Prevent TUGN from breaking when resetting air

This commit is contained in:
Simon Robertshaw 2013-05-04 15:04:19 +01:00
parent 1575d93d48
commit 99c560bfd3

View File

@ -734,7 +734,7 @@ void GameController::ResetAir()
sim->air->Clear();
for (int i = 0; i < NPART; i++)
{
if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS)
if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUGN)
{
sim->parts[i].pavg[0] = sim->parts[i].pavg[1] = 0;
}