Don't reset tick counter when loading saves, fixes issue with LIGH tool
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@ -1884,7 +1884,6 @@ void Simulation::clear_sim(void)
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int i, x, y;
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emp_decor = 0;
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signs.clear();
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currentTick = 0;
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memset(bmap, 0, sizeof(bmap));
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memset(emap, 0, sizeof(emap));
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memset(parts, 0, sizeof(Particle)*NPART);
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