fix occasional crash when flood fill deleting
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@ -1419,7 +1419,7 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int flags)
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unsigned short (*coord_stack)[2];
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int coord_stack_size = 0;
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int created_something = 0;
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if (cm==-1)
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{
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//if initial flood point is out of bounds, do nothing
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@ -1432,8 +1432,13 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int flags)
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cm = pmap[y][x]&0xFF;
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if (!cm)
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cm = photons[y][x]&0xFF;
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if (!cm && bmap[y/CELL][x/CELL])
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FloodWalls(x, y, WL_ERASE, -1);
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if (!cm)
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{
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if (bmap[y/CELL][x/CELL])
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return FloodWalls(x, y, WL_ERASE, -1);
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else
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return -1;
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}
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}
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else
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cm = 0;
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