Move LOLZ/LOVE Rule tables into more appropriate location (element file)
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@ -3311,11 +3311,11 @@ void Simulation::update_particles_i(int start, int inc)
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if (ny+nny>0&&ny+nny<YRES&&nx+nnx>=0&&nx+nnx<XRES)
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{
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rt=pmap[ny+nny][nx+nnx];
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if (!rt&&loverule[nnx][nny]==1)
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if (!rt&&Element_LOVE::RuleTable[nnx][nny]==1)
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create_part(-1,nx+nnx,ny+nny,PT_LOVE);
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else if (!rt)
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continue;
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else if (parts[rt>>8].type==PT_LOVE&&loverule[nnx][nny]==0)
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else if (parts[rt>>8].type==PT_LOVE&&Element_LOVE::RuleTable[nnx][nny]==0)
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kill_part(rt>>8);
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}
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}
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@ -3329,11 +3329,11 @@ void Simulation::update_particles_i(int start, int inc)
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if (ny+nny>0&&ny+nny<YRES&&nx+nnx>=0&&nx+nnx<XRES)
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{
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rt=pmap[ny+nny][nx+nnx];
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if (!rt&&lolzrule[nny][nnx]==1)
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if (!rt&&Element_LOLZ::RuleTable[nny][nnx]==1)
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create_part(-1,nx+nnx,ny+nny,PT_LOLZ);
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else if (!rt)
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continue;
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else if (parts[rt>>8].type==PT_LOLZ&&lolzrule[nny][nnx]==0)
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else if (parts[rt>>8].type==PT_LOLZ&&Element_LOLZ::RuleTable[nny][nnx]==0)
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kill_part(rt>>8);
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}
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@ -4747,29 +4747,4 @@ Simulation::Simulation():
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clear_sim();
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grav->gravity_mask();
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int loverule[9][9] =
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{
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{0,0,1,1,0,0,0,0,0},
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{0,1,0,0,1,1,0,0,0},
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{1,0,0,0,0,0,1,0,0},
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{1,0,0,0,0,0,0,1,0},
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{0,1,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,1,0},
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{1,0,0,0,0,0,1,0,0},
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{0,1,0,0,1,1,0,0,0},
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{0,0,1,1,0,0,0,0,0},
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};
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int lolzrule[9][9] =
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{
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{0,0,0,0,0,0,0,0,0},
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{1,0,0,0,0,0,1,0,0},
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{1,0,0,0,0,0,1,0,0},
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{1,0,0,1,1,0,0,1,0},
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{1,0,1,0,0,1,0,1,0},
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{1,0,1,0,0,1,0,1,0},
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{0,1,0,1,1,0,0,1,0},
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{0,1,0,0,0,0,0,1,0},
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{0,1,0,0,0,0,0,1,0},
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};
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}
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@ -46,6 +46,20 @@ Element_LOLZ::Element_LOLZ()
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}
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//#TPT-Directive ElementHeader Element_LOLZ static int RuleTable[9][9]
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int Element_LOLZ::RuleTable[9][9] =
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{
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{0,0,0,0,0,0,0,0,0},
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{1,0,0,0,0,0,1,0,0},
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{1,0,0,0,0,0,1,0,0},
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{1,0,0,1,1,0,0,1,0},
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{1,0,1,0,0,1,0,1,0},
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{1,0,1,0,0,1,0,1,0},
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{0,1,0,1,1,0,0,1,0},
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{0,1,0,0,0,0,0,1,0},
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{0,1,0,0,0,0,0,1,0},
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};
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//#TPT-Directive ElementHeader Element_LOLZ static int update(UPDATE_FUNC_ARGS)
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int Element_LOLZ::update(UPDATE_FUNC_ARGS)
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{
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@ -46,6 +46,20 @@ Element_LOVE::Element_LOVE()
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}
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//#TPT-Directive ElementHeader Element_LOVE static int RuleTable[9][9]
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int Element_LOVE::RuleTable[9][9] =
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{
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{0,0,1,1,0,0,0,0,0},
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{0,1,0,0,1,1,0,0,0},
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{1,0,0,0,0,0,1,0,0},
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{1,0,0,0,0,0,0,1,0},
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{0,1,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,1,0},
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{1,0,0,0,0,0,1,0,0},
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{0,1,0,0,1,1,0,0,0},
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{0,0,1,1,0,0,0,0,0},
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};
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//#TPT-Directive ElementHeader Element_LOVE static int update(UPDATE_FUNC_ARGS)
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int Element_LOVE::update(UPDATE_FUNC_ARGS)
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{
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