Save local saves as current name option (overwrites them automatically). Fix filename not showing when first saving a local save
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e2622657f0
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3a29fc0268
@ -16,11 +16,6 @@
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#include "simulation/Simulation.h"
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#include "game/GameModel.h"
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#ifdef WIN
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#include <direct.h>
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#else
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#include <sys/stat.h>
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#endif
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#include <time.h>
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#ifndef FFI
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@ -1747,11 +1742,7 @@ int luatpt_getscript(lua_State* l)
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filename = new char[fileauthor.length()+fileid.length()+strlen(PATH_SEP)+strlen(LOCAL_LUA_DIR)+6];
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sprintf(filename, LOCAL_LUA_DIR PATH_SEP "%s_%s.lua", fileauthor.c_str(), fileid.c_str());
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#ifdef WIN
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_mkdir(LOCAL_LUA_DIR);
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#else
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mkdir(LOCAL_LUA_DIR, 0755);
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#endif
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Client::Ref().MakeDirectory(LOCAL_LUA_DIR);
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outputfile = fopen(filename, "r");
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if(outputfile)
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@ -1520,14 +1520,10 @@ int LuaScriptInterface::fileSystem_isDirectory(lua_State * l)
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int LuaScriptInterface::fileSystem_makeDirectory(lua_State * l)
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{
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const char * filename = lua_tostring(l, 1);
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const char * dirname = lua_tostring(l, 1);
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int ret = 0;
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#ifdef WIN
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ret = _mkdir(filename);
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#else
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ret = mkdir(filename, 0755);
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#endif
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ret = Client::Ref().MakeDirectory(dirname);
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lua_pushboolean(l, ret == 0);
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return 1;
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}
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@ -430,6 +430,15 @@ std::vector<std::string> Client::DirectorySearch(std::string directory, std::str
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return searchResults;
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}
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int Client::MakeDirectory(const char * dirName)
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{
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#ifdef WIN
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return _mkdir(dirName);
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#else
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return mkdir(dirName, 0755);
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#endif
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}
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void Client::WriteFile(std::vector<unsigned char> fileData, std::string filename)
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{
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try
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@ -870,11 +879,7 @@ std::string Client::AddStamp(GameSave * saveData)
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<< std::setw(8) << std::setfill('0') << std::hex << lastStampTime
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<< std::setw(2) << std::setfill('0') << std::hex << lastStampName;
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#ifdef WIN
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_mkdir(STAMPS_DIR);
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#else
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mkdir(STAMPS_DIR, 0755);
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#endif
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MakeDirectory(STAMPS_DIR);
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int gameDataLength;
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char * gameData = saveData->Serialise(gameDataLength);
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@ -895,12 +900,7 @@ std::string Client::AddStamp(GameSave * saveData)
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void Client::updateStamps()
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{
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#ifdef WIN
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_mkdir(STAMPS_DIR);
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#else
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mkdir(STAMPS_DIR, 0755);
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#endif
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MakeDirectory(STAMPS_DIR);
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std::ofstream stampsStream;
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stampsStream.open(std::string(STAMPS_DIR PATH_SEP "stamps.def").c_str(), std::ios::binary);
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@ -98,6 +98,7 @@ public:
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void Initialise(std::string proxyString);
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void SetProxy(std::string proxy);
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int MakeDirectory(const char * dirname);
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void WriteFile(std::vector<unsigned char> fileData, std::string filename);
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void WriteFile(std::vector<char> fileData, std::string filename);
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bool FileExists(std::string filename);
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@ -56,6 +56,11 @@ std::string SaveFile::GetName()
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return filename;
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}
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void SaveFile::SetFileName(std::string fileName)
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{
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this->filename = fileName;
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}
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std::string SaveFile::GetDisplayName()
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{
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return displayName;
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@ -25,6 +25,7 @@ public:
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std::string GetDisplayName();
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void SetDisplayName(std::string displayName);
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std::string GetName();
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void SetFileName(std::string fileName);
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virtual ~SaveFile();
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private:
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@ -909,7 +909,7 @@ void GameController::OpenSearch()
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ui::Engine::Ref().ShowWindow(search->GetView());
