224 lines
6.6 KiB
C++
224 lines
6.6 KiB
C++
#include <iostream>
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#include <sstream>
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#include "Style.h"
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#include "simulation/Simulation.h"
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#include "Tool.h"
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#include "interface/Window.h"
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#include "interface/Button.h"
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#include "interface/Label.h"
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#include "interface/Textbox.h"
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#include "interface/DropDown.h"
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#include "interface/Keys.h"
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#include "dialogues/ErrorMessage.h"
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class PropertyWindow: public ui::Window
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{
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public:
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ui::DropDown * property;
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ui::Textbox * textField;
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SignTool * tool;
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Simulation * sim;
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int signID;
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ui::Point position;
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std::vector<StructProperty> properties;
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PropertyWindow(PropertyTool * tool_, Simulation * sim_, ui::Point position_);
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void SetProperty();
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virtual void OnDraw();
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virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual void OnTryExit(ExitMethod method);
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virtual ~PropertyWindow() {}
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class OkayAction: public ui::ButtonAction
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{
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public:
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PropertyWindow * prompt;
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OkayAction(PropertyWindow * prompt_) { prompt = prompt_; }
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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if(prompt->textField->GetText().length())
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prompt->SetProperty();
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prompt->SelfDestruct();
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return;
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}
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};
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};
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PropertyWindow::PropertyWindow(PropertyTool * tool_, Simulation * sim_, ui::Point position_):
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ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
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sim(sim_),
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position(position_)
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{
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properties = Particle::GetProperties();
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ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property");
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messageLabel->SetTextColour(style::Colour::InformationTitle);
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messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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AddComponent(messageLabel);
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ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-17), ui::Point(Size.X, 17), "OK");
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okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
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okayButton->SetActionCallback(new OkayAction(this));
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AddComponent(okayButton);
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SetOkayButton(okayButton);
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property = new ui::DropDown(ui::Point(8, 25), ui::Point(Size.X-16, 17));
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AddComponent(property);
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for(int i = 0; i < properties.size(); i++)
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{
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property->AddOption(std::pair<std::string, int>(properties[i].Name, i));
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}
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property->SetOption(0);
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textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), "", "[value]");
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textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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AddComponent(textField);
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FocusComponent(textField);
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ui::Engine::Ref().ShowWindow(this);
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}
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void PropertyWindow::SetProperty()
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{
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if(property->GetOption().second!=-1 && textField->GetText().length() > 0)
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{
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void * propValue;
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int tempInt;
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unsigned int tempUInt;
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float tempFloat;
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std::string value = textField->GetText();
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try {
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switch(properties[property->GetOption().second].Type)
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{
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case StructProperty::Integer:
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case StructProperty::ParticleType:
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if(value.length() > 2 && value.substr(0, 2) == "0x")
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{
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//0xC0FFEE
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std::stringstream buffer;
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer << std::hex << value.substr(2);
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buffer >> tempInt;
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}
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else if(value.length() > 1 && value[0] == '#')
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{
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//#C0FFEE
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std::stringstream buffer;
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer << std::hex << value.substr(1);
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buffer >> tempInt;
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}
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else
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{
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if(properties[property->GetOption().second].Type == StructProperty::ParticleType)
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{
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int type = sim->GetParticleType(value);
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if(type != -1)
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{
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#ifdef DEBUG
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std::cout << "Got type from particle name" << std::endl;
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#endif
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tempInt = type;
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}
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else
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{
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std::stringstream buffer(value);
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> tempInt;
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}
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}
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else
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{
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std::stringstream buffer(value);
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> tempInt;
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}
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}
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#ifdef DEBUG
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std::cout << "Got int value " << tempInt << std::endl;
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#endif
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propValue = &tempInt;
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break;
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case StructProperty::UInteger:
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if(value.length() > 2 && value.substr(0, 2) == "0x")
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{
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//0xC0FFEE
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std::stringstream buffer;
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer << std::hex << value.substr(2);
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buffer >> tempUInt;
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}
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else if(value.length() > 1 && value[0] == '#')
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{
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//#C0FFEE
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std::stringstream buffer;
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer << std::hex << value.substr(1);
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buffer >> tempUInt;
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}
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else
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{
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std::stringstream buffer(value);
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> tempUInt;
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}
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#ifdef DEBUG
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std::cout << "Got uint value " << tempUInt << std::endl;
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#endif
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propValue = &tempUInt;
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break;
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case StructProperty::Float:
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{
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std::stringstream buffer(value);
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> tempFloat;
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#ifdef DEBUG
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std::cout << "Got float value " << tempFloat << std::endl;
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#endif
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propValue = &tempFloat;
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}
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break;
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default:
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new ErrorMessage("Could not set property", "Invalid property");
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}
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sim->flood_prop(
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position.X,
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position.Y,
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properties[property->GetOption().second].Offset,
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propValue,
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properties[property->GetOption().second].Type
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);
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} catch (const std::exception& ex) {
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new ErrorMessage("Could not set property", "Invalid value provided");
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}
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}
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}
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void PropertyWindow::OnTryExit(ExitMethod method)
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{
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ui::Engine::Ref().CloseWindow();
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SelfDestruct();
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}
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void PropertyWindow::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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}
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void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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{
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if (key == KEY_UP)
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property->SetOption(property->GetOption().second-1);
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else if (key == KEY_DOWN)
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property->SetOption(property->GetOption().second+1);
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}
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void PropertyTool::Click(Simulation * sim, Brush * brush, ui::Point position)
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{
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new PropertyWindow(this, sim, position);
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} |