ability to reload and resave local saves without retyping name
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63daf67d44
commit
e2622657f0
@ -925,9 +925,25 @@ void GameController::OpenLocalSaveWindow()
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}
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else
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{
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SaveFile tempSave("");
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std::string filename = "";
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if (gameModel->GetFile())
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filename = gameModel->GetFile()->GetDisplayName();
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SaveFile tempSave(filename);
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tempSave.SetGameSave(gameSave);
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new LocalSaveActivity(tempSave);
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class LocalSaveCallback: public FileSavedCallback
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{
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GameController * c;
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public:
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LocalSaveCallback(GameController * _c): c(_c) {}
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virtual ~LocalSaveCallback() {};
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virtual void FileSaved(SaveFile* file)
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{
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c->gameModel->SetSaveFile(file);
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}
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};
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new LocalSaveActivity(tempSave, new LocalSaveCallback(this));
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}
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}
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@ -1193,6 +1209,10 @@ void GameController::ReloadSim()
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{
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gameModel->SetSave(gameModel->GetSave());
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}
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else if(gameModel->GetFile() && gameModel->GetFile()->GetGameSave())
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{
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gameModel->SetSaveFile(gameModel->GetFile());
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}
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}
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std::string GameController::ElementResolve(int type)
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@ -22,6 +22,7 @@ GameModel::GameModel():
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currentBrush(0),
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currentUser(0, ""),
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currentSave(NULL),
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currentFile(NULL),
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colourSelector(false),
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clipboard(NULL),
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stamp(NULL),
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@ -159,6 +160,8 @@ GameModel::~GameModel()
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delete stamp;
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if(currentSave)
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delete currentSave;
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if(currentFile)
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delete currentFile;
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//if(activeTools)
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// delete[] activeTools;
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}
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@ -536,6 +539,9 @@ void GameModel::SetSave(SaveInfo * newSave)
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else
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currentSave = new SaveInfo(*newSave);
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}
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if(currentFile)
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delete currentFile;
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currentFile = NULL;
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if(currentSave && currentSave->GetGameSave())
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{
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@ -558,9 +564,25 @@ void GameModel::SetSave(SaveInfo * newSave)
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UpdateQuickOptions();
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}
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SaveFile * GameModel::GetFile()
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{
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return currentFile;
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}
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void GameModel::SetSaveFile(SaveFile * newSave)
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{
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SetSave(NULL);
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if(currentFile != newSave)
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{
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if(currentFile)
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delete currentFile;
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if(newSave == NULL)
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currentFile = NULL;
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else
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currentFile = new SaveFile(*newSave);
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}
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if (currentSave)
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delete currentSave;
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currentSave = NULL;
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if(newSave && newSave->GetGameSave())
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{
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@ -57,6 +57,7 @@ private:
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int currentBrush;
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vector<Brush *> brushList;
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SaveInfo * currentSave;
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SaveFile * currentFile;
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Simulation * sim;
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Renderer * ren;
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Tool * lastTool;
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@ -143,6 +144,7 @@ public:
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void SetVote(int direction);
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SaveInfo * GetSave();
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SaveFile * GetFile();
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Brush * GetBrush();
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void SetSave(SaveInfo * newSave);
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void SetSaveFile(SaveFile * newSave);
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@ -847,6 +847,18 @@ void GameView::NotifySaveChanged(GameModel * sender)
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tagSimulationButton->SetText("[no tags set]");
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}
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}
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else if (sender->GetFile())
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{
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((SplitButton*)saveSimulationButton)->SetShowSplit(false);
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saveSimulationButton->SetText(sender->GetFile()->GetDisplayName());
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reloadButton->Enabled = true;
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upVoteButton->Enabled = false;
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upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
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downVoteButton->Enabled = false;
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upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
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tagSimulationButton->Enabled = false;
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tagSimulationButton->SetText("[no tags set]");
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}
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else
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{
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((SplitButton*)saveSimulationButton)->SetShowSplit(false);
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@ -37,10 +37,11 @@ public:
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}
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};
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LocalSaveActivity::LocalSaveActivity(SaveFile save) :
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LocalSaveActivity::LocalSaveActivity(SaveFile save, FileSavedCallback * callback) :
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WindowActivity(ui::Point(-1, -1), ui::Point(220, 200)),
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thumbnail(NULL),
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save(save)
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save(save),
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callback(callback)
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{
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ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), "Save to computer:");
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titleLabel->SetTextColour(style::Colour::InformationTitle);
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@ -117,6 +118,7 @@ void LocalSaveActivity::saveWrite(std::string finalFilename)
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mkdir(LOCAL_SAVE_DIR, 0755);
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#endif
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Client::Ref().WriteFile(save.GetGameSave()->Serialise(), finalFilename);
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callback->FileSaved(&save);
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}
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void LocalSaveActivity::OnDraw()
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@ -11,6 +11,14 @@ namespace ui
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class Thumbnail;
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class FileSavedCallback
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{
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public:
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FileSavedCallback() {}
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virtual ~FileSavedCallback() {}
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virtual void FileSaved(SaveFile * file) {}
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};
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class LocalSaveActivity: public WindowActivity, public ThumbnailListener
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{
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SaveFile save;
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@ -20,8 +28,9 @@ class LocalSaveActivity: public WindowActivity, public ThumbnailListener
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class SaveAction;
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friend class CancelAction;
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friend class SaveAction;
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FileSavedCallback * callback;
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public:
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LocalSaveActivity(SaveFile save);
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LocalSaveActivity(SaveFile save, FileSavedCallback * callback);
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void saveWrite(std::string finalFilename);
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virtual void Save();
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virtual void OnDraw();
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