Merge remote-tracking branch 'origin/master'

This commit is contained in:
jacob1 2013-05-08 10:29:33 -04:00
commit 645bcb1bcd
5 changed files with 182 additions and 16 deletions

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@ -1483,6 +1483,27 @@ void Renderer::render_parts()
draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, 255);
draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, 255);
draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, 255);
if (cplayer->rocketBoots)
{
for (int leg=0; leg<2; leg++)
{
int nx = cplayer->legs[leg*8+4], ny = cplayer->legs[leg*8+5];
int colr = 255, colg = 0, colb = 255;
if (((int)(cplayer->comm)&0x04) == 0x04 || (((int)(cplayer->comm)&0x01) == 0x01 && leg==0) || (((int)(cplayer->comm)&0x02) == 0x02 && leg==1))
blendpixel(nx, ny, 0, 255, 0, 255);
else
blendpixel(nx, ny, 255, 0, 0, 255);
blendpixel(nx+1, ny, colr, colg, colb, 223);
blendpixel(nx-1, ny, colr, colg, colb, 223);
blendpixel(nx, ny+1, colr, colg, colb, 223);
blendpixel(nx, ny-1, colr, colg, colb, 223);
blendpixel(nx+1, ny-1, colr, colg, colb, 112);
blendpixel(nx-1, ny-1, colr, colg, colb, 112);
blendpixel(nx+1, ny+1, colr, colg, colb, 112);
blendpixel(nx-1, ny+1, colr, colg, colb, 112);
}
}
#endif
}
if(pixel_mode & PMODE_FLAT)

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@ -112,12 +112,14 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
Element_STKM::STKM_init_legs(this, &player, i);
player.spwn = 1;
player.elem = PT_DUST;
player.rocketBoots = false;
}
else if (parts[i].type == PT_STKM2)
{
Element_STKM::STKM_init_legs(this, &player2, i);
player2.spwn = 1;
player2.elem = PT_DUST;
player2.rocketBoots = false;
}
else if (parts[i].type == PT_FIGH)
{
@ -3052,6 +3054,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
Element_STKM::STKM_init_legs(this, &player, i);
player.spwn = 1;
player.elem = PT_DUST;
player.rocketBoots = false;
}
else
{
@ -3073,6 +3076,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
Element_STKM::STKM_init_legs(this, &player2, i);
player2.spwn = 1;
player2.elem = PT_DUST;
player2.rocketBoots = false;
}
else
{
@ -3108,6 +3112,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
Element_STKM::STKM_init_legs(this, &fighters[fcount], i);
fighters[fcount].spwn = 1;
fighters[fcount].elem = PT_DUST;
fighters[fcount].rocketBoots = false;
fighcount++;
return i;
@ -3560,8 +3565,22 @@ void Simulation::update_particles_i(int start, int inc)
rt = pmap[ady][adx];
if (!rt || (rt&0xFF)==PT_LIFE)
{
gol2[ady][adx][golnum] ++;
//the total neighbor count is in 0
gol2[ady][adx][0] ++;
//insert golnum into neighbor table
for ( i=1; i<9; i++)
{
if (!gol2[ady][adx][i])
{
gol2[ady][adx][i] = (golnum<<4)+1;
break;
}
else if((gol2[ady][adx][i]>>4)==golnum)
{
gol2[ady][adx][i]++;
break;
}
}
}
}
}
@ -3585,21 +3604,25 @@ void Simulation::update_particles_i(int start, int inc)
if (!r)
{
//Find which type we can try and create
for (golnum = 1; golnum<=NGOL; golnum++)
int creategol = 0xFF;
for ( i=1; i<9; i++)
{
if (grule[golnum][neighbors]>=2 && gol2[ny][nx][golnum]>=(neighbors%2)+neighbors/2)
if (!gol2[ny][nx][i]) break;
golnum = (gol2[ny][nx][i]>>4);
if (grule[golnum][neighbors]>=2 && (gol2[ny][nx][i]&0xF)>=(neighbors%2)+neighbors/2)
{
create_part(-1, nx, ny, PT_LIFE|((golnum-1)<<8));
break;
if (golnum<creategol) creategol=golnum;
}
}
if (creategol<0xFF)
create_part(-1, nx, ny, PT_LIFE|((creategol-1)<<8));
}
else if (grule[golnum][neighbors-1]==0 || grule[golnum][neighbors-1]==2)//subtract 1 because it counted itself
{
if (parts[r>>8].tmp==grule[golnum][9]-1)
parts[r>>8].tmp --;
}
for ( z = 0; z<=NGOL; z++)
for ( z = 0; z<9; z++)
gol2[ny][nx][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
}
//we still need to kill things with 0 neighbors (higher state life)

