VIBR changes from jacob1
Including: Molten TTAN + EXOT = VIBR. VIBR + ANAR = BVBR. (BOYL reaction removed) All absorbed heat/particles/pressure are stored in one property, tmp. Graphics changes
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@ -58,7 +58,7 @@ int Element_BOMB::update(UPDATE_FUNC_ARGS)
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if ((r&0xFF)!=PT_BOMB && (r&0xFF)!=PT_EMBR && (r&0xFF)!=PT_DMND && (r&0xFF)!=PT_CLNE && (r&0xFF)!=PT_PCLN && (r&0xFF)!=PT_BCLN)
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if ((r&0xFF)!=PT_BOMB && (r&0xFF)!=PT_EMBR && (r&0xFF)!=PT_DMND && (r&0xFF)!=PT_CLNE && (r&0xFF)!=PT_PCLN && (r&0xFF)!=PT_BCLN && (r&0xFF)!=PT_VIBR)
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{
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int rad = 8;
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int nxi;
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@ -67,7 +67,7 @@ int Element_BOMB::update(UPDATE_FUNC_ARGS)
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for (nxj=-rad; nxj<=rad; nxj++)
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for (nxi=-rad; nxi<=rad; nxi++)
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if ((pow((float)nxi,2))/(pow((float)rad,2))+(pow((float)nxj,2))/(pow((float)rad,2))<=1)
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if ((pmap[y+nxj][x+nxi]&0xFF)!=PT_DMND && (pmap[y+nxj][x+nxi]&0xFF)!=PT_CLNE && (pmap[y+nxj][x+nxi]&0xFF)!=PT_PCLN && (pmap[y+nxj][x+nxi]&0xFF)!=PT_BCLN)
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if ((pmap[y+nxj][x+nxi]&0xFF)!=PT_DMND && (pmap[y+nxj][x+nxi]&0xFF)!=PT_CLNE && (pmap[y+nxj][x+nxi]&0xFF)!=PT_PCLN && (pmap[y+nxj][x+nxi]&0xFF)!=PT_BCLN && (pmap[y+nxj][x+nxi]&0xFF)!=PT_VIBR)
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{
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sim->delete_part(x+nxi, y+nxj, 0);
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sim->pv[(y+nxj)/CELL][(x+nxi)/CELL] += 0.1f;
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@ -4,7 +4,7 @@ Element_BVBR::Element_BVBR()
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{
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Identifier = "DEFAULT_PT_BVBR";
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Name = "BVBR";
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Colour = PIXPACK(0x002900);
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Colour = PIXPACK(0x005000);
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MenuVisible = 1;
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MenuSection = SC_POWDERS;
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Enabled = 1;
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@ -16,7 +16,7 @@ Element_BVBR::Element_BVBR()
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Collision = 0.0f;
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Gravity = 0.15f;
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Diffusion = 0.00f;
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HotAir = 0.0003f * CFDS;
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HotAir = 0.0000f * CFDS;
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Falldown = 1;
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Flammable = 0;
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@ -56,7 +56,7 @@ int Element_EXOT::update(UPDATE_FUNC_ARGS) {
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if ((r&0xFF)==PT_WARP)
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if ((r&0xFF) == PT_WARP)
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{
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if (parts[r>>8].tmp2>2000)
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if (1>rand()%100)
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@ -64,8 +64,22 @@ int Element_EXOT::update(UPDATE_FUNC_ARGS) {
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parts[i].tmp2 += 100;
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}
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}
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if ((r&0xFF)==PT_EXOT && parts[r>>8].life==1500 && 1>rand()%1000)
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else if ((r&0xFF) == PT_EXOT && parts[r>>8].life == 1500 && 1>rand()%1000)
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parts[i].life = 1500;
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else if ((r&0xFF) == PT_LAVA)
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{
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if (parts[r>>8].ctype == PT_TTAN && 1>rand()%10)
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{
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parts[r>>8].ctype = PT_VIBR;
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sim->kill_part(i);
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return 1;
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}
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/*else if (parts[r>>8].ctype == PT_VIBR && 1>rand()%1000)
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{
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sim->kill_part(i);
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return 1;
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}*/
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}
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if ((parts[i].tmp>245) && (parts[i].life>1000))
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if ((r&0xFF)!=PT_EXOT && (r&0xFF)!=PT_BREC && (r&0xFF)!=PT_DMND && (r&0xFF)!=PT_CLNE && (r&0xFF)!=PT_PRTI && (r&0xFF)!=PT_PRTO && (r&0xFF)!=PT_PCLN && (r&0xFF)!=PT_PHOT && (r&0xFF)!=PT_VOID && (r&0xFF)!=PT_NBHL && (r&0xFF)!=PT_WARP && (r&0xFF)!=PT_NEUT)
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{
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@ -179,7 +193,7 @@ int Element_EXOT::graphics(GRAPHICS_FUNC_ARGS)
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}
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else
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{
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float frequency = 0.01300;
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float frequency = 0.01300;
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*colr = (sin(frequency*q + 6.00) * 127 + ((b/2.9) + 80));
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*colg = (sin(frequency*q + 6.00) * 127 + ((b/2.9) + 80));
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*colb = (sin(frequency*q + 6.00) * 127 + ((b/2.9) + 80));
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@ -4,9 +4,9 @@ Element_VIBR::Element_VIBR()
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{
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Identifier = "DEFAULT_PT_VIBR";
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Name = "VIBR";
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Colour = PIXPACK(0x002900);
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Colour = PIXPACK(0x005000);
