"Molten X" for mouseover with lava, fixes #165
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@ -1944,7 +1944,11 @@ void GameView::OnDraw()
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}
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else
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{
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sampleInfo << c->ElementResolve(sample.particle.type) << ", Pressure: " << std::fixed << sample.AirPressure;
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if(sample.particle.type == PT_LAVA && sample.particle.ctype > 0 && sample.particle.ctype < PT_NUM)
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sampleInfo << "Molten " << c->ElementResolve(sample.particle.ctype);
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else
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sampleInfo << c->ElementResolve(sample.particle.type);
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sampleInfo << ", Pressure: " << std::fixed << sample.AirPressure;
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f;
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}
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if(sample.particle.type == PT_PHOT)
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