Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git
This commit is contained in:
commit
981f6984c2
29
SConscript
29
SConscript
@ -44,6 +44,7 @@ AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SS
|
||||
AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations")
|
||||
AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform")
|
||||
AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.")
|
||||
AddOption('--nolua',dest="nolua", action='store_true',default=False,help="Disable all lua scripting features.")
|
||||
|
||||
AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options")
|
||||
AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.")
|
||||
@ -90,15 +91,16 @@ if not GetOption("macosx"):
|
||||
env.Append(CPPPATH=[GetOption("sdl-dir")])
|
||||
|
||||
#Find correct lua include dir
|
||||
try:
|
||||
env.ParseConfig('pkg-config --cflags lua5.1')
|
||||
except:
|
||||
if(GetOption("lua-dir")):
|
||||
if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
|
||||
print "lua5.1 headers not found or not installed"
|
||||
raise SystemExit(1)
|
||||
else:
|
||||
env.Append(CPPPATH=[GetOption("lua-dir")])
|
||||
if not GetOption("nolua"):
|
||||
try:
|
||||
env.ParseConfig('pkg-config --cflags lua5.1')
|
||||
except:
|
||||
if(GetOption("lua-dir")):
|
||||
if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
|
||||
print "lua5.1 headers not found or not installed"
|
||||
raise SystemExit(1)
|
||||
else:
|
||||
env.Append(CPPPATH=[GetOption("lua-dir")])
|
||||
|
||||
if not GetOption('nofft'):
|
||||
#Check for FFT lib
|
||||
@ -121,7 +123,7 @@ if not GetOption("macosx"):
|
||||
raise SystemExit(1)
|
||||
|
||||
#Check for Lua lib
|
||||
if not GetOption("macosx"):
|
||||
if not GetOption("macosx") and not GetOption("nolua"):
|
||||
if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
|
||||
print "liblua not found or not installed"
|
||||
raise SystemExit(1)
|
||||
@ -135,9 +137,11 @@ else:
|
||||
env.Append(CPPPATH=['src/', 'data/', 'generated/'])
|
||||
env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
|
||||
env.Append(LIBS=['pthread', 'm'])
|
||||
env.Append(CPPDEFINES=["LUACONSOLE", "_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
|
||||
env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
|
||||
if not GetOption('nofft'):
|
||||
env.Append(CPPDEFINES=["GRAVFFT"])
|
||||
if not GetOption('nolua'):
|
||||
env.Append(CPPDEFINES=["LUACONSOLE"])
|
||||
if GetOption("ptw32-static"):
|
||||
env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
|
||||
|
||||
@ -267,7 +271,8 @@ sources+=Glob("src/gui/*/*.cpp")
|
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sources+=Glob("src/simulation/elements/*.cpp")
|
||||
sources+=Glob("src/simulation/tools/*.cpp")
|
||||
sources+=Glob("src/client/requestbroker/*.cpp")
|
||||
sources+=Glob("src/socket/*.c")
|
||||
if not GetOption('nolua'):
|
||||
sources+=Glob("src/socket/*.c")
|
||||
|
||||
#for source in sources:
|
||||
# print str(source)
|
||||
|
58
generator.py
58
generator.py
@ -92,13 +92,13 @@ public:
|
||||
virtual ~{0}();
|
||||
{2}
|
||||
}};
|
||||
""".format(className, elementBase, string.join(classMembers, "\n\t"))
|
||||
""".format(className, elementBase, string.join(classMembers, "\n\t"))
|
||||
|
||||
elementHeader += """
|
||||
std::vector<Element> GetElements();
|
||||
|
||||
#endif
|
||||
"""
|
||||
"""
|
||||
|
||||
elementContent = """#include "ElementClasses.h"
|
||||
|
||||
@ -122,7 +122,7 @@ std::vector<Element> GetElements()
|
||||
|
||||
elementContent += """return elements;
|
||||
}
|
||||
""";
|
||||
""";
|
||||
|
||||
outputPath, outputFile = os.path.split(outputH)
|
||||
if not os.path.exists(outputPath):
|
||||
@ -140,11 +140,13 @@ def generateTools(toolFiles, outputCpp, outputH):
|
||||
toolClasses = {}
|
||||
|
||||
toolHeader = """#ifndef TOOLCLASSES_H
|
||||
#define TOOLCLASSES_H
|
||||
#include <vector>
|
||||
#include "simulation/Tools.h"
|
||||
#include "simulation/tools/SimTool.h"
|
||||
"""
|
||||
#define TOOLCLASSES_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "simulation/tools/SimTool.h"
|
||||
|
||||
"""
|
||||
|
||||
directives = []
|
||||
|
||||
@ -176,34 +178,36 @@ def generateTools(toolFiles, outputCpp, outputH):
|
||||
toolClasses[d[1]].append(string.join(d[2:], " ")+";")
|
||||
|
||||
for className, classMembers in toolClasses.items():
|
||||
toolHeader += """class {0}: public SimTool
|
||||
{{
|
||||
public:
|
||||
{0}();
|
||||
virtual ~{0}();
|
||||
virtual int Perform(Simulation * sim, Particle * cpart, int x, int y, float strength);
|
||||
{1}
|
||||
}};
|
||||
""".format(className, string.join(classMembers, "\n"))
|
||||
toolHeader += """
|
||||
class {0}: public SimTool
|
||||
{{
|
||||
public:
|
||||
{0}();
|
||||
virtual ~{0}();
|
||||
virtual int Perform(Simulation * sim, Particle * cpart, int x, int y, float strength);
|
||||
}};
|
||||
""".format(className, string.join(classMembers, "\n"))
|
||||
|
||||
toolHeader += """std::vector<SimTool*> GetTools();
|
||||
#endif
|
||||
"""
|
||||
toolHeader += """
|
||||
std::vector<SimTool*> GetTools();
|
||||
|
||||
#endif
|
||||
"""
|
||||
|
||||
toolContent = """#include "ToolClasses.h"
|
||||
std::vector<SimTool*> GetTools()
|
||||
{
|
||||
std::vector<SimTool*> tools;
|
||||
""";
|
||||
std::vector<SimTool*> GetTools()
|
||||
{
|
||||
std::vector<SimTool*> tools;
|
||||
""";
|
||||
|
||||
toolIDs = sorted(classDirectives, key=lambda directive: directive[3])
|
||||
for d in toolIDs:
|
||||
toolContent += """ tools.push_back(new %s());
|
||||
""" % (d[1])
|
||||
""" % (d[1])
|
||||
|
||||
toolContent += """ return tools;
|
||||
}
|
||||
""";
|
||||
}
|
||||
""";
|
||||
|
||||
outputPath, outputFile = os.path.split(outputH)
|
||||
if not os.path.exists(outputPath):
|
||||
|
@ -39,4 +39,4 @@ public:
|
||||
}
|
||||
}
|
||||
virtual ~WindowActivity() {}
|
||||
};
|
||||
};
|
||||
|
@ -433,4 +433,4 @@ unsigned long update_crc(unsigned long crc, unsigned char *buf, int len)
|
||||
unsigned long format::CalculateCRC(unsigned char * data, int len)
|
||||
{
|
||||
return update_crc(0xffffffffL, data, len) ^ 0xffffffffL;
|
||||
}
|
||||
}
|
||||
|
@ -35,4 +35,4 @@ namespace format
|
||||
std::vector<char> VideoBufferToPTI(const VideoBuffer & vidBuf);
|
||||
VideoBuffer * PTIToVideoBuffer(std::vector<char> & data);
|
||||
unsigned long CalculateCRC(unsigned char * data, int length);
|
||||
}
|
||||
}
|
||||
|
@ -145,4 +145,4 @@ private:
|
||||
} // End namespace
|
||||
|
||||
|
||||
//#include "reader.inl"
|
||||
//#include "reader.inl"
|
||||
|
@ -75,4 +75,4 @@ private:
|
||||
} // End namespace
|
||||
|
||||
|
||||
//#include "writer.inl"
|
||||
//#include "writer.inl"
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
#include <string>
|
||||
#include <iomanip>
|
||||
#include <vector>
|
||||
@ -691,14 +692,11 @@ char *luacon_geterror(){
|
||||
lua_pop(luacon_ci->l, 1);
|
||||
return err;
|
||||
}
|
||||
/*void luacon_close(){
|
||||
lua_close(l);
|
||||
}*/
|
||||
|
||||
//TPT Interface methods
|
||||
int luatpt_test(lua_State* l)
|
||||
{
|
||||
int testint = 0;
|
||||
int testint = 0;
|
||||
testint = luaL_optint(l, 1, 0);
|
||||
printf("Test successful, got %d\n", testint);
|
||||
return 0;
|
||||
@ -862,7 +860,7 @@ int luatpt_error(lua_State* l)
|
||||
}
|
||||
int luatpt_drawtext(lua_State* l)
|
||||
{
|
||||
char *string;
|
||||
char *string;
|
||||
int textx, texty, textred, textgreen, textblue, textalpha;
|
||||
textx = luaL_optint(l, 1, 0);
|
||||
texty = luaL_optint(l, 2, 0);
|
||||
@ -915,7 +913,12 @@ int luatpt_create(lua_State* l)
|
||||
int luatpt_setpause(lua_State* l)
|
||||
{
|
||||
int pausestate;
|
||||
pausestate = luaL_optint(l, 1, 0);
|
||||
pausestate = luaL_optint(l, 1, -1);
|
||||
if (pausestate == -1)
|
||||
{
|
||||
lua_pushnumber(l, luacon_model->GetPaused());
|
||||
return 1;
|
||||
}
|
||||
luacon_model->SetPaused(pausestate==0?0:1);
|
||||
return 0;
|
||||
}
|
||||
@ -923,21 +926,27 @@ int luatpt_setpause(lua_State* l)
|
||||
int luatpt_togglepause(lua_State* l)
|
||||
{
|
||||
luacon_model->SetPaused(!luacon_model->GetPaused());
|
||||
//sys_pause=!sys_pause;
|
||||
return 0;
|
||||
lua_pushnumber(l, luacon_model->GetPaused());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int luatpt_togglewater(lua_State* l)
|
||||
{
|
||||
luacon_sim->water_equal_test=!luacon_sim->water_equal_test;
|
||||
return 0;
|
||||
lua_pushnumber(l, luacon_sim->water_equal_test);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int luatpt_setconsole(lua_State* l)
|
||||
{
|
||||
int consolestate;
|
||||
consolestate = luaL_optint(l, 1, 0);
|
||||
if (consolestate)
|
||||
consolestate = luaL_optint(l, 1, -1);
|
||||
if (consolestate == -1)
|
||||
{
|
||||
lua_pushnumber(l, luacon_ci->Window != ui::Engine::Ref().GetWindow());
|
||||
return 1;
|
||||
}
|
||||
else if (consolestate)
|
||||
luacon_controller->ShowConsole();
|
||||
else
|
||||
luacon_controller->HideConsole();
|
||||
@ -1541,11 +1550,13 @@ int luatpt_get_name(lua_State* l)
|
||||
|
||||
int luatpt_set_shortcuts(lua_State* l)
|
||||
{
|
||||
int shortcut = luaL_optint(l, 1, 0);
|
||||
if (shortcut)
|
||||
shortcuts = true;
|
||||
else
|
||||
shortcuts = false;
|
||||
int shortcut = luaL_optint(l, 1, -1);
|
||||
if (shortcut == -1)
|
||||
{
|
||||
lua_pushnumber(l, shortcuts);
|
||||
return 1;
|
||||
}
|
||||
shortcuts = shortcut?true:false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1739,104 +1750,139 @@ int luatpt_message_box(lua_State* l)
|
||||
{
|
||||
std::string title = std::string(luaL_optstring(l, 1, "Title"));
|
||||
std::string message = std::string(luaL_optstring(l, 2, "Message"));
|
||||
int large = luaL_optint(l, 1, 0);
|
||||
int large = lua_toboolean(l, 3);
|
||||
new InformationMessage(title, message, large);
|
||||
return 0;
|
||||
}
|
||||
int luatpt_get_numOfParts(lua_State* l)
|
||||
{
|
||||
lua_pushinteger(l, luacon_sim->parts_lastActiveIndex);
|
||||
return 1;
|
||||
lua_pushinteger(l, luacon_sim->parts_lastActiveIndex);
|
||||
return 1;
|
||||
}
|
||||
int luatpt_start_getPartIndex(lua_State* l)
|
||||
{
|
||||
getPartIndex_curIdx = -1;
|
||||
return 1;
|
||||
getPartIndex_curIdx = -1;
|
||||
return 1;
|
||||
}
|
||||
int luatpt_next_getPartIndex(lua_State* l)
|
||||
{
|
||||
while(1)
|
||||
{
|
||||
getPartIndex_curIdx++;
|
||||
if(getPartIndex_curIdx >= NPART)
|
||||
{
|
||||
getPartIndex_curIdx = 0;
|
||||
lua_pushboolean(l, 0);
|
||||
return 1;
|
||||
}
|
||||
if(luacon_sim->parts[getPartIndex_curIdx].type)
|
||||
break;
|
||||
while(1)
|
||||
{
|
||||
getPartIndex_curIdx++;
|
||||
if(getPartIndex_curIdx >= NPART)
|
||||
{
|
||||
getPartIndex_curIdx = 0;
|
||||
lua_pushboolean(l, 0);
|
||||
return 1;
|
||||
}
|
||||
if(luacon_sim->parts[getPartIndex_curIdx].type)
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
lua_pushboolean(l, 1);
|
||||
return 1;
|
||||
lua_pushboolean(l, 1);
|
||||
return 1;
|
||||
}
|
||||
int luatpt_getPartIndex(lua_State* l)
|
||||
{
|
||||
if(getPartIndex_curIdx < 0)
|
||||
{
|
||||
lua_pushinteger(l, 0);
|
||||
return 1;
|
||||
}
|
||||
lua_pushinteger(l, getPartIndex_curIdx);
|
||||
return 1;
|
||||
if(getPartIndex_curIdx < 0)
|
||||
{
|
||||
lua_pushinteger(l, 0);
|
||||
return 1;
|
||||
}
|
||||
lua_pushinteger(l, getPartIndex_curIdx);
|
||||
return 1;
|
||||
}
|
||||
int luatpt_hud(lua_State* l)
|
||||
{
|
||||
int hudstate = luaL_optint(l, 1, 0);
|
||||
if (hudstate)
|
||||
int hudstate = luaL_optint(l, 1, -1);
|
||||
if (hudstate == -1)
|
||||
{
|
||||
lua_pushinteger(l, luacon_controller->GetHudEnable());
|
||||
return 1;
|
||||
}
|
||||
else if (hudstate)
|
||||
luacon_controller->SetHudEnable(1);
|
||||
else
|
||||
luacon_controller->SetHudEnable(0);
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
int luatpt_gravity(lua_State* l)
|
||||
{
|
||||
int gravstate;
|
||||
gravstate = luaL_optint(l, 1, 0);
|
||||
if(gravstate)
|
||||
luacon_sim->grav->start_grav_async();
|
||||
else
|
||||
luacon_sim->grav->stop_grav_async();
|
||||
return 0;
|
||||
int gravstate;
|
||||
gravstate = luaL_optint(l, 1, -1);
|
||||
if (gravstate == -1)
|
||||
{
|
||||
lua_pushinteger(l, luacon_sim->grav->ngrav_enable);
|
||||
return 1;
|
||||
}
|
||||
else if(gravstate)
|
||||
luacon_sim->grav->start_grav_async();
|
||||
else
|
||||
luacon_sim->grav->stop_grav_async();
|
||||
luacon_model->UpdateQuickOptions();
|
||||
return 0;
|
||||
}
|
||||
int luatpt_airheat(lua_State* l)
|
||||
{
|
||||
int aheatstate;
|
||||
aheatstate = luaL_optint(l, 1, 0);
|
||||
luacon_sim->aheat_enable = (aheatstate==0?0:1);
|
||||
return 0;
|
||||
int aheatstate;
|
||||
aheatstate = luaL_optint(l, 1, -1);
|
||||
if (aheatstate == -1)
|
||||
{
|
||||
lua_pushinteger(l, luacon_sim->aheat_enable);
|
||||
return 1;
|
||||
}
|
||||
luacon_sim->aheat_enable = (aheatstate==0?0:1);
|
||||
luacon_model->UpdateQuickOptions();
|
||||
return 0;
|
||||
}
|
||||
int luatpt_active_menu(lua_State* l)
|
||||
{
|
||||
int menuid;
|
||||
menuid = luaL_optint(l, 1, -1);
|
||||
if (menuid < SC_TOTAL && menuid >= 0)
|
||||
luacon_model->SetActiveMenu(luacon_model->GetMenuList()[menuid]);
|
||||
else
|
||||
return luaL_error(l, "Invalid menu");
|
||||
return 0;
|
||||
int menuid;
|
||||
menuid = luaL_optint(l, 1, -1);
|
||||
if (menuid == -1)
|
||||
{
|
||||
lua_pushinteger(l, luacon_model->GetActiveMenu());
|
||||
return 1;
|
||||
}
|
||||
if (menuid >= 0 && menuid < SC_TOTAL)
|
||||
luacon_controller->SetActiveMenu(menuid);
|
||||
else
|
||||
return luaL_error(l, "Invalid menu");
|
||||
return 0;
|
||||
}
|
||||
int luatpt_decorations_enable(lua_State* l)
|
||||
{
|
||||
int decostate;
|
||||
decostate = luaL_optint(l, 1, 0);
|
||||
decostate = luaL_optint(l, 1, -1);
|
||||
if (decostate == -1)
|
||||
{
|
||||
lua_pushinteger(l, luacon_model->GetDecoration());
|
||||
return 1;
|
||||
}
|
||||
luacon_model->SetDecoration(decostate==0?false:true);
|
||||
luacon_model->UpdateQuickOptions();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int luatpt_heat(lua_State* l)
|
||||
{
|
||||
int heatstate;
|
||||
heatstate = luaL_optint(l, 1, 0);
|
||||
heatstate = luaL_optint(l, 1, -1);
|
||||
if (heatstate == -1)
|
||||
{
|
||||
lua_pushinteger(l, luacon_sim->legacy_enable);
|
||||
return 1;
|
||||
}
|
||||
luacon_sim->legacy_enable = (heatstate==1?0:1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int luatpt_cmode_set(lua_State* l)
|
||||
{
|
||||
int cmode = luaL_optint(l, 1, 0)+1;
|
||||
int cmode = luaL_optint(l, 1, 3)+1;
|
||||
if (cmode == 11)
|
||||
cmode = 0;
|
||||
if (cmode >= 0 && cmode <= 10)
|
||||
luacon_controller->LoadRenderPreset(cmode);
|
||||
else
|
||||
@ -1857,8 +1903,13 @@ int luatpt_setdebug(lua_State* l)
|
||||
}
|
||||
int luatpt_setfpscap(lua_State* l)
|
||||
{
|
||||
int fpscap = luaL_optint(l, 1, 0);
|
||||
if (fpscap < 2)
|
||||
int fpscap = luaL_optint(l, 1, -1);
|
||||
if (fpscap == -1)
|
||||
{
|
||||
lua_pushinteger(l, ui::Engine::Ref().FpsLimit);
|
||||
return 1;
|
||||
}
|
||||
else if (fpscap < 2)
|
||||
return luaL_error(l, "fps cap too small");
|
||||
ui::Engine::Ref().FpsLimit = fpscap;
|
||||
return 0;
|
||||
@ -1937,7 +1988,7 @@ int luatpt_getscript(lua_State* l)
|
||||
luacommand = new char[strlen(filename)+20];
|
||||
sprintf(luacommand,"dofile(\"%s\")",filename);
|
||||
luaL_dostring (l, luacommand);
|
||||
}
|
||||
}
|
||||
|
||||
fin:
|
||||
if(filedata) free(filedata);
|
||||
@ -1983,4 +2034,4 @@ int luatpt_screenshot(lua_State* l)
|
||||
Client::Ref().WriteFile(data, filename.str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
