From 99c560bfd3985d3749d83c715049b3dc2d7beb3b Mon Sep 17 00:00:00 2001 From: Simon Robertshaw Date: Sat, 4 May 2013 15:04:19 +0100 Subject: [PATCH] Prevent TUGN from breaking when resetting air --- src/gui/game/GameController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index 5f7239896..55ca02927 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -734,7 +734,7 @@ void GameController::ResetAir() sim->air->Clear(); for (int i = 0; i < NPART; i++) { - if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS) + if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUGN) { sim->parts[i].pavg[0] = sim->parts[i].pavg[1] = 0; }