some minor changes to tools

This commit is contained in:
jacob1 2013-06-06 23:23:48 -04:00
parent 76b92952b1
commit e146ae50ab
8 changed files with 25 additions and 21 deletions

View File

@ -312,7 +312,7 @@ void GameModel::BuildMenus()
menuList[SC_TOOL]->AddTool(tempTool);
}
//Add special sign and prop tools
menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement", 64, 64, 64, "DEFAULT_UI_WIND"));
menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement.", 64, 64, 64, "DEFAULT_UI_WIND"));
menuList[SC_TOOL]->AddTool(new PropertyTool());
menuList[SC_TOOL]->AddTool(new SignTool());
menuList[SC_TOOL]->AddTool(new SampleTool(this));

View File

@ -45,7 +45,7 @@ class SignTool: public Tool
{
public:
SignTool():
Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
{
}
static VideoBuffer * GetIcon(int toolID, int width, int height);
@ -64,7 +64,7 @@ class SampleTool: public Tool
GameModel * gameModel;
public:
SampleTool(GameModel * model):
Tool(0, "SMPL", "Sample an element on the screen", 0, 0, 0, "DEFAULT_UI_SAMPLE", SampleTool::GetIcon),
Tool(0, "SMPL", "Sample an element on the screen.", 0, 0, 0, "DEFAULT_UI_SAMPLE", SampleTool::GetIcon),
gameModel(model)
{
}
@ -81,7 +81,7 @@ class PropertyTool: public Tool
{
public:
PropertyTool():
Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field", 0xfe, 0xa9, 0x00, "DEFAULT_UI_PROPERTY", NULL)
Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field.", 0xfe, 0xa9, 0x00, "DEFAULT_UI_PROPERTY", NULL)
{
}
virtual ~PropertyTool() {}

View File

@ -1,20 +1,21 @@
#include "ToolClasses.h"
#include "simulation/Air.h"
//#TPT-Directive ToolClass Tool_Air TOOL_AIR 3
//#TPT-Directive ToolClass Tool_Air TOOL_AIR 2
Tool_Air::Tool_Air()
{
Identifier = "DEFAULT_TOOL_AIR";
Name = "AIR";
Colour = PIXPACK(0xFFFFFF);
Description = "Creates air pressure";
Description = "Air, creates airflow and pressure.";
}
int Tool_Air::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
{
sim->air->pv[y/CELL][x/CELL] += strength*0.05f;
if(sim->air->pv[y/CELL][x/CELL] > 256.0f)
if (sim->air->pv[y/CELL][x/CELL] > 256.0f)
sim->air->pv[y/CELL][x/CELL] = 256.0f;
if(sim->air->pv[y/CELL][x/CELL] < -256.0f)
else if (sim->air->pv[y/CELL][x/CELL] < -256.0f)
sim->air->pv[y/CELL][x/CELL] = -256.0f;
return 1;
}

View File

@ -5,7 +5,7 @@ Tool_Cool::Tool_Cool()
Identifier = "DEFAULT_TOOL_COOL";
Name = "COOL";
Colour = PIXPACK(0x00DDFF);
Description = "Cools particles";
Description = "Cools the targeted element.";
}
int Tool_Cool::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
@ -16,9 +16,10 @@ int Tool_Cool::Perform(Simulation * sim, Particle * cpart, int x, int y, float s
cpart->temp -= strength*.1f;
else
cpart->temp -= strength*2.0f;
if(cpart->temp > MAX_TEMP)
if (cpart->temp > MAX_TEMP)
cpart->temp = MAX_TEMP;
if(cpart->temp < 0)
else if (cpart->temp < 0)
cpart->temp = 0;
return 1;
}

View File

@ -5,7 +5,7 @@ Tool_Heat::Tool_Heat()
Identifier = "DEFAULT_TOOL_HEAT";
Name = "HEAT";
Colour = PIXPACK(0xFFDD00);
Description = "Heats particles";
Description = "Heats the targeted element.";
}
int Tool_Heat::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
@ -16,9 +16,10 @@ int Tool_Heat::Perform(Simulation * sim, Particle * cpart, int x, int y, float s
cpart->temp += strength*.1f;
else
cpart->temp += strength*2.0f;
if(cpart->temp > MAX_TEMP)
if (cpart->temp > MAX_TEMP)
cpart->temp = MAX_TEMP;
if(cpart->temp < 0)
else if (cpart->temp < 0)
cpart->temp = 0;
return 1;
}

View File

@ -6,7 +6,7 @@ Tool_NGrv::Tool_NGrv()
Identifier = "DEFAULT_TOOL_NGRV";
Name = "NGRV";
Colour = PIXPACK(0xAACCFF);
Description = "Creates a short-lasting negative gravity well";
Description = "Creates a short-lasting negative gravity well.";
}
int Tool_NGrv::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)

View File

@ -6,7 +6,7 @@ Tool_PGrv::Tool_PGrv()
Identifier = "DEFAULT_TOOL_PGRV";
Name = "PGRV";
Colour = PIXPACK(0xCCCCFF);
Description = "Creates a short-lasting gravity well";
Description = "Creates a short-lasting gravity well.";
}
int Tool_PGrv::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)

View File

@ -1,20 +1,21 @@
#include "ToolClasses.h"
#include "simulation/Air.h"
//#TPT-Directive ToolClass Tool_Vac TOOL_VAC 2
//#TPT-Directive ToolClass Tool_Vac TOOL_VAC 3
Tool_Vac::Tool_Vac()
{
Identifier = "DEFAULT_TOOL_VAC";
Name = "VAC";
Colour = PIXPACK(0x303030);
Description = "Reduces air pressure";
Description = "Vacuum, reduces air pressure.";
}
int Tool_Vac::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
{
sim->air->pv[y/CELL][x/CELL] -= strength*0.05f;;
if(sim->air->pv[y/CELL][x/CELL] > 256.0f)
sim->air->pv[y/CELL][x/CELL] -= strength*0.05f;
if (sim->air->pv[y/CELL][x/CELL] > 256.0f)
sim->air->pv[y/CELL][x/CELL] = 256.0f;
if(sim->air->pv[y/CELL][x/CELL] < -256.0f)
else if (sim->air->pv[y/CELL][x/CELL] < -256.0f)
sim->air->pv[y/CELL][x/CELL] = -256.0f;
return 1;
}