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MenuVisible = 1;
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MenuSection = SC_SOLIDS;
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MenuSection = SC_NUCLEAR;
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Enabled = 1;
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Advection = 0.0f;
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@ -26,7 +26,7 @@ Element_VIBR::Element_VIBR()
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Weight = 100;
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Temperature = R_TEMP+0.0f +273.15f;
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Temperature = 273.15f;
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HeatConduct = 251;
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Description = "Vibranium. Stores energy and releases it in violent explosions.";
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@ -57,7 +57,7 @@ void transferProp(UPDATE_FUNC_ARGS, int propOffset)
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if ((r&0xFF)!=PT_VIBR)
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if ((r&0xFF) != parts[i].type)
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continue;
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if (*((int*)(((char*)&parts[i])+propOffset)) > *((int*)(((char*)&parts[r>>8])+propOffset)))
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{
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@ -81,152 +81,156 @@ void transferProp(UPDATE_FUNC_ARGS, int propOffset)
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//#TPT-Directive ElementHeader Element_VIBR static int update(UPDATE_FUNC_ARGS)
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int Element_VIBR::update(UPDATE_FUNC_ARGS) {
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int r, rx, ry, transfer, trade;
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if (!parts[i].life)
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int r, rx, ry;
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if (parts[i].ctype == 1) //leaving in, just because
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{
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if (sim->pv[y/CELL][x/CELL] > -2.5 || parts[i].tmp)
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{
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parts[i].ctype = 0;
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sim->part_change_type(i, x, y, PT_VIBR);
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}
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}
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else if (!parts[i].life) //if not exploding
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{
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//Heat absorption code
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if (parts[i].temp>274.65f)
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{
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parts[i].ctype++;
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parts[i].temp-=3;
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}
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if (parts[i].temp<271.65f)
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{
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parts[i].ctype--;
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parts[i].temp+=3;
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}
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//Pressure absorption code
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if (sim->pv[y/CELL][x/CELL]>2.5)
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if (parts[i].temp > 274.65f)
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{
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parts[i].tmp++;
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sim->pv[y/CELL][x/CELL]--;
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parts[i].temp -= 3;
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}
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if (sim->pv[y/CELL][x/CELL]<-2.5)
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if (parts[i].temp < 271.65f)
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{
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parts[i].tmp--;
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parts[i].temp += 3;
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}
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//Pressure absorption code
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if (sim->pv[y/CELL][x/CELL] > 2.5)
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{
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parts[i].tmp += 7;
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sim->pv[y/CELL][x/CELL]--;
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}
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if (sim->pv[y/CELL][x/CELL] < -2.5)
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{
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parts[i].tmp -= 2;
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sim->pv[y/CELL][x/CELL]++;
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}
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//initiate explosion counter
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if (parts[i].tmp > 1000)
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parts[i].life = 750;
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}
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//Release sparks before explode
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if (parts[i].life && parts[i].life < 300)
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else //if it is exploding
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{
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rx = rand()%3-1;
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ry = rand()%3-1;
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r = pmap[y+ry][x+rx];
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if ((r&0xFF) && (r&0xFF) != PT_BREC && (sim->elements[r&0xFF].Properties&PROP_CONDUCTS) && !parts[r>>8].life)
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{
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parts[r>>8].life = 4;
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parts[r>>8].ctype = r>>8;
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sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK);
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}
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}
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//initiate explosion counter
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if (!parts[i].life && (parts[i].ctype > 1200 || parts[i].tmp > 100 || parts[i].tmp2 > 100))
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parts[i].life = 750;
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//Release all heat
