Merge branch 'master' of github.com:FacialTurd/PowderToypp
This commit is contained in:
commit
874cd40009
@ -21,11 +21,11 @@
|
||||
#endif
|
||||
|
||||
#ifndef MINOR_VERSION
|
||||
#define MINOR_VERSION 0
|
||||
#define MINOR_VERSION 2
|
||||
#endif
|
||||
|
||||
#ifndef BUILD_NUM
|
||||
#define BUILD_NUM 246
|
||||
#define BUILD_NUM 248
|
||||
#endif
|
||||
|
||||
#ifndef SNAPSHOT_ID
|
||||
|
@ -462,7 +462,7 @@ int luacon_elementwrite(lua_State* l){
|
||||
free(key);
|
||||
return luaL_error(l, "Name too long");
|
||||
}
|
||||
if(luacon_ci->GetParticleType(tempstring) == -1)
|
||||
if(luacon_ci->GetParticleType(tempstring) != -1)
|
||||
{
|
||||
free(tempstring);
|
||||
free(key);
|
||||
|
@ -219,7 +219,7 @@ AnyType TPTScriptInterface::tptS_set(std::deque<std::string> * words)
|
||||
newValue = GetParticleType(((StringType)value).Value());
|
||||
if (newValue < 0 || newValue >= PT_NUM)
|
||||
{
|
||||
if (((StringType)value).Value() == "GOLD")
|
||||
if (((StringType)value).Value() == "GOLD" || ((StringType)value).Value() == "gold")
|
||||
throw GeneralException("No, GOLD will not be an element");
|
||||
else
|
||||
throw GeneralException("Invalid element");
|
||||
|
@ -23,7 +23,8 @@ airMode(save.airMode),
|
||||
signs(save.signs),
|
||||
expanded(save.expanded),
|
||||
hasOriginalData(save.hasOriginalData),
|
||||
originalData(save.originalData)
|
||||
originalData(save.originalData),
|
||||
palette(save.palette)
|
||||
{
|
||||
blockMap = NULL;
|
||||
blockMapPtr = NULL;
|
||||
@ -659,6 +660,24 @@ void GameSave::readOPS(char * data, int dataLength)
|
||||
fprintf(stderr, "Wrong type for %s\n", bson_iterator_key(&iter));
|
||||
}
|
||||
}
|
||||
else if(strcmp(bson_iterator_key(&iter), "palette")==0)
|
||||
{
|
||||
palette.clear();
|
||||
if(bson_iterator_type(&iter)==BSON_ARRAY)
|
||||
{
|
||||
bson_iterator subiter;
|
||||
bson_iterator_subiterator(&iter, &subiter);
|
||||
while(bson_iterator_next(&subiter))
|
||||
{
|
||||
if(bson_iterator_type(&subiter)==BSON_INT)
|
||||
{
|
||||
std::string id = std::string(bson_iterator_key(&subiter));
|
||||
int num = bson_iterator_int(&subiter);
|
||||
palette.push_back(PaletteItem(id, num));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Read wall and fan data
|
||||
@ -1622,7 +1641,7 @@ char * GameSave::serialiseOPS(int & dataLength)
|
||||
int x, y, i, wallDataFound = 0;
|
||||
int posCount, signsCount;
|
||||
bson b;
|
||||
|
||||
|
||||
std::fill(elementCount, elementCount+PT_NUM, 0);
|
||||
|
||||
//Get coords in blocks
|
||||
@ -1939,6 +1958,15 @@ char * GameSave::serialiseOPS(int & dataLength)
|
||||
bson_append_binary(&b, "fanMap", BSON_BIN_USER, (const char *)fanData, fanDataLen);
|
||||
if(soapLinkData)
|
||||
bson_append_binary(&b, "soapLinks", BSON_BIN_USER, (const char *)soapLinkData, soapLinkDataLen);
|
||||
if(partsData && palette.size())
|
||||
{
|
||||
bson_append_start_array(&b, "palette");
|
||||
for(std::vector<PaletteItem>::iterator iter = palette.begin(), end = palette.end(); iter != end; ++iter)
|
||||
{
|
||||
bson_append_int(&b, (*iter).first.c_str(), (*iter).second);
|
||||
}
|
||||
bson_append_finish_array(&b);
|
||||
}
|
||||
signsCount = 0;
|
||||
