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The-Powder-Toy/src/gui/interface/Button.h
Tamás Bálint Misius 0179cefc78
Flatten include trees
2019-04-20 15:36:11 +02:00

61 lines
1.7 KiB
C++

#ifndef BUTTON_H_
#define BUTTON_H_
#include "common/String.h"
#include "Component.h"
namespace ui
{
class Button;
class ButtonAction
{
public:
virtual void ActionCallback(ui::Button * sender) {}
virtual void AltActionCallback(ui::Button * sender) {}
virtual void MouseEnterCallback(ui::Button * sender) {}
virtual ~ButtonAction() {}
};
class Button : public Component
{
public:
Button(Point position = Point(0, 0), Point size = Point(0, 0), String buttonText = String(), String toolTip = String());
virtual ~Button();
void OnMouseClick(int x, int y, unsigned int button) override;
void OnMouseUnclick(int x, int y, unsigned int button) override;
void OnMouseUp(int x, int y, unsigned int button) override;
void OnMouseEnter(int x, int y) override;
void OnMouseHover(int x, int y) override;
void OnMouseLeave(int x, int y) override;
void Draw(const Point& screenPos) override;
void TextPosition(String) override;
inline bool GetState() { return state; }
void DoAction(); //action of button what ever it may be
void DoAltAction(); //action of button what ever it may be
void SetTogglable(bool isTogglable);
bool GetTogglable();
bool GetToggleState();
void SetToggleState(bool state);
void SetActionCallback(ButtonAction * action);
ButtonAction * GetActionCallback() { return actionCallback; }
void SetText(String buttonText);
void SetIcon(Icon icon);
inline String GetText() { return ButtonText; }
void SetToolTip(String newToolTip) { toolTip = newToolTip; }
protected:
String ButtonText;
String toolTip;
String buttonDisplayText;
bool isButtonDown, isAltButtonDown, state, isMouseInside, isTogglable, toggle;
ButtonAction * actionCallback;
};
}
#endif /* BUTTON_H_ */