Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
This commit is contained in:
commit
2be0b22211
@ -1172,10 +1172,10 @@ void Renderer::render_parts()
|
||||
fnx = sim->parts[i].x;
|
||||
fny = sim->parts[i].y;
|
||||
|
||||
if((sim->photons[ny][nx]&0xFF) && !(sim->elements[t].Properties & TYPE_ENERGY) && t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH)
|
||||
continue;
|
||||
if(nx >= XRES || nx < 0 || ny >= YRES || ny < 0)
|
||||
continue;
|
||||
if((sim->photons[ny][nx]&0xFF) && !(sim->elements[t].Properties & TYPE_ENERGY) && t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH)
|
||||
continue;
|
||||
|
||||
//Defaults
|
||||
pixel_mode = 0 | PMODE_FLAT;
|
||||
|
@ -1,10 +1,3 @@
|
||||
/*
|
||||
* PreviewController.cpp
|
||||
*
|
||||
* Created on: Jan 21, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#include <sstream>
|
||||
#include "client/Client.h"
|
||||
#include "PreviewController.h"
|
||||
|
@ -1,10 +1,3 @@
|
||||
/*
|
||||
* PreviewModel.cpp
|
||||
*
|
||||
* Created on: Jan 21, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#include <cmath>
|
||||
#include "PreviewModel.h"
|
||||
#include "client/Client.h"
|
||||
@ -25,7 +18,6 @@ PreviewModel::PreviewModel():
|
||||
commentsPageNumber(1),
|
||||
commentBoxEnabled(false)
|
||||
{
|
||||
// TODO Auto-generated constructor stub
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,3 @@
|
||||
/*
|
||||
* PreviewView.cpp
|
||||
*
|
||||
* Created on: Jan 21, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
@ -274,7 +267,7 @@ void PreviewView::OnDraw()
|
||||
g->drawrect(Position.X, Position.Y, (XRES/2)+1, (YRES/2)+1, 255, 255, 255, 100);
|
||||
g->draw_line(Position.X+XRES/2, Position.Y+1, Position.X+XRES/2, Position.Y+Size.Y-2, 200, 200, 200, 255);
|
||||
|
||||
if(!(!votesUp && !votesDown))
|
||||
if(votesUp || votesDown)
|
||||
{
|
||||
float ryf;
|
||||
int nyu, nyd;
|
||||
@ -573,5 +566,7 @@ PreviewView::~PreviewView()
|
||||
RemoveComponent(submitCommentButton);
|
||||
delete submitCommentButton;
|
||||
}
|
||||
if(savePreview)
|
||||
delete savePreview;
|
||||
}
|
||||
|
||||
|
@ -2947,10 +2947,10 @@ int Simulation::create_part(int p, int x, int y, int tv)
|
||||
parts[i].life = 75;
|
||||
break;
|
||||
/*Testing
|
||||
case PT_WOOD:
|
||||
parts[i].life = 150;
|
||||
break;
|
||||
End Testing*/
|
||||
case PT_WOOD:
|
||||
parts[i].life = 150;
|
||||
break;
|
||||
End Testing*/
|
||||
case PT_WARP:
|
||||
parts[i].life = rand()%95+70;
|
||||
break;
|
||||
@ -3555,7 +3555,7 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
{
|
||||
golnum = parts[r>>8].ctype+1;
|
||||
if (golnum<=0 || golnum>NGOLALT) {
|
||||
parts[r>>8].type = PT_NONE;
|
||||
kill_part(r>>8);
|
||||
continue;
|
||||
}
|
||||
if (parts[r>>8].tmp == grule[golnum][9]-1) {
|
||||
@ -3575,7 +3575,7 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
} else {
|
||||
parts[r>>8].tmp --;
|
||||
if (parts[r>>8].tmp<=0)
|
||||
parts[r>>8].type = PT_NONE;//using kill_part makes it not work
|
||||
kill_part(r>>8);
|
||||
}
|
||||
}
|
||||
//}
|
||||
@ -3604,7 +3604,7 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
parts[r>>8].tmp --;
|
||||
}
|
||||
if (r && parts[r>>8].tmp<=0)
|
||||
parts[r>>8].type = PT_NONE;//using kill_part makes it not work
|
||||
kill_part(r>>8);
|
||||
}
|
||||
for ( z = 0; z<=NGOL; z++)
|
||||
gol2[ny][nx][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
|
||||
|
Loading…
Reference in New Issue
Block a user