for(i = 0; i < signs.size(); i++)
|
||||
{
|
||||
@ -1965,7 +1993,9 @@ char * GameSave::serialiseOPS(int & dataLength)
|
||||
bson_append_finish_array(&b);
|
||||
}
|
||||
bson_finish(&b);
|
||||
#ifdef DEBUG
|
||||
bson_print(&b);
|
||||
#endif
|
||||
|
||||
finalData = (unsigned char *)bson_data(&b);
|
||||
finalDataLen = bson_size(&b);
|
||||
@ -1994,7 +2024,9 @@ char * GameSave::serialiseOPS(int & dataLength)
|
||||
goto fin;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("compressed data: %d\n", outputDataLen);
|
||||
#endif
|
||||
dataLength = outputDataLen + 12;
|
||||
|
||||
fin:
|
||||
|
@ -55,6 +55,10 @@ public:
|
||||
|
||||
//Signs
|
||||
std::vector<sign> signs;
|
||||
|
||||
//Element palette
|
||||
typedef std::pair<std::string, int> PaletteItem;
|
||||
std::vector<PaletteItem> palette;
|
||||
|
||||
GameSave();
|
||||
GameSave(GameSave & save);
|
||||
|
@ -18,9 +18,14 @@ void Brush::RenderRect(Renderer * ren, ui::Point position1, ui::Point position2)
|
||||
}
|
||||
|
||||
ren->xor_line(position1.X, position1.Y, position1.X+width, position1.Y);
|
||||
ren->xor_line(position1.X, position1.Y+height, position1.X+width, position1.Y+height);
|
||||
ren->xor_line(position1.X+width, position1.Y+1, position1.X+width, position1.Y+height-1);
|
||||
ren->xor_line(position1.X, position1.Y+1, position1.X, position1.Y+height-1);
|
||||
if(height>0){
|
||||
ren->xor_line(position1.X, position1.Y+height, position1.X+width, position1.Y+height);
|
||||
if(height>1){
|
||||
ren->xor_line(position1.X+width, position1.Y+1, position1.X+width, position1.Y+height-1);
|
||||
if(width>0)
|
||||
ren->xor_line(position1.X, position1.Y+1, position1.X, position1.Y+height-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Brush::RenderLine(Renderer * ren, ui::Point position1, ui::Point position2)
|
||||
|
@ -240,7 +240,7 @@ void GameController::PlaceSave(ui::Point position)
|
||||
if(gameModel->GetPlaceSave())
|
||||
{
|
||||
gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetPlaceSave());
|
||||
gameModel->SetPaused(gameModel->GetPaused());
|
||||
gameModel->SetPaused(gameModel->GetPlaceSave()->paused | gameModel->GetPaused());
|
||||
}
|
||||
}
|
||||
|
||||
@ -489,7 +489,10 @@ void GameController::StampRegion(ui::Point point1, ui::Point point2)
|
||||
GameSave * newSave;
|
||||
newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
|
||||
if(newSave)
|
||||
{
|
||||
newSave->paused = gameModel->GetPaused();
|
||||
gameModel->AddStamp(newSave);
|
||||
}
|
||||
else
|
||||
new ErrorMessage("Could not create stamp", "Error generating save file");
|
||||
}
|
||||
@ -499,7 +502,10 @@ void GameController::CopyRegion(ui::Point point1, ui::Point point2)
|
||||
GameSave * newSave;
|
||||
newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
|
||||
if(newSave)
|
||||
{
|
||||
newSave->paused = gameModel->GetPaused();
|
||||
gameModel->SetClipboard(newSave);
|
||||
}
|
||||
}
|
||||
|
||||
void GameController::CutRegion(ui::Point point1, ui::Point point2)
|
||||
|
@ -587,7 +587,7 @@ void GameModel::SetSaveFile(SaveFile * newSave)
|
||||
if(newSave && newSave->GetGameSave())
|
||||
{
|
||||
GameSave * saveData = newSave->GetGameSave();
|
||||