/*
|
||||
** Lua BitOp -- a bit operations library for Lua 5.1/5.2.
|
||||
** http://bitop.luajit.org/
|
||||
@ -189,4 +190,4 @@ int luaopen_bit(lua_State *L)
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
@ -111,4 +112,5 @@ void LuaButton::triggerAction()
|
||||
|
||||
LuaButton::~LuaButton()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -30,4 +30,4 @@ public:
|
||||
|
||||
LuaButton(lua_State * l);
|
||||
~LuaButton();
|
||||
};
|
||||
};
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
@ -109,4 +110,5 @@ void LuaCheckbox::triggerAction()
|
||||
|
||||
LuaCheckbox::~LuaCheckbox()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -30,4 +30,4 @@ public:
|
||||
|
||||
LuaCheckbox(lua_State * l);
|
||||
~LuaCheckbox();
|
||||
};
|
||||
};
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
@ -79,4 +80,5 @@ LuaComponent::~LuaComponent()
|
||||
if(component->GetParentWindow())
|
||||
component->GetParentWindow()->RemoveComponent(component);
|
||||
delete component;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -30,4 +30,4 @@ public:
|
||||
ui::Component * GetComponent() { return component; }
|
||||
LuaComponent(lua_State * l);
|
||||
~LuaComponent();
|
||||
};
|
||||
};
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
@ -52,4 +53,5 @@ int LuaLabel::text(lua_State * l)
|
||||
|
||||
LuaLabel::~LuaLabel()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -26,4 +26,4 @@ public:
|
||||
|
||||
LuaLabel(lua_State * l);
|
||||
~LuaLabel();
|
||||
};
|
||||
};
|
||||
|
@ -157,4 +157,4 @@ private:
|
||||
lua_pushfstring(L, "%s (%s)", T::className, buff);
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
@ -68,4 +69,5 @@ int LuaProgressBar::status(lua_State * l)
|
||||
|
||||
LuaProgressBar::~LuaProgressBar()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -27,4 +27,4 @@ public:
|
||||
|
||||
LuaProgressBar(lua_State * l);
|
||||
~LuaProgressBar();
|
||||
};
|
||||
};
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
#include <string>
|
||||
#include <iomanip>
|
||||
#include <vector>
|
||||
@ -14,6 +15,7 @@
|
||||
#include "gui/dialogues/TextPrompt.h"
|
||||
#include "gui/dialogues/ConfirmPrompt.h"
|
||||
#include "simulation/Simulation.h"
|
||||
#include "ToolClasses.h"
|
||||
#include "gui/game/GameModel.h"
|
||||
#include "gui/game/Tool.h"
|
||||
#include "LuaScriptHelper.h"
|
||||
@ -446,6 +448,27 @@ void LuaScriptInterface::initSimulationAPI()
|
||||
{"velocityX", simulation_velocityX},
|
||||
{"velocityY", simulation_velocityY},
|
||||
{"gravMap", simulation_gravMap},
|
||||
{"createParts", simulation_createParts},
|
||||
{"createLine", simulation_createLine},
|
||||
{"createBox", simulation_createBox},
|
||||
{"floodParts", simulation_floodParts},
|
||||
{"createWalls", simulation_createWalls},
|
||||
{"createWallLine", simulation_createWallLine},
|
||||
{"createWallBox", simulation_createWallBox},
|
||||
{"floodWalls", simulation_floodWalls},
|
||||
{"toolBrush", simulation_toolBrush},
|
||||
{"toolLine", simulation_toolLine},
|
||||
{"toolBox", simulation_toolBox},
|
||||
{"decoBrush", simulation_decoBrush},
|
||||
{"decoLine", simulation_decoLine},
|
||||
{"decoBox", simulation_decoBox},
|
||||
{"decoColor", simulation_decoColor},
|
||||
{"decoColour", simulation_decoColor},
|
||||
{"clearSim", simulation_clearSim},
|
||||
{"saveStamp", simulation_saveStamp},
|
||||
{"loadStamp", simulation_loadStamp},
|
||||
{"loadSave", simulation_loadSave},
|
||||
{"adjustCoords", simulation_adjustCoords},
|
||||
{NULL, NULL}
|
||||
};
|
||||
luaL_register(l, "simulation", simulationAPIMethods);
|
||||
@ -464,6 +487,20 @@ void LuaScriptInterface::initSimulationAPI()
|
||||
lua_pushinteger(l, MAX_TEMP); lua_setfield(l, simulationAPI, "MAX_TEMP");
|
||||
lua_pushinteger(l, MIN_TEMP); lua_setfield(l, simulationAPI, "MIN_TEMP");
|
||||
|
||||
lua_pushinteger(l, TOOL_HEAT); lua_setfield(l, simulationAPI, "TOOL_HEAT");
|
||||
lua_pushinteger(l, TOOL_COOL); lua_setfield(l, simulationAPI, "TOOL_COOL");
|
||||
lua_pushinteger(l, TOOL_VAC); lua_setfield(l, simulationAPI, "TOOL_VAC");
|
||||
lua_pushinteger(l, TOOL_AIR); lua_setfield(l, simulationAPI, "TOOL_AIR");
|
||||
lua_pushinteger(l, TOOL_PGRV); lua_setfield(l, simulationAPI, "TOOL_PGRV");
|
||||
lua_pushinteger(l, TOOL_NGRV); lua_setfield(l, simulationAPI, "TOOL_NGRV");
|
||||
lua_pushinteger(l, DECO_DRAW); lua_setfield(l, simulationAPI, "DECO_DRAW");
|
||||
lua_pushinteger(l, DECO_CLEAR); lua_setfield(l, simulationAPI, "DECO_CLEAR");
|
||||
lua_pushinteger(l, DECO_ADD); lua_setfield(l, simulationAPI, "DECO_ADD");
|
||||
lua_pushinteger(l, DECO_SUBTRACT); lua_setfield(l, simulationAPI, "DECO_SUBTRACT");
|
||||
lua_pushinteger(l, DECO_MULTIPLY); lua_setfield(l, simulationAPI, "DECO_MULTIPLY");
|
||||
lua_pushinteger(l, DECO_DIVIDE); lua_setfield(l, simulationAPI, "DECO_DIVIDE");
|
||||
lua_pushinteger(l, DECO_SMUDGE); lua_setfield(l, simulationAPI, "DECO_SMUDGE");
|
||||
|
||||
//Declare FIELD_BLAH constants
|
||||
std::vector<StructProperty> particlePropertiesV = Particle::GetProperties();
|
||||
particlePropertiesCount = 0;
|
||||
@ -913,6 +950,374 @@ int LuaScriptInterface::simulation_gravMap(lua_State* l)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_createParts(lua_State * l)
|
||||
{
|
||||
int x = luaL_optint(l,1,-1);
|
||||
int y = luaL_optint(l,2,-1);
|
||||
int rx = luaL_optint(l,3,5);
|
||||
int ry = luaL_optint(l,4,5);
|
||||
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
|
||||
int brush = luaL_optint(l,6,CIRCLE_BRUSH);
|
||||
int flags = luaL_optint(l,7,0);
|
||||
|
||||
vector<Brush*> brushList = luacon_model->GetBrushList();
|
||||
if (brush < 0 || brush >= brushList.size())
|
||||
return luaL_error(l, "Invalid brush id '%d'", brush);
|
||||
ui::Point tempRadius = brushList[brush]->GetRadius();
|
||||
brushList[brush]->SetRadius(ui::Point(rx, ry));
|
||||
|
||||
int ret = luacon_sim->CreateParts(x, y, c, brushList[brush]);
|
||||
brushList[brush]->SetRadius(tempRadius);
|
||||
lua_pushinteger(l, ret);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_createLine(lua_State * l)
|
||||
{
|
||||
int x1 = luaL_optint(l,1,-1);
|
||||
int y1 = luaL_optint(l,2,-1);
|
||||
int x2 = luaL_optint(l,3,-1);
|
||||
int y2 = luaL_optint(l,4,-1);
|
||||
int rx = luaL_optint(l,5,5);
|
||||
int ry = luaL_optint(l,6,5);
|
||||
int c = luaL_optint(l,7,luacon_model->GetActiveTool(0)->GetToolID());
|
||||
int brush = luaL_optint(l,8,CIRCLE_BRUSH);
|
||||
int flags = luaL_optint(l,9,0);
|
||||
|
||||
vector<Brush*> brushList = luacon_model->GetBrushList();
|
||||
if (brush < 0 || brush >= brushList.size())
|
||||
return luaL_error(l, "Invalid brush id '%d'", brush);
|
||||
ui::Point tempRadius = brushList[brush]->GetRadius();
|
||||
brushList[brush]->SetRadius(ui::Point(rx, ry));
|
||||
|
||||
luacon_sim->CreateLine(x1, y1, x2, y2, c, brushList[brush]);
|
||||
brushList[brush]->SetRadius(tempRadius);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_createBox(lua_State * l)
|
||||
{
|
||||
int x1 = luaL_optint(l,1,-1);
|
||||
int y1 = luaL_optint(l,2,-1);
|
||||
int x2 = luaL_optint(l,3,-1);
|
||||
int y2 = luaL_optint(l,4,-1);
|
||||
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
|
||||
int flags = luaL_optint(l,6,0);
|
||||
|
||||
luacon_sim->CreateBox(x1, y1, x2, y2, c, flags);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_floodParts(lua_State * l)
|
||||
{
|
||||
int x = luaL_optint(l,1,-1);
|
||||
int y = luaL_optint(l,2,-1);
|
||||
int c = luaL_optint(l,3,luacon_model->GetActiveTool(0)->GetToolID());
|
||||
int cm = luaL_optint(l,4,-1);
|
||||
int bm = luaL_optint(l,5,-1);
|
||||
int flags = luaL_optint(l,6,0);
|
||||
int ret = luacon_sim->FloodParts(x, y, c, cm, bm, flags);
|
||||
lua_pushinteger(l, ret);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_createWalls(lua_State * l)
|
||||
{
|
||||
int x = luaL_optint(l,1,-1);
|
||||
int y = luaL_optint(l,2,-1);
|
||||
int rx = luaL_optint(l,3,0);
|
||||
int ry = luaL_optint(l,4,0);
|
||||
int c = luaL_optint(l,5,8);
|
||||
int flags = luaL_optint(l,6,0);
|
||||
if (c < 0 || c >= UI_WALLCOUNT)
|
||||
return luaL_error(l, "Unrecognised wall id '%d'", c);
|
||||
|
||||
int ret = luacon_sim->CreateWalls(x, y, rx, ry, c, flags);
|
||||
lua_pushinteger(l, ret);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_createWallLine(lua_State * l)
|
||||
{
|
||||
int x1 = luaL_optint(l,1,-1);
|
||||
int y1 = luaL_optint(l,2,-1);
|
||||
int x2 = luaL_optint(l,3,-1);
|
||||
int y2 = luaL_optint(l,4,-1);
|
||||
int rx = luaL_optint(l,5,0);
|
||||
int ry = luaL_optint(l,6,0);
|
||||
int c = luaL_optint(l,7,8);
|
||||
int flags = luaL_optint(l,8,0);
|
||||
if (c < 0 || c >= UI_WALLCOUNT)
|
||||
return luaL_error(l, "Unrecognised wall id '%d'", c);
|
||||
|
||||
luacon_sim->CreateWallLine(x1, y1, x2, y2, rx, ry, c, flags);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_createWallBox(lua_State * l)
|
||||
{
|
||||
int x1 = luaL_optint(l,1,-1);
|
||||
int y1 = luaL_optint(l,2,-1);
|
||||
int x2 = luaL_optint(l,3,-1);
|
||||
int y2 = luaL_optint(l,4,-1);
|
||||
int c = luaL_optint(l,5,8);
|
||||
int flags = luaL_optint(l,6,0);
|
||||
if (c < 0 || c >= UI_WALLCOUNT)
|
||||
return luaL_error(l, "Unrecognised wall id '%d'", c);
|
||||
|
||||
luacon_sim->CreateWallBox(x1, y1, x2, y2, c, flags);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_floodWalls(lua_State * l)
|
||||
{
|
||||
int x = luaL_optint(l,1,-1);
|
||||
int y = luaL_optint(l,2,-1);
|
||||
int c = luaL_optint(l,3,8);
|
||||
int cm = luaL_optint(l,4,-1);
|
||||
int bm = luaL_optint(l,5,-1);
|
||||
int flags = luaL_optint(l,6,0);
|
||||
if (c < 0 || c >= UI_WALLCOUNT)
|
||||
return luaL_error(l, "Unrecognised wall id '%d'", c);
|
||||
int ret = luacon_sim->FloodWalls(x, y, c, cm, bm, flags);
|
||||
lua_pushinteger(l, ret);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_toolBrush(lua_State * l)
|
||||
{
|
||||
int x = luaL_optint(l,1,-1);
|
||||
int y = luaL_optint(l,2,-1);
|
||||
int rx = luaL_optint(l,3,5);
|
||||
int ry = luaL_optint(l,4,5);
|
||||
int tool = luaL_optint(l,5,0);
|
||||
int brush = luaL_optint(l,6,CIRCLE_BRUSH);
|
||||
float strength = luaL_optnumber(l,7,1.0f);
|
||||
if (tool < 0 || tool >= luacon_sim->tools.size())
|
||||
return luaL_error(l, "Invalid tool id '%d'", tool);
|
||||
|
||||
vector<Brush*> brushList = luacon_model->GetBrushList();
|
||||
if (brush < 0 || brush >= brushList.size())
|
||||
return luaL_error(l, "Invalid brush id '%d'", brush);
|
||||
ui::Point tempRadius = brushList[brush]->GetRadius();
|
||||
brushList[brush]->SetRadius(ui::Point(rx, ry));
|
||||
|
||||
int ret = luacon_sim->ToolBrush(x, y, tool, brushList[brush], strength);
|
||||
brushList[brush]->SetRadius(tempRadius);
|
||||
lua_pushinteger(l, ret);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_toolLine(lua_State * l)
|
||||
{
|
||||
int x1 = luaL_optint(l,1,-1);
|
||||
int y1 = luaL_optint(l,2,-1);
|
||||
int x2 = luaL_optint(l,3,-1);
|
||||
int y2 = luaL_optint(l,4,-1);
|
||||
int rx = luaL_optint(l,5,5);
|
||||
int ry = luaL_optint(l,6,5);
|
||||
int tool = luaL_optint(l,7,0);
|
||||
int brush = luaL_optint(l,8,CIRCLE_BRUSH);
|
||||
float strength = luaL_optnumber(l,9,1.0f);
|
||||
if (tool < 0 || tool >= luacon_sim->tools.size())
|
||||
return luaL_error(l, "Invalid tool id '%d'", tool);
|
||||
|
||||
vector<Brush*> brushList = luacon_model->GetBrushList();
|
||||
if (brush < 0 || brush >= brushList.size())
|
||||
return luaL_error(l, "Invalid brush id '%d'", brush);
|
||||
ui::Point tempRadius = brushList[brush]->GetRadius();
|
||||
brushList[brush]->SetRadius(ui::Point(rx, ry));
|
||||
|
||||
luacon_sim->ToolLine(x1, y1, x2, y2, tool, brushList[brush], strength);
|
||||
brushList[brush]->SetRadius(tempRadius);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_toolBox(lua_State * l)
|
||||
{
|
||||
int x1 = luaL_optint(l,1,-1);
|
||||
int y1 = luaL_optint(l,2,-1);
|
||||
int x2 = luaL_optint(l,3,-1);
|
||||
int y2 = luaL_optint(l,4,-1);
|
||||
int tool = luaL_optint(l,5,0);
|
||||
float strength = luaL_optnumber(l,6,1.0f);
|
||||
if (tool < 0 || tool >= luacon_sim->tools.size())
|
||||
return luaL_error(l, "Invalid tool id '%d'", tool);
|
||||
|
||||
luacon_sim->ToolBox(x1, y1, x2, y2, tool, strength);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_decoBrush(lua_State * l)
|
||||
{
|
||||
int x = luaL_optint(l,1,-1);
|
||||
int y = luaL_optint(l,2,-1);
|
||||
int rx = luaL_optint(l,3,5);
|
||||
int ry = luaL_optint(l,4,5);
|
||||
int r = luaL_optint(l,5,255);
|
||||
int g = luaL_optint(l,6,255);
|
||||
int b = luaL_optint(l,7,255);
|
||||
int a = luaL_optint(l,8,255);
|
||||
int tool = luaL_optint(l,9,DECO_DRAW);
|
||||
int brush = luaL_optint(l,10,CIRCLE_BRUSH);
|
||||
|
||||
vector<Brush*> brushList = luacon_model->GetBrushList();
|
||||
if (brush < 0 || brush >= brushList.size())
|
||||
return luaL_error(l, "Invalid brush id '%d'", brush);
|
||||
ui::Point tempRadius = brushList[brush]->GetRadius();
|
||||
brushList[brush]->SetRadius(ui::Point(rx, ry));
|
||||
|
||||
luacon_sim->ApplyDecorationPoint(x, y, r, g, b, a, tool, brushList[brush]);
|
||||
brushList[brush]->SetRadius(tempRadius);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_decoLine(lua_State * l)
|
||||
{
|
||||
int x1 = luaL_optint(l,1,-1);
|
||||
int y1 = luaL_optint(l,2,-1);
|
||||
int x2 = luaL_optint(l,3,-1);
|
||||
int y2 = luaL_optint(l,4,-1);
|
||||
int rx = luaL_optint(l,5,5);
|
||||
int ry = luaL_optint(l,6,5);
|
||||
int r = luaL_optint(l,7,255);
|
||||
int g = luaL_optint(l,8,255);
|
||||
int b = luaL_optint(l,9,255);
|
||||
int a = luaL_optint(l,10,255);
|
||||
int tool = luaL_optint(l,11,DECO_DRAW);
|
||||
int brush = luaL_optint(l,12,CIRCLE_BRUSH);
|
||||
|
||||
vector<Brush*> brushList = luacon_model->GetBrushList();
|
||||
if (brush < 0 || brush >= brushList.size())
|
||||
return luaL_error(l, "Invalid brush id '%d'", brush);
|
||||
ui::Point tempRadius = brushList[brush]->GetRadius();
|
||||
brushList[brush]->SetRadius(ui::Point(rx, ry));
|
||||
|
||||
luacon_sim->ApplyDecorationLine(x1, y1, x2, y2, r, g, b, a, tool, brushList[brush]);
|
||||
brushList[brush]->SetRadius(tempRadius);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_decoBox(lua_State * l)
