TPT Blue screen of death - try its best to catch some signals (SIGSEGV) and unhandled exception in the game loop
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2d8c5a7747
@ -624,6 +624,66 @@ bool SaveWindowPosition()
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#endif
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void BlueScreen(char * detailMessage){
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ui::Engine * engine = &ui::Engine::Ref();
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engine->g->fillrect(0, 0, engine->GetWidth(), engine->GetHeight(), 17, 114, 169, 210);
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std::string errorTitle = "ERROR";
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std::string errorDetails = "Details: " + std::string(detailMessage);
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std::string errorHelp = "An unrecoverable fault has occured, please report the error by visiting the website below\n"
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"http://" SERVER;
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int currentY = 0, width, height;
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int errorWidth = 0;
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Graphics::textsize(errorHelp.c_str(), errorWidth, height);
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engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
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Graphics::textsize(errorTitle.c_str(), width, height);
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currentY += height + 4;
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engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
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Graphics::textsize(errorTitle.c_str(), width, height);
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currentY += height + 4;
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engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
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Graphics::textsize(errorTitle.c_str(), width, height);
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currentY += height + 4;
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//Death loop
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SDL_Event event;
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while(true)
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{
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while (SDL_PollEvent(&event))
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if(event.type == SDL_QUIT)
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exit(-1);
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#ifdef OGLI
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blit();
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#else
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if(engine->Scale==2)
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blit2(engine->g->vid, engine->Scale);
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else
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blit(engine->g->vid);
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#endif
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}
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}
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void SigHandler(int signal)
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{
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switch(signal){
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case SIGSEGV:
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BlueScreen("Memory read/write error");
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break;
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case SIGFPE:
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BlueScreen("Floating point exception");
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break;
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case SIGILL:
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BlueScreen("Program execution exception");
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break;
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case SIGABRT:
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BlueScreen("Unexpected program abort");
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break;
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}
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}
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int main(int argc, char * argv[])
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{
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currentWidth = XRES+BARSIZE;
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@ -719,108 +779,130 @@ int main(int argc, char * argv[])
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engine->Begin(XRES+BARSIZE, YRES+MENUSIZE);
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engine->SetFastQuit(Client::Ref().GetPrefBool("FastQuit", true));
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GameController * gameController = new GameController();
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engine->ShowWindow(gameController->GetView());
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#ifndef DEBUG
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//Get ready to catch any dodgy errors
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signal(SIGSEGV, SigHandler);
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signal(SIGFPE, SigHandler);
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signal(SIGILL, SigHandler);
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signal(SIGABRT, SigHandler);
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if(arguments["open"].length())
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{
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#ifdef DEBUG
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std::cout << "Loading " << arguments["open"] << std::endl;
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#endif
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if(Client::Ref().FileExists(arguments["open"]))
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#ifndef DEBUG
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GameController * gameController = NULL;
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try {
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#endif
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gameController = new GameController();
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engine->ShowWindow(gameController->GetView());
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if(arguments["open"].length())
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{
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#ifdef DEBUG
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std::cout << "Loading " << arguments["open"] << std::endl;
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#endif
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if(Client::Ref().FileExists(arguments["open"]))
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{
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try
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{
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std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
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if(!gameSaveData.size())
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{
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new ErrorMessage("Error", "Could not read file");
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}
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else
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{
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SaveFile * newFile = new SaveFile(arguments["open"]);
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GameSave * newSave = new GameSave(gameSaveData);
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newFile->SetGameSave(newSave);
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gameController->LoadSaveFile(newFile);
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delete newFile;
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}
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}
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catch(std::exception & e)
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{
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new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
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}
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}
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else
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{
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new ErrorMessage("Error", "Could not open file");
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}
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}
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if(arguments["ptsave"].length())
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{
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engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
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engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
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engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
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#ifdef OGLI
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blit();
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#else
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if(engine->Scale==2)
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blit2(engine->g->vid, engine->Scale);
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else
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blit(engine->g->vid);
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#endif
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std::string ptsaveArg = arguments["ptsave"];
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try
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{
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std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
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if(!gameSaveData.size())
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if(!ptsaveArg.find("ptsave:"))
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{
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std::string saveIdPart = "";
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int saveId;
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int hashPos = ptsaveArg.find('#');
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if(hashPos != std::string::npos)
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{
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new ErrorMessage("Error", "Could not read file");
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saveIdPart = ptsaveArg.substr(7, hashPos-7);
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}
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else
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{
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SaveFile * newFile = new SaveFile(arguments["open"]);
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GameSave * newSave = new GameSave(gameSaveData);
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newFile->SetGameSave(newSave);
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gameController->LoadSaveFile(newFile);
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delete newFile;
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saveIdPart = ptsaveArg.substr(7);
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}
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if(saveIdPart.length())
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{
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#ifdef DEBUG
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std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
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#endif
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saveId = format::StringToNumber<int>(saveIdPart);
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if(!saveId)
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throw std::runtime_error("Invalid Save ID");
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SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
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GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
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newSave->SetGameSave(newGameSave);
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if(!newSave)
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throw std::runtime_error("Could not load save");
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gameController->LoadSave(newSave);
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delete newSave;
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}
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else
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{
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throw std::runtime_error("No Save ID");
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}
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}
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catch(std::exception & e)
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}
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catch (std::exception & e)
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{
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new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
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new ErrorMessage("Error", "Invalid save link");
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}
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}
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else
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{
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new ErrorMessage("Error", "Could not open file");
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}
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}
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if(arguments["ptsave"].length())
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EngineProcess();
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#ifdef WIN
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SaveWindowPosition();
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#endif
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#ifndef DEBUG
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}
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catch(...)
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{
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engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
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engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
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engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
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#ifdef OGLI
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blit();
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#else
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if(engine->Scale==2)
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blit2(engine->g->vid, engine->Scale);
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else
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blit(engine->g->vid);
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#endif
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std::string ptsaveArg = arguments["ptsave"];
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try
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{
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if(!ptsaveArg.find("ptsave:"))
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{
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std::string saveIdPart = "";
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int saveId;
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int hashPos = ptsaveArg.find('#');
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if(hashPos != std::string::npos)
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{
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saveIdPart = ptsaveArg.substr(7, hashPos-7);
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}
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else
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{
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saveIdPart = ptsaveArg.substr(7);
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}
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if(saveIdPart.length())
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{
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#ifdef DEBUG
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std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
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#endif
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saveId = format::StringToNumber<int>(saveIdPart);
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if(!saveId)
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throw std::runtime_error("Invalid Save ID");
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SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
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GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
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newSave->SetGameSave(newGameSave);
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if(!newSave)
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throw std::runtime_error("Could not load save");
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gameController->LoadSave(newSave);
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delete newSave;
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}
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else
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{
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throw std::runtime_error("No Save ID");
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}
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}
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}
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catch (std::exception & e)
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{
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new ErrorMessage("Error", "Invalid save link");
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}
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BlueScreen("Unhandled exception");
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}
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EngineProcess();
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#ifdef WIN
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SaveWindowPosition();
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#endif
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ui::Engine::Ref().CloseWindow();
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