fix bug where you had to start using a tool before setting it's strength
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parent
80380bbaa3
commit
b16524292e
@ -1473,7 +1473,7 @@ int LuaScriptInterface::simulation_ambientAirTemp(lua_State * l)
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lua_pushnumber(l, luacon_sim->air->ambientAirTemp);
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return 1;
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}
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int ambientAirTemp = luaL_optint(l, 1, -1);
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int ambientAirTemp = luaL_optint(l, 1, 295.15f);
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luacon_sim->air->ambientAirTemp = ambientAirTemp;
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return 0;
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}
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@ -304,19 +304,18 @@ void GameModel::BuildMenus()
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//sim->wtypes[i]
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}
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//Add special sign and prop tools
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menuList[SC_TOOL]->AddTool(new SampleTool(this));
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menuList[SC_TOOL]->AddTool(new SignTool());
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menuList[SC_TOOL]->AddTool(new PropertyTool());
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menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement", 64, 64, 64, "DEFAULT_UI_WIND"));
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//Build menu for simtools
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//Build menu for tools
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for(int i = 0; i < sim->tools.size(); i++)
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{
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Tool * tempTool;
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tempTool = new Tool(i, sim->tools[i]->Name, sim->tools[i]->Description, PIXR(sim->tools[i]->Colour), PIXG(sim->tools[i]->Colour), PIXB(sim->tools[i]->Colour), sim->tools[i]->Identifier);
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menuList[SC_TOOL]->AddTool(tempTool);
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}
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//Add special sign and prop tools
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menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement", 64, 64, 64, "DEFAULT_UI_WIND"));
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menuList[SC_TOOL]->AddTool(new PropertyTool());
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menuList[SC_TOOL]->AddTool(new SignTool());
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menuList[SC_TOOL]->AddTool(new SampleTool(this));
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//Add decoration tools to menu
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menuList[SC_DECO]->AddTool(new DecorationTool(DecorationTool::BlendAdd, "ADD", "Colour blending: Add", 0, 0, 0, "DEFAULT_DECOR_ADD"));
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@ -182,6 +182,7 @@ GameView::GameView():
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introText(2048),
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introTextMessage(introTextData),
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wallBrush(false),
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toolBrush(false),
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doScreenshot(false),
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recording(false),
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screenshotIndex(0),
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@ -642,13 +643,14 @@ void GameView::NotifyActiveToolsChanged(GameModel * sender)
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void GameView::NotifyLastToolChanged(GameModel * sender)
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{
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if(sender->GetLastTool() && sender->GetLastTool()->GetResolution() == CELL)
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{
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wallBrush = true;
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}
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else
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{
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wallBrush = false;
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}
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if (sender->GetLastTool() && sender->GetLastTool()->GetIdentifier().find("DEFAULT_TOOL_") != sender->GetLastTool()->GetIdentifier().npos)
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toolBrush = true;
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else
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toolBrush = false;
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}
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void GameView::NotifyToolListChanged(GameModel * sender)
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@ -1280,10 +1282,13 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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drawModeReset = false;
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else
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drawPoint1 = currentMouse;
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if(shift)
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drawMode = DrawFill;
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else
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drawMode = DrawRect;
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if (!toolBrush)
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{
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if(shift)
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drawMode = DrawFill;
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else
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drawMode = DrawRect;
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}
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}
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enableCtrlBehaviour();
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break;
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@ -1294,10 +1299,13 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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drawModeReset = false;
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else
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drawPoint1 = currentMouse;
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if(ctrl)
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drawMode = DrawFill;
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else
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drawMode = DrawLine;
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if (!toolBrush)
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{
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if(ctrl)
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drawMode = DrawFill;
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else
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drawMode = DrawLine;
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}
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}
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enableShiftBehaviour();
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break;
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@ -1758,10 +1766,7 @@ void GameView::enableShiftBehaviour()
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if(!shiftBehaviour)
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{
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shiftBehaviour = true;
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if(isMouseDown)
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{
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c->SetToolStrength(10.0f);
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}
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c->SetToolStrength(10.0f);
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}
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}
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@ -1806,13 +1811,10 @@ void GameView::enableCtrlBehaviour()
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searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0);
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if (currentSaveType == 2)
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((SplitButton*)saveSimulationButton)->SetShowSplit(true);
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if(isMouseDown)
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{
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if(!shiftBehaviour)
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c->SetToolStrength(.1f);
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else
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c->SetToolStrength(10.0f);
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}
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if(!shiftBehaviour)
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c->SetToolStrength(.1f);
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else
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c->SetToolStrength(10.0f);
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}
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}
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@ -50,6 +50,7 @@ private:
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bool showHud;
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bool showDebug;
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bool wallBrush;
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bool toolBrush;
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int introText;
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std::string introTextMessage;
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int toolIndex;
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