|
||||
{
|
||||
int x1 = luaL_optint(l,1,-1);
|
||||
int y1 = luaL_optint(l,2,-1);
|
||||
int x2 = luaL_optint(l,3,-1);
|
||||
int y2 = luaL_optint(l,4,-1);
|
||||
int rx = luaL_optint(l,5,5);
|
||||
int ry = luaL_optint(l,6,5);
|
||||
int r = luaL_optint(l,7,255);
|
||||
int g = luaL_optint(l,8,255);
|
||||
int b = luaL_optint(l,9,255);
|
||||
int a = luaL_optint(l,10,255);
|
||||
int tool = luaL_optint(l,11,0);
|
||||
|
||||
luacon_sim->ApplyDecorationBox(x1, y1, x2, y2, r, g, b, a, tool);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_decoColor(lua_State * l)
|
||||
{
|
||||
int acount = lua_gettop(l);
|
||||
unsigned int color;
|
||||
if (acount == 0)
|
||||
{
|
||||
ui::Colour tempColor = luacon_model->GetColourSelectorColour();
|
||||
unsigned int color = (tempColor.Alpha << 24) | PIXRGB(tempColor.Red, tempColor.Green, tempColor.Blue);
|
||||
lua_pushnumber(l, color);
|
||||
return 1;
|
||||
}
|
||||
else if (acount == 1)
|
||||
color = (unsigned int)luaL_optnumber(l, 1, 0xFFFF0000);
|
||||
else
|
||||
{
|
||||
int r, g, b, a;
|
||||
r = luaL_optint(l, 1, 255);
|
||||
g = luaL_optint(l, 2, 255);
|
||||
b = luaL_optint(l, 3, 255);
|
||||
a = luaL_optint(l, 4, 255);
|
||||
|
||||
if (r < 0) r = 0; if (r > 255) r = 255;
|
||||
if (g < 0) g = 0; if (g > 255) g = 255;
|
||||
if (b < 0) b = 0; if (b > 255) b = 255;
|
||||
if (a < 0) a = 0; if (a > 255) a = 255;
|
||||
|
||||
color = (a << 24) + PIXRGB(r, g, b);
|
||||
}
|
||||
luacon_model->SetColourSelectorColour(ui::Colour(PIXR(color), PIXG(color), PIXB(color), color >> 24));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_clearSim(lua_State * l)
|
||||
{
|
||||
luacon_sim->clear_sim();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_saveStamp(lua_State * l)
|
||||
{
|
||||
int x = luaL_optint(l,1,0);
|
||||
int y = luaL_optint(l,2,0);
|
||||
int w = luaL_optint(l,3,XRES-1);
|
||||
int h = luaL_optint(l,4,YRES-1);
|
||||
std::string name = luacon_controller->StampRegion(ui::Point(x, y), ui::Point(x+w, y+h));
|
||||
lua_pushstring(l, name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_loadStamp(lua_State * l)
|
||||
{
|
||||
int stamp_size, i = -1, j, x, y, ret;
|
||||
SaveFile * tempfile;
|
||||
x = luaL_optint(l,2,0);
|
||||
y = luaL_optint(l,3,0);
|
||||
if (lua_isnumber(l, 1)) //Load from stamp ID
|
||||
{
|
||||
i = luaL_optint(l, 1, 0);
|
||||
int stampCount = Client::Ref().GetStampsCount();
|
||||
if (i < 0 || i >= stampCount)
|
||||
return luaL_error(l, "Invalid stamp ID: %d", i);
|
||||
tempfile = Client::Ref().GetStamp(Client::Ref().GetStamps(0, stampCount)[i]);
|
||||
}
|
||||
else //Load from 10 char name, or full filename
|
||||
{
|
||||
char * filename = (char*)luaL_optstring(l, 1, "");
|
||||
tempfile = Client::Ref().GetStamp(filename);
|
||||
}
|
||||
if (tempfile)
|
||||
{
|
||||
if (luacon_sim->Load(x, y, tempfile->GetGameSave()))
|
||||
{
|
||||
//luacon_sim->sys_pause = (tempfile->GetGameSave()->paused | luacon_model->GetPaused())?1:0;
|
||||
lua_pushinteger(l, 1);
|
||||
}
|
||||
else
|
||||
lua_pushnil(l);
|
||||
}
|
||||
else
|
||||
lua_pushnil(l);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_loadSave(lua_State * l)
|
||||
{
|
||||
int saveID = luaL_optint(l,1,0);
|
||||
int history = luaL_optint(l,2,0); //Exact second a previous save was saved
|
||||
luacon_controller->OpenSavePreview(saveID, history);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::simulation_adjustCoords(lua_State * l)
|
||||
{
|
||||
int x = luaL_optint(l,1,0);
|
||||
int y = luaL_optint(l,2,0);
|
||||
ui::Point Coords = luacon_controller->PointTranslate(ui::Point(x, y));
|
||||
lua_pushinteger(l, Coords.X);
|
||||
lua_pushinteger(l, Coords.Y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
||||
//// Begin Renderer API
|
||||
|
||||
void LuaScriptInterface::initRendererAPI()
|
||||
@ -1694,6 +2099,8 @@ void LuaScriptInterface::initGraphicsAPI()
|
||||
{"drawLine", graphics_drawLine},
|
||||
{"drawRect", graphics_drawRect},
|
||||
{"fillRect", graphics_fillRect},
|
||||
{"drawCircle", graphics_drawCircle},
|
||||
{"fillCircle", graphics_fillCircle},
|
||||
{NULL, NULL}
|
||||
};
|
||||
luaL_register(l, "graphics", graphicsAPIMethods);
|
||||
@ -1722,24 +2129,22 @@ int LuaScriptInterface::graphics_textSize(lua_State * l)
|
||||
|
||||
int LuaScriptInterface::graphics_drawText(lua_State * l)
|
||||
{
|
||||
char * text;
|
||||
int x, y, r, g, b, a;
|
||||
x = lua_tointeger(l, 1);
|
||||
y = lua_tointeger(l, 2);
|
||||
text = (char*)lua_tostring(l, 3);
|
||||
r = luaL_optint(l, 4, 255);
|
||||
g = luaL_optint(l, 5, 255);
|
||||
b = luaL_optint(l, 6, 255);
|
||||
a = luaL_optint(l, 7, 255);
|
||||
int x = lua_tointeger(l, 1);
|
||||
int y = lua_tointeger(l, 2);
|
||||
char * text = (char*)lua_tostring(l, 3);
|
||||
int r = luaL_optint(l, 4, 255);
|
||||
int g = luaL_optint(l, 5, 255);
|
||||
int b = luaL_optint(l, 6, 255);
|
||||
int a = luaL_optint(l, 7, 255);
|
||||
|
||||
if (r<0) r = 0;
|
||||
if (r>255) r = 255;
|
||||
else if (r>255) r = 255;
|
||||
if (g<0) g = 0;
|
||||
if (g>255) g = 255;
|
||||
else if (g>255) g = 255;
|
||||
if (b<0) b = 0;
|
||||
if (b>255) b = 255;
|
||||
else if (b>255) b = 255;
|
||||
if (a<0) a = 0;
|
||||
if (a>255) a = 255;
|
||||
else if (a>255) a = 255;
|
||||
|
||||
luacon_g->drawtext(x, y, text, r, g, b, a);
|
||||
return 0;
|
||||
@ -1747,73 +2152,121 @@ int LuaScriptInterface::graphics_drawText(lua_State * l)
|
||||
|
||||
int LuaScriptInterface::graphics_drawLine(lua_State * l)
|
||||
{
|
||||
int x1, y1, x2, y2, r, g, b, a;
|
||||
x1 = lua_tointeger(l, 1);
|
||||
y1 = lua_tointeger(l, 2);
|
||||
x2 = lua_tointeger(l, 3);
|
||||
y2 = lua_tointeger(l, 4);
|
||||
r = luaL_optint(l, 5, 255);
|
||||
g = luaL_optint(l, 6, 255);
|
||||
b = luaL_optint(l, 7, 255);
|
||||
a = luaL_optint(l, 8, 255);
|
||||
int x1 = lua_tointeger(l, 1);
|
||||
int y1 = lua_tointeger(l, 2);
|
||||
int x2 = lua_tointeger(l, 3);
|
||||
int y2 = lua_tointeger(l, 4);
|
||||
int r = luaL_optint(l, 5, 255);
|
||||
int g = luaL_optint(l, 6, 255);
|
||||
int b = luaL_optint(l, 7, 255);
|
||||
int a = luaL_optint(l, 8, 255);
|
||||
|
||||
if (r<0) r = 0;
|
||||
if (r>255) r = 255;
|
||||
else if (r>255) r = 255;
|
||||
if (g<0) g = 0;
|
||||
if (g>255) g = 255;
|
||||
else if (g>255) g = 255;
|
||||
if (b<0) b = 0;
|
||||
if (b>255) b = 255;
|
||||
else if (b>255) b = 255;
|
||||
if (a<0) a = 0;
|
||||
if (a>255) a = 255;
|
||||
else if (a>255) a = 255;
|
||||
|
||||
luacon_g->draw_line(x1, y1, x2, y2, r, g, b, a);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::graphics_drawRect(lua_State * l)
|
||||
{
|
||||
int x, y, w, h, r, g, b, a;
|
||||
x = lua_tointeger(l, 1);
|
||||
y = lua_tointeger(l, 2);
|
||||
w = lua_tointeger(l, 3);
|
||||
h = lua_tointeger(l, 4);
|
||||
r = luaL_optint(l, 5, 255);
|
||||
g = luaL_optint(l, 6, 255);
|
||||
b = luaL_optint(l, 7, 255);
|
||||
a = luaL_optint(l, 8, 255);
|
||||
int x = lua_tointeger(l, 1);
|
||||
int y = lua_tointeger(l, 2);
|
||||
int width = lua_tointeger(l, 3);
|
||||
int height = lua_tointeger(l, 4);
|
||||
int r = luaL_optint(l, 5, 255);
|
||||
int g = luaL_optint(l, 6, 255);
|
||||
int b = luaL_optint(l, 7, 255);
|
||||
int a = luaL_optint(l, 8, 255);
|
||||
|
||||
if (r<0) r = 0;
|
||||
if (r>255) r = 255;
|
||||
else if (r>255) r = 255;
|
||||
if (g<0) g = 0;
|
||||
if (g>255) g = 255;
|
||||
else if (g>255) g = 255;
|
||||
if (b<0) b = 0;
|
||||
if (b>255) b = 255;
|
||||
else if (b>255) b = 255;
|
||||
if (a<0) a = 0;
|
||||
if (a>255) a = 255;
|
||||
luacon_g->drawrect(x, y, w, h, r, g, b, a);
|
||||
else if (a>255) a = 255;
|
||||
|
||||
luacon_g->drawrect(x, y, width, height, r, g, b, a);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::graphics_fillRect(lua_State * l)
|
||||
{
|
||||
int x, y, w, h, r, g, b, a;
|
||||
x = lua_tointeger(l, 1);
|
||||
y = lua_tointeger(l, 2);
|
||||
w = lua_tointeger(l, 3);
|
||||
h = lua_tointeger(l, 4);
|
||||
r = luaL_optint(l, 5, 255);
|
||||
g = luaL_optint(l, 6, 255);
|
||||
b = luaL_optint(l, 7, 255);
|
||||
a = luaL_optint(l, 8, 255);
|
||||
int x = lua_tointeger(l, 1);
|
||||
int y = lua_tointeger(l, 2);
|
||||
int width = lua_tointeger(l, 3);
|
||||
int height = lua_tointeger(l, 4);
|
||||
int r = luaL_optint(l, 5, 255);
|
||||
int g = luaL_optint(l, 6, 255);
|
||||
int b = luaL_optint(l, 7, 255);
|
||||
int a = luaL_optint(l, 8, 255);
|
||||
|
||||
if (r<0) r = 0;
|
||||
if (r>255) r = 255;
|
||||
else if (r>255) r = 255;
|
||||
if (g<0) g = 0;
|
||||
if (g>255) g = 255;
|
||||
else if (g>255) g = 255;
|
||||
if (b<0) b = 0;
|
||||
if (b>255) b = 255;
|
||||
else if (b>255) b = 255;
|
||||
if (a<0) a = 0;
|
||||
if (a>255) a = 255;
|
||||
luacon_g->fillrect(x, y, w, h, r, g, b, a);
|
||||
else if (a>255) a = 255;
|
||||
|
||||
luacon_g->fillrect(x, y, width, height, r, g, b, a);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::graphics_drawCircle(lua_State * l)
|
||||
{
|
||||
int x = lua_tointeger(l, 1);
|
||||
int y = lua_tointeger(l, 2);
|
||||
int rx = lua_tointeger(l, 3);
|
||||
int ry = lua_tointeger(l, 4);
|
||||
int r = luaL_optint(l, 5, 255);
|
||||
int g = luaL_optint(l, 6, 255);
|
||||
int b = luaL_optint(l, 7, 255);
|
||||
int a = luaL_optint(l, 8, 255);
|
||||
|
||||
if (r<0) r = 0;
|
||||
else if (r>255) r = 255;
|
||||
if (g<0) g = 0;
|
||||
else if (g>255) g = 255;
|
||||
if (b<0) b = 0;
|
||||
else if (b>255) b = 255;
|
||||
if (a<0) a = 0;
|
||||
else if (a>255) a = 255;
|
||||
|
||||
luacon_g->drawcircle(x, y, abs(rx), abs(ry), r, g, b, a);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaScriptInterface::graphics_fillCircle(lua_State * l)
|
||||
{
|
||||
int x = lua_tointeger(l, 1);
|
||||
int y = lua_tointeger(l, 2);
|
||||
int rx = lua_tointeger(l, 3);
|
||||
int ry = lua_tointeger(l, 4);
|
||||
int r = luaL_optint(l, 5, 255);
|
||||
int g = luaL_optint(l, 6, 255);
|
||||
int b = luaL_optint(l, 7, 255);
|
||||
int a = luaL_optint(l, 8, 255);
|
||||
|
||||
if (r<0) r = 0;
|
||||
else if (r>255) r = 255;
|
||||
if (g<0) g = 0;
|
||||
else if (g>255) g = 255;
|
||||
if (b<0) b = 0;
|
||||
else if (b>255) b = 255;
|
||||
if (a<0) a = 0;
|
||||
else if (a>255) a = 255;
|
||||
|
||||
luacon_g->fillcircle(x, y, abs(rx), abs(ry), r, g, b, a);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -2199,5 +2652,7 @@ std::string LuaScriptInterface::FormatCommand(std::string command)
|
||||
}
|
||||
|
||||
LuaScriptInterface::~LuaScriptInterface() {
|
||||
lua_close(l);
|
||||
delete legacy;
|
||||
}
|
||||
#endif
|
||||
|
@ -64,6 +64,26 @@ class LuaScriptInterface: public CommandInterface
|
||||
static int simulation_velocityY(lua_State * l);
|
||||
static int simulation_gravMap(lua_State * l);
|
||||
static int simulation_ambientHeat(lua_State * l);
|
||||
static int simulation_createParts(lua_State * l);
|
||||
static int simulation_createLine(lua_State * l);
|
||||
static int simulation_createBox(lua_State * l);
|
||||
static int simulation_floodParts(lua_State * l);
|
||||
static int simulation_createWalls(lua_State * l);
|
||||
static int simulation_createWallLine(lua_State * l);
|
||||
static int simulation_createWallBox(lua_State * l);
|
||||
static int simulation_floodWalls(lua_State * l);
|
||||
static int simulation_toolBrush(lua_State * l);
|
||||
static int simulation_toolLine(lua_State * l);
|
||||
static int simulation_toolBox(lua_State * l);
|
||||
static int simulation_decoBrush(lua_State * l);
|
||||
static int simulation_decoLine(lua_State * l);
|
||||
static int simulation_decoBox(lua_State * l);
|
||||
static int simulation_decoColor(lua_State * l);
|
||||
static int simulation_clearSim(lua_State * l);
|
||||
static int simulation_saveStamp(lua_State * l);
|
||||
static int simulation_loadStamp(lua_State * l);
|
||||
static int simulation_loadSave(lua_State * l);
|
||||
static int simulation_adjustCoords(lua_State * l);
|
||||
|
||||
//Renderer
|
||||
void initRendererAPI();
|
||||
@ -100,6 +120,8 @@ class LuaScriptInterface: public CommandInterface
|
||||
static int graphics_drawLine(lua_State * l);
|
||||
static int graphics_drawRect(lua_State * l);
|
||||
static int graphics_fillRect(lua_State * l);
|
||||
static int graphics_drawCircle(lua_State * l);
|
||||
static int graphics_fillCircle(lua_State * l);
|
||||
|
||||
void initFileSystemAPI();
|
||||
static int fileSystem_list(lua_State * l);
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
@ -109,4 +110,5 @@ void LuaSlider::triggerOnValueChanged()
|
||||
|
||||
LuaSlider::~LuaSlider()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -30,4 +30,4 @@ public:
|
||||
|
||||
LuaSlider(lua_State * l);
|
||||
~LuaSlider();
|
||||
};
|
||||
};
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
@ -112,4 +113,5 @@ int LuaTextbox::text(lua_State * l)
|
||||
|
||||
LuaTextbox::~LuaTextbox()
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -30,4 +30,4 @@ public:
|
||||
|
||||
LuaTextbox(lua_State * l);
|
||||
~LuaTextbox();
|
||||
};
|
||||
};
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifdef LUACONSOLE
|
||||
extern "C"
|
||||
{
|
||||
#include "lua.h"
|
||||
@ -590,4 +591,5 @@ LuaWindow::~LuaWindow()
|
||||
if(ui::Engine::Ref().GetWindow() == window)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
delete window;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -79,4 +79,4 @@ public:
|
||||
ui::Window * GetWindow() { return window; }
|
||||
LuaWindow(lua_State * l);
|
||||
~LuaWindow();
|
||||
};
|
||||
};
|
||||
|
@ -949,6 +949,8 @@ void Client::MoveStampToFront(std::string stampID)
|
||||
SaveFile * Client::GetStamp(std::string stampID)
|
||||
{
|
||||
std::string stampFile = std::string(STAMPS_DIR PATH_SEP + stampID + ".stm");
|
||||
if (!FileExists(stampFile))
|
||||
stampFile = stampID;
|
||||
if(FileExists(stampFile))
|
||||
{
|
||||
SaveFile * file = new SaveFile(stampID);
|
||||
|
@ -947,6 +947,11 @@ void GameSave::readOPS(char * data, int dataLength)
|
||||
case PT_PSTN:
|
||||
if (savedVersion < 87 && particles[newIndex].ctype)
|
||||
particles[newIndex].life = 1;
|
||||
case PT_STKM:
|
||||
case PT_STKM2:
|
||||
case PT_FIGH:
|
||||