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if (parts[i].life && parts[i].life < 500)
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{
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int random = rand();
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rx = random%7-3;
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ry = (random>>3)%7-3;
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if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES)
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//Release sparks before explode
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if (parts[i].life < 300)
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{
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rx = rand()%3-1;
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ry = rand()%3-1;
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r = pmap[y+ry][x+rx];
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if ((r&0xFF) && (r&0xFF)!=PT_VIBR)
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if ((r&0xFF) && (r&0xFF) != PT_BREC && (sim->elements[r&0xFF].Properties&PROP_CONDUCTS) && !parts[r>>8].life)
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{
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parts[r>>8].temp += parts[i].ctype*6;
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parts[i].ctype -= parts[i].ctype*2;
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parts[r>>8].life = 4;
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parts[r>>8].ctype = r&0xFF;
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sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK);
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}
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}
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}
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//Explosion code
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if (parts[i].life == 1)
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{
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sim->create_part(i, x, y, PT_EXOT);
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parts[i].tmp2 = 100;
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int random = rand(), index;
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index = sim->create_part(-3,x+(random&3)-1,y+((random>>2)&3)-1,PT_ELEC);
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if (index != -1)
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parts[index].temp = 7000;
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index = sim->create_part(-3,x+((random>>4)&3)-1,y+((random>>6)&3)-1,PT_NEUT);
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if (index != -1)
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parts[index].temp = 7000;
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index = sim->create_part(-3,x+((random>>8)&3)-1,y+((random>>10)&3)-1,PT_PHOT);
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if (index != -1)
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parts[index].temp = 7000;
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index = sim->create_part(-3,x+((random>>12)&3)-1,y+rand()%3-1,PT_BREC);
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if (index != -1)
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parts[index].temp = 7000;
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parts[i].temp=9000;
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sim->pv[y/CELL][x/CELL]=200;
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//Release all heat
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if (parts[i].life < 500)
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{
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int random = rand();
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rx = random%7-3;
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ry = (random>>3)%7-3;
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if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES)
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{
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r = pmap[y+ry][x+rx];
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if ((r&0xFF) && (r&0xFF) != parts[i].type)
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{
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parts[r>>8].temp += parts[i].tmp*6;
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parts[i].tmp -= parts[i].tmp*2;
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}
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}
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}
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//Explosion code
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if (parts[i].life == 1)
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{
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int random = rand(), index;
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sim->create_part(i, x, y, PT_EXOT);
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parts[i].tmp2 = rand()%1000;
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index = sim->create_part(-3,x+((random>>4)&3)-1,y+((random>>6)&3)-1,PT_ELEC);
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if (index != -1)
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parts[index].temp = 7000;
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index = sim->create_part(-3,x+((random>>8)&3)-1,y+((random>>10)&3)-1,PT_PHOT);
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if (index != -1)
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parts[index].temp = 7000;
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index = sim->create_part(-1,x+((random>>12)&3)-1,y+rand()%3-1,PT_BREC);
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if (index != -1)
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parts[index].temp = 7000;
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parts[i].temp=9000;
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sim->pv[y/CELL][x/CELL] += 50;
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}
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}
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//Neighbor check loop
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for (rx=-3; rx<4; rx++)
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for (ry=-3; ry<4; ry++)
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for (rx=-2; rx<3; rx++)
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for (ry=-2; ry<3; ry++)
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (!r || (r & (abs(rx) == 3 || abs(ry) == 3)) )
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if (!r)
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r = sim->photons[y+ry][x+rx];
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if (!r)
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continue;
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//Melts into EXOT
