Rocket boots for fighters.
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c6930ddc5f
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@ -90,26 +90,36 @@ int Element_FIGH::update(UPDATE_FUNC_ARGS)
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}
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else if (tarx<x)
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{
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if(!(sim->eval_move(PT_FIGH, figh->legs[4]-10, figh->legs[5]+6, NULL)
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if(figh->rocketBoots || !(sim->eval_move(PT_FIGH, figh->legs[4]-10, figh->legs[5]+6, NULL)
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&& sim->eval_move(PT_FIGH, figh->legs[4]-10, figh->legs[5]+3, NULL)))
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figh->comm = 0x01;
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else
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figh->comm = 0x02;
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if (!sim->eval_move(PT_FIGH, figh->legs[4]-4, figh->legs[5]-1, NULL)
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if (figh->rocketBoots)
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{
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if (tary<y)
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figh->comm = (int)figh->comm | 0x04;
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}
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else if (!sim->eval_move(PT_FIGH, figh->legs[4]-4, figh->legs[5]-1, NULL)
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|| !sim->eval_move(PT_FIGH, figh->legs[12]-4, figh->legs[13]-1, NULL)
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|| sim->eval_move(PT_FIGH, 2*figh->legs[4]-figh->legs[6], figh->legs[5]+5, NULL))
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figh->comm = (int)figh->comm | 0x04;
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}
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else
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{
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if (!(sim->eval_move(PT_FIGH, figh->legs[12]+10, figh->legs[13]+6, NULL)
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if (figh->rocketBoots || !(sim->eval_move(PT_FIGH, figh->legs[12]+10, figh->legs[13]+6, NULL)
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&& sim->eval_move(PT_FIGH, figh->legs[12]+10, figh->legs[13]+3, NULL)))
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figh->comm = 0x02;
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else
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figh->comm = 0x01;
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if (!sim->eval_move(PT_FIGH, figh->legs[4]+4, figh->legs[5]-1, NULL)
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if (figh->rocketBoots)
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{
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if (tary<y)
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figh->comm = (int)figh->comm | 0x04;
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}
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else if (!sim->eval_move(PT_FIGH, figh->legs[4]+4, figh->legs[5]-1, NULL)
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|| !sim->eval_move(PT_FIGH, figh->legs[4]+4, figh->legs[5]-1, NULL)
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|| sim->eval_move(PT_FIGH, 2*figh->legs[12]-figh->legs[14], figh->legs[13]+5, NULL))
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figh->comm = (int)figh->comm | 0x04;
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@ -395,7 +395,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
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playerp->elem = SPC_AIR;
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else if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_EHOLE)
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playerp->rocketBoots = false;
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else if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_GRAV && parts[i].type!=PT_FIGH)
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else if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_GRAV /* && parts[i].type!=PT_FIGH */)
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playerp->rocketBoots = true;
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if ((r&0xFF)==PT_PRTI)
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Element_STKM::STKM_interact(sim, playerp, i, rx, ry);
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