SetPaused(saveData->paused & GetPaused());
|
||||
SetPaused(saveData->paused | GetPaused());
|
||||
sim->gravityMode = saveData->gravityMode;
|
||||
sim->air->airMode = saveData->airMode;
|
||||
sim->legacy_enable = saveData->legacyEnable;
|
||||
@ -823,17 +823,15 @@ void GameModel::FrameStep(int frames)
|
||||
|
||||
void GameModel::ClearSimulation()
|
||||
{
|
||||
sim->clear_sim();
|
||||
ren->ClearAccumulation();
|
||||
|
||||
//Load defaults
|
||||
SetPaused(false);
|
||||
sim->gravityMode = 0;
|
||||
sim->air->airMode = 0;
|
||||
sim->legacy_enable = false;
|
||||
sim->water_equal_test = false;
|
||||
sim->grav->stop_grav_async();
|
||||
sim->SetEdgeMode(edgeMode);
|
||||
|
||||
sim->clear_sim();
|
||||
ren->ClearAccumulation();
|
||||
|
||||
|
@ -68,19 +68,27 @@ SaveButton::SaveButton(Point position, Point size, SaveInfo * save):
|
||||
votesString = votes;
|
||||
|
||||
int voteMax = std::max(save->GetVotesUp(),save->GetVotesDown());
|
||||
if (voteMax < 34)
|
||||
if (voteMax)
|
||||
{
|
||||
float ry = 33.0f/voteMax;
|
||||
if (voteMax<8)
|
||||
ry = ry/(8-voteMax);
|
||||
voteBarHeightUp = (int)(save->GetVotesUp()*ry)-1;
|
||||
voteBarHeightDown = (int)(save->GetVotesDown()*ry)-1;
|
||||
if (voteMax < 34)
|
||||
{
|
||||
float ry = 33.0f/voteMax;
|
||||
if (voteMax<8)
|
||||
ry = ry/(8-voteMax);
|
||||
voteBarHeightUp = (int)(save->GetVotesUp()*ry)-1;
|
||||
voteBarHeightDown = (int)(save->GetVotesDown()*ry)-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
float ry = voteMax/33.0f;
|
||||
voteBarHeightUp = (int)(save->GetVotesUp()/ry)-1;
|
||||
voteBarHeightDown = (int)(save->GetVotesDown()/ry)-1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float ry = voteMax/33.0f;
|
||||
voteBarHeightUp = (int)(save->GetVotesUp()/ry)-1;
|
||||
voteBarHeightDown = (int)(save->GetVotesDown()/ry)-1;
|
||||
voteBarHeightUp = 0;
|
||||
voteBarHeightDown = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -174,8 +174,8 @@ void ServerSaveActivity::Save()
|
||||
virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
|
||||
if (result == ConfirmPrompt::ResultOkay)
|
||||
{
|
||||
a->saveUpload();
|
||||
a->Exit();
|
||||
a->saveUpload();
|
||||
}
|
||||
}
|
||||
virtual ~PublishConfirmation() { }
|
||||
@ -189,8 +189,8 @@ void ServerSaveActivity::Save()
|
||||
}
|
||||
else
|
||||
{
|
||||
saveUpload();
|
||||
Exit();
|
||||
saveUpload();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -8,9 +8,6 @@
|
||||
#include "Gravity.h"
|
||||
#include "Misc.h"
|
||||
#include "ElementGraphics.h"
|
||||
#ifdef _MSC_VER
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
#define IPL -257.0f
|
||||
#define IPH 257.0f
|
||||
|
@ -45,6 +45,29 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
|
||||
fullX = blockX*CELL;
|
||||
fullY = blockY*CELL;
|
||||
|
||||
int partMap[PT_NUM];
|
||||
for(int i = 0; i < PT_NUM; i++)
|
||||
{
|
||||
partMap[i] = i;
|
||||
}
|
||||
if(save->palette.size())
|
||||
{
|
||||
for(std::vector<GameSave::PaletteItem>::iterator iter = save->palette.begin(), end = save->palette.end(); iter != end; ++iter)
|
||||
{
|
||||
GameSave::PaletteItem pi = *iter;
|
||||
if(pi.second >= 0 && pi.second < PT_NUM)
|
||||
{
|
||||
int myId = 0;//pi.second;