if (savedVersion < 88 && particles[newIndex].ctype == OLD_SPC_AIR)
|
||||
particles[newIndex].ctype = SPC_AIR;
|
||||
}
|
||||
newIndex++;
|
||||
}
|
||||
@ -1566,6 +1571,9 @@ void GameSave::readPSv(char * data, int dataLength)
|
||||
particles[i-1].ctype = (((unsigned char)(firw_data[caddress]))<<16) | (((unsigned char)(firw_data[caddress+1]))<<8) | ((unsigned char)(firw_data[caddress+2]));
|
||||
}
|
||||
}
|
||||
if (ver < 88) //fix air blowing stickmen
|
||||
if ((particles[i-1].type == PT_STKM || particles[i-1].type == PT_STKM2 || particles[i-1].type == PT_FIGH) && particles[i-1].ctype == OLD_SPC_AIR)
|
||||
particles[i-1].ctype == SPC_AIR;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,4 +134,4 @@ void APIRequest::Cleanup()
|
||||
Parser->Cleanup(ResultObject);
|
||||
ResultObject = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,4 +13,4 @@ public:
|
||||
virtual ~APIResultParser() { }
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -147,4 +147,4 @@ void ImageRequest::Cleanup()
|
||||
delete ((VideoBuffer*)ResultObject);
|
||||
ResultObject = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,4 +11,4 @@ public:
|
||||
virtual RequestBroker::ProcessResponse Process(RequestBroker & rb);
|
||||
virtual ~ImageRequest();
|
||||
virtual void Cleanup();
|
||||
};
|
||||
};
|
||||
|
@ -309,4 +309,4 @@ void RequestBroker::Request::Cleanup()
|
||||
(*iter)->Cleanup();
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -75,4 +75,4 @@ public:
|
||||
virtual ~Request();
|
||||
virtual void Cleanup();
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -50,4 +50,4 @@ void ThumbRenderRequest::Cleanup()
|
||||
delete ((VideoBuffer*)ResultObject);
|
||||
ResultObject = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,4 +6,4 @@ class DebugInfo
|
||||
{
|
||||
public:
|
||||
virtual void Draw(ui::Point position) {}
|
||||
};
|
||||
};
|
||||
|
@ -81,4 +81,4 @@ void ElementPopulationDebug::Draw(ui::Point position)
|
||||
ElementPopulationDebug::~ElementPopulationDebug()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -11,4 +11,4 @@ public:
|
||||
ElementPopulationDebug(Simulation * sim);
|
||||
virtual void Draw(ui::Point position);
|
||||
virtual ~ElementPopulationDebug();
|
||||
};
|
||||
};
|
||||
|
@ -47,7 +47,7 @@ void VideoBuffer::Resize(float factor, bool resample)
|
||||
{
|
||||
int newWidth = ((float)Width)*factor;
|
||||
int newHeight = ((float)Height)*factor;
|
||||
Resize(newWidth, newHeight);
|
||||
Resize(newWidth, newHeight, resample);
|
||||
}
|
||||
|
||||
void VideoBuffer::Resize(int width, int height, bool resample, bool fixedRatio)
|
||||
|
@ -239,6 +239,8 @@ public:
|
||||
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
|
||||
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
|
||||
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
|
||||
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
|
||||
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
|
||||
void clearrect(int x, int y, int width, int height);
|
||||
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "../data/font.h"
|
||||
#include "../data/font.h"
|
||||
#include <math.h>
|
||||
|
||||
int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a)
|
||||
{
|
||||
@ -314,6 +315,59 @@ void PIXELMETHODS_CLASS::fillrect(int x, int y, int width, int height, int r, in
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
|
||||
{
|
||||
int yTop = ry, yBottom, i, j;
|
||||
if (!rx)
|
||||
{
|
||||
for (j = -ry; j <= ry; j++)
|
||||
blendpixel(x, y+j, r, g, b, a);
|
||||
return;
|
||||
}
|
||||
for (i = 0; i <= rx; i++) {
|
||||
yBottom = yTop;
|
||||
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
|
||||
yTop++;
|
||||
if (yBottom != yTop)
|
||||
yTop--;
|
||||
for (int j = yBottom; j <= yTop; j++)
|
||||
{
|
||||
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
|
||||
if (j != ry)
|
||||
{
|
||||
blendpixel(x+i-rx, y-j+ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y-j+ry, r, g, b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
|
||||
{
|
||||
int yTop = ry+1, yBottom, i, j;
|
||||
if (!rx)
|
||||
{
|
||||
for (j = -ry; j <= ry; j++)
|
||||
blendpixel(x, y+j, r, g, b, a);
|
||||
return;
|
||||
}
|
||||
for (i = 0; i <= rx; i++)
|
||||
{
|
||||
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
|
||||
yTop++;
|
||||
yBottom = 2*ry - yTop;
|
||||
for (int j = yBottom+1; j < yTop; j++)
|
||||
{
|
||||
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "font.h"
|
||||
#include <math.h>
|
||||
|
||||
int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a)
|
||||
{
|
||||
@ -356,6 +357,59 @@ void PIXELMETHODS_CLASS::fillrect(int x, int y, int w, int h, int r, int g, int
|
||||
blendpixel(x+i, y+j, r, g, b, a);
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
|
||||
{
|
||||
int yTop = ry, yBottom, i, j;
|
||||
if (!rx)
|
||||
{
|
||||
for (j = -ry; j <= ry; j++)
|
||||
blendpixel(x, y+j, r, g, b, a);
|
||||
return;
|
||||
}
|
||||
for (i = 0; i <= rx; i++) {
|
||||
yBottom = yTop;
|
||||
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
|
||||
yTop++;
|
||||
if (yBottom != yTop)
|
||||
yTop--;
|
||||
for (int j = yBottom; j <= yTop; j++)
|
||||
{
|
||||
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
|
||||
if (j != ry)
|
||||
{
|
||||
blendpixel(x+i-rx, y-j+ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y-j+ry, r, g, b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
|
||||
{
|
||||
int yTop = ry+1, yBottom, i, j;
|
||||
if (!rx)
|
||||
{
|
||||
for (j = -ry; j <= ry; j++)
|
||||
blendpixel(x, y+j, r, g, b, a);
|
||||
return;
|
||||
}
|
||||
for (i = 0; i <= rx; i++)
|
||||
{
|
||||
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
|
||||
yTop++;
|
||||
yBottom = 2*ry - yTop;
|
||||
for (int j = yBottom+1; j < yTop; j++)
|
||||
{
|
||||
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
|
||||
{
|
||||
|
||||
|
@ -9,8 +9,10 @@
|
||||
#include "simulation/Elements.h"
|
||||
#include "simulation/ElementGraphics.h"
|
||||
#include "simulation/Air.h"
|
||||
#ifdef LUACONSOLE
|
||||
#include "cat/LuaScriptInterface.h"
|
||||
#include "cat/LuaScriptHelper.h"
|
||||
#endif
|
||||
extern "C"
|
||||
{
|
||||
#include "hmap.h"
|
||||
@ -1212,7 +1214,7 @@ void Renderer::render_parts()
|
||||
{
|
||||
if (elements[t].Graphics)
|
||||
{
|
||||
#ifndef RENDERER
|
||||
#if !defined(RENDERER) && defined(LUACONSOLE)
|
||||
if (lua_gr_func[t])
|
||||
{
|
||||
luacon_graphicsReplacement(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb, i);
|
||||
|
@ -126,6 +126,8 @@ public:
|
||||
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
|
||||
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
|
||||
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
|
||||
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
|
||||
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
|
||||
void clearrect(int x, int y, int width, int height);
|
||||
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
|
||||
|
||||
|
@ -8,4 +8,4 @@ void ErrorUI(std::string title, std::string message) {}
|
||||
|
||||
void InformationUI(std::string title, std::string message) {}
|
||||
|
||||
std::string MessagePromptUI(std::string title, std::string message, std::string text, std::string placeholder) {}
|
||||
std::string MessagePromptUI(std::string title, std::string message, std::string text, std::string placeholder) {}
|
||||
|
@ -333,4 +333,4 @@ FileBrowserActivity::~FileBrowserActivity()
|
||||
{
|
||||
if(callback)
|
||||
delete callback;
|
||||
}
|
||||
}
|
||||
|
@ -62,4 +62,4 @@ public:
|
||||
virtual void NotifyError(Task * task);
|
||||
virtual void NotifyProgress(Task * task);
|
||||
virtual void NotifyStatus(Task * task);
|
||||
};
|
||||
};
|
||||
|
@ -29,10 +29,10 @@ public:
|
||||
}
|
||||
else
|
||||
{
|
||||
int yTop = ry, yBottom, i, j;
|
||||
int yTop = ry+1, yBottom, i, j;
|
||||
for (i = 0; i <= rx; i++)
|
||||
{
|
||||
while (pow(i-rx,2.0f)*pow(ry,2.0f) + pow(yTop-ry,2.0f)*pow(rx,2.0f) <= pow(rx,2.0f)*pow(ry,2.0f))
|
||||
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
|
||||
yTop++;
|
||||
yBottom = 2*ry - yTop;
|
||||
for (int j = 0; j <= ry*2; j++)
|
||||
|
@ -145,8 +145,12 @@ GameController::GameController():
|
||||
gameView->AttachController(this);
|
||||
gameModel->AddObserver(gameView);
|
||||
|
||||
commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface();
|
||||
#ifdef LUACONSOLE
|
||||
commandInterface = new LuaScriptInterface(this, gameModel);
|
||||
((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
|
||||
#else
|
||||
commandInterface = new TPTScriptInterface(this, gameModel);
|
||||
#endif
|
||||
|
||||
commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X);
|
||||
ActiveToolChanged(0, gameModel->GetActiveTool(0));
|
||||
@ -505,17 +509,20 @@ void GameController::ToolClick(int toolSelection, ui::Point point)
|
||||
activeTool->Click(sim, cBrush, point);
|
||||
}
|
||||
|
||||
void GameController::StampRegion(ui::Point point1, ui::Point point2)
|
||||
std::string GameController::StampRegion(ui::Point point1, ui::Point point2)
|
||||
{
|
||||
GameSave * newSave;
|
||||
newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
|
||||
if(newSave)
|
||||
{
|
||||
newSave->paused = gameModel->GetPaused();
|
||||
gameModel->AddStamp(newSave);
|
||||
return gameModel->AddStamp(newSave);
|
||||
}
|
||||
else
|
||||
{
|
||||
new ErrorMessage("Could not create stamp", "Error generating save file");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
void GameController::CopyRegion(ui::Point point1, ui::Point point2)
|
||||
@ -706,7 +713,9 @@ void GameController::Tick()
|
||||
{
|
||||
if(firstTick)
|
||||
{
|
||||
#ifdef LUACONSOLE
|
||||
((LuaScriptInterface*)commandInterface)->Init();
|
||||
#endif
|
||||
if(!Client::Ref().GetPrefBool("InstallCheck", false))
|
||||
{
|
||||
Client::Ref().SetPref("InstallCheck", true);
|
||||
@ -734,7 +743,7 @@ void GameController::ResetAir()
|
||||
sim->air->Clear();
|
||||
for (int i = 0; i < NPART; i++)
|
||||
{
|
||||
if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUGN)
|
||||
if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUNG)
|
||||
{
|
||||
sim->parts[i].pavg[0] = sim->parts[i].pavg[1] = 0;
|
||||
}
|
||||
@ -918,6 +927,11 @@ void GameController::SetHudEnable(bool hudState)
|
||||
gameView->SetHudEnable(hudState);
|
||||
}
|
||||
|
||||
bool GameController::GetHudEnable()
|
||||
{
|
||||
return gameView->GetHudEnable();
|
||||
}
|
||||
|
||||
void GameController::SetActiveColourPreset(int preset)
|
||||
{
|
||||
gameModel->SetActiveColourPreset(preset);
|
||||
@ -929,21 +943,19 @@ void GameController::SetColour(ui::Colour colour)
|
||||
gameModel->SetPresetColour(colour);
|
||||
}
|
||||
|
||||
void GameController::SetActiveMenu(Menu * menu)
|
||||
void GameController::SetActiveMenu(int menuID)
|
||||
{
|
||||
gameModel->SetActiveMenu(menu);
|
||||
gameModel->SetActiveMenu(menuID);
|
||||
vector<Menu*> menuList = gameModel->GetMenuList();
|
||||
bool set = false;
|
||||
for(int i = 0; i < menuList.size(); i++)
|
||||
if(menuID == SC_DECO)
|
||||
gameModel->SetColourSelectorVisibility(true);
|
||||
else
|
||||
{
|
||||
if(menuList[i]==menu && i == SC_DECO)
|
||||
{
|
||||
gameModel->SetColourSelectorVisibility(true);
|
||||
set = true;
|
||||
}
|
||||
}
|
||||
if(!set)
|
||||
gameModel->SetColourSelectorVisibility(false);
|
||||
ActiveToolChanged(0, gameModel->GetActiveTool(0));
|
||||
ActiveToolChanged(1, gameModel->GetActiveTool(1));
|
||||
ActiveToolChanged(2, gameModel->GetActiveTool(2));
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Menu*> GameController::GetMenuList()
|
||||
@ -1036,7 +1048,7 @@ void GameController::LoadSave(SaveInfo * save)
|
||||
|
||||
void GameController::OpenSavePreview(int saveID, int saveDate)
|
||||
{
|
||||
activePreview = new PreviewController(saveID, new SaveOpenCallback(this));
|
||||
activePreview = new PreviewController(saveID, saveDate, new SaveOpenCallback(this));
|
||||
ui::Engine::Ref().ShowWindow(activePreview->GetView());
|
||||
}
|
||||
|
||||
@ -1300,7 +1312,7 @@ void GameController::Vote(int direction)
|
||||
|
||||
void GameController::ChangeBrush()
|
||||
{
|
||||
gameModel->SetBrush(gameModel->GetBrushID()+1);
|
||||
gameModel->SetBrushID(gameModel->GetBrushID()+1);
|
||||
BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
|
||||
}
|
||||
|
||||
|
@ -14,8 +14,11 @@
|
||||
#include "gui/console/ConsoleController.h"
|
||||
#include "gui/localbrowser/LocalBrowserController.h"
|
||||
#include "gui/options/OptionsController.h"
|
||||
//#include "cat/TPTScriptInterface.h"
|
||||
#ifdef LUACONSOLE
|
||||
#include "cat/LuaScriptInterface.h"
|
||||
#else
|
||||
#include "cat/TPTScriptInterface.h"
|
||||
#endif
|
||||
#include "client/ClientListener.h"
|
||||
#include "RenderPreset.h"
|
||||
#include "Menu.h"
|
||||
@ -87,7 +90,7 @@ public:
|
||||
void DrawRect(int toolSelection, ui::Point point1, ui::Point point2);
|
||||
void DrawLine(int toolSelection, ui::Point point1, ui::Point point2);
|
||||
void DrawFill(int toolSelection, ui::Point point);
|
||||
void StampRegion(ui::Point point1, ui::Point point2);
|
||||
std::string StampRegion(ui::Point point1, ui::Point point2);
|
||||
void CopyRegion(ui::Point point1, ui::Point point2);
|
||||
void CutRegion(ui::Point point1, ui::Point point2);
|
||||
void Update();
|
||||
@ -97,7 +100,8 @@ public:
|
||||
void SetDecoration();
|
||||
void ShowGravityGrid();
|
||||
void SetHudEnable(bool hudState);
|
||||
void SetActiveMenu(Menu * menu);
|
||||
bool GetHudEnable();
|
||||
void SetActiveMenu(int menuID);
|
||||
std::vector<Menu*> GetMenuList();
|
||||
void SetActiveTool(int toolSelection, Tool * tool);
|
||||
void ActiveToolChanged(int toolSelection, Tool *tool);
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "GameView.h"
|
||||
#include "simulation/Simulation.h"
|
||||
#include "simulation/Air.h"
|
||||
#include "simulation/Tools.h"
|
||||
#include "ToolClasses.h"
|
||||
#include "graphics/Renderer.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "Brush.h"
|
||||
@ -31,7 +31,7 @@ GameModel::GameModel():
|
||||
colour(255, 0, 0, 255),
|
||||
toolStrength(1.0f),
|
||||
activeColourPreset(-1),
|
||||
activeMenu(NULL),
|
||||
activeMenu(-1),
|
||||
edgeMode(0)
|
||||
{
|
||||
sim = new Simulation();
|
||||
@ -221,9 +221,9 @@ void GameModel::BuildQuickOptionMenu(GameController * controller)
|
||||
|
||||
void GameModel::BuildMenus()
|
||||
{
|
||||
char lastMenu = 0;
|
||||
if(activeMenu)
|
||||
lastMenu = activeMenu->GetIcon();
|
||||
int lastMenu = -1;
|
||||
if(activeMenu != -1)
|
||||
lastMenu = activeMenu;
|
||||
|
||||
std::string activeToolIdentifiers[3];
|
||||
if(regularToolset[0])
|
||||
@ -292,7 +292,7 @@ void GameModel::BuildMenus()
|
||||
//Build menu for GOL types
|
||||
for(int i = 0; i < NGOL; i++)
|
||||
{
|
||||
Tool * tempTool = new GolTool(i, sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
|
||||
Tool * tempTool = new ElementTool(PT_LIFE|(i<<8), sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
|
||||
menuList[SC_LIFE]->AddTool(tempTool);
|
||||
}
|
||||
|
||||
@ -346,19 +346,13 @@ void GameModel::BuildMenus()
|
||||
lastTool = activeTools[0];
|
||||
|
||||
//Set default menu
|
||||
activeMenu = menuList[SC_POWDERS];
|
||||
activeMenu = SC_POWDERS;
|
||||
|
||||
if(lastMenu)
|
||||
{
|
||||
for(std::vector<Menu*>::iterator iter = menuList.begin(), end = menuList.end(); iter != end; ++iter)
|
||||
{
|
||||
if((*iter)->GetIcon() == lastMenu)
|
||||
activeMenu = *iter;
|
||||
}
|
||||
}
|
||||
if(lastMenu != -1)
|
||||
activeMenu = lastMenu;
|
||||
|
||||
if(activeMenu)
|
||||
toolList = activeMenu->GetToolList();
|
||||
if(activeMenu != -1)
|
||||
toolList = menuList[activeMenu]->GetToolList();
|
||||
else
|
||||
toolList = std::vector<Tool*>();
|
||||
|
||||
@ -424,12 +418,17 @@ Brush * GameModel::GetBrush()
|
||||
return brushList[currentBrush];
|
||||
}
|
||||
|
||||
vector<Brush*> GameModel::GetBrushList()
|
||||
{
|
||||
return brushList;
|
||||
}
|
||||
|
||||
int GameModel::GetBrushID()
|
||||
{
|
||||
return currentBrush;
|
||||
}
|
||||
|
||||
void GameModel::SetBrush(int i)
|
||||
void GameModel::SetBrushID(int i)
|
||||
{
|
||||
currentBrush = i%brushList.size();
|
||||
notifyBrushChanged();
|
||||
@ -466,32 +465,26 @@ float GameModel::GetToolStrength()
|
||||
return toolStrength;
|
||||
}
|
||||
|
||||
void GameModel::SetActiveMenu(Menu * menu)
|
||||
void GameModel::SetActiveMenu(int menuID)
|
||||
{
|
||||
for(int i = 0; i < menuList.size(); i++)
|
||||
{
|
||||
if(menuList[i]==menu)
|
||||
{
|
||||
activeMenu = menu;
|
||||
toolList = menu->GetToolList();
|
||||
notifyToolListChanged();
|
||||
activeMenu = menuID;
|
||||
toolList = menuList[menuID]->GetToolList();
|
||||
notifyToolListChanged();
|
||||
|
||||
if(menu == menuList[SC_DECO])
|
||||
{
|
||||
if(activeTools != decoToolset)
|
||||
{
|
||||
activeTools = decoToolset;
|
||||
notifyActiveToolsChanged();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(activeTools != regularToolset)
|
||||
{
|
||||
activeTools = regularToolset;
|
||||
notifyActiveToolsChanged();
|
||||
}
|
||||
}
|
||||
if(menuID == SC_DECO)
|
||||
{
|
||||
if(activeTools != decoToolset)
|
||||
{
|
||||
activeTools = decoToolset;
|
||||
notifyActiveToolsChanged();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(activeTools != regularToolset)
|
||||
{
|
||||
activeTools = regularToolset;
|
||||
notifyActiveToolsChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -506,11 +499,12 @@ vector<Tool*> GameModel::GetToolList()
|
||||
return toolList;
|
||||
}
|
||||
|
||||
Menu * GameModel::GetActiveMenu()
|
||||
int GameModel::GetActiveMenu()
|
||||
{
|
||||
return activeMenu;
|
||||
}
|
||||
|
||||
//Get an element tool from an element ID
|
||||
Tool * GameModel::GetElementTool(int elementID)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
@ -886,12 +880,12 @@ void GameModel::SetPlaceSave(GameSave * save)
|
||||
notifyPlaceSaveChanged();
|
||||
}
|
||||
|
||||
void GameModel::AddStamp(GameSave * save)
|
||||
std::string GameModel::AddStamp(GameSave * save)
|
||||
{
|
||||
if(stamp)
|
||||
delete stamp;
|
||||
stamp = save;
|
||||
Client::Ref().AddStamp(save);
|
||||
return Client::Ref().AddStamp(save);
|
||||
}
|
||||
|
||||
void GameModel::SetClipboard(GameSave * save)
|
||||
|
@ -53,7 +53,7 @@ private:
|
||||
|
||||
vector<Menu*> menuList;
|
||||
vector<QuickOption*> quickOptions;
|
||||
Menu * activeMenu;
|
||||
int activeMenu;
|
||||
int currentBrush;
|
||||
vector<Brush *> brushList;
|
||||
SaveInfo * currentSave;
|
||||
@ -105,8 +105,6 @@ public:
|
||||
GameModel();
|
||||
~GameModel();
|
||||
|
||||
Tool * GetToolFromIdentifier(std::string identifier);
|
||||
|
||||
void SetEdgeMode(int edgeMode);
|
||||
int GetEdgeMode();
|
||||
|
||||
@ -136,26 +134,29 @@ public:
|
||||
|
||||
void UpdateQuickOptions();
|
||||
|
||||
Tool * GetActiveTool(int selection);
|
||||
void SetActiveTool(int selection, Tool * tool);
|
||||
void SetToolStrength(float value);
|
||||
float GetToolStrength();
|
||||
|
||||
Tool * GetLastTool();
|
||||
void SetLastTool(Tool * newTool);
|
||||
Tool * GetToolFromIdentifier(std::string identifier);
|
||||
Tool * GetElementTool(int elementID);
|
||||
vector<Tool*> GetToolList();
|
||||
vector<Tool*> GetUnlistedTools();
|
||||
|
||||
Brush * GetBrush();
|
||||
vector<Brush*> GetBrushList();
|
||||
int GetBrushID();
|
||||
void SetBrushID(int i);
|
||||
|
||||
void SetVote(int direction);
|
||||
SaveInfo * GetSave();
|
||||
SaveFile * GetSaveFile();
|
||||
Brush * GetBrush();
|
||||
void SetSave(SaveInfo * newSave);
|
||||
void SetSaveFile(SaveFile * newSave);
|
||||
void AddObserver(GameView * observer);
|
||||
|
||||
//Get an element tool from an element ID
|
||||
Tool * GetElementTool(int elementID);
|
||||
|
||||
Tool * GetActiveTool(int selection);
|
||||
void SetActiveTool(int selection, Tool * tool);
|
||||
|
||||
bool GetPaused();
|
||||
void SetPaused(bool pauseState);
|
||||
bool GetDecoration();
|
||||
@ -166,16 +167,12 @@ public:
|
||||
void ShowGravityGrid(bool showGrid);
|
||||
void ClearSimulation();
|
||||
vector<Menu*> GetMenuList();
|
||||
vector<Tool*> GetUnlistedTools();
|
||||
vector<Tool*> GetToolList();
|
||||
vector<QuickOption*> GetQuickOptions();
|
||||
void SetActiveMenu(Menu * menu);
|
||||
Menu * GetActiveMenu();
|
||||
void SetActiveMenu(int menuID);
|
||||
int GetActiveMenu();
|
||||
void FrameStep(int frames);
|
||||
User GetUser();
|
||||
void SetUser(User user);
|
||||
void SetBrush(int i);
|
||||
int GetBrushID();
|
||||
Simulation * GetSimulation();
|
||||
Renderer * GetRenderer();
|
||||
void SetZoomEnabled(bool enabled);
|
||||
@ -189,7 +186,7 @@ public:
|
||||
void SetZoomWindowPosition(ui::Point position);
|
||||
ui::Point GetZoomWindowPosition();
|
||||
void SetStamp(GameSave * newStamp);
|
||||
void AddStamp(GameSave * save);
|
||||
std::string AddStamp(GameSave * save);
|
||||
void SetClipboard(GameSave * save);
|
||||
void SetPlaceSave(GameSave * save);
|
||||
void Log(string message);
|
||||
|
@ -171,6 +171,8 @@ GameView::GameView():
|
||||
infoTip(""),
|
||||
infoTipPresence(0),
|
||||
buttonTipShow(0),
|
||||
isToolTipFadingIn(false),
|
||||
isButtonTipFadingIn(false),
|
||||
toolTipPosition(-1, -1),
|
||||
shiftBehaviour(false),
|
||||
ctrlBehaviour(false),
|
||||
@ -187,7 +189,7 @@ GameView::GameView():
|
||||
toolTipPresence(0),
|
||||
currentSaveType(0),
|
||||
lastLogEntry(0.0f),
|
||||
lastMenu(NULL)
|
||||
lastMenu(-1)
|
||||
{
|
||||
|
||||
int currentX = 1;
|
||||
@ -401,7 +403,7 @@ GameView::GameView():
|
||||
};
|
||||
pauseButton = new ui::Button(ui::Point(Size.X-16, Size.Y-16), ui::Point(15, 15), "", "Pause/Resume the simulation"); //Pause
|
||||
pauseButton->SetIcon(IconPause);
|
||||
pauseButton->SetTogglable(true);
|
||||
pauseButton->SetTogglable(true);
|
||||
pauseButton->SetActionCallback(new PauseAction(this));
|
||||
AddComponent(pauseButton);
|
||||
|
||||
@ -457,13 +459,13 @@ class GameView::MenuAction: public ui::ButtonAction
|
||||
{
|
||||
GameView * v;
|
||||
public:
|
||||
Menu * menu;
|
||||
int menuID;
|
||||
bool needsClick;
|
||||
MenuAction(GameView * _v, Menu * menu_)
|
||||
MenuAction(GameView * _v, int menuID_)
|
||||
{
|
||||
v = _v;
|
||||
menu = menu_;
|
||||
if (v->c->GetMenuList()[SC_DECO] == menu)
|
||||
menuID = menuID_;
|
||||
if (menuID == SC_DECO)
|
||||
needsClick = true;
|
||||
else
|
||||
needsClick = false;
|
||||
@ -471,12 +473,12 @@ public:
|
||||
void MouseEnterCallback(ui::Button * sender)
|
||||
{
|
||||
if(!needsClick && !ui::Engine::Ref().GetMouseButton())
|
||||
v->c->SetActiveMenu(menu);
|
||||
v->c->SetActiveMenu(menuID);
|
||||
}
|
||||
void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
if (needsClick)
|
||||
v->c->SetActiveMenu(menu);
|
||||
v->c->SetActiveMenu(menuID);
|
||||
else
|
||||
MouseEnterCallback(sender);
|
||||
}
|
||||
@ -564,15 +566,14 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
|
||||
}
|
||||
toolButtons.clear();
|
||||
vector<Menu*> menuList = sender->GetMenuList();
|
||||
for(vector<Menu*>::reverse_iterator iter = menuList.rbegin(), end = menuList.rend(); iter != end; ++iter)
|
||||
for (int i = menuList.size()-1; i >= 0; i--)
|
||||
{
|
||||
std::string tempString = "";
|
||||
Menu * item = *iter;
|
||||
tempString += item->GetIcon();
|
||||
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, item->GetDescription());
|
||||
tempString += menuList[i]->GetIcon();
|
||||
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, menuList[i]->GetDescription());
|
||||
tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
|
||||
tempButton->SetTogglable(true);
|
||||
tempButton->SetActionCallback(new MenuAction(this, item));
|
||||
tempButton->SetActionCallback(new MenuAction(this, i));
|
||||
currentY-=16;
|
||||
AddComponent(tempButton);
|
||||
menuButtons.push_back(tempButton);
|
||||
@ -589,6 +590,11 @@ void GameView::SetHudEnable(bool hudState)
|
||||
showHud = hudState;
|
||||
}
|
||||
|
||||
bool GameView::GetHudEnable()
|
||||
{
|
||||
return showHud;
|
||||
}
|
||||
|
||||
ui::Point GameView::GetMousePosition()
|
||||
{
|
||||
return mousePosition;
|
||||
@ -641,7 +647,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
|
||||
int totalColour;
|
||||
for(int i = 0; i < menuButtons.size(); i++)
|
||||
{
|
||||
if(((MenuAction*)menuButtons[i]->GetActionCallback())->menu==sender->GetActiveMenu())
|
||||
if(((MenuAction*)menuButtons[i]->GetActionCallback())->menuID==sender->GetActiveMenu())
|
||||
{
|
||||
menuButtons[i]->SetToggleState(true);
|
||||
}
|
||||
@ -696,7 +702,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
|
||||
AddComponent(tempButton);
|
||||
toolButtons.push_back(tempButton);
|
||||
}
|
||||
if (sender->GetActiveMenu() != sender->GetMenuList()[SC_DECO])
|
||||
if (sender->GetActiveMenu() != SC_DECO)
|
||||
lastMenu = sender->GetActiveMenu();
|
||||
}
|
||||
|
||||
@ -926,7 +932,7 @@ void GameView::NotifySaveChanged(GameModel * sender)
|
||||
upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
|
||||
upVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100),
|
||||
downVoteButton->Enabled = false;
|
||||
upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
|
||||
downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
|
||||
downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100),
|
||||
tagSimulationButton->Enabled = false;
|
||||
tagSimulationButton->SetText("[no tags set]");
|
||||
@ -1154,8 +1160,7 @@ void GameView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::str
|
||||
if (selectMode == PlaceSave || selectMode == SelectNone)
|
||||
{
|
||||
buttonTip = toolTip;
|
||||
if (buttonTipShow < 120)
|
||||
buttonTipShow += 3;
|
||||
isButtonTipFadingIn = true;
|
||||
}
|
||||
}
|
||||
else if(sender->Position.X > Size.X-BARSIZE)// < Size.Y-(quickOptionButtons.size()+1)*16)
|
||||
@ -1164,15 +1169,13 @@ void GameView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::str
|
||||
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), sender->Position.Y+3);
|
||||
if(toolTipPosition.Y+10 > Size.Y-MENUSIZE)
|
||||
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10);
|
||||
if (toolTipPresence < 120)
|
||||
toolTipPresence += 3;
|
||||
isToolTipFadingIn = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->toolTip = toolTip;
|
||||
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10);
|
||||
if (toolTipPresence < 160)
|
||||
toolTipPresence += 3;
|
||||
isToolTipFadingIn = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1365,7 +1368,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
|
||||
{
|
||||
c->SetDecoration(true);
|
||||
c->SetPaused(true);
|
||||
c->SetActiveMenu(c->GetMenuList()[SC_DECO]);
|
||||
c->SetActiveMenu(SC_DECO);
|
||||
}
|
||||
break;
|
||||
case 'y':
|
||||
@ -1526,15 +1529,33 @@ void GameView::OnTick(float dt)
|
||||
if(infoTipPresence<0)
|
||||
infoTipPresence = 0;
|
||||
}
|
||||
if (selectMode != PlaceSave && selectMode != SelectNone && buttonTipShow < 120)
|
||||
buttonTipShow += 2;
|
||||
if (isButtonTipFadingIn || (selectMode != PlaceSave && selectMode != SelectNone))
|
||||
{
|
||||
isButtonTipFadingIn = false;
|
||||
if(buttonTipShow < 120)
|
||||
{
|
||||
buttonTipShow += int(dt*2)>0?int(dt*2):1;
|
||||
if(buttonTipShow>120)
|
||||
buttonTipShow = 120;
|
||||
}
|
||||
}
|
||||
else if(buttonTipShow>0)
|
||||
{
|
||||
buttonTipShow -= int(dt)>0?int(dt):1;
|
||||
if(buttonTipShow<0)
|
||||
buttonTipShow = 0;
|
||||
}
|
||||
if(toolTipPresence>0)
|
||||
if (isToolTipFadingIn)
|
||||
{
|
||||
isToolTipFadingIn = false;
|
||||
if(toolTipPresence < 120)
|
||||
{
|
||||
toolTipPresence += int(dt*2)>0?int(dt*2):1;
|
||||
if(toolTipPresence>120)
|
||||
toolTipPresence = 120;
|
||||
}
|
||||
}
|
||||
else if(toolTipPresence>0)
|
||||
{
|
||||
toolTipPresence -= int(dt)>0?int(dt):1;
|
||||
if(toolTipPresence<0)
|
||||
|
@ -51,18 +51,20 @@ private:
|
||||
bool showDebug;
|
||||
bool wallBrush;
|
||||
int introText;
|
||||
int buttonTipShow;
|
||||
std::string buttonTip;
|
||||
std::string introTextMessage;
|
||||
int toolIndex;
|
||||
int currentSaveType;
|
||||
Menu * lastMenu;
|
||||
int lastMenu;
|
||||
|
||||
int infoTipPresence;
|
||||
std::string toolTip;
|
||||
ui::Point toolTipPosition;
|
||||
std::string infoTip;
|
||||
int toolTipPresence;
|
||||
std::string toolTip;
|
||||
bool isToolTipFadingIn;
|
||||
ui::Point toolTipPosition;
|
||||
int infoTipPresence;
|
||||
std::string infoTip;
|
||||
int buttonTipShow;
|
||||
std::string buttonTip;
|
||||
bool isButtonTipFadingIn;
|
||||
|
||||
queue<ui::Point> pointQueue;
|
||||
GameController * c;
|
||||
@ -128,6 +130,7 @@ public:
|
||||
ui::Point GetMousePosition();
|
||||
void SetSample(SimulationSample sample);
|
||||
void SetHudEnable(bool hudState);
|
||||
bool GetHudEnable();
|
||||
bool CtrlBehaviour(){ return ctrlBehaviour; }
|
||||
bool ShiftBehaviour(){ return shiftBehaviour; }
|
||||
void ExitPrompt();
|
||||
|
@ -139,6 +139,11 @@ void PropertyWindow::SetProperty()
|
||||
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
|
||||
buffer >> tempInt;
|
||||
}
|
||||
if (property->GetOption().first == "type" && (tempInt < 0 || tempInt >= PT_NUM || !sim->elements[tempInt].Enabled))
|
||||
{
|
||||
new ErrorMessage("Could not set property", "Invalid Particle Type");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -193,6 +198,7 @@ void PropertyWindow::SetProperty()
|
||||
break;
|
||||
default:
|
||||
new ErrorMessage("Could not set property", "Invalid property");
|
||||
return;
|
||||
}
|
||||
sim->flood_prop(
|
||||
position.X,
|
||||
@ -232,4 +238,4 @@ void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl
|
||||
void PropertyTool::Click(Simulation * sim, Brush * brush, ui::Point position)
|
||||
{
|
||||
new PropertyWindow(this, sim, position);
|
||||
}
|
||||
}
|
||||
|
@ -16,4 +16,4 @@ public:
|
||||
ColourMode(colourMode)
|
||||
{}
|
||||
};
|
||||
#endif
|
||||
#endif
|
||||
|
@ -45,7 +45,7 @@ void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Po
|
||||
sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength);
|
||||
}
|
||||
void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
|
||||
sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength);
|
||||
sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, strength);
|
||||
}
|
||||
void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
|
||||
|
||||
@ -110,26 +110,6 @@ void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
|
||||
sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
|
||||
}
|
||||
|
||||
|
||||
GolTool::GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
|
||||
Tool(id, name, description, r, g, b, identifier, textureGen)
|
||||
{
|
||||
}
|
||||
GolTool::~GolTool() {}
|
||||
void GolTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
|
||||
sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
|
||||
}
|
||||
void GolTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
|
||||
sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
|
||||
}
|
||||
void GolTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
|
||||
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
|
||||
}
|
||||
void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
|
||||
sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
|
||||
}
|
||||
|
||||
|
||||
WindTool::WindTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
|
||||
Tool(id, name, description, r, g, b, identifier, textureGen)
|
||||
{
|
||||
@ -212,4 +192,4 @@ void Element_TESC_Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point posi
|
||||
void PlopTool::Click(Simulation * sim, Brush * brush, ui::Point position)
|
||||
{
|
||||
sim->create_part(-1, position.X, position.Y, toolID);
|
||||
}
|
||||
}
|
||||
|
@ -158,17 +158,6 @@ public:
|
||||
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
|
||||
};
|
||||
|
||||
class GolTool: public Tool
|
||||
{
|
||||
public:
|
||||
GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
|
||||
virtual ~GolTool();
|
||||
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
|
||||
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
|
||||
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
|
||||
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
|
||||
};
|
||||
|
||||
class WindTool: public Tool
|
||||
{
|
||||
public:
|
||||
|
@ -153,6 +153,10 @@ void Button::OnMouseUnclick(int x, int y, unsigned int button)
|
||||
{
|
||||
if(isButtonDown)
|
||||
{
|
||||
if(isTogglable)
|
||||
{
|
||||
toggle = !toggle;
|
||||
}
|
||||
isButtonDown = false;
|
||||
DoAction();
|
||||
}
|
||||
@ -173,10 +177,6 @@ void Button::OnMouseClick(int x, int y, unsigned int button)
|
||||
return;
|
||||
if(button == 1)
|
||||
{
|
||||
if(isTogglable)
|
||||
{
|
||||
toggle = !toggle;
|
||||
}
|
||||
isButtonDown = true;
|
||||
}
|
||||
else if(button == 3)
|
||||
|
@ -96,4 +96,4 @@ void ContextMenu::OnDraw()
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 100, 100, 100, 255);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, Appearance.BackgroundInactive.Alpha);
|
||||
}
|
||||
}
|
||||
|
@ -37,4 +37,4 @@ public:
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -247,7 +247,7 @@ void Engine::SetFps(float fps)
|
||||
{
|
||||
this->fps = fps;
|
||||
if(FpsLimit > 2.0f)
|
||||
this->dt = FpsLimit/fps;
|
||||
this->dt = 60/fps;
|
||||
else
|
||||
this->dt = 1.0f;
|
||||
}
|
||||
|
@ -27,4 +27,4 @@ public:
|
||||
|
||||
LuaProgressBar(lua_State * l);
|
||||
~LuaProgressBar();
|
||||
};
|
||||
};
|
||||
|
@ -78,4 +78,4 @@ void ProgressBar::Tick(float dt)
|
||||
intermediatePos += 1.0f*dt;
|
||||
if(intermediatePos>100.0f)
|
||||
intermediatePos = 0.0f;
|
||||
}
|
||||
}
|
||||
|
@ -170,4 +170,4 @@ void ScrollPanel::XTick(float dt)
|
||||
scrollBarWidth++;
|
||||
else if(!mouseInside && scrollBarWidth > 0 && !scrollbarSelected)
|
||||
scrollBarWidth--;
|
||||
}
|
||||
}
|
||||
|
@ -29,4 +29,4 @@ namespace ui
|
||||
virtual void XOnMouseUp(int x, int y, unsigned int button);
|
||||
virtual void XOnMouseMoved(int localx, int localy, int dx, int dy);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -80,6 +80,7 @@ RenderView::RenderView():
|
||||
ui::Window(ui::Point(0, 0), ui::Point(XRES, YRES+MENUSIZE)),
|
||||
toolTip(""),
|
||||
toolTipPresence(0),
|
||||
isToolTipFadingIn(false),
|
||||
ren(NULL)
|
||||
{
|
||||
ui::Button * presetButton;
|
||||
@ -373,6 +374,16 @@ void RenderView::OnDraw()
|
||||
|
||||
void RenderView::OnTick(float dt)
|
||||
{
|
||||
if (isToolTipFadingIn)
|
||||
{
|
||||
isToolTipFadingIn = false;
|
||||
if(toolTipPresence < 120)
|
||||
{
|
||||
toolTipPresence += int(dt*2)>0?int(dt*2):1;
|
||||
if(toolTipPresence > 120)
|
||||
toolTipPresence = 0;
|
||||
}
|
||||
}
|
||||
if(toolTipPresence>0)
|
||||
{
|
||||
toolTipPresence -= int(dt)>0?int(dt):1;
|
||||
@ -394,8 +405,7 @@ void RenderView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bo
|
||||
void RenderView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip)
|
||||
{
|
||||
this->toolTip = toolTip;
|
||||
if (toolTipPresence < 120)
|
||||
toolTipPresence += 3;
|
||||
this->isToolTipFadingIn = true;
|
||||
}
|
||||
|
||||
RenderView::~RenderView() {
|
||||
|
@ -20,6 +20,7 @@ class RenderView: public ui::Window {
|
||||
std::vector<ui::Checkbox*> colourModes;
|
||||
std::string toolTip;
|
||||
int toolTipPresence;
|
||||
bool isToolTipFadingIn;
|
||||
int line1, line2, line3, line4;
|
||||
public:
|
||||
class RenderModeAction;
|
||||
|
@ -142,4 +142,4 @@ LocalSaveActivity::~LocalSaveActivity()
|
||||
delete thumbnail;
|
||||
if(callback)
|
||||
delete callback;
|
||||
}
|
||||
}
|
||||
|
@ -36,4 +36,4 @@ public:
|
||||
virtual void OnDraw();
|
||||
virtual void OnResponseReady(void * imagePtr);
|
||||
virtual ~LocalSaveActivity();
|
||||
};
|
||||
};
|
||||
|
@ -49,4 +49,4 @@ protected:
|
||||
friend class CancelAction;
|
||||
friend class SaveAction;
|
||||
friend class RulesAction;
|
||||
};
|
||||
};
|
||||
|
@ -515,4 +515,4 @@ namespace pim
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -175,4 +175,4 @@ namespace pim
|
||||
void Return();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -117,4 +117,4 @@ namespace pim
|
||||
return word;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -9,4 +9,4 @@ namespace pim
|
||||
#undef OPDEF
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -650,4 +650,4 @@ namespace pim
|
||||
throw ParserExpectException(token, symbol);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,4 +76,4 @@ namespace pim
|
||||
std::vector<unsigned char> Compile();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -196,4 +196,4 @@ namespace pim
|
||||
cChar = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,4 +19,4 @@ namespace pim
|
||||
Token NextToken();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,4 +48,4 @@ namespace pim
|
||||
"INVALID SYMBOL"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,4 +80,4 @@ namespace pim
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,4 +32,4 @@ extern "C" {
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1221,4 +1221,4 @@ char* Resampler::get_filter_name(int filter_num)
|
||||
return g_filters[filter_num].name;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -33,7 +33,7 @@
|
||||
#define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_GLOW | PMODE_ADD | PMODE_BLEND
|
||||
#define RENDER_BLUR OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLUR | PMODE_ADD | PMODE_BLEND
|
||||
#define RENDER_BLOB OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLOB | PMODE_ADD | PMODE_BLEND
|
||||
#define RENDER_BASC OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND
|
||||
#define RENDER_BASC OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND | EFFECT_LINES
|
||||
#define RENDER_NONE OPTIONS | PSPEC_STICKMAN | PMODE_FLAT
|
||||
|
||||
#define COLOUR_HEAT 0x00000001
|
||||
|
@ -48,41 +48,6 @@
|
||||
|
||||
#define BOUNDS_CHECK true
|
||||
|
||||
#define SPC_AIR 236
|
||||
#define SPC_HEAT 237
|
||||
#define SPC_COOL 238
|
||||
#define SPC_VACUUM 239
|
||||
#define SPC_WIND 241
|
||||
#define SPC_PGRV 243
|
||||
#define SPC_NGRV 244
|
||||
#define SPC_PROP 246
|
||||
|
||||
|
||||
#define NGT_GOL 0
|
||||
#define NGT_HLIF 1
|
||||
#define NGT_ASIM 2
|
||||
#define NGT_2x2 3
|
||||
#define NGT_DANI 4
|
||||
#define NGT_AMOE 5
|
||||
#define NGT_MOVE 6
|
||||
#define NGT_PGOL 7
|
||||
#define NGT_DMOE 8
|
||||
#define NGT_34 9
|
||||
#define NGT_LLIF 10
|
||||
#define NGT_STAN 11
|
||||
#define NGT_SEED 12
|
||||
#define NGT_MAZE 13
|
||||
#define NGT_COAG 14
|
||||
#define NGT_WALL 15
|
||||
#define NGT_GNAR 16
|
||||
#define NGT_REPL 17
|
||||
#define NGT_MYST 18
|
||||
#define NGT_LOTE 19
|
||||
#define NGT_FRG2 20
|
||||
#define NGT_STAR 21
|
||||
#define NGT_FROG 22
|
||||
#define NGT_BRAN 23
|
||||
|
||||
#define OLD_PT_WIND 147
|
||||
|
||||
//#define PT_NUM 161
|
||||
|
@ -26,4 +26,4 @@ public:
|
||||
SimulationSample() : PositionX(0), PositionY(0), ParticleID(0), particle(), AirPressure(0), AirVelocityX(0), AirVelocityY(0), WallType(0), Gravity(0), GravityVelocityX(0), GravityVelocityY(0), AirTemperature(0), NumParts(0) {}
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -17,15 +17,17 @@
|
||||
//#include "graphics/Renderer.h"
|
||||
//#include "graphics/Graphics.h"
|
||||
#include "Misc.h"
|
||||
#include "Tools.h"
|
||||
#include "ToolClasses.h"
|
||||
#include "gui/game/Brush.h"
|
||||
#include "client/GameSave.h"
|
||||
#include "Sample.h"
|
||||
#include "Snapshot.h"
|
||||
//#include "StorageClasses.h"
|
||||
|
||||
#ifdef LUACONSOLE
|
||||
#include "cat/LuaScriptInterface.h"
|
||||
#include "cat/LuaScriptHelper.h"
|
||||
#endif
|
||||
|
||||
int Simulation::Load(GameSave * save)
|
||||
{
|
||||
@ -373,8 +375,6 @@ void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
|
||||
void Simulation::CreateBox(int x1, int y1, int x2, int y2, int c, int flags)
|
||||
{
|
||||
int i, j;
|
||||
if (c==SPC_PROP)
|
||||
return;
|
||||
if (x1>x2)
|
||||
{
|
||||
i = x2;
|
||||
@ -675,8 +675,6 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
|
||||
int coord_stack_size = 0;
|
||||
int created_something = 0;
|
||||
|
||||
if (c==SPC_PROP)
|
||||
return 0;
|
||||
if (cm==-1)
|
||||
{
|
||||
if (c==0)
|
||||
@ -884,19 +882,6 @@ int Simulation::flood_water(int x, int y, int i, int originaly, int check)
|
||||
return 1;
|
||||
}
|
||||
|
||||
//wrapper around create_part to create TESC with correct tmp value
|
||||
int Simulation::create_part_add_props(int p, int x, int y, int tv, int rx, int ry)
|
||||
{
|
||||
p=create_part(p, x, y, tv);
|
||||
if (tv==PT_TESC)
|
||||
{
|
||||
parts[p].tmp=rx*4+ry*4+7;
|
||||
if (parts[p].tmp>300)
|
||||
parts[p].tmp=300;
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
void Simulation::SetEdgeMode(int newEdgeMode)
|
||||
{
|
||||
edgeMode = newEdgeMode;
|
||||
@ -1048,15 +1033,9 @@ void Simulation::ApplyDecorationPoint(int positionX, int positionY, int colR, in
|
||||
|
||||
if(cBrush)
|
||||
{
|
||||
int radiusX, radiusY, sizeX, sizeY;
|
||||
|
||||
radiusX = cBrush->GetRadius().X;
|
||||
radiusY = cBrush->GetRadius().Y;
|
||||
|
||||
sizeX = cBrush->GetSize().X;
|
||||
sizeY = cBrush->GetSize().Y;
|
||||
|
||||
int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y;
|
||||
unsigned char *bitmap = cBrush->GetBitmap();
|
||||
|
||||
for(int y = 0; y < sizeY; y++)
|
||||
{
|
||||
for(int x = 0; x < sizeX; x++)
|
||||
@ -1093,7 +1072,8 @@ void Simulation::ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, in
|
||||
|
||||
void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode, Brush * cBrush)
|
||||
{
|
||||
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
|
||||
bool reverseXY = abs(y2-y1) > abs(x2-x1);
|
||||
int x, y, dx, dy, sy, rx, ry;
|
||||
float e, de;
|
||||
|
||||
if(cBrush)
|
||||
@ -1102,7 +1082,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
|
||||
ry = cBrush->GetRadius().Y;
|
||||
}
|
||||
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
{
|
||||
y = x1;
|
||||
x1 = y1;
|
||||
@ -1131,7 +1111,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
|
||||
sy = (y1<y2) ? 1 : -1;
|
||||
for (x=x1; x<=x2; x++)
|
||||
{
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush);
|
||||
else
|
||||
ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush);
|
||||
@ -1141,7 +1121,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
|
||||
y += sy;
|
||||
if (!(rx+ry))
|
||||
{
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush);
|
||||
else
|
||||
ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush);
|
||||
@ -1170,13 +1150,7 @@ int Simulation::ToolBrush(int positionX, int positionY, int tool, Brush * cBrush
|
||||
{
|
||||
if(cBrush)
|
||||
{
|
||||
int radiusX, radiusY, sizeX, sizeY;
|
||||
|
||||
radiusX = cBrush->GetRadius().X;
|
||||
radiusY = cBrush->GetRadius().Y;
|
||||
|
||||
sizeX = cBrush->GetSize().X;
|
||||
sizeY = cBrush->GetSize().Y;
|
||||
int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y;
|
||||
unsigned char *bitmap = cBrush->GetBitmap();
|
||||
for(int y = 0; y < sizeY; y++)
|
||||
for(int x = 0; x < sizeX; x++)
|
||||
@ -1188,11 +1162,10 @@ int Simulation::ToolBrush(int positionX, int positionY, int tool, Brush * cBrush
|
||||
|
||||
void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength)
|
||||
{
|
||||
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
|
||||
bool reverseXY = abs(y2-y1) > abs(x2-x1);
|
||||
int x, y, dx, dy, sy, rx = cBrush->GetRadius().X, ry = cBrush->GetRadius().Y;
|
||||
float e, de;
|
||||
rx = cBrush->GetRadius().X;
|
||||
ry = cBrush->GetRadius().Y;
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
{
|
||||
y = x1;
|
||||
x1 = y1;
|
||||
@ -1221,7 +1194,7 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
|
||||
sy = (y1<y2) ? 1 : -1;
|
||||
for (x=x1; x<=x2; x++)
|
||||
{
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
ToolBrush(y, x, tool, cBrush, strength);
|
||||
else
|
||||
ToolBrush(x, y, tool, cBrush, strength);
|
||||
@ -1229,9 +1202,9 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
|
||||
if (e >= 0.5f)
|
||||
{
|
||||
y += sy;
|
||||
if ((!(rx+ry)) && ((y1<y2) ? (y<=y2) : (y>=y2)))
|
||||
if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
|
||||
{
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
ToolBrush(y, x, tool, cBrush, strength);
|
||||
else
|
||||
ToolBrush(x, y, tool, cBrush, strength);
|
||||
@ -1240,7 +1213,7 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
|
||||
}
|
||||
}
|
||||
}
|
||||
void Simulation::ToolBox(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength)
|
||||
void Simulation::ToolBox(int x1, int y1, int x2, int y2, int tool, float strength)
|
||||
{
|
||||
int i, j;
|
||||
if (x1>x2)
|
||||
@ -1264,39 +1237,25 @@ int Simulation::CreateParts(int positionX, int positionY, int c, Brush * cBrush)
|
||||
{
|
||||
if(cBrush)
|
||||
{
|
||||
int radiusX, radiusY, sizeX, sizeY;
|
||||
|
||||
radiusX = cBrush->GetRadius().X;
|
||||
radiusY = cBrush->GetRadius().Y;
|
||||
|
||||
sizeX = cBrush->GetSize().X;
|
||||
sizeY = cBrush->GetSize().Y;
|
||||
|
||||
int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y, fn;
|
||||
unsigned char *bitmap = cBrush->GetBitmap();
|
||||
|
||||
if(c == PT_NONE)
|
||||
if (c == 0)// && !(flags&BRUSH_REPLACEMODE)) // delete
|
||||
fn = 0;
|
||||
//else if ((flags&BRUSH_SPECIFIC_DELETE) && !(flags&BRUSH_REPLACEMODE)) // specific delete
|
||||
// fn = 1;
|
||||
//else if (flags&BRUSH_REPLACEMODE) // replace
|
||||
// fn = 2;
|
||||
else // normal draw
|
||||
fn = 3;
|
||||
|
||||
for(int y = 0; y < sizeY; y++)
|
||||
{
|
||||
for(int y = 0; y < sizeY; y++)
|
||||
for(int x = 0; x < sizeX; x++)
|
||||
{
|
||||
for(int x = 0; x < sizeX; x++)
|
||||
if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
|
||||
{
|
||||
if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
|
||||
{
|
||||
delete_part(positionX+(x-radiusX), positionY+(y-radiusY), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int y = 0; y < sizeY; y++)
|
||||
{
|
||||
for(int x = 0; x < sizeX; x++)
|
||||
{
|
||||
if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
|
||||
{
|
||||
create_part(-2, positionX+(x-radiusX), positionY+(y-radiusY), c);
|
||||
}
|
||||
CreatePartFlags(positionX+(x-radiusX), positionY+(y-radiusY), c, fn, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1306,77 +1265,47 @@ int Simulation::CreateParts(int positionX, int positionY, int c, Brush * cBrush)
|
||||
|
||||
int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags)
|
||||
{
|
||||
int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;
|
||||
int wall = c - 100;
|
||||
if (c==SPC_WIND || c==PT_FIGH)
|
||||
return 0;
|
||||
|
||||
if (c==PT_LIGH)
|
||||
int i, j, f = 0, fn;
|
||||
|
||||
if (c == 0)// && !(flags&BRUSH_REPLACEMODE)) // delete
|
||||
fn = 0;
|
||||
//else if ((flags&BRUSH_SPECIFIC_DELETE) && !(flags&BRUSH_REPLACEMODE)) // specific delete
|
||||
// fn = 1;
|
||||
//else if (flags&BRUSH_REPLACEMODE) // replace
|
||||
// fn = 2;
|
||||
else // normal draw
|
||||
fn = 3;
|
||||
|
||||
for (j=-ry; j<=ry; j++)
|
||||
for (i=-rx; i<=rx; i++)
|
||||
if (CreatePartFlags(x+i, y+j, c, fn, flags))
|
||||
f = 1;
|
||||
return !f;
|
||||
}
|
||||
|
||||
int Simulation::CreatePartFlags(int x, int y, int c, int fn, int flags)
|
||||
{
|
||||
if (fn == 0) //delete
|
||||
delete_part(x, y, 0);
|
||||
else if (fn == 1) //specific delete
|
||||
delete_part(x, y, flags);
|
||||
else if (fn == 2) //replace mode
|
||||
{
|
||||
if (lighting_recreate>0 && rx+ry>0)
|
||||
if (x<0 || y<0 || x>=XRES || y>=YRES)
|
||||
return 0;
|
||||
p=create_part(-2, x, y, c);
|
||||
if (p!=-1)
|
||||
{
|
||||
parts[p].life=rx+ry;
|
||||
if (parts[p].life>55)
|
||||
parts[p].life=55;
|
||||
parts[p].temp=parts[p].life*150; // temperature of the lighting shows the power of the lighting
|
||||
lighting_recreate+=parts[p].life/2+1;
|
||||
return 1;
|
||||
}
|
||||
else return 0;
|
||||
}
|
||||
|
||||
//eraser
|
||||
if (c == 0)
|
||||
{
|
||||
if (rx==0&&ry==0)
|
||||
//if ((pmap[y][x]&0xFF)!=SLALT&&SLALT!=0)
|
||||
// return 0;
|
||||
if ((pmap[y][x]))
|
||||
{
|
||||
delete_part(x, y, 0);
|
||||
if (c!=0)
|
||||
create_part(-2, x, y, c);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (j=-ry; j<=ry; j++)
|
||||
for (i=-rx; i<=rx; i++)
|
||||
delete_part(x+i, y+j, 0);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (c == SPC_AIR || c == SPC_HEAT || c == SPC_COOL || c == SPC_VACUUM || c == SPC_PGRV || c == SPC_NGRV)
|
||||
{
|
||||
if (rx==0&&ry==0)
|
||||
{
|
||||
create_part(-2, x, y, c);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (j=-ry; j<=ry; j++)
|
||||
for (i=-rx; i<=rx; i++)
|
||||
{
|
||||
if ( x+i<0 || y+j<0 || x+i>=XRES || y+j>=YRES)
|
||||
continue;
|
||||
create_part(-2, x+i, y+j, c);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
//else, no special modes, draw element like normal.
|
||||
if (rx==0&&ry==0)//workaround for 1pixel brush/floodfill crashing. todo: find a better fix later.
|
||||
{
|
||||
if (create_part_add_props(-2, x, y, c, rx, ry)==-1)
|
||||
f = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (j=-ry; j<=ry; j++)
|
||||
for (i=-rx; i<=rx; i++)
|
||||
if (create_part_add_props(-2, x+i, y+j, c, rx, ry)==-1)
|
||||
f = 1;
|
||||
}
|
||||
return !f;
|
||||
else if (fn == 3) //normal draw
|
||||
if (create_part(-2, x, y, c) == -1)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
|
||||
@ -1441,13 +1370,10 @@ int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brus
|
||||
|
||||
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush)
|
||||
{
|
||||
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
|
||||
rx = cBrush->GetRadius().X;
|
||||
ry = cBrush->GetRadius().Y;
|
||||
int x, y, dx, dy, sy, rx = cBrush->GetRadius().X, ry = cBrush->GetRadius().Y;
|
||||
bool reverseXY = abs(y2-y1) > abs(x2-x1);
|
||||
float e, de;
|
||||
if (c==SPC_PROP)
|
||||
return;
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
{
|
||||
y = x1;
|
||||
x1 = y1;
|
||||
@ -1476,7 +1402,7 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
|
||||
sy = (y1<y2) ? 1 : -1;
|
||||
for (x=x1; x<=x2; x++)
|
||||
{
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
CreateParts(y, x, c, cBrush);
|
||||
else
|
||||
CreateParts(x, y, c, cBrush);
|
||||
@ -1484,10 +1410,9 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
|
||||
if (e >= 0.5f)
|
||||
{
|
||||
y += sy;
|
||||
if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry))
|
||||
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
|
||||
if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
|
||||
{
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
CreateParts(y, x, c, cBrush);
|
||||
else
|
||||
CreateParts(x, y, c, cBrush);
|
||||
@ -1497,13 +1422,13 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
|
||||
}
|
||||
}
|
||||
|
||||
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags)
|
||||
//Now simply creates a 0 pixel radius line without all the complicated flags / other checks
|
||||
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c)
|
||||
{
|
||||
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
|
||||
bool reverseXY = abs(y2-y1) > abs(x2-x1);
|
||||
int x, y, dx, dy, sy;
|
||||
float e, de;
|
||||
if (c==SPC_PROP)
|
||||
return;
|
||||
if (cp)
|
||||
if (reverseXY)
|
||||
{
|
||||
y = x1;
|
||||
x1 = y1;
|
||||
@ -1532,21 +1457,20 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int
|
||||
sy = (y1<y2) ? 1 : -1;
|
||||
for (x=x1; x<=x2; x++)
|
||||
{
|
||||
if (cp)
|
||||
CreateParts(y, x, rx, ry, c, flags);
|
||||
if (reverseXY)
|
||||
create_part(-2, y, x, c);
|
||||
else
|
||||
CreateParts(x, y, rx, ry, c, flags);
|
||||
create_part(-2, x, y, c);
|
||||
e += de;
|
||||
if (e >= 0.5f)
|
||||
{
|
||||
y += sy;
|
||||
if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry))
|
||||
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
|
||||
if ((y1<y2) ? (y<=y2) : (y>=y2))
|
||||
{
|
||||
if (cp)
|
||||
CreateParts(y, x, rx, ry, c, flags);
|
||||
if (reverseXY)
|
||||
create_part(-2, y, x, c);
|
||||
else
|
||||
CreateParts(x, y, rx, ry, c, flags);
|
||||
create_part(-2, x, y, c);
|
||||
}
|
||||
e -= 1.0f;
|
||||
}
|
||||
@ -1951,7 +1875,7 @@ void Simulation::create_arc(int sx, int sy, int dx, int dy, int midpoints, int v
|
||||
xmid[i+1] += (rand()%variance)-voffset;
|
||||
ymid[i+1] += (rand()%variance)-voffset;
|
||||
}
|
||||
CreateLine(xmid[i], ymid[i], xmid[i+1], ymid[i+1], 0, 0, type, flags);
|
||||
CreateLine(xmid[i], ymid[i], xmid[i+1], ymid[i+1], type);
|
||||
}
|
||||
free(xmid);
|
||||
free(ymid);
|
||||
@ -2707,46 +2631,12 @@ int Simulation::create_part(int p, int x, int y, int tv)
|
||||
int t = tv & 0xFF;
|
||||
int v = (tv >> 8) & 0xFFFFFF;
|
||||
|
||||
if (x<0 || y<0 || x>=XRES || y>=YRES || ((t<=0 || t>=PT_NUM)&&t!=SPC_HEAT&&t!=SPC_COOL&&t!=SPC_AIR&&t!=SPC_VACUUM&&t!=SPC_PGRV&&t!=SPC_NGRV))
|
||||
if (x<0 || y<0 || x>=XRES || y>=YRES)
|
||||
return -1;
|
||||
if (t>=0 && t<PT_NUM && !elements[t].Enabled && t!=SPC_AIR)
|
||||
if (t>=0 && t<PT_NUM && !elements[t].Enabled)
|
||||
return -1;
|
||||
if(t==SPC_PROP) {
|
||||
return -1; //Prop tool works on a mouse click basic, make sure it doesn't do anything here
|
||||
}
|
||||
|
||||
/*if (t==SPC_HEAT||t==SPC_COOL)
|
||||
{
|
||||
if ((pmap[y][x]&0xFF)!=PT_NONE&&(pmap[y][x]&0xFF)<PT_NUM)
|
||||
{
|
||||
if (t==SPC_HEAT&&parts[pmap[y][x]>>8].temp<MAX_TEMP)
|
||||
{
|
||||
if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
|
||||
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 0.1f, MIN_TEMP, MAX_TEMP);
|
||||
} else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
|
||||
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 50.0f, MIN_TEMP, MAX_TEMP);
|
||||
} else {
|
||||
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 4.0f, MIN_TEMP, MAX_TEMP);
|
||||
}
|
||||
}
|
||||
if (t==SPC_COOL&&parts[pmap[y][x]>>8].temp>MIN_TEMP)
|
||||
{
|
||||
if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
|
||||
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 0.1f, MIN_TEMP, MAX_TEMP);
|
||||
} else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
|
||||
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 50.0f, MIN_TEMP, MAX_TEMP);
|
||||
} else {
|
||||
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 4.0f, MIN_TEMP, MAX_TEMP);
|
||||
}
|
||||
}
|
||||
return pmap[y][x]>>8;
|
||||
}
|
||||
else
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
}*/
|
||||
if (t==SPC_AIR)
|
||||
if (tv == SPC_AIR)
|
||||
{
|
||||
pv[y/CELL][x/CELL] += 0.03f;
|
||||
if (y+CELL<YRES)
|
||||
@ -2759,30 +2649,6 @@ int Simulation::create_part(int p, int x, int y, int tv)
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
if (t==SPC_VACUUM)
|
||||
{
|
||||
pv[y/CELL][x/CELL] -= 0.03f;
|
||||
if (y+CELL<YRES)
|
||||
pv[y/CELL+1][x/CELL] -= 0.03f;
|
||||
if (x+CELL<XRES)
|
||||
{
|
||||
pv[y/CELL][x/CELL+1] -= 0.03f;
|
||||
if (y+CELL<YRES)
|
||||
pv[y/CELL+1][x/CELL+1] -= 0.03f;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
if (t==SPC_PGRV)
|
||||
{
|
||||
gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = 5;
|
||||
return -1;
|
||||
}
|
||||
if (t==SPC_NGRV)
|
||||
{
|
||||
gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = -5;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
if (t==PT_SPRK)
|
||||
{
|
||||
@ -2791,10 +2657,9 @@ int Simulation::create_part(int p, int x, int y, int tv)
|
||||
if(type == PT_WIRE)
|
||||
{
|
||||
parts[index].ctype = PT_DUST;
|
||||
return index;
|
||||
}
|
||||
if (!(type == PT_INST || (elements[type].Properties&PROP_CONDUCTS)))
|
||||
return -1;
|
||||
if (parts[index].life!=0)
|
||||
if (!(type == PT_INST || (elements[type].Properties&PROP_CONDUCTS)) || parts[index].life!=0)
|
||||
return -1;
|
||||
if (p == -2 && type == PT_INST)
|
||||
{
|
||||
@ -2913,10 +2778,21 @@ int Simulation::create_part(int p, int x, int y, int tv)
|
||||
|
||||
if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
|
||||
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].type = t;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
parts[i].life = 0;
|
||||
parts[i].ctype = 0;
|
||||
parts[i].temp = elements[t].Temperature;
|
||||
parts[i].tmp = 0;
|
||||
parts[i].tmp2 = 0;
|
||||
parts[i].dcolour = 0;
|
||||
parts[i].flags = 0;
|
||||
if (t == PT_GLAS || t == PT_QRTZ || t == PT_TUGN)
|
||||
if (t == PT_GLAS || t == PT_QRTZ || t == PT_TUNG)
|
||||
{
|
||||
parts[i].pavg[0] = 0.0f;
|
||||
parts[i].pavg[1] = pv[y/CELL][x/CELL];
|
||||
}
|
||||
else
|
||||
@ -2924,19 +2800,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
|
||||
parts[i].pavg[0] = 0.0f;
|
||||
parts[i].pavg[1] = 0.0f;
|
||||
}
|
||||
if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman.
