More accurate elementCount
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@ -1951,6 +1951,7 @@ void Simulation::clear_sim(void)
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memset(portalp, 0, sizeof(portalp));
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memset(fighters, 0, sizeof(fighters));
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std::fill(elementCount, elementCount+PT_NUM, 0);
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elementRecount = true;
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fighcount = 0;
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player.spwn = 0;
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player2.spwn = 0;
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@ -3550,7 +3551,7 @@ void Simulation::update_particles_i(int start, int inc)
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ISWIRE--;
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}
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bool elementRecount = !(currentTick%180);
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elementRecount |= !(currentTick%180);
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if(elementRecount)
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{
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std::fill(elementCount, elementCount+PT_NUM, 0);
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@ -3566,8 +3567,8 @@ void Simulation::update_particles_i(int start, int inc)
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continue;
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}
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elementCount[t]++;
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if(elementRecount)
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elementCount[t]++;
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elem_properties = elements[t].Properties;
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if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC))
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@ -4768,6 +4769,7 @@ Simulation::Simulation():
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currentTick = 0;
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std::fill(elementCount, elementCount+PT_NUM, 0);
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elementRecount = true;
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//Create and attach gravity simulation
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grav = new Gravity();
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@ -74,6 +74,7 @@ public:
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int parts_lastActiveIndex;// = NPART-1;
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int pfree;
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int NUM_PARTS;
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bool elementRecount;
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int elementCount[PT_NUM];
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int ISWIRE;
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int force_stacking_check;
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