12eb085d20
Including: Molten TTAN + EXOT = VIBR. VIBR + ANAR = BVBR. (BOYL reaction removed) All absorbed heat/particles/pressure are stored in one property, tmp. Graphics changes
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_BVBR PT_BVBR 166
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Element_BVBR::Element_BVBR()
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{
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Identifier = "DEFAULT_PT_BVBR";
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Name = "BVBR";
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Colour = PIXPACK(0x005000);
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MenuVisible = 1;
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MenuSection = SC_POWDERS;
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Enabled = 1;
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Advection = 0.3f;
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AirDrag = 0.02f * CFDS;
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AirLoss = 0.95f;
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Loss = 0.80f;
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Collision = 0.0f;
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Gravity = 0.15f;
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Diffusion = 0.00f;
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HotAir = 0.0000f * CFDS;
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Falldown = 1;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 67;
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Temperature = 273.15f;
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HeatConduct = 164;
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Description = "Broken vibranium.";
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State = ST_SOLID;
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Properties = TYPE_PART|PROP_LIFE_DEC;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_VIBR::update;
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Graphics = &Element_VIBR::graphics;
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}
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Element_BVBR::~Element_BVBR() {} |