View File

@ -74,10 +74,9 @@ public:
int emp_decor;
//Gol sim
int CGOL;
int ISGOL;
int GSPEED;
unsigned char gol[YRES][XRES];
unsigned char gol2[YRES][XRES][NGOL+1];
unsigned short gol2[YRES][XRES][9];
//Air sim
float (*vx)[XRES/CELL];
float (*vy)[XRES/CELL];

View File

@ -10,6 +10,7 @@ struct playerst
float accs[8]; //accelerations
char spwn; //if stick man was spawned
unsigned int frames; //frames since last particle spawn - used when spawning LIGH
bool rocketBoots;
};
#endif

View File

@ -74,6 +74,10 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
float dt = 0.9;///(FPSB*FPSB); //Delta time in square
float gvx, gvy;
float gx, gy, dl, dr;
float rocketBootsHeadEffect = 0.35f;
float rocketBootsFeetEffect = 0.15f;
float rocketBootsHeadEffectV = 0.3f;// stronger acceleration vertically, to counteract gravity
float rocketBootsFeetEffectV = 0.45f;
if ((parts[i].ctype>0 && parts[i].ctype<PT_NUM && sim->elements[parts[i].ctype].Enabled && sim->elements[parts[i].ctype].Falldown>0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT || parts[i].ctype == PT_LIGH)
playerp->elem = parts[i].ctype;
@ -123,6 +127,33 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
gvx += sim->gravx[((int)parts[i].y/CELL)*(XRES/CELL)+((int)parts[i].x/CELL)];
gvy += sim->gravy[((int)parts[i].y/CELL)*(XRES/CELL)+((int)parts[i].x/CELL)];
float rbx = gvx;
float rby = gvy;
bool rbLowGrav = false;
float tmp = fmaxf(fabsf(rbx), fabsf(rby));
if (tmp < 0.001f)
{
rbLowGrav = true;
rbx = -parts[i].vx;
rby = -parts[i].vy;
tmp = fmaxf(fabsf(rbx), fabsf(rby));
}
if (tmp < 0.001f)
{
rbx = 0;
rby = 1.0f;
tmp = 1.0f;
}
float rbx1 = rbx/tmp, rby1 = rby/tmp;// scale so that the largest is 1.0
tmp = 1.0f/sqrtf(rbx*rbx+rby*rby);
rbx *= tmp;// scale to a unit vector
rby *= tmp;
if (rbLowGrav)
{
rocketBootsHeadEffectV = rocketBootsHeadEffect;
rocketBootsFeetEffectV = rocketBootsFeetEffect;
}
parts[i].vx -= gvx*dt; //Head up!
parts[i].vy -= gvy*dt;
@ -176,6 +207,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
//Go left
if (((int)(playerp->comm)&0x01) == 0x01)
{
bool moved = false;
if (dl>dr)
{
if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL))
@ -184,6 +216,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->accs[3] = 3*gvx-3*gvy;
playerp->accs[0] = -gvy;
playerp->accs[1] = gvx;
moved = true;
}
}
else
@ -194,6 +227,29 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->accs[7] = 3*gvx-3*gvy;
playerp->accs[0] = -gvy;
playerp->accs[1] = gvx;
moved = true;
}
}
if (!moved && playerp->rocketBoots)
{
parts[i].vx -= rocketBootsHeadEffect*rby;
parts[i].vy += rocketBootsHeadEffect*rbx;
playerp->accs[2] -= rocketBootsFeetEffect*rby;
playerp->accs[6] -= rocketBootsFeetEffect*rby;
playerp->accs[3] += rocketBootsFeetEffect*rbx;
playerp->accs[7] += rocketBootsFeetEffect*rbx;
for (int leg=0; leg<2; leg++)
{
if (leg==1 && (((int)(playerp->comm)&0x02) == 0x02))
continue;
int footX = playerp->legs[leg*8+4], footY = playerp->legs[leg*8+5];
int np = sim->create_part(-1, footX, footY, PT_PLSM);
if (np>=0)
{
parts[np].vx = parts[i].vx+rby*25;
parts[np].vy = parts[i].vy-rbx*25;
parts[np].life += 30;
}
}
}
}
@ -201,6 +257,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
//Go right
if (((int)(playerp->comm)&0x02) == 0x02)
{
bool moved = false;
if (dl<dr)
{
if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL))
@ -209,6 +266,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->accs[3] = -3*gvx-3*gvy;
playerp->accs[0] = gvy;
playerp->accs[1] = -gvx;
moved = true;
}
}
else
