Element population histogram debug info display - has to be enabled by adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController
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558888ac25
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201d314096
9
src/debug/DebugInfo.h
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9
src/debug/DebugInfo.h
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#pragma once
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#include "interface/Point.h"
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class DebugInfo
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{
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public:
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virtual void Draw(ui::Point position) {}
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};
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84
src/debug/ElementPopulation.cpp
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84
src/debug/ElementPopulation.cpp
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#pragma once
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#include "ElementPopulation.h"
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#include "interface/Engine.h"
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#include "simulation/Simulation.h"
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#include "Format.h"
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ElementPopulationDebug::ElementPopulationDebug(Simulation * sim):
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sim(sim),
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maxAverage(255.0f)
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{
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}
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void ElementPopulationDebug::Draw(ui::Point position)
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{
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Graphics * g = ui::Engine::Ref().g;
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//g->drawtext(10, 10, "Arse", 255, 255, 255, 255);
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int yBottom = YRES-10;
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int xStart = 10;
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std::string maxValString;
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std::string halfValString;
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float maxVal = 255;
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float scale = 1.0f;
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int bars = 0;
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for(int i = 0; i < PT_NUM; i++)
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{
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if(sim->elements[i].Enabled)
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{
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if(maxVal < sim->elementCount[i])
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maxVal = sim->elementCount[i];
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bars++;
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}
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}
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maxAverage = (maxAverage*(1.0f-0.015f)) + (0.015f*maxVal);
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scale = 255.0f/maxAverage;
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maxValString = format::NumberToString<int>(maxAverage);
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halfValString = format::NumberToString<int>(maxAverage/2);
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g->fillrect(xStart-5, yBottom - 263, bars+10+Graphics::textwidth(maxValString.c_str())+10, 255 + 13, 0, 0, 0, 180);
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bars = 0;
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for(int i = 0; i < PT_NUM; i++)
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{
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if(sim->elements[i].Enabled)
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{
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float count = sim->elementCount[i];
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int barSize = (count * scale - 0.5f);
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int barX = bars;//*2;
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g->draw_line(xStart+barX, yBottom+3, xStart+barX, yBottom+2, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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if(sim->elementCount[i])
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{
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if(barSize > 256)
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{
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barSize = 256;
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g->blendpixel(xStart+barX, yBottom-barSize-3, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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g->blendpixel(xStart+barX, yBottom-barSize-5, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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g->blendpixel(xStart+barX, yBottom-barSize-7, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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} else {
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g->draw_line(xStart+barX, yBottom-barSize-3, xStart+barX, yBottom-barSize-2, 255, 255, 255, 180);
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}
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g->draw_line(xStart+barX, yBottom-barSize, xStart+barX, yBottom, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour), 255);
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}
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bars++;
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}
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}
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g->drawtext(xStart + bars + 5, yBottom-5, "0", 255, 255, 255, 255);
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g->drawtext(xStart + bars + 5, yBottom-132, halfValString, 255, 255, 255, 255);
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g->drawtext(xStart + bars + 5, yBottom-260, maxValString, 255, 255, 255, 255);
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}
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ElementPopulationDebug::~ElementPopulationDebug()
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{
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}
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14
src/debug/ElementPopulation.h
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14
src/debug/ElementPopulation.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "DebugInfo.h"
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class Simulation;
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class ElementPopulationDebug : public DebugInfo
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{
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Simulation * sim;
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float maxAverage;
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public:
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ElementPopulationDebug(Simulation * sim);
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virtual void Draw(ui::Point position);
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virtual ~ElementPopulationDebug();
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};
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@ -25,6 +25,8 @@
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#include "save/ServerSaveActivity.h"
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#include "interface/Keys.h"
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#include "simulation/Snapshot.h"
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#include "debug/DebugInfo.h"
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//#include "debug/ElementPopulation.h"
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using namespace std;
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@ -145,6 +147,8 @@ GameController::GameController():
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//sim = new Simulation();
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Client::Ref().AddListener(this);
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//debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation()));
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}
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GameController::~GameController()
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@ -677,6 +681,10 @@ void GameController::Tick()
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((LuaScriptInterface*)commandInterface)->Init();
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firstTick = false;
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}
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for(std::vector<DebugInfo*>::iterator iter = debugInfo.begin(), end = debugInfo.end(); iter != end; iter++)
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{
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(*iter)->Draw(ui::Point(10, 10));
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}
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commandInterface->OnTick();
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}
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@ -22,6 +22,7 @@
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using namespace std;
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class DebugInfo;
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class Notification;
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class GameModel;
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class GameView;
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@ -44,6 +45,7 @@ private:
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LocalBrowserController * localBrowser;
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OptionsController * options;
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CommandInterface * commandInterface;
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vector<DebugInfo*> debugInfo;
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public:
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bool HasDone;
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class SearchCallback;
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