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}
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void GameController::OpenLocalSaveWindow()
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void GameController::OpenLocalSaveWindow(bool asCurrent)
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{
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Simulation * sim = gameModel->GetSimulation();
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GameSave * gameSave = sim->Save();
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@ -926,24 +926,32 @@ void GameController::OpenLocalSaveWindow()
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else
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{
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std::string filename = "";
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if (gameModel->GetFile())
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filename = gameModel->GetFile()->GetDisplayName();
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if (gameModel->GetSaveFile())
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filename = gameModel->GetSaveFile()->GetDisplayName();
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SaveFile tempSave(filename);
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tempSave.SetGameSave(gameSave);
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class LocalSaveCallback: public FileSavedCallback
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if (!asCurrent || !gameModel->GetSaveFile())
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{
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GameController * c;
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public:
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LocalSaveCallback(GameController * _c): c(_c) {}
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virtual ~LocalSaveCallback() {};
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virtual void FileSaved(SaveFile* file)
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class LocalSaveCallback: public FileSavedCallback
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{
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c->gameModel->SetSaveFile(file);
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}
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};
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GameController * c;
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public:
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LocalSaveCallback(GameController * _c): c(_c) {}
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virtual ~LocalSaveCallback() {};
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virtual void FileSaved(SaveFile* file)
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{
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c->gameModel->SetSaveFile(file);
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}
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};
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new LocalSaveActivity(tempSave, new LocalSaveCallback(this));
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new LocalSaveActivity(tempSave, new LocalSaveCallback(this));
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}
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else if (gameModel->GetSaveFile())
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{
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Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
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Client::Ref().WriteFile(gameSave->Serialise(), gameModel->GetSaveFile()->GetName());
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}
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}
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}
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@ -1209,9 +1217,9 @@ void GameController::ReloadSim()
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{
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gameModel->SetSave(gameModel->GetSave());
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}
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else if(gameModel->GetFile() && gameModel->GetFile()->GetGameSave())
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else if(gameModel->GetSaveFile() && gameModel->GetSaveFile()->GetGameSave())
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{
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gameModel->SetSaveFile(gameModel->GetFile());
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gameModel->SetSaveFile(gameModel->GetSaveFile());
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}
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}
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@ -105,7 +105,7 @@ public:
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void OpenLogin();
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void OpenTags();
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void OpenSavePreview(int saveID, int saveDate);
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void OpenLocalSaveWindow();
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void OpenLocalSaveWindow(bool asCurrent);
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void OpenLocalBrowse();
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void OpenOptions();
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void OpenRenderOptions();
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@ -564,7 +564,7 @@ void GameModel::SetSave(SaveInfo * newSave)
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UpdateQuickOptions();
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}
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SaveFile * GameModel::GetFile()
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SaveFile * GameModel::GetSaveFile()
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{
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return currentFile;
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}
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@ -144,7 +144,7 @@ public:
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void SetVote(int direction);
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SaveInfo * GetSave();
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SaveFile * GetFile();
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SaveFile * GetSaveFile();
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Brush * GetBrush();
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void SetSave(SaveInfo * newSave);
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void SetSaveFile(SaveFile * newSave);
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@ -181,7 +181,8 @@ GameView::GameView():
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recording(false),
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screenshotIndex(0),
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recordingIndex(0),
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toolTipPresence(0)
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toolTipPresence(0),
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currentSaveType(0)
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{
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int currentX = 1;
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@ -238,14 +239,14 @@ GameView::GameView():
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void ActionCallbackRight(ui::Button * sender)
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{
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if(v->CtrlBehaviour())
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v->c->OpenLocalSaveWindow();
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v->c->OpenLocalSaveWindow(false);
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else
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v->c->OpenSaveWindow();
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}
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void ActionCallbackLeft(ui::Button * sender)
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{
