make PROP interface a little easier to use (first part of tpt issue 78)
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@ -62,6 +62,7 @@ TextPrompt::TextPrompt(std::string title, std::string message, std::string text,
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}
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textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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AddComponent(textField);
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FocusComponent(textField);
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ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point((Size.X/2)+1, 16), "Cancel");
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cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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@ -8,6 +8,7 @@
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#include "interface/Label.h"
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#include "interface/Textbox.h"
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#include "interface/DropDown.h"
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#include "interface/Keys.h"
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#include "dialogues/ErrorMessage.h"
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class PropertyWindow: public ui::Window
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@ -23,6 +24,7 @@ public:
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PropertyWindow(PropertyTool * tool_, Simulation * sim_, ui::Point position_);
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void SetProperty();
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virtual void OnDraw();
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virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual void OnTryExit(ExitMethod method);
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virtual ~PropertyWindow() {}
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class OkayAction: public ui::ButtonAction
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@ -74,6 +76,7 @@ position(position_)
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textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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AddComponent(textField);
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FocusComponent(textField);
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ui::Engine::Ref().ShowWindow(this);
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}
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@ -207,6 +210,14 @@ void PropertyWindow::OnDraw()
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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}
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void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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if (key == KEY_UP)
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property->SetOption(property->GetOption().second-1);
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else if (key == KEY_DOWN)
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property->SetOption(property->GetOption().second+1);
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}
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void PropertyTool::Click(Simulation * sim, Brush * brush, ui::Point position)
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{
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new PropertyWindow(this, sim, position);
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