h"
|
||||
|
||||
#include "PowderToy.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
|
@ -2,10 +2,10 @@
|
||||
#define COPYTEXTBUTTON_H
|
||||
|
||||
#include "Button.h"
|
||||
#include "Label.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Label;
|
||||
class CopyTextButton : public Button
|
||||
{
|
||||
ui::Label *copyTextLabel;
|
||||
|
@ -1,8 +1,8 @@
|
||||
#include <iostream>
|
||||
#include "DropDown.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/Style.h"
|
||||
#include "Button.h"
|
||||
#include "DropDown.h"
|
||||
#include "gui/interface/Window.h"
|
||||
|
||||
namespace ui {
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
#include <utility>
|
||||
#include "Component.h"
|
||||
#include "Colour.h"
|
||||
|
||||
namespace ui {
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user