fix version tagging in saves
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76ce2de1ce
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776b2f6607
@ -1962,8 +1962,8 @@ char * GameSave::serialiseOPS(int & dataLength)
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bson_append_start_object(&b, "origin");
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bson_append_int(&b, "majorVersion", SAVE_VERSION);
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bson_append_int(&b, "minorVersion", MINOR_VERSION);
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bson_append_int(&b, "buildNum", MINOR_VERSION);
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bson_append_int(&b, "snapshotId", MINOR_VERSION);
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bson_append_int(&b, "buildNum", BUILD_NUM);
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bson_append_int(&b, "snapshotId", SNAPSHOT_ID);
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bson_append_string(&b, "releaseType", IDENT_RELTYPE);
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bson_append_string(&b, "platform", IDENT_PLATFORM);
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bson_append_string(&b, "builtType", IDENT_BUILD);
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@ -1996,7 +1996,7 @@ void Simulation::init_can_move()
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}
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for (movingType = 1; movingType < PT_NUM; movingType++)
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{
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// everything "swaps" with VACU and BHOL to make them eat things
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//everything "swaps" with VACU and BHOL to make them eat things
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can_move[movingType][PT_BHOL] = 1;
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can_move[movingType][PT_NBHL] = 1;
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//nothing goes through stickmen
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@ -2005,7 +2005,7 @@ void Simulation::init_can_move()
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can_move[movingType][PT_FIGH] = 0;
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//INVS behaviour varies with pressure
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can_move[movingType][PT_INVIS] = 3;
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//stop CNCT being displaced by other particles
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//stop CNCT from being displaced by other particles
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can_move[movingType][PT_CNCT] = 0;
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//VOID and PVOD behaviour varies with powered state and ctype
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can_move[movingType][PT_PVOD] = 3;
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