Replace __ImageBase. Save + load window position.
Instead of using the __ImageBase global variable, use the GetModuleHandle(NULL) function to get the exe's HMODULE/HINSTANCE. Save the window position when the game is closed and restore it when it is opened. Defaults to being centered on the desktop.
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@ -53,10 +53,6 @@ Atom XA_CLIPBOARD, XA_TARGETS;
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char *clipboardText = NULL;
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#ifdef WIN
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extern "C" IMAGE_DOS_HEADER __ImageBase;
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#endif
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int desktopWidth = 1280, desktopHeight = 1024;
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SDL_Surface * sdl_scrn;
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@ -276,8 +272,11 @@ int SDLOpen()
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exit(-1);
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}
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HWND WindowHandle = SysInfo.window;
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HICON hIconSmall = (HICON)LoadImage(reinterpret_cast<HMODULE>(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED);
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HICON hIconBig = (HICON)LoadImage(reinterpret_cast<HMODULE>(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED);
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// Use GetModuleHandle to get the Exe HMODULE/HINSTANCE
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HMODULE hModExe = GetModuleHandle(NULL);
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HICON hIconSmall = (HICON)LoadImage(hModExe, MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED);
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HICON hIconBig = (HICON)LoadImage(hModExe, MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED);
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SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall);
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SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig);
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#elif defined(LIN)
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@ -543,6 +542,83 @@ int GetModifiers()
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return SDL_GetModState();
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}
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#ifdef WIN
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// Returns true if the loaded position was set
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// Returns false if something went wrong: SDL_GetWMInfo failed or the loaded position was invalid
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bool LoadWindowPosition()
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{
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SDL_SysWMinfo sysInfo;
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SDL_VERSION(&sysInfo.version);
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if (SDL_GetWMInfo(&sysInfo) > 0)
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{
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RECT rcWindow;
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GetWindowRect(sysInfo.window, &rcWindow);
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int windowW = rcWindow.right - rcWindow.left - 1;
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int windowH = rcWindow.bottom - rcWindow.top - 1;
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int windowX = Client::Ref().GetPrefInteger("WindowX", INT_MAX);
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int windowY = Client::Ref().GetPrefInteger("WindowY", INT_MAX);
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bool setDefaultPos = true;
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if (windowX != INT_MAX && windowY != INT_MAX)
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{
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POINT windowPoints[] = {
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{windowX, windowY}, // Top-left
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{windowX + windowW, windowY + windowH} // Bottom-right
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};
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MONITORINFO monitor;
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monitor.cbSize = sizeof(monitor);
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if (GetMonitorInfo(MonitorFromPoint(windowPoints[0], MONITOR_DEFAULTTOPRIMARY), &monitor) != 0)
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{
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// Only use the saved window position if it lies inside the visible screen
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if (PtInRect(&monitor.rcMonitor, windowPoints[0]) && PtInRect(&monitor.rcMonitor, windowPoints[1]))
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{
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SetWindowPos(sysInfo.window, 0, windowX, windowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
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setDefaultPos = false;
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}
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}
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}
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if (setDefaultPos)
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{
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// Center the window on the primary desktop by default
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SetWindowPos(sysInfo.window, 0, (desktopWidth - windowW) / 2, (desktopHeight - windowH) / 2, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
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}
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// True if we didn't use the default, i.e. the position was valid
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return !setDefaultPos;
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}
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return false;
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}
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// Returns true if the window position was saved
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bool SaveWindowPosition()
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{
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SDL_SysWMinfo sysInfo;
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SDL_VERSION(&sysInfo.version);
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if (SDL_GetWMInfo(&sysInfo) > 0)
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{
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WINDOWPLACEMENT placement;
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placement.length = sizeof(placement);
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GetWindowPlacement(sysInfo.window, &placement);
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Client::Ref().SetPref("WindowX", placement.rcNormalPosition.left);
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Client::Ref().SetPref("WindowY", placement.rcNormalPosition.top);
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return true;
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}
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return false;
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}
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#endif
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int main(int argc, char * argv[])
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{
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currentWidth = XRES+BARSIZE;
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@ -603,6 +679,12 @@ int main(int argc, char * argv[])
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int sdlStatus = SDLOpen();
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sdl_scrn = SDLSetScreen(tempScale, tempFullscreen);
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#ifdef WIN
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// Must be after SDLSetScreen to account for scale
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LoadWindowPosition();
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#endif
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#ifdef OGLI
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
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//glScaled(2.0f, 2.0f, 1.0f);
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@ -734,6 +816,10 @@ int main(int argc, char * argv[])
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EngineProcess();
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#ifdef WIN
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SaveWindowPosition();
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#endif
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ui::Engine::Ref().CloseWindow();
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delete gameController;
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delete ui::Engine::Ref().g;
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