Icon adjustments
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b57d956ca8
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5de2a4e479
@ -875,53 +875,53 @@ void Graphics::draw_icon(int x, int y, Icon icon, unsigned char alpha, bool inve
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}
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break;
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case IconVelocity:
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drawchar(x, y, 0x98, 128, 160, 255, 255);
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drawchar(x, y, 0x98, 128, 160, 255, alpha);
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break;
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case IconPressure:
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drawchar(x, y, 0x99, 255, 212, 32, 255);
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drawchar(x, y, 0x99, 255, 212, 32, alpha);
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break;
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case IconPersistant:
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drawchar(x, y, 0x9A, 212, 212, 212, 255);
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drawchar(x, y, 0x9A, 212, 212, 212, alpha);
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break;
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case IconFire:
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drawchar(x+1, y, 0x9B, 255, 0, 0, 255);
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drawchar(x+1, y, 0x9C, 255, 255, 64, 255);
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drawchar(x+1, y, 0x9B, 255, 0, 0, alpha);
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drawchar(x+1, y, 0x9C, 255, 255, 64, alpha);
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break;
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case IconBlob:
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drawchar(x, y, 0xBF, 55, 255, 55, 255);
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drawchar(x, y, 0xBF, 55, 255, 55, alpha);
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break;
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case IconHeat:
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drawchar(x+2, y, 0xBE, 255, 0, 0, 255);
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drawchar(x+2, y, 0xBD, 255, 255, 255, 255);
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drawchar(x+2, y, 0xBE, 255, 0, 0, alpha);
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drawchar(x+2, y, 0xBD, 255, 255, 255, alpha);
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break;
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case IconBlur:
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drawchar(x, y, 0xC4, 100, 150, 255, 255);
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drawchar(x, y, 0xC4, 100, 150, 255, alpha);
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break;
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case IconGradient:
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drawchar(x, y, 0xD3, 255, 50, 255, 255);
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drawchar(x, y, 0xD3, 255, 50, 255, alpha);
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break;
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case IconLife:
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drawchar(x, y, 0xE0, 255, 255, 255, 255);
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drawchar(x, y, 0xE0, 255, 255, 255, alpha);
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break;
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case IconEffect:
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drawchar(x, y, 0xE1, 255, 255, 160, 255);
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drawchar(x, y, 0xE1, 255, 255, 160, alpha);
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break;
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case IconGlow:
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drawchar(x, y, 0xDF, 200, 255, 255, 255);
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drawchar(x, y, 0xDF, 200, 255, 255, alpha);
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break;
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case IconWarp:
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drawchar(x, y, 0xDE, 255, 255, 255, 255);
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drawchar(x, y, 0xDE, 255, 255, 255, alpha);
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break;
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case IconBasic:
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drawchar(x, y, 0xDB, 255, 255, 200, 255);
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drawchar(x, y, 0xDB, 255, 255, 200, alpha);
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break;
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case IconAltAir:
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drawchar(x, y, 0xD4, 255, 55, 55, 255);
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drawchar(x, y, 0xD5, 55, 255, 55, 255);
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drawchar(x, y, 0xD4, 255, 55, 55, alpha);
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drawchar(x, y, 0xD5, 55, 255, 55, alpha);
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break;
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default:
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if(invert)
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drawchar(x, y, 't', 0, 0 ,0 ,alpha);
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drawchar(x, y, 't', 0, 0, 0, alpha);
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else
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drawchar(x, y, 't', 255, 255, 255, alpha);
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break;
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@ -86,7 +86,7 @@ void Checkbox::Draw(const Point& screenPos)
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if (!Appearance.icon)
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 255);
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else
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g->draw_icon(screenPos.X+iconPosition.X, screenPos.Y+iconPosition.Y, Appearance.icon);
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g->draw_icon(screenPos.X+iconPosition.X, screenPos.Y+iconPosition.Y, Appearance.icon, 255);
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}
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else
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{
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@ -94,7 +94,7 @@ void Checkbox::Draw(const Point& screenPos)
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if (!Appearance.icon)
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 200);
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else
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g->draw_icon(screenPos.X+iconPosition.X, screenPos.Y+iconPosition.Y, Appearance.icon);
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g->draw_icon(screenPos.X+iconPosition.X, screenPos.Y+iconPosition.Y, Appearance.icon, 200);
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}
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}
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@ -75,113 +75,113 @@ RenderView::RenderView():
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{
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ui::Checkbox * tCheckbox;
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4), ui::Point(55, 16), "Effects", "Adds Special flare effects to some elements");
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4), ui::Point(30, 16), "Effects", "Adds Special flare effects to some elements");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconEffect);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_EFFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4+18), ui::Point(55, 16), "Fire", "Fire effect for gasses");
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tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4+18), ui::Point(30, 16), "Fire", "Fire effect for gasses");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconFire);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_FIRE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4), ui::Point(55, 16), "Glow", "Glow effect on some elements");