|
||||
for(int i = 0; i < PT_NUM; i++)
|
||||
{
|
||||
if(elements[i].Enabled && elements[i].Identifier == pi.first)
|
||||
myId = i;
|
||||
}
|
||||
partMap[pi.second] = myId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int i;
|
||||
for(int n = 0; n < NPART && n < save->particlesCount; n++)
|
||||
{
|
||||
@ -54,6 +77,9 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
|
||||
x = int(tempPart.x + 0.5f);
|
||||
y = int(tempPart.y + 0.5f);
|
||||
|
||||
if(tempPart.type >= 0 && tempPart.type < PT_NUM)
|
||||
tempPart.type = partMap[tempPart.type];
|
||||
|
||||
if ((player.spwn == 1 && tempPart.type==PT_STKM) || (player2.spwn == 1 && tempPart.type==PT_STKM2))
|
||||
continue;
|
||||
if (!elements[tempPart.type].Enabled)
|
||||
@ -182,6 +208,9 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
|
||||
|
||||
GameSave * newSave = new GameSave(blockW, blockH);
|
||||
|
||||
int storedParts = 0;
|
||||
int elementCount[PT_NUM];
|
||||
std::fill(elementCount, elementCount+PT_NUM, 0);
|
||||
for(int i = 0; i < NPART; i++)
|
||||
{
|
||||
int x, y;
|
||||
@ -193,7 +222,22 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
|
||||
tempPart.x -= fullX;
|
||||
tempPart.y -= fullY;
|
||||
if(elements[tempPart.type].Enabled)
|
||||
{
|
||||
*newSave << tempPart;
|
||||
storedParts++;
|
||||
elementCount[tempPart.type]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(storedParts)
|
||||
{
|
||||
for(int i = 0; i < PT_NUM; i++)
|
||||
{
|
||||
if(elements[i].Enabled && elementCount[i])
|
||||
{
|
||||
newSave->palette.push_back(GameSave::PaletteItem(elements[i].Identifier, i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -61,7 +61,7 @@ int Element_FWRK::update(UPDATE_FUNC_ARGS)
|
||||
gx += sinf(angle)*sim->elements[PT_FWRK].Gravity*0.5f;
|
||||
gy += cosf(angle)*sim->elements[PT_FWRK].Gravity*0.5f;
|
||||
}
|
||||
gmax = fmaxf(fabsf(gx), fabsf(gy));
|
||||
gmax = std::max(fabsf(gx), fabsf(gy));
|
||||
if (sim->eval_move(PT_FWRK, (int)(x-(gx/gmax)+0.5f), (int)(y-(gy/gmax)+0.5f), NULL))
|
||||
{
|
||||
multiplier = 15.0f/sqrtf(gx*gx+gy*gy);
|
||||
|
@ -107,7 +107,7 @@ int Element_PLNT::update(UPDATE_FUNC_ARGS)
|
||||
//#TPT-Directive ElementHeader Element_PLNT static int graphics(GRAPHICS_FUNC_ARGS)
|
||||
int Element_PLNT::graphics(GRAPHICS_FUNC_ARGS)
|
||||
{
|
||||
float maxtemp = fmax(cpart->tmp2, cpart->temp);
|
||||
float maxtemp = std::max((float)cpart->tmp2, cpart->temp);
|
||||
if (maxtemp > 300)
|
||||
{
|
||||
*colr += (int)restrict_flt((maxtemp-300)/5,0,58);
|
||||
|
@ -49,7 +49,7 @@ Element_WOOD::Element_WOOD()
|
||||
//#TPT-Directive ElementHeader Element_WOOD static int graphics(GRAPHICS_FUNC_ARGS)
|
||||
int Element_WOOD::graphics(GRAPHICS_FUNC_ARGS)
|
||||
{
|
||||
float maxtemp = fmax(cpart->tmp, cpart->temp);
|
||||
float maxtemp = std::max((float)cpart->tmp, cpart->temp);
|
||||
if (maxtemp > 400)
|
||||
{
|
||||
*colr -= (int)restrict_flt((maxtemp-400)/3,0,172);
|
||||
|
@ -60,7 +60,7 @@ void TaskWindow::Exit()
|
||||
if(ui::Engine::Ref().GetWindow()==this)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
delete this;
|
||||
SelfDestruct();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user