some minor changes to tools
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76b92952b1
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@ -312,7 +312,7 @@ void GameModel::BuildMenus()
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menuList[SC_TOOL]->AddTool(tempTool);
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}
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//Add special sign and prop tools
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menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement", 64, 64, 64, "DEFAULT_UI_WIND"));
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menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement.", 64, 64, 64, "DEFAULT_UI_WIND"));
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menuList[SC_TOOL]->AddTool(new PropertyTool());
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menuList[SC_TOOL]->AddTool(new SignTool());
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menuList[SC_TOOL]->AddTool(new SampleTool(this));
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@ -45,7 +45,7 @@ class SignTool: public Tool
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{
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public:
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SignTool():
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Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
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Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
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{
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}
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static VideoBuffer * GetIcon(int toolID, int width, int height);
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@ -64,7 +64,7 @@ class SampleTool: public Tool
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GameModel * gameModel;
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public:
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SampleTool(GameModel * model):
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Tool(0, "SMPL", "Sample an element on the screen", 0, 0, 0, "DEFAULT_UI_SAMPLE", SampleTool::GetIcon),
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Tool(0, "SMPL", "Sample an element on the screen.", 0, 0, 0, "DEFAULT_UI_SAMPLE", SampleTool::GetIcon),
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gameModel(model)
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{
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}
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@ -81,7 +81,7 @@ class PropertyTool: public Tool
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{
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public:
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PropertyTool():
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Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field", 0xfe, 0xa9, 0x00, "DEFAULT_UI_PROPERTY", NULL)
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Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field.", 0xfe, 0xa9, 0x00, "DEFAULT_UI_PROPERTY", NULL)
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{
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}
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virtual ~PropertyTool() {}
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@ -1,20 +1,21 @@
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#include "ToolClasses.h"
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#include "simulation/Air.h"
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//#TPT-Directive ToolClass Tool_Air TOOL_AIR 3
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//#TPT-Directive ToolClass Tool_Air TOOL_AIR 2
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Tool_Air::Tool_Air()
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{
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Identifier = "DEFAULT_TOOL_AIR";
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Name = "AIR";
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Colour = PIXPACK(0xFFFFFF);
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Description = "Creates air pressure";
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Description = "Air, creates airflow and pressure.";
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}
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int Tool_Air::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
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{
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sim->air->pv[y/CELL][x/CELL] += strength*0.05f;
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if(sim->air->pv[y/CELL][x/CELL] > 256.0f)
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if (sim->air->pv[y/CELL][x/CELL] > 256.0f)
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sim->air->pv[y/CELL][x/CELL] = 256.0f;
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if(sim->air->pv[y/CELL][x/CELL] < -256.0f)
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else if (sim->air->pv[y/CELL][x/CELL] < -256.0f)
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sim->air->pv[y/CELL][x/CELL] = -256.0f;
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return 1;
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}
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@ -5,7 +5,7 @@ Tool_Cool::Tool_Cool()
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Identifier = "DEFAULT_TOOL_COOL";
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Name = "COOL";
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Colour = PIXPACK(0x00DDFF);
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Description = "Cools particles";
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Description = "Cools the targeted element.";
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}
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int Tool_Cool::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
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@ -16,9 +16,10 @@ int Tool_Cool::Perform(Simulation * sim, Particle * cpart, int x, int y, float s
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cpart->temp -= strength*.1f;
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else
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cpart->temp -= strength*2.0f;
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if(cpart->temp > MAX_TEMP)
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if (cpart->temp > MAX_TEMP)
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cpart->temp = MAX_TEMP;
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if(cpart->temp < 0)
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else if (cpart->temp < 0)
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cpart->temp = 0;
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return 1;
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}
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@ -5,7 +5,7 @@ Tool_Heat::Tool_Heat()
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Identifier = "DEFAULT_TOOL_HEAT";
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Name = "HEAT";
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Colour = PIXPACK(0xFFDD00);
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Description = "Heats particles";
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Description = "Heats the targeted element.";
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}
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int Tool_Heat::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
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@ -16,9 +16,10 @@ int Tool_Heat::Perform(Simulation * sim, Particle * cpart, int x, int y, float s
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cpart->temp += strength*.1f;
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else
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cpart->temp += strength*2.0f;
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if(cpart->temp > MAX_TEMP)
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if (cpart->temp > MAX_TEMP)
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cpart->temp = MAX_TEMP;
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if(cpart->temp < 0)
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else if (cpart->temp < 0)
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cpart->temp = 0;
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return 1;
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}
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@ -6,7 +6,7 @@ Tool_NGrv::Tool_NGrv()
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Identifier = "DEFAULT_TOOL_NGRV";
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Name = "NGRV";
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Colour = PIXPACK(0xAACCFF);
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Description = "Creates a short-lasting negative gravity well";
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Description = "Creates a short-lasting negative gravity well.";
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}
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int Tool_NGrv::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
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@ -6,7 +6,7 @@ Tool_PGrv::Tool_PGrv()
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Identifier = "DEFAULT_TOOL_PGRV";
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Name = "PGRV";
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Colour = PIXPACK(0xCCCCFF);
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Description = "Creates a short-lasting gravity well";
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Description = "Creates a short-lasting gravity well.";
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}
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int Tool_PGrv::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
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@ -1,20 +1,21 @@
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#include "ToolClasses.h"
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#include "simulation/Air.h"
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//#TPT-Directive ToolClass Tool_Vac TOOL_VAC 2
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//#TPT-Directive ToolClass Tool_Vac TOOL_VAC 3
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Tool_Vac::Tool_Vac()
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{
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Identifier = "DEFAULT_TOOL_VAC";
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Name = "VAC";
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Colour = PIXPACK(0x303030);
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Description = "Reduces air pressure";
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Description = "Vacuum, reduces air pressure.";
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}
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int Tool_Vac::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
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{
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sim->air->pv[y/CELL][x/CELL] -= strength*0.05f;;
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if(sim->air->pv[y/CELL][x/CELL] > 256.0f)
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sim->air->pv[y/CELL][x/CELL] -= strength*0.05f;
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if (sim->air->pv[y/CELL][x/CELL] > 256.0f)
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sim->air->pv[y/CELL][x/CELL] = 256.0f;
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if(sim->air->pv[y/CELL][x/CELL] < -256.0f)
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else if (sim->air->pv[y/CELL][x/CELL] < -256.0f)
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sim->air->pv[y/CELL][x/CELL] = -256.0f;
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return 1;
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}
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