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tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4), ui::Point(30, 16), "Glow", "Glow effect on some elements");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconGlow);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_GLOW));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4+18), ui::Point(55, 16), "Blur", "Blur effect for liquids");
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tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4+18), ui::Point(30, 16), "Blur", "Blur effect for liquids");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconBlur);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLUR));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4), ui::Point(55, 16), "Blob", "Makes everything be drawn like a blob");
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tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4), ui::Point(30, 16), "Blob", "Makes everything be drawn like a blob");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconBlob);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLOB));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4+18), ui::Point(55, 16), "Point", "Basic rendering, without this, most things will be invisible");
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tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4+18), ui::Point(30, 16), "Point", "Basic rendering, without this, most things will be invisible");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconBasic);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BASC));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4), ui::Point(70, 16), "Alt. Air", "Displays pressure as red and blue, and velocity as white");
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tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4), ui::Point(30, 16), "Alt. Air", "Displays pressure as red and blue, and velocity as white");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconAltAir);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRC));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4+18), ui::Point(70, 16), "Pressure", "Displays pressure, red is positive and blue is negative");
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tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4+18), ui::Point(30, 16), "Pressure", "Displays pressure, red is positive and blue is negative");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconPressure);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRP));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4), ui::Point(70, 16), "Velocity", "Displays velocity and positive pressure: up/down adds blue, right/left adds red, still pressure adds green");
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tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4), ui::Point(30, 16), "Velocity", "Displays velocity and positive pressure: up/down adds blue, right/left adds red, still pressure adds green");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconVelocity);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRV));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4+18), ui::Point(70, 16), "Air-heat", "Displays the temperature of the air like heat display does");
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tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4+18), ui::Point(30, 16), "Air-heat", "Displays the temperature of the air like heat display does");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconHeat);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRH));
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AddComponent(tCheckbox);
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/*tCheckbox = new ui::Checkbox(ui::Point(216, YRES+4), ui::Point(70, 16), "Air", "");
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/*tCheckbox = new ui::Checkbox(ui::Point(216, YRES+4), ui::Point(30, 16), "Air", "");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconAltAir);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIR));
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AddComponent(tCheckbox);*/
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4+18), ui::Point(70, 16), "Warp", "Gravity lensing, Newtonian Gravity bends light with this on");
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4+18), ui::Point(30, 16), "Warp", "Gravity lensing, Newtonian Gravity bends light with this on");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconWarp);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_WARP));
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AddComponent(tCheckbox);
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#ifdef OGLR
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(70, 16), "Effect", "I don't know what this does...") //I would remove the whole checkbox, but then there's a large empty space
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(30, 16), "Effect", "I don't know what this does...") //I would remove the whole checkbox, but then there's a large empty space
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#else
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(70, 16), "Effect", "Does nothing");
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tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(30, 16), "Effect", "Does nothing");
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#endif
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconEffect);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_EFFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4), ui::Point(70, 16), "Persistent", "Element paths persist on the screen for a while");
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tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4), ui::Point(30, 16), "Persistent", "Element paths persist on the screen for a while");
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconPersistant);
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tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_PERS));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4), ui::Point(50, 16), "Heat", "Displays temperatures of the elements, dark blue is coldest, pink is hotest");
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tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4), ui::Point(30, 16), "Heat", "Displays temperatures of the elements, dark blue is coldest, pink is hotest");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconHeat);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_HEAT));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4+18), ui::Point(50, 16), "Life", "Displays the life value of elements in greyscale gradients");
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tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4+18), ui::Point(30, 16), "Life", "Displays the life value of elements in greyscale gradients");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconLife);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_LIFE));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4+18), ui::Point(50, 16), "H-Gradient", "Changes colors of elements slightly to show heat diffusing through them");
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tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4+18), ui::Point(30, 16), "H-Gradient", "Changes colors of elements slightly to show heat diffusing through them");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconGradient);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_GRAD));
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AddComponent(tCheckbox);
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tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4), ui::Point(50, 16), "Basic", "No special effects at all for anything, overrides all other options and deco");
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tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4), ui::Point(30, 16), "Basic", "No special effects at all for anything, overrides all other options and deco");
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colourModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconBasic);
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tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_BASC));
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