make sure that simulation variables are initialized, fixes things like water equalization always being on in old saves
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@ -171,6 +171,12 @@ void GameSave::Expand()
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{
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if(hasOriginalData && !expanded)
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{
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waterEEnabled = 0;
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legacyEnable = 0;
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gravityEnable = 0;
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paused = 0;
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gravityMode = 0;
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airMode = 0;
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expanded = true;
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read(&originalData[0], originalData.size());
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}
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