Remove some debug printing

This commit is contained in:
Simon Robertshaw 2012-11-12 10:48:20 +00:00
parent 3d635bc68f
commit 51a5af6d5d

View File

@ -674,7 +674,6 @@ void GameSave::readOPS(char * data, int dataLength)
std::string id = std::string(bson_iterator_key(&subiter));
int num = bson_iterator_int(&subiter);
palette.push_back(PaletteItem(id, num));
printf("R P: %s %d\n", id.c_str(), num);
}
}
}
@ -1965,7 +1964,6 @@ char * GameSave::serialiseOPS(int & dataLength)
for(std::vector<PaletteItem>::iterator iter = palette.begin(), end = palette.end(); iter != end; ++iter)
{
bson_append_int(&b, (*iter).first.c_str(), (*iter).second);
printf("W P: %s %d\n", (*iter).first.c_str(), (*iter).second);
}
bson_append_finish_array(&b);
}
@ -1995,7 +1993,9 @@ char * GameSave::serialiseOPS(int & dataLength)
bson_append_finish_array(&b);
}
bson_finish(&b);
#ifdef DEBUG
bson_print(&b);
#endif
finalData = (unsigned char *)bson_data(&b);
finalDataLen = bson_size(&b);
@ -2024,7 +2024,9 @@ char * GameSave::serialiseOPS(int & dataLength)
goto fin;
}
#ifdef DEBUG
printf("compressed data: %d\n", outputDataLen);
#endif
dataLength = outputDataLen + 12;
fin: