Use NotifyAuthUserChanged for GameController login, this will help users become aware when their sessions expire.
This commit is contained in:
parent
05148e8a8d
commit
6478ed121c
@ -576,7 +576,7 @@ void Client::Tick()
|
||||
json::Boolean sessionStatus = objDocument["Session"];
|
||||
if(!sessionStatus.Value())
|
||||
{
|
||||
authUser = User(0, "");
|
||||
SetAuthUser(User(0, ""));
|
||||
}
|
||||
|
||||
//MOTD
|
||||
|
@ -28,18 +28,6 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
class GameController::LoginCallback: public ControllerCallback
|
||||
{
|
||||
GameController * cc;
|
||||
public:
|
||||
LoginCallback(GameController * cc_) { cc = cc_; }
|
||||
virtual void ControllerExit()
|
||||
{
|
||||
cc->gameModel->SetUser(cc->loginWindow->GetUser());
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class GameController::SearchCallback: public ControllerCallback
|
||||
{
|
||||
GameController * cc;
|
||||
@ -1015,7 +1003,7 @@ void GameController::OpenLocalBrowse()
|
||||
|
||||
void GameController::OpenLogin()
|
||||
{
|
||||
loginWindow = new LoginController(new LoginCallback(this));
|
||||
loginWindow = new LoginController();
|
||||
ui::Engine::Ref().ShowWindow(loginWindow->GetView());
|
||||
}
|
||||
|
||||
@ -1263,6 +1251,12 @@ std::string GameController::WallName(int type)
|
||||
return "";
|
||||
}
|
||||
|
||||
void GameController::NotifyAuthUserChanged(Client * sender)
|
||||
{
|
||||
User newUser = sender->GetAuthUser();
|
||||
gameModel->SetUser(newUser);
|
||||
}
|
||||
|
||||
void GameController::NotifyUpdateAvailable(Client * sender)
|
||||
{
|
||||
class UpdateConfirmation: public ConfirmDialogueCallback {
|
||||
|
@ -46,7 +46,6 @@ private:
|
||||
CommandInterface * commandInterface;
|
||||
public:
|
||||
bool HasDone;
|
||||
class LoginCallback;
|
||||
class SearchCallback;
|
||||
class RenderCallback;
|
||||
class SSaveCallback;
|
||||
@ -142,6 +141,7 @@ public:
|
||||
void RemoveNotification(Notification * notification);
|
||||
|
||||
virtual void NotifyUpdateAvailable(Client * sender);
|
||||
virtual void NotifyAuthUserChanged(Client * sender);
|
||||
void RunUpdater();
|
||||
};
|
||||
|
||||
|
@ -777,7 +777,7 @@ ui::Colour GameModel::GetColourSelectorColour()
|
||||
void GameModel::SetUser(User user)
|
||||
{
|
||||
currentUser = user;
|
||||
Client::Ref().SetAuthUser(user);
|
||||
//Client::Ref().SetAuthUser(user);
|
||||
notifyUserChanged();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user