fix visual studio std::max problem
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@ -8,9 +8,6 @@
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#include "Gravity.h"
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#include "Misc.h"
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#include "ElementGraphics.h"
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#ifdef _MSC_VER
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#include <Windows.h>
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#endif
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#define IPL -257.0f
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#define IPH 257.0f
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@ -96,6 +96,12 @@ int Element_FIRE::update(UPDATE_FUNC_ARGS)
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(rt!=PT_SPNG || parts[r>>8].life==0) &&
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sim->elements[rt].Flammable && (sim->elements[rt].Flammable + (int)(sim->pv[(y+ry)/CELL][(x+rx)/CELL]*10.0f))>(rand()%1000))
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{
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int j = sim->create_part(-1, x-1+rand()%3, y-1+rand()%3, PT_SMKE);
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if (j != -1)
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{
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parts[r>>8].temp = restrict_flt(sim->elements[PT_FIRE].Temperature + (sim->elements[rt].Flammable/2), MIN_TEMP, MAX_TEMP);
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parts[j].life = rand()%80+480;
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}
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sim->part_change_type(r>>8,x+rx,y+ry,PT_FIRE);
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parts[r>>8].temp = restrict_flt(sim->elements[PT_FIRE].Temperature + (sim->elements[rt].Flammable/2), MIN_TEMP, MAX_TEMP);
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parts[r>>8].life = rand()%80+180;
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@ -61,7 +61,7 @@ int Element_FWRK::update(UPDATE_FUNC_ARGS)
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gx += sinf(angle)*sim->elements[PT_FWRK].Gravity*0.5f;
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gy += cosf(angle)*sim->elements[PT_FWRK].Gravity*0.5f;
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}
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gmax = fmaxf(fabsf(gx), fabsf(gy));
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gmax = std::max(fabsf(gx), fabsf(gy));
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if (sim->eval_move(PT_FWRK, (int)(x-(gx/gmax)+0.5f), (int)(y-(gy/gmax)+0.5f), NULL))
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{
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multiplier = 15.0f/sqrtf(gx*gx+gy*gy);
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@ -107,7 +107,7 @@ int Element_PLNT::update(UPDATE_FUNC_ARGS)
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//#TPT-Directive ElementHeader Element_PLNT static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_PLNT::graphics(GRAPHICS_FUNC_ARGS)
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{
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float maxtemp = fmax(cpart->tmp2, cpart->temp);
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float maxtemp = std::max((float)cpart->tmp2, cpart->temp);
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if (maxtemp > 300)
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{
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*colr += (int)restrict_flt((maxtemp-300)/5,0,58);
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@ -49,7 +49,7 @@ Element_WOOD::Element_WOOD()
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//#TPT-Directive ElementHeader Element_WOOD static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_WOOD::graphics(GRAPHICS_FUNC_ARGS)
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{
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float maxtemp = fmax(cpart->tmp, cpart->temp);
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float maxtemp = std::max((float)cpart->tmp, cpart->temp);
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if (maxtemp > 400)
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{
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*colr -= (int)restrict_flt((maxtemp-400)/3,0,172);
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