fix tooltips and dt
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parent
67e1213905
commit
9d89d4b79b
@ -171,6 +171,8 @@ GameView::GameView():
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infoTip(""),
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infoTipPresence(0),
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buttonTipShow(0),
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isToolTipFadingIn(false),
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isButtonTipFadingIn(false),
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toolTipPosition(-1, -1),
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shiftBehaviour(false),
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ctrlBehaviour(false),
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@ -1154,8 +1156,7 @@ void GameView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::str
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if (selectMode == PlaceSave || selectMode == SelectNone)
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{
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buttonTip = toolTip;
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if (buttonTipShow < 120)
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buttonTipShow += 3;
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isButtonTipFadingIn = true;
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}
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}
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else if(sender->Position.X > Size.X-BARSIZE)// < Size.Y-(quickOptionButtons.size()+1)*16)
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@ -1164,15 +1165,13 @@ void GameView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::str
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toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), sender->Position.Y+3);
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if(toolTipPosition.Y+10 > Size.Y-MENUSIZE)
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toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10);
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if (toolTipPresence < 120)
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toolTipPresence += 3;
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isToolTipFadingIn = true;
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}
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else
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{
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this->toolTip = toolTip;
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toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10);
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if (toolTipPresence < 160)
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toolTipPresence += 3;
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isToolTipFadingIn = true;
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}
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}
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@ -1526,15 +1525,33 @@ void GameView::OnTick(float dt)
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if(infoTipPresence<0)
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infoTipPresence = 0;
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}
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if (selectMode != PlaceSave && selectMode != SelectNone && buttonTipShow < 120)
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buttonTipShow += 2;
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if (isButtonTipFadingIn || (selectMode != PlaceSave && selectMode != SelectNone))
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{
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isButtonTipFadingIn = false;
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if(buttonTipShow < 120)
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{
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buttonTipShow += int(dt*2)>0?int(dt*2):1;
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if(buttonTipShow>120)
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buttonTipShow = 120;
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}
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}
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else if(buttonTipShow>0)
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{
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buttonTipShow -= int(dt)>0?int(dt):1;
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if(buttonTipShow<0)
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buttonTipShow = 0;
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}
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if(toolTipPresence>0)
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if (isToolTipFadingIn)
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{
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isToolTipFadingIn = false;
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if(toolTipPresence < 120)
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{
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toolTipPresence += int(dt*2)>0?int(dt*2):1;
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if(toolTipPresence>120)
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toolTipPresence = 120;
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}
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}
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else if(toolTipPresence>0)
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{
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toolTipPresence -= int(dt)>0?int(dt):1;
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if(toolTipPresence<0)
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@ -51,18 +51,20 @@ private:
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bool showDebug;
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bool wallBrush;
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int introText;
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int buttonTipShow;
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std::string buttonTip;
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std::string introTextMessage;
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int toolIndex;
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int currentSaveType;
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Menu * lastMenu;
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int infoTipPresence;
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std::string toolTip;
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ui::Point toolTipPosition;
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std::string infoTip;
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int toolTipPresence;
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std::string toolTip;
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bool isToolTipFadingIn;
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ui::Point toolTipPosition;
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int infoTipPresence;
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std::string infoTip;
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int buttonTipShow;
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std::string buttonTip;
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bool isButtonTipFadingIn;
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queue<ui::Point> pointQueue;
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GameController * c;
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@ -247,7 +247,7 @@ void Engine::SetFps(float fps)
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{
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this->fps = fps;
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if(FpsLimit > 2.0f)
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this->dt = FpsLimit/fps;
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this->dt = 60/fps;
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else
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this->dt = 1.0f;
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}
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@ -80,6 +80,7 @@ RenderView::RenderView():
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ui::Window(ui::Point(0, 0), ui::Point(XRES, YRES+MENUSIZE)),
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toolTip(""),
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toolTipPresence(0),
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isToolTipFadingIn(false),
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ren(NULL)
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{
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ui::Button * presetButton;
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@ -373,6 +374,16 @@ void RenderView::OnDraw()
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void RenderView::OnTick(float dt)
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{
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if (isToolTipFadingIn)
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{
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isToolTipFadingIn = false;
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if(toolTipPresence < 120)
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{
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toolTipPresence += int(dt*2)>0?int(dt*2):1;
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if(toolTipPresence > 120)
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toolTipPresence = 0;
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}
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}
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if(toolTipPresence>0)
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{
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toolTipPresence -= int(dt)>0?int(dt):1;
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@ -394,8 +405,7 @@ void RenderView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bo
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void RenderView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip)
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{
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this->toolTip = toolTip;
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if (toolTipPresence < 120)
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toolTipPresence += 3;
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this->isToolTipFadingIn = true;
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}
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RenderView::~RenderView() {
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@ -20,6 +20,7 @@ class RenderView: public ui::Window {
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std::vector<ui::Checkbox*> colourModes;
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std::string toolTip;
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int toolTipPresence;
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bool isToolTipFadingIn;
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int line1, line2, line3, line4;
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public:
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class RenderModeAction;
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