Element population histogram debug info display - has to be enabled by adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController

This commit is contained in:
Simon Robertshaw 2012-12-15 15:57:57 +00:00
parent 558888ac25
commit 201d314096
5 changed files with 117 additions and 0 deletions

9
src/debug/DebugInfo.h Normal file
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@ -0,0 +1,9 @@
#pragma once
#include "interface/Point.h"
class DebugInfo
{
public:
virtual void Draw(ui::Point position) {}
};

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@ -0,0 +1,84 @@
#pragma once
#include "ElementPopulation.h"
#include "interface/Engine.h"
#include "simulation/Simulation.h"
#include "Format.h"
ElementPopulationDebug::ElementPopulationDebug(Simulation * sim):
sim(sim),
maxAverage(255.0f)
{
}
void ElementPopulationDebug::Draw(ui::Point position)
{
Graphics * g = ui::Engine::Ref().g;
//g->drawtext(10, 10, "Arse", 255, 255, 255, 255);
int yBottom = YRES-10;
int xStart = 10;
std::string maxValString;
std::string halfValString;
float maxVal = 255;
float scale = 1.0f;
int bars = 0;
for(int i = 0; i < PT_NUM; i++)
{
if(sim->elements[i].Enabled)
{
if(maxVal < sim->elementCount[i])
maxVal = sim->elementCount[i];
bars++;
}
}
maxAverage = (maxAverage*(1.0f-0.015f)) + (0.015f*maxVal);
scale = 255.0f/maxAverage;
maxValString = format::NumberToString<int>(maxAverage);
halfValString = format::NumberToString<int>(maxAverage/2);
g->fillrect(xStart-5, yBottom - 263, bars+10+Graphics::textwidth(maxValString.c_str())+10, 255 + 13, 0, 0, 0, 180);
bars = 0;
for(int i = 0; i < PT_NUM; i++)
{
if(sim->elements[i].Enabled)
{
float count = sim->elementCount[i];
int barSize = (count * scale - 0.5f);
int barX = bars;//*2;
g->draw_line(xStart+barX, yBottom+3, xStart+barX, yBottom+2, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
if(sim->elementCount[i])
{
if(barSize > 256)
{
barSize = 256;
g->blendpixel(xStart+barX, yBottom-barSize-3, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
g->blendpixel(xStart+barX, yBottom-barSize-5, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
g->blendpixel(xStart+barX, yBottom-barSize-7, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
} else {
g->draw_line(xStart+barX, yBottom-barSize-3, xStart+barX, yBottom-barSize-2, 255, 255, 255, 180);
}
g->draw_line(xStart+barX, yBottom-barSize, xStart+barX, yBottom, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
}
bars++;
}
}
g->drawtext(xStart + bars + 5, yBottom-5, "0", 255, 255, 255, 255);
g->drawtext(xStart + bars + 5, yBottom-132, halfValString, 255, 255, 255, 255);
g->drawtext(xStart + bars + 5, yBottom-260, maxValString, 255, 255, 255, 255);
}
ElementPopulationDebug::~ElementPopulationDebug()
{
}

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@ -0,0 +1,14 @@
#pragma once
#include "DebugInfo.h"
class Simulation;
class ElementPopulationDebug : public DebugInfo
{
Simulation * sim;
float maxAverage;
public:
ElementPopulationDebug(Simulation * sim);
virtual void Draw(ui::Point position);
virtual ~ElementPopulationDebug();
};

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@ -25,6 +25,8 @@
#include "save/ServerSaveActivity.h"
#include "interface/Keys.h"
#include "simulation/Snapshot.h"
#include "debug/DebugInfo.h"
//#include "debug/ElementPopulation.h"
using namespace std;
@ -145,6 +147,8 @@ GameController::GameController():
//sim = new Simulation();
Client::Ref().AddListener(this);
//debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation()));
}
GameController::~GameController()
@ -677,6 +681,10 @@ void GameController::Tick()
((LuaScriptInterface*)commandInterface)->Init();
firstTick = false;
}
for(std::vector<DebugInfo*>::iterator iter = debugInfo.begin(), end = debugInfo.end(); iter != end; iter++)
{
(*iter)->Draw(ui::Point(10, 10));
}
commandInterface->OnTick();
}

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@ -22,6 +22,7 @@
using namespace std;
class DebugInfo;
class Notification;
class GameModel;
class GameView;
@ -44,6 +45,7 @@ private:
LocalBrowserController * localBrowser;
OptionsController * options;
CommandInterface * commandInterface;
vector<DebugInfo*> debugInfo;
public:
bool HasDone;
class SearchCallback;