Fix smudge issue

This commit is contained in:
jacob1 2012-09-20 22:28:32 -04:00 committed by Simon Robertshaw
parent de7218da8d
commit 2a4298047c

View File

@ -886,14 +886,14 @@ void Simulation::ApplyDecoration(int x, int y, int colR_, int colG_, int colB_,
}
else if (mode == DECO_ADD)
{
ta += (colA*strength)*colA;
//ta += (colA*strength)*colA;
tr += (colR*strength)*colA;
tg += (colG*strength)*colA;
tb += (colB*strength)*colA;
}
else if (mode == DECO_SUBTRACT)
{
ta -= (colA*strength)*colA;
//ta -= (colA*strength)*colA;
tr -= (colR*strength)*colA;
tg -= (colG*strength)*colA;
tb -= (colB*strength)*colA;
@ -912,16 +912,17 @@ void Simulation::ApplyDecoration(int x, int y, int colR_, int colG_, int colB_,
}
else if (mode == DECO_SMUDGE)
{
float tas = ta, trs = tr, tgs = tg, tbs = tb;
float tas = 0.0f, trs = 0.0f, tgs = 0.0f, tbs = 0.0f;
int rx, ry;
float num = 1.0f;
float num = 0;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
{
if ((pmap[y+ry][x+rx]&0xFF) && parts[pmap[y+ry][x+rx]>>8].dcolour)
{
Particle part = parts[pmap[y+ry][x+rx]>>8];
num++;
num += 1.0f;
tas += ((float)((part.dcolour>>24)&0xFF))/255.0f;
trs += ((float)((part.dcolour>>16)&0xFF))/255.0f;
tgs += ((float)((part.dcolour>>8)&0xFF))/255.0f;
@ -930,16 +931,19 @@ void Simulation::ApplyDecoration(int x, int y, int colR_, int colG_, int colB_,
}
if (num == 0)
return;
ta = ((tas/num)*0.1f) + (ta*0.9f);
tr = ((trs/num)*0.1f) + (tr*0.9f);
tg = ((tgs/num)*0.1f) + (tg*0.9f);
tb = ((tbs/num)*0.1f) + (tb*0.9f);
ta = ((tas/num));//*0.8f) + (ta*0.2f);
tr = ((trs/num));//*0.8f) + (tr*0.2f);
tg = ((tgs/num));//*0.8f) + (tg*0.2f);
tb = ((tbs/num));//*0.8f) + (tb*0.2f);
}
colA_ = ta*255.0f;
colR_ = tr*255.0f;
colG_ = tg*255.0f;
colB_ = tb*255.0f;
ta *= 255.0f; tr *= 255.0f; tg *= 255.0f; tb *= 255.0f;
ta += .5f; tr += .5f; tg += .5f; tb += .5f;
colA_ = ta;
colR_ = tr;
colG_ = tg;
colB_ = tb;
if(colA_ > 255)
colA_ = 255;