show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD
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433a80b099
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d2af4470a5
@ -1882,11 +1882,22 @@ void GameView::OnDraw()
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{
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if(showDebug)
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{
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sampleInfo << c->ElementResolve(sample.particle.type);
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if(sample.particle.ctype > 0 && sample.particle.ctype < PT_NUM)
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sampleInfo << " (" << c->ElementResolve(sample.particle.ctype) << ")";
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int ctype = sample.particle.ctype;
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if (sample.particle.type == PT_PIPE || sample.particle.type == PT_PPIP)
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ctype = sample.particle.tmp;
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if (sample.particle.type == PT_LAVA && ctype > 0 && ctype < PT_NUM)
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sampleInfo << "Molten " << c->ElementResolve(ctype);
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else if((sample.particle.type == PT_PIPE || sample.particle.type == PT_PPIP) && ctype > 0 && ctype < PT_NUM)
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sampleInfo << c->ElementResolve(sample.particle.type) << " with " << c->ElementResolve(ctype);
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else
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sampleInfo << " ()";
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{
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sampleInfo << c->ElementResolve(sample.particle.type);
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if(ctype > 0 && ctype < PT_NUM)
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sampleInfo << " (" << c->ElementResolve(ctype) << ")";
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else
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sampleInfo << " ()";
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}
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f;
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sampleInfo << ", Life: " << sample.particle.life;
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sampleInfo << ", Tmp: " << sample.particle.tmp;
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@ -1894,8 +1905,10 @@ void GameView::OnDraw()
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}
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else
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{
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if(sample.particle.type == PT_LAVA && sample.particle.ctype > 0 && sample.particle.ctype < PT_NUM)
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if (sample.particle.type == PT_LAVA && sample.particle.ctype > 0 && sample.particle.ctype < PT_NUM)
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sampleInfo << "Molten " << c->ElementResolve(sample.particle.ctype);
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else if((sample.particle.type == PT_PIPE || sample.particle.type == PT_PPIP) && sample.particle.tmp > 0 && sample.particle.tmp < PT_NUM)
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sampleInfo << c->ElementResolve(sample.particle.type) << " with " << c->ElementResolve(sample.particle.tmp);
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else
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sampleInfo << c->ElementResolve(sample.particle.type);
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f;
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@ -1984,6 +1997,11 @@ void GameView::OnDraw()
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#endif
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fpsInfo << "FPS: " << std::fixed << ui::Engine::Ref().GetFps();
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if (showDebug)
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fpsInfo << " Parts: " << sample.NumParts;
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if (ren->GetGridSize())
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fpsInfo << " [GRID: " << ren->GetGridSize() << "]";
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textWidth = Graphics::textwidth((char*)fpsInfo.str().c_str());
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g->fillrect(12, 12, textWidth+8, 15, 0, 0, 0, 255*0.5);
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g->drawtext(16, 16, (const char*)fpsInfo.str().c_str(), 32, 216, 255, 255*0.75);
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@ -21,7 +21,9 @@ public:
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float GravityVelocityX;
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float GravityVelocityY;
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SimulationSample() : PositionX(0), PositionY(0), ParticleID(0), particle(), AirPressure(0), AirVelocityX(0), AirVelocityY(0), WallType(0), Gravity(0), GravityVelocityX(0), GravityVelocityY(0), AirTemperature(0) {}
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int NumParts;
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SimulationSample() : PositionX(0), PositionY(0), ParticleID(0), particle(), AirPressure(0), AirVelocityX(0), AirVelocityY(0), WallType(0), Gravity(0), GravityVelocityX(0), GravityVelocityY(0), AirTemperature(0), NumParts(0) {}
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};
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#endif
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@ -439,6 +439,8 @@ SimulationSample Simulation::Get(int x, int y)
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sample.GravityVelocityX = gravx[(y/CELL)*(XRES/CELL)+(x/CELL)];
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sample.GravityVelocityY = gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
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}
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sample.NumParts = NUM_PARTS;
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return sample;
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}
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