allow creating WIND lines from lua

This commit is contained in:
jacob1 2013-06-01 21:57:03 -04:00
parent b16524292e
commit 8d7ab7f5e2
7 changed files with 48 additions and 20 deletions

View File

@ -506,6 +506,7 @@ void LuaScriptInterface::initSimulationAPI()
lua_pushinteger(l, TOOL_AIR); lua_setfield(l, simulationAPI, "TOOL_AIR");
lua_pushinteger(l, TOOL_PGRV); lua_setfield(l, simulationAPI, "TOOL_PGRV");
lua_pushinteger(l, TOOL_NGRV); lua_setfield(l, simulationAPI, "TOOL_NGRV");
lua_pushinteger(l, luacon_sim->tools.size()); lua_setfield(l, simulationAPI, "TOOL_WIND");
lua_pushinteger(l, DECO_DRAW); lua_setfield(l, simulationAPI, "DECO_DRAW");
lua_pushinteger(l, DECO_CLEAR); lua_setfield(l, simulationAPI, "DECO_CLEAR");
lua_pushinteger(l, DECO_ADD); lua_setfield(l, simulationAPI, "DECO_ADD");
@ -1106,7 +1107,12 @@ int LuaScriptInterface::simulation_toolBrush(lua_State * l)
int tool = luaL_optint(l,5,0);
int brush = luaL_optint(l,6,CIRCLE_BRUSH);
float strength = luaL_optnumber(l,7,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
if (tool == luacon_sim->tools.size())
{
lua_pushinteger(l, 0);
return 1;
}
else if (tool < 0 || tool >= luacon_sim->tools.size())
return luaL_error(l, "Invalid tool id '%d'", tool);
vector<Brush*> brushList = luacon_model->GetBrushList();
@ -1132,7 +1138,7 @@ int LuaScriptInterface::simulation_toolLine(lua_State * l)
int tool = luaL_optint(l,7,0);
int brush = luaL_optint(l,8,CIRCLE_BRUSH);
float strength = luaL_optnumber(l,9,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
if (tool < 0 || tool >= luacon_sim->tools.size()+1)
return luaL_error(l, "Invalid tool id '%d'", tool);
vector<Brush*> brushList = luacon_model->GetBrushList();
@ -1141,7 +1147,14 @@ int LuaScriptInterface::simulation_toolLine(lua_State * l)
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->ToolLine(x1, y1, x2, y2, tool, brushList[brush], strength);
if (tool == luacon_sim->tools.size())
{
Tool *WindTool = luacon_model->GetToolFromIdentifier("DEFAULT_UI_WIND");
WindTool->DrawLine(luacon_sim, brushList[brush], ui::Point(x1, y1), ui::Point(x2, y2));
return 1;
}
else
luacon_sim->ToolLine(x1, y1, x2, y2, tool, brushList[brush], strength);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
@ -1154,7 +1167,12 @@ int LuaScriptInterface::simulation_toolBox(lua_State * l)
int y2 = luaL_optint(l,4,-1);
int tool = luaL_optint(l,5,0);
float strength = luaL_optnumber(l,6,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
if (tool == luacon_sim->tools.size())
{
lua_pushinteger(l, 0);
return 1;
}
else if (tool < 0 || tool >= luacon_sim->tools.size())
return luaL_error(l, "Invalid tool id '%d'", tool);
luacon_sim->ToolBox(x1, y1, x2, y2, tool, strength);

View File

@ -75,6 +75,7 @@ class LuaScriptInterface: public CommandInterface
static int simulation_toolBrush(lua_State * l);
static int simulation_toolLine(lua_State * l);
static int simulation_toolBox(lua_State * l);
static int simulation_floodProp(lua_State * l);
static int simulation_decoBrush(lua_State * l);
static int simulation_decoLine(lua_State * l);
static int simulation_decoBox(lua_State * l);

View File

@ -444,7 +444,9 @@ std::vector<std::string> Client::DirectorySearch(std::string directory, std::str
findFileHandle = _findfirst(fileMatch.c_str(), &currentFile);
if (findFileHandle == -1L)
{
#ifdef DEBUG
printf("Unable to open directory: %s\n", directory.c_str());
#endif
return std::vector<std::string>();
}
do
@ -461,7 +463,9 @@ std::vector<std::string> Client::DirectorySearch(std::string directory, std::str
DIR *directoryHandle = opendir(directory.c_str());
if(!directoryHandle)
{
#ifdef DEBUG
printf("Unable to open directory: %s\n", directory.c_str());
#endif
return std::vector<std::string>();
}
while(directoryEntry = readdir(directoryHandle))

View File

@ -129,7 +129,7 @@ void PropertyWindow::SetProperty()
if(type != -1)
{
#ifdef DEBUG
std::cout << "Got type from particle name" << std::endl;
std::cout << "Got type from particle name" << std::endl;
#endif
tempInt = type;
}

View File

@ -47,7 +47,7 @@ void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Po
void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, strength);
}
void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}
ElementTool::ElementTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):

View File

@ -86,7 +86,7 @@ public:
}
virtual ~PropertyTool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {};
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }

View File

@ -52,17 +52,6 @@ public:
int currentTick;
playerst player;
playerst player2;
playerst fighters[256]; //255 is the maximum number of fighters
unsigned char fighcount; //Contains the number of fighters
int lighting_recreate;
bool gravWallChanged;
Particle portalp[CHANNELS][8][80];
Particle emptyparticle;
int portal_rx[8];
int portal_ry[8];
int wireless[CHANNELS][2];
char can_move[PT_NUM][PT_NUM];
int parts_lastActiveIndex;// = NPART-1;
int pfree;
@ -72,6 +61,23 @@ public:
int ISWIRE;
int force_stacking_check;
int emp_decor;
//Stickman
playerst player;
playerst player2;
playerst fighters[256]; //255 is the maximum number of fighters
unsigned char fighcount; //Contains the number of fighters
int lighting_recreate;
bool gravWallChanged;
//Portals and Wifi
Particle portalp[CHANNELS][8][80];
Particle emptyparticle;
int portal_rx[8];
int portal_ry[8];
int wireless[CHANNELS][2];
//PROP tool property to draw (TODO)
//void *prop_value;
//StructProperty::PropertyType proptype;
//size_t prop_offset;
//Gol sim
int CGOL;
int GSPEED;
@ -97,10 +103,9 @@ public:
int pmap[YRES][XRES];
int photons[YRES][XRES];
int pmap_count[YRES][XRES];
//
//Simulation Settings
int edgeMode;
int gravityMode;
//int airMode;
int legacy_enable;
int aheat_enable;
int VINE_MODE;