TPT Blue screen of death - try its best to catch some signals (SIGSEGV) and unhandled exception in the game loop

This commit is contained in:
Simon Robertshaw 2013-05-04 21:39:43 +01:00
parent b0f14e0c54
commit 2d8c5a7747

View File

@ -624,6 +624,66 @@ bool SaveWindowPosition()
#endif
void BlueScreen(char * detailMessage){
ui::Engine * engine = &ui::Engine::Ref();
engine->g->fillrect(0, 0, engine->GetWidth(), engine->GetHeight(), 17, 114, 169, 210);
std::string errorTitle = "ERROR";
std::string errorDetails = "Details: " + std::string(detailMessage);
std::string errorHelp = "An unrecoverable fault has occured, please report the error by visiting the website below\n"
"http://" SERVER;
int currentY = 0, width, height;
int errorWidth = 0;
Graphics::textsize(errorHelp.c_str(), errorWidth, height);
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle.c_str(), width, height);
currentY += height + 4;
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle.c_str(), width, height);
currentY += height + 4;
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle.c_str(), width, height);
currentY += height + 4;
//Death loop
SDL_Event event;
while(true)
{
while (SDL_PollEvent(&event))
if(event.type == SDL_QUIT)
exit(-1);
#ifdef OGLI
blit();
#else
if(engine->Scale==2)
blit2(engine->g->vid, engine->Scale);
else
blit(engine->g->vid);
#endif
}
}
void SigHandler(int signal)
{
switch(signal){
case SIGSEGV:
BlueScreen("Memory read/write error");
break;
case SIGFPE:
BlueScreen("Floating point exception");
break;
case SIGILL:
BlueScreen("Program execution exception");
break;
case SIGABRT:
BlueScreen("Unexpected program abort");
break;
}
}
int main(int argc, char * argv[])
{
currentWidth = XRES+BARSIZE;
@ -719,108 +779,130 @@ int main(int argc, char * argv[])
engine->Begin(XRES+BARSIZE, YRES+MENUSIZE);
engine->SetFastQuit(Client::Ref().GetPrefBool("FastQuit", true));
GameController * gameController = new GameController();
engine->ShowWindow(gameController->GetView());
#ifndef DEBUG
//Get ready to catch any dodgy errors
signal(SIGSEGV, SigHandler);
signal(SIGFPE, SigHandler);
signal(SIGILL, SigHandler);
signal(SIGABRT, SigHandler);
if(arguments["open"].length())
{
#ifdef DEBUG
std::cout << "Loading " << arguments["open"] << std::endl;
#endif
if(Client::Ref().FileExists(arguments["open"]))
#ifndef DEBUG
GameController * gameController = NULL;
try {
#endif
gameController = new GameController();
engine->ShowWindow(gameController->GetView());
if(arguments["open"].length())
{
#ifdef DEBUG
std::cout << "Loading " << arguments["open"] << std::endl;
#endif
if(Client::Ref().FileExists(arguments["open"]))
{
try
{
std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
if(!gameSaveData.size())
{
new ErrorMessage("Error", "Could not read file");
}
else
{
SaveFile * newFile = new SaveFile(arguments["open"]);
GameSave * newSave = new GameSave(gameSaveData);
newFile->SetGameSave(newSave);
gameController->LoadSaveFile(newFile);
delete newFile;
}
}
catch(std::exception & e)
{
new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
}
}
else
{
new ErrorMessage("Error", "Could not open file");
}
}
if(arguments["ptsave"].length())
{
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
#ifdef OGLI
blit();
#else
if(engine->Scale==2)
blit2(engine->g->vid, engine->Scale);
else
blit(engine->g->vid);
#endif
std::string ptsaveArg = arguments["ptsave"];
try
{
std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
if(!gameSaveData.size())
if(!ptsaveArg.find("ptsave:"))
{
std::string saveIdPart = "";
int saveId;
int hashPos = ptsaveArg.find('#');
if(hashPos != std::string::npos)
{
new ErrorMessage("Error", "Could not read file");
saveIdPart = ptsaveArg.substr(7, hashPos-7);
}
else
{
SaveFile * newFile = new SaveFile(arguments["open"]);
GameSave * newSave = new GameSave(gameSaveData);
newFile->SetGameSave(newSave);
gameController->LoadSaveFile(newFile);
delete newFile;
saveIdPart = ptsaveArg.substr(7);
}
if(saveIdPart.length())
{
#ifdef DEBUG
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
#endif
saveId = format::StringToNumber<int>(saveIdPart);
if(!saveId)
throw std::runtime_error("Invalid Save ID");
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
newSave->SetGameSave(newGameSave);
if(!newSave)
throw std::runtime_error("Could not load save");
gameController->LoadSave(newSave);
delete newSave;
}
else
{
throw std::runtime_error("No Save ID");
}
}
catch(std::exception & e)
}
catch (std::exception & e)
{
new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
new ErrorMessage("Error", "Invalid save link");
}
}
else
{
new ErrorMessage("Error", "Could not open file");
}
}
if(arguments["ptsave"].length())
EngineProcess();
#ifdef WIN
SaveWindowPosition();
#endif
#ifndef DEBUG
}
catch(...)
{
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
#ifdef OGLI
blit();
#else
if(engine->Scale==2)
blit2(engine->g->vid, engine->Scale);
else
blit(engine->g->vid);
#endif
std::string ptsaveArg = arguments["ptsave"];
try
{
if(!ptsaveArg.find("ptsave:"))
{
std::string saveIdPart = "";
int saveId;
int hashPos = ptsaveArg.find('#');
if(hashPos != std::string::npos)
{
saveIdPart = ptsaveArg.substr(7, hashPos-7);
}
else
{
saveIdPart = ptsaveArg.substr(7);
}
if(saveIdPart.length())
{
#ifdef DEBUG
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
#endif
saveId = format::StringToNumber<int>(saveIdPart);
if(!saveId)
throw std::runtime_error("Invalid Save ID");
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
newSave->SetGameSave(newGameSave);
if(!newSave)
throw std::runtime_error("Could not load save");
gameController->LoadSave(newSave);
delete newSave;
}
else
{
throw std::runtime_error("No Save ID");
}
}
}
catch (std::exception & e)
{
new ErrorMessage("Error", "Invalid save link");
}
BlueScreen("Unhandled exception");
}
EngineProcess();
#ifdef WIN
SaveWindowPosition();
#endif
ui::Engine::Ref().CloseWindow();