prevent setting invalid wall types with lua
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@ -1226,15 +1226,16 @@ int luatpt_set_property(lua_State* l)
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int luatpt_set_wallmap(lua_State* l)
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{
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int nx, ny, acount;
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int x1, y1, width, height;
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float value;
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int x1, y1, width, height, wallType;
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acount = lua_gettop(l);
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x1 = abs(luaL_optint(l, 1, 0));
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y1 = abs(luaL_optint(l, 2, 0));
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width = abs(luaL_optint(l, 3, XRES/CELL));
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height = abs(luaL_optint(l, 4, YRES/CELL));
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value = (float)luaL_optint(l, acount, 0);
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wallType = luaL_optint(l, acount, 0);
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if (wallType < 0 || wallType >= UI_WALLCOUNT)
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return luaL_error(l, "Unrecognised wall number %d", wallType);
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if (acount == 5) //Draw rect
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{
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@ -1249,7 +1250,7 @@ int luatpt_set_wallmap(lua_State* l)
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for (nx = x1; nx<x1+width; nx++)
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for (ny = y1; ny<y1+height; ny++)
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{
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luacon_sim->bmap[ny][nx] = value;
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luacon_sim->bmap[ny][nx] = wallType;
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}
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}
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else //Set point
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@ -1258,20 +1259,15 @@ int luatpt_set_wallmap(lua_State* l)
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x1 = (XRES/CELL);
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if(y1 > (YRES/CELL))
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y1 = (YRES/CELL);
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luacon_sim->bmap[y1][x1] = value;
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luacon_sim->bmap[y1][x1] = wallType;
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}
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return 0;
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}
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int luatpt_get_wallmap(lua_State* l)
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{
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int nx, ny, acount;
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int x1, y1, width, height;
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float value;
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acount = lua_gettop(l);
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x1 = abs(luaL_optint(l, 1, 0));
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y1 = abs(luaL_optint(l, 2, 0));
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int x1 = abs(luaL_optint(l, 1, 0));
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int y1 = abs(luaL_optint(l, 2, 0));
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if(x1 > (XRES/CELL) || y1 > (YRES/CELL))
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return luaL_error(l, "Out of range");
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