fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead

This commit is contained in:
jacob1 2013-06-09 11:15:24 -04:00
parent 9a25fb741c
commit a6ee8e2af1
2 changed files with 8 additions and 26 deletions

View File

@ -923,6 +923,8 @@ void Simulation::ApplyDecoration(int x, int y, int colR_, int colG_, int colB_,
float tr, tg, tb, ta, colR = colR_, colG = colG_, colB = colB_, colA = colA_;
float strength = 0.01f;
rp = pmap[y][x];
if (!rp)
rp = photons[y][x];
if (!rp)
return;

View File

@ -92,7 +92,7 @@ int Element_NEUT::update(UPDATE_FUNC_ARGS)
case PT_DEUT:
if ((pressureFactor+1+(parts[r>>8].life/100))>(rand()%1000))
{
create_n_parts(sim, parts[r>>8].life, x+rx, y+ry, parts[i].vx, parts[i].vy, restrict_flt(parts[r>>8].temp + parts[r>>8].life*500, MIN_TEMP, MAX_TEMP), PT_NEUT);
DeutExplosion(sim, parts[r>>8].life, x+rx, y+ry, restrict_flt(parts[r>>8].temp + parts[r>>8].life*500, MIN_TEMP, MAX_TEMP), PT_NEUT);
sim->kill_part(r>>8);
}
break;
@ -187,8 +187,8 @@ int Element_NEUT::graphics(GRAPHICS_FUNC_ARGS)
return 1;
}
//#TPT-Directive ElementHeader Element_NEUT static int create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t)
int Element_NEUT::create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t)//testing a new deut create part
//#TPT-Directive ElementHeader Element_NEUT static int DeutExplosion(Simulation * sim, int n, int x, int y, float temp, int t)
int Element_NEUT::DeutExplosion(Simulation * sim, int n, int x, int y, float temp, int t)//testing a new deut create part
{
int i, c;
n = (n/50);
@ -198,31 +198,11 @@ int Element_NEUT::create_n_parts(Simulation * sim, int n, int x, int y, float vx
if (n>340) {
n = 340;
}
if (x<0 || y<0 || x>=XRES || y>=YRES || t<0 || t>=PT_NUM || !sim->elements[t].Enabled)
return -1;
for (c=0; c<n; c++) {
float r = (rand()%128+128)/127.0f;
float a = (rand()%360)*M_PI/180.0f;
if (sim->pfree == -1)
return -1;
i = sim->pfree;
sim->pfree = sim->parts[i].life;
if (i>sim->parts_lastActiveIndex) sim->parts_lastActiveIndex = i;
sim->parts[i].x = (float)x;
sim->parts[i].y = (float)y;
sim->parts[i].type = t;
sim->parts[i].life = rand()%480+480;
sim->parts[i].vx = r*cosf(a);
sim->parts[i].vy = r*sinf(a);
sim->parts[i].ctype = 0;
sim->parts[i].temp = temp;
sim->parts[i].tmp = 0;
if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT && !sim->pmap[y][x])
sim->pmap[y][x] = t|(i<<8);
else if ((t==PT_PHOT||t==PT_NEUT) && !sim->photons[y][x])
sim->photons[y][x] = t|(i<<8);
i = sim->create_part(-3, x, y, t);
if (i > -1)
sim->parts[i].temp = temp;
sim->pv[y/CELL][x/CELL] += 6.0f * CFDS;
}