@ -219,17 +277,75 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->accs[7] = -3*gvx-3*gvy;
playerp->accs[0] = gvy;
playerp->accs[1] = -gvx;
moved = true;
}
}
if (!moved && playerp->rocketBoots)
{
parts[i].vx += rocketBootsHeadEffect*rby;
parts[i].vy -= rocketBootsHeadEffect*rbx;
playerp->accs[2] += rocketBootsFeetEffect*rby;
playerp->accs[6] += rocketBootsFeetEffect*rby;
playerp->accs[3] -= rocketBootsFeetEffect*rbx;
playerp->accs[7] -= rocketBootsFeetEffect*rbx;
for (int leg=0; leg<2; leg++)
{
if (leg==0 && (((int)(playerp->comm)&0x01) == 0x01))
continue;
int footX = playerp->legs[leg*8+4], footY = playerp->legs[leg*8+5];
int np = sim->create_part(-1, footX, footY, PT_PLSM);
if (np>=0)
{
parts[np].vx = parts[i].vx-rby*25;
parts[np].vy = parts[i].vy+rbx*25;
parts[np].life += 30;
}
}
}
}
//Jump
if (((int)(playerp->comm)&0x04) == 0x04 &&
(!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)))
if (playerp->rocketBoots && ((int)(playerp->comm)&0x03) == 0x03)
{
parts[i].vy -= 4*gvy;
playerp->accs[3] -= gvy;
playerp->accs[7] -= gvy;
// Pressing left and right simultaneously with rocket boots on slows the stickman down
// Particularly useful in zero gravity
parts[i].vx *= 0.5f;
parts[i].vy *= 0.5f;
playerp->accs[2] = playerp->accs[6] = 0;
playerp->accs[3] = playerp->accs[7] = 0;
}
//Jump
if (((int)(playerp->comm)&0x04) == 0x04)
{
if (playerp->rocketBoots)
{
parts[i].vx -= rocketBootsHeadEffectV*rbx;
parts[i].vy -= rocketBootsHeadEffectV*rby;
playerp->accs[2] -= rocketBootsFeetEffectV*rbx;
playerp->accs[6] -= rocketBootsFeetEffectV*rbx;
playerp->accs[3] -= rocketBootsFeetEffectV*rby;
playerp->accs[7] -= rocketBootsFeetEffectV*rby;
for (int leg=0; leg<2; leg++)
{
int footX = playerp->legs[leg*8+4], footY = playerp->legs[leg*8+5];
int np = sim->create_part(-1, footX, footY+1, PT_PLSM);
if (np>=0)
{
parts[np].vx = parts[i].vx+rbx*30;
parts[np].vy = parts[i].vy+rby*30;
parts[np].life += 10;
}
}
}
else if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL))
{
parts[i].vx -= 4*gvx;
parts[i].vy -= 4*gvy;
playerp->accs[2] -= gvx;
playerp->accs[6] -= gvx;
playerp->accs[3] -= gvy;
playerp->accs[7] -= gvy;
}
}
//Charge detector wall if foot inside
@ -255,7 +371,8 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
|| sim->elements[r&0xFF].Properties&TYPE_LIQUID
|| (r&0xFF) == PT_NEUT || (r&0xFF) == PT_PHOT)
{
playerp->elem = r&0xFF; //Current element
if (!playerp->rocketBoots || (r&0xFF)!=PT_PLSM)
playerp->elem = r&0xFF; //Current element
}
if ((r&0xFF)==PT_TESC || (r&0xFF)==PT_LIGH)
playerp->elem = PT_LIGH;
@ -275,7 +392,12 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
sim->kill_part(r>>8);
}
if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN)
{
playerp->rocketBoots = false;
playerp->elem = SPC_AIR;
}
else if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_GRAV && parts[i].type!=PT_FIGH)
playerp->rocketBoots = true;
if ((r&0xFF)==PT_PRTI)
Element_STKM::STKM_interact(sim, playerp, i, rx, ry);
if (!parts[i].type)//STKM_interact may kill STKM
@ -465,7 +587,7 @@ void Element_STKM::STKM_interact(Simulation * sim, playerst* playerp, int i, int
sim->parts[i].life -= (int)(rand()*20/RAND_MAX)+32;
}
if (sim->elements[r&0xFF].HeatConduct && ((playerp->elem!=PT_LIGH && sim->parts[r>>8].temp>=323) || sim->parts[r>>8].temp<=243))
if (sim->elements[r&0xFF].HeatConduct && ((playerp->elem!=PT_LIGH && sim->parts[r>>8].temp>=323) || sim->parts[r>>8].temp<=243) && (!playerp->rocketBoots || (r&0xFF)!=PT_PLSM))
{
sim->parts[i].life -= 2;
playerp->accs[3] -= 1;