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if(v->CtrlBehaviour())
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v->c->OpenLocalSaveWindow();
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v->c->OpenLocalSaveWindow(true);
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else
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v->c->SaveAsCurrent();
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}
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@ -846,11 +847,15 @@ void GameView::NotifySaveChanged(GameModel * sender)
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{
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tagSimulationButton->SetText("[no tags set]");
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}
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currentSaveType = 1;
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}
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else if (sender->GetFile())
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else if (sender->GetSaveFile())
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{
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((SplitButton*)saveSimulationButton)->SetShowSplit(false);
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saveSimulationButton->SetText(sender->GetFile()->GetDisplayName());
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if (ctrlBehaviour)
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((SplitButton*)saveSimulationButton)->SetShowSplit(true);
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else
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((SplitButton*)saveSimulationButton)->SetShowSplit(false);
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saveSimulationButton->SetText(sender->GetSaveFile()->GetDisplayName());
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reloadButton->Enabled = true;
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upVoteButton->Enabled = false;
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upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
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@ -858,6 +863,7 @@ void GameView::NotifySaveChanged(GameModel * sender)
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upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
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tagSimulationButton->Enabled = false;
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tagSimulationButton->SetText("[no tags set]");
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currentSaveType = 2;
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}
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else
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{
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@ -870,6 +876,7 @@ void GameView::NotifySaveChanged(GameModel * sender)
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upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
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tagSimulationButton->Enabled = false;
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tagSimulationButton->SetText("[no tags set]");
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currentSaveType = 0;
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}
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}
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@ -1685,6 +1692,8 @@ void GameView::enableCtrlBehaviour()
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saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(0, 0, 0);
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searchButton->Appearance.BackgroundInactive = searchButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
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searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0);
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if (currentSaveType == 2)
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((SplitButton*)saveSimulationButton)->SetShowSplit(true);
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if(isMouseDown)
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{
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if(!shiftBehaviour)
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@ -1708,6 +1717,8 @@ void GameView::disableCtrlBehaviour()
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searchButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0);
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searchButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20);
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searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(255, 255, 255);
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if (currentSaveType == 2)
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((SplitButton*)saveSimulationButton)->SetShowSplit(false);
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if(!shiftBehaviour)
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c->SetToolStrength(1.0f);
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else
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@ -55,6 +55,7 @@ private:
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std::string buttonTip;
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std::string introTextMessage;
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int toolIndex;
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int currentSaveType;
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int infoTipPresence;
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std::string toolTip;
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@ -1,8 +1,3 @@
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#ifdef WIN
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#include <direct.h>
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#else
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#include <sys/stat.h>
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#endif
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#include "LocalSaveActivity.h"
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#include "interface/Label.h"
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#include "interface/Textbox.h"
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@ -94,6 +89,8 @@ void LocalSaveActivity::Save()
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if(filenameField->GetText().length())
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{
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std::string finalFilename = std::string(LOCAL_SAVE_DIR) + std::string(PATH_SEP) + filenameField->GetText() + ".cps";
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save.SetDisplayName(filenameField->GetText());
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save.SetFileName(finalFilename);
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if(Client::Ref().FileExists(finalFilename))
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{
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new ConfirmPrompt("Overwrite file", "Are you sure you wish to overwrite\n"+finalFilename, new FileOverwriteConfirmation(this, finalFilename));
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@ -112,11 +109,7 @@ void LocalSaveActivity::Save()
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void LocalSaveActivity::saveWrite(std::string finalFilename)
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{
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#ifdef WIN
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_mkdir(LOCAL_SAVE_DIR);
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#else
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mkdir(LOCAL_SAVE_DIR, 0755);
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#endif
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Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
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Client::Ref().WriteFile(save.GetGameSave()->Serialise(), finalFilename);
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callback->FileSaved(&save);
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}
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