small fix
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@ -1562,8 +1562,8 @@ void GameView::DoMouseMove(int x, int y, int dx, int dy)
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int mouseX = x;
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if(mouseX > XRES)
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mouseX = XRES;
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if (mouseX < BARSIZE+2)
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mouseX = BARSIZE+2;
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if (mouseX < 15)
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mouseX = 15;
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scrollBar->Position.X = (int)(((float)mouseX/((float)XRES))*(float)(XRES-scrollSize));
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