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if ((r&0xFF)==PT_EXOT && !(rand()%250))
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if ((r&0xFF) == PT_EXOT && !(rand()%250))
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{
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sim->part_change_type(i,x,y,PT_EXOT);
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sim->create_part(i, x, y, PT_EXOT);
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}
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//Absorbs energy particles
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if (sim->elements[r&0xFF].Properties & TYPE_ENERGY)
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{
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parts[i].tmp2++;
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sim->kill_part(r>>8);
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}
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if ((r&0xFF)==PT_BOYL)
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else if ((r&0xFF) == PT_ANAR)
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{
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sim->part_change_type(i,x,y,PT_BVBR);
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sim->pv[y/CELL][x/CELL] -= 1;
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}
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else if (parts[i].life && (r&0xFF) == parts[i].type && !parts[r>>8].life)
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{
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parts[r>>8].tmp += 10;
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}
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//Absorbs energy particles
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if ((sim->elements[r&0xFF].Properties & TYPE_ENERGY))
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{
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parts[i].tmp += 20;
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sim->kill_part(r>>8);
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}
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}
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transferProp(UPDATE_FUNC_SUBCALL_ARGS, offsetof(Particle, tmp));
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transferProp(UPDATE_FUNC_SUBCALL_ARGS, offsetof(Particle, tmp2));
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transferProp(UPDATE_FUNC_SUBCALL_ARGS, offsetof(Particle, ctype));
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if (parts[i].tmp < 0)
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parts[i].tmp = 0; // only preventing because negative tmp doesn't save
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return 0;
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}
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//#TPT-Directive ElementHeader Element_VIBR static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_VIBR::graphics(GRAPHICS_FUNC_ARGS)
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{
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float maxtemp = std::max((float)cpart->tmp, cpart->temp);
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int gradient = std::max(cpart->ctype/12.0f, (float)cpart->tmp);
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gradient = std::max(gradient, cpart->tmp2);
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int gradient = cpart->tmp/10;
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if (gradient >= 100 || cpart->life)
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{
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*pixel_mode = PMODE_NONE;
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*pixel_mode |= FIRE_BLEND;
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*colr = (int)(fabs(sin(exp((750.0f-cpart->life)/170)))*200.0f);
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*colg = 255;
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*colb = (int)(fabs(sin(exp((750.0f-cpart->life)/170)))*200.0f);
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*firea = 90;
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*colr = 146;
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*colg = 158;
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*colb = 113;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode = PMODE_NONE;
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*pixel_mode |= FIRE_BLEND;
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}
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else if (gradient >= 94 && gradient < 100)
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else if (gradient < 100)
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{
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*colr += (int)restrict_flt((gradient-94)*19.7+100,100,218);
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*colg += (int)restrict_flt((gradient-94)*17.5+87,87,192);
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*colb += (int)restrict_flt((gradient-94)*19.7+100,100,218);
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}
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else if (gradient >= 63 && gradient < 94)
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{
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*colr += (int)restrict_flt((gradient-63)*1.58+51,51,100);
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*colg += (int)restrict_flt((gradient-63)*1.03+55,55,87);
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*colb += (int)restrict_flt((gradient-63)*1.58+51,51,100);
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}
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else if (gradient > 31 && gradient < 63)
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{
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*colr += (int)restrict_flt((gradient-31)*1.59,0,51);
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*colg += (int)restrict_flt((gradient-31)*1.72,0,55);
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*colb += (int)restrict_flt((gradient-31)*1.59,0,51);
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*colr += (int)restrict_flt(gradient*2.0f,0,255);
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*colg += (int)restrict_flt(gradient*2.0f,0,175);
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*colb += (int)restrict_flt(gradient*2.0f,0,255);
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*firea = (int)restrict_flt(gradient*.6f,0,60);
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*firer = *colr/2;
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*fireg = *colg/2;
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*fireb = *colb/2;
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*pixel_mode |= FIRE_BLEND;
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}
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return 0;
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}
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