|
||||
{
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].type = t;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
parts[i].life = 0;
|
||||
parts[i].ctype = 0;
|
||||
parts[i].temp = elements[t].Temperature;
|
||||
parts[i].tmp = 0;
|
||||
parts[i].tmp2 = 0;
|
||||
}
|
||||
|
||||
switch (t)
|
||||
{
|
||||
case PT_SOAP:
|
||||
@ -3043,14 +2907,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
|
||||
case PT_STKM:
|
||||
if (player.spwn==0)
|
||||
{
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].type = PT_STKM;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
parts[i].life = 100;
|
||||
parts[i].ctype = 0;
|
||||
parts[i].temp = elements[t].Temperature;
|
||||
Element_STKM::STKM_init_legs(this, &player, i);
|
||||
player.spwn = 1;
|
||||
player.elem = PT_DUST;
|
||||
@ -3065,14 +2922,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
|
||||
case PT_STKM2:
|
||||
if (player2.spwn==0)
|
||||
{
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].type = PT_STKM2;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
parts[i].life = 100;
|
||||
parts[i].ctype = 0;
|
||||
parts[i].temp = elements[t].Temperature;
|
||||
Element_STKM::STKM_init_legs(this, &player2, i);
|
||||
player2.spwn = 1;
|
||||
player2.elem = PT_DUST;
|
||||
@ -3791,7 +3641,7 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
if (elements[t].Diffusion)//the random diffusion that gasses have
|
||||
{
|
||||
#ifdef REALISTIC
|
||||
//The magic number controlls diffusion speed
|
||||
//The magic number controls diffusion speed
|
||||
parts[i].vx += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
|
||||
parts[i].vy += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
|
||||
#else
|
||||
@ -3834,13 +3684,11 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
h_count = 0;
|
||||
#ifdef REALISTIC
|
||||
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale))
|
||||
{
|
||||
float c_Cm = 0.0f;
|
||||
#else
|
||||
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale)>(rand()%250))
|
||||
#endif
|
||||
{
|
||||
float c_Cm = 0.0f;
|
||||
#endif
|
||||
if (aheat_enable && !(elements[t].Properties&PROP_NOAMBHEAT))
|
||||
{
|
||||
#ifdef REALISTIC
|
||||
@ -3924,11 +3772,12 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
if ((t==PT_ICEI || t==PT_SNOW) && (parts[i].ctype==0 || parts[i].ctype>=PT_NUM || parts[i].ctype==PT_ICEI || parts[i].ctype==PT_SNOW))
|
||||
parts[i].ctype = PT_WATR;
|
||||
|
||||
if (ctemph>elements[t].HighTemperature&&elements[t].HighTemperatureTransition>-1) {
|
||||
if (ctemph>elements[t].HighTemperature && elements[t].HighTemperatureTransition>-1)
|
||||
{
|
||||
// particle type change due to high temperature
|
||||
#ifdef REALISTIC
|
||||
float dbt = ctempl - pt;
|
||||
if (elements[t].HighTemperatureTransition!=PT_NUM)
|
||||
if (elements[t].HighTemperatureTransition != PT_NUM)
|
||||
{
|
||||
if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
|
||||
{
|
||||
@ -3941,14 +3790,18 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
s = 0;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (elements[t].HighTemperatureTransition!=PT_NUM)
|
||||
#else
|
||||
if (elements[t].HighTemperatureTransition != PT_NUM)
|
||||
t = elements[t].HighTemperatureTransition;
|
||||
#endif
|
||||
else if (t==PT_ICEI || t==PT_SNOW) {
|
||||
if (parts[i].ctype<PT_NUM&&parts[i].ctype!=t) {
|
||||
if (elements[parts[i].ctype].LowTemperatureTransition==t&&pt<=elements[parts[i].ctype].LowTemperature) s = 0;
|
||||
else {
|
||||
else if (t == PT_ICEI || t == PT_SNOW)
|
||||
{
|
||||
if (parts[i].ctype < PT_NUM && parts[i].ctype != t)
|
||||
{
|
||||
if (elements[parts[i].ctype].LowTemperatureTransition==t && pt<=elements[parts[i].ctype].LowTemperature)
|
||||
s = 0;
|
||||
else
|
||||
{
|
||||
#ifdef REALISTIC
|
||||
//One ice table value for all it's kinds
|
||||
if (platent[t] <= (c_heat - (elements[parts[i].ctype].LowTemperature - dbt)*c_Cm))
|
||||
@ -3963,16 +3816,18 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
parts[i].temp = restrict_flt(elements[parts[i].ctype].LowTemperature - dbt, MIN_TEMP, MAX_TEMP);
|
||||
s = 0;
|
||||
}
|
||||
#else
|
||||
#else
|
||||
t = parts[i].ctype;
|
||||
parts[i].ctype = PT_NONE;
|
||||
parts[i].life = 0;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else s = 0;
|
||||
else
|
||||
s = 0;
|
||||
}
|
||||
else if (t==PT_SLTW) {
|
||||
else if (t == PT_SLTW)
|
||||
{
|
||||
#ifdef REALISTIC
|
||||
if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
|
||||
{
|
||||
@ -3987,16 +3842,31 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
s = 0;
|
||||
}
|
||||
#else
|
||||
if (rand()%4==0) t = PT_SALT;
|
||||
else t = PT_WTRV;
|
||||
if (rand()%4 == 0)
|
||||
t = PT_SALT;
|
||||
else
|
||||
t = PT_WTRV;
|
||||
#endif
|
||||
}
|
||||
else s = 0;
|
||||
} else if (ctempl<elements[t].LowTemperature&&elements[t].LowTemperatureTransition>-1) {
|
||||
else if (t == PT_BRMT)
|
||||
{
|
||||
if (parts[i].ctype == PT_TUNG && ctemph <= 3695.0)
|
||||
s = 0;
|
||||
else
|
||||
{
|
||||
t = PT_LAVA;
|
||||
parts[i].type = PT_TUNG;
|
||||
}
|
||||
}
|
||||
else
|
||||
s = 0;
|
||||
}
|
||||
else if (ctempl<elements[t].LowTemperature && elements[t].LowTemperatureTransition > -1)
|
||||
{
|
||||
// particle type change due to low temperature
|
||||
#ifdef REALISTIC
|
||||
float dbt = ctempl - pt;
|
||||
if (elements[t].LowTemperatureTransition!=PT_NUM)
|
||||
if (elements[t].LowTemperatureTransition != PT_NUM)
|
||||
{
|
||||
if (platent[elements[t].LowTemperatureTransition] >= (c_heat - (elements[t].LowTemperature - dbt)*c_Cm))
|
||||
{
|
||||
@ -4010,44 +3880,62 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (elements[t].LowTemperatureTransition!=PT_NUM)
|
||||
t = elements[t].LowTemperatureTransition;
|
||||
if (elements[t].LowTemperatureTransition != PT_NUM)
|
||||
t = elements[t].LowTemperatureTransition;
|
||||
#endif
|
||||
else if (t==PT_WTRV) {
|
||||
if (pt<273.0f) t = PT_RIME;
|
||||
else t = PT_DSTW;
|
||||
else if (t == PT_WTRV)
|
||||
{
|
||||
if (pt < 273.0f)
|
||||
t = PT_RIME;
|
||||
else
|
||||
t = PT_DSTW;
|
||||
}
|
||||
else if (t==PT_LAVA) {
|
||||
if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && parts[i].ctype!=PT_LAVA) {
|
||||
if (parts[i].ctype==PT_THRM&&pt>=elements[PT_BMTL].HighTemperature) s = 0;
|
||||
else if ((parts[i].ctype==PT_VIBR || parts[i].ctype==PT_BVBR) && pt>=273.15f) s = 0;
|
||||
else if (parts[i].ctype==PT_TUGN) {
|
||||
if (pt>3695.0) s = 0;
|
||||
else if (t == PT_LAVA)
|
||||
{
|
||||
if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && parts[i].ctype!=PT_LAVA)
|
||||
{
|
||||
if (parts[i].ctype==PT_THRM&&pt>=elements[PT_BMTL].HighTemperature)
|
||||
s = 0;
|
||||
else if ((parts[i].ctype==PT_VIBR || parts[i].ctype==PT_BVBR) && pt>=273.15f)
|
||||
s = 0;
|
||||
else if (parts[i].ctype==PT_TUNG)
|
||||
{
|
||||
if (pt>3695.0)
|
||||
s = 0;
|
||||
}
|
||||
else if (elements[parts[i].ctype].HighTemperatureTransition==PT_LAVA) {
|
||||
if (pt>=elements[parts[i].ctype].HighTemperature) s = 0;
|
||||
else if (elements[parts[i].ctype].HighTemperatureTransition == PT_LAVA)
|
||||
{
|
||||
if (pt >= elements[parts[i].ctype].HighTemperature)
|
||||
s = 0;
|
||||
}
|
||||
else if (pt>=973.0f) s = 0; // freezing point for lava with any other (not listed in ptransitions as turning into lava) ctype
|
||||
if (s) {
|
||||
else if (pt>=973.0f)
|
||||
s = 0; // freezing point for lava with any other (not listed in ptransitions as turning into lava) ctype
|
||||
if (s)
|
||||
{
|
||||
t = parts[i].ctype;
|
||||
parts[i].ctype = PT_NONE;
|
||||
if (t==PT_THRM) {
|
||||
if (t == PT_THRM)
|
||||
{
|
||||
parts[i].tmp = 0;
|
||||
t = PT_BMTL;
|
||||
}
|
||||
if (t==PT_PLUT)
|
||||
if (t == PT_PLUT)
|
||||
{
|
||||
parts[i].tmp = 0;
|
||||
t = PT_LAVA;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pt<973.0f) t = PT_STNE;
|
||||
else s = 0;
|
||||
else if (pt<973.0f)
|
||||
t = PT_STNE;
|
||||
else
|
||||
s = 0;
|
||||
}
|
||||
else s = 0;
|
||||
else
|
||||
s = 0;
|
||||
}
|
||||
else s = 0;
|
||||
else
|
||||
s = 0;
|
||||
#ifdef REALISTIC
|
||||
pt = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
|
||||
for (j=0; j<8; j++)
|
||||
@ -4055,30 +3943,37 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
parts[surround_hconduct[j]].temp = pt;
|
||||
}
|
||||
#endif
|
||||
if (s) { // particle type change occurred
|
||||
if (t==PT_ICEI||t==PT_LAVA||t==PT_SNOW)
|
||||
if (s) // particle type change occurred
|
||||
{
|
||||
if (t==PT_ICEI || t==PT_LAVA || t==PT_SNOW)
|
||||
parts[i].ctype = parts[i].type;
|
||||
if (!(t==PT_ICEI&&parts[i].ctype==PT_FRZW)) parts[i].life = 0;
|
||||
if (elements[t].State==ST_GAS&&elements[parts[i].type].State!=ST_GAS)
|
||||
if (!(t==PT_ICEI && parts[i].ctype==PT_FRZW))
|
||||
parts[i].life = 0;
|
||||
if (elements[t].State==ST_GAS && elements[parts[i].type].State!=ST_GAS)
|
||||
pv[y/CELL][x/CELL] += 0.50f;
|
||||
|
||||
part_change_type(i,x,y,t);
|
||||
if (t==PT_FIRE||t==PT_PLSM||t==PT_CFLM)
|
||||
|
||||
if (t==PT_FIRE || t==PT_PLSM || t==PT_CFLM)
|
||||
parts[i].life = rand()%50+120;
|
||||
if (t==PT_LAVA) {
|
||||
if (parts[i].ctype==PT_BRMT) parts[i].ctype = PT_BMTL;
|
||||
else if (parts[i].ctype==PT_SAND) parts[i].ctype = PT_GLAS;
|
||||
else if (parts[i].ctype==PT_BGLA) parts[i].ctype = PT_GLAS;
|
||||
else if (parts[i].ctype==PT_PQRT) parts[i].ctype = PT_QRTZ;
|
||||
if (t == PT_LAVA)
|
||||
{
|
||||
if (parts[i].ctype == PT_BRMT) parts[i].ctype = PT_BMTL;
|
||||
else if (parts[i].ctype == PT_SAND) parts[i].ctype = PT_GLAS;
|
||||
else if (parts[i].ctype == PT_BGLA) parts[i].ctype = PT_GLAS;
|
||||
else if (parts[i].ctype == PT_PQRT) parts[i].ctype = PT_QRTZ;
|
||||
parts[i].life = rand()%120+240;
|
||||
}
|
||||
if (t==PT_NONE) {
|
||||
if (t == PT_NONE)
|
||||
{
|
||||
kill_part(i);
|
||||
goto killed;
|
||||
}
|
||||
}
|
||||
|
||||
pt = parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
|
||||
if (t==PT_LAVA) {
|
||||
if (t == PT_LAVA)
|
||||
{
|
||||
parts[i].life = restrict_flt((parts[i].temp-700)/7, 0.0f, 400.0f);
|
||||
if (parts[i].ctype==PT_THRM&&parts[i].tmp>0)
|
||||
{
|
||||
@ -4091,11 +3986,7 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
parts[i].temp = MAX_TEMP;
|
||||
}
|
||||
}
|
||||
#ifdef REALISTIC //needed to fix update_particles_i parsing
|
||||
}
|
||||
#else
|
||||
}
|
||||
#endif
|
||||
else parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
|
||||
}
|
||||
|
||||
@ -4196,7 +4087,11 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
}
|
||||
|
||||
//call the particle update function, if there is one
|
||||
#if !defined(RENDERER) && defined(LUACONSOLE)
|
||||
if (elements[t].Update && lua_el_mode[t] != 2)
|
||||
#else
|
||||
if (elements[t].Update)
|
||||
#endif
|
||||
{
|
||||
if ((*(elements[t].Update))(this, i, x, y, surround_space, nt, parts, pmap))
|
||||
continue;
|
||||
@ -4207,6 +4102,7 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
y = (int)(parts[i].y+0.5f);
|
||||
}
|
||||
}
|
||||
#if !defined(RENDERER) && defined(LUACONSOLE)
|
||||
if(lua_el_mode[t])
|
||||
{
|
||||
if(luacon_elementReplacement(this, i, x, y, surround_space, nt, parts, pmap))
|
||||
@ -4215,6 +4111,7 @@ void Simulation::update_particles_i(int start, int inc)
|
||||
x = (int)(parts[i].x+0.5f);
|
||||
y = (int)(parts[i].y+0.5f);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(legacy_enable)//if heat sim is off
|
||||
Element::legacyUpdate(this, i,x,y,surround_space,nt, parts, pmap);
|
||||
|
@ -139,7 +139,6 @@ public:
|
||||
int flood_water(int x, int y, int i, int originaly, int check);
|
||||
TPT_NO_INLINE void detach(int i);
|
||||
TPT_NO_INLINE void part_change_type(int i, int x, int y, int t);
|
||||
TPT_NO_INLINE int create_part_add_props(int p, int x, int y, int tv, int rx, int ry);
|
||||
//int InCurrentBrush(int i, int j, int rx, int ry);
|
||||
//int get_brush_flags();
|
||||
TPT_NO_INLINE int create_part(int p, int x, int y, int t);
|
||||
@ -161,7 +160,7 @@ public:
|
||||
int Tool(int x, int y, int tool, float strength = 1.0f);
|
||||
int ToolBrush(int x, int y, int tool, Brush * cBrush, float strength = 1.0f);
|
||||
void ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength = 1.0f);
|
||||
void ToolBox(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength = 1.0f);
|
||||
void ToolBox(int x1, int y1, int x2, int y2, int tool, float strength = 1.0f);
|
||||
|
||||
void CreateBox(int x1, int y1, int x2, int y2, int c, int flags);
|
||||
int FloodINST(int x, int y, int fullc, int cm);
|
||||
@ -170,8 +169,9 @@ public:
|
||||
int CreateParts(int positionX, int positionY, int c, Brush * cBrush);
|
||||
//Old particle creation, will create a crappy square, do not use
|
||||
int CreateParts(int x, int y, int rx, int ry, int c, int flags);
|
||||
int CreatePartFlags(int x, int y, int c, int fn, int flags);
|
||||
void CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush);
|
||||
void CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags);
|
||||
void CreateLine(int x1, int y1, int x2, int y2, int c);
|
||||
|
||||
void CreateWallBox(int x1, int y1, int x2, int y2, int c, int flags);
|
||||
int FloodWalls(int x, int y, int c, int cm, int bm, int flags);
|
||||
|
@ -19,8 +19,6 @@
|
||||
#define SC_CRACKER2 16
|
||||
#define SC_TOTAL 15
|
||||
|
||||
#define UI_WALLSTART 222
|
||||
#define UI_ACTUALSTART 122
|
||||
#define UI_WALLCOUNT 16
|
||||
|
||||
#define O_WL_WALLELEC 122
|
||||
@ -61,14 +59,8 @@
|
||||
#define WL_ALLOWENERGY 15
|
||||
#define WL_FLOODHELPER 255
|
||||
|
||||
#define SPC_AIR 236
|
||||
#define SPC_HEAT 237
|
||||
#define SPC_COOL 238
|
||||
#define SPC_VACUUM 239
|
||||
#define SPC_WIND 241
|
||||
#define SPC_PGRV 243
|
||||
#define SPC_NGRV 244
|
||||
#define SPC_PROP 246
|
||||
#define OLD_SPC_AIR 236
|
||||
#define SPC_AIR 256
|
||||
|
||||
#define DECO_DRAW 0
|
||||
#define DECO_ADD 1
|
||||
|
@ -57,4 +57,4 @@ public:
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
};
|
||||
|
@ -51,4 +51,4 @@ typedef struct part_type part_type;*/
|
||||
};
|
||||
typedef struct part_transition part_transition;*/
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
@ -1,7 +0,0 @@
|
||||
#ifndef TOOLS_H_
|
||||
#define TOOLS_H_
|
||||
|
||||
#include "ToolClasses.h"
|
||||
|
||||
|
||||
#endif
|
@ -46,4 +46,4 @@ Element_116::Element_116()
|
||||
|
||||
}
|
||||
|
||||
Element_116::~Element_116() {}
|
||||
Element_116::~Element_116() {}
|
||||
|
@ -46,4 +46,4 @@ Element_146::Element_146()
|
||||
|
||||
}
|
||||
|
||||
Element_146::~Element_146() {}
|
||||
Element_146::~Element_146() {}
|
||||
|
@ -28,7 +28,7 @@ Element_ANAR::Element_ANAR()
|
||||
|
||||
Temperature = R_TEMP+0.0f +273.15f;
|
||||
HeatConduct = 70;
|
||||
Description = "Very light dust. Behaves opposite gravity";
|
||||
Description = "Anti-air. Very light dust, which behaves opposite gravity.";
|
||||
|
||||
State = ST_SOLID;
|
||||
Properties = TYPE_PART;
|
||||
|
@ -28,7 +28,7 @@ Element_BCOL::Element_BCOL()
|
||||
|
||||
Temperature = R_TEMP+0.0f +273.15f;
|
||||
HeatConduct = 150;
|
||||
Description = "Broken Coal. Heavy particles. See COAL";
|
||||
Description = "Broken Coal. Heavy particles, burns slowly.";
|
||||
|
||||
State = ST_SOLID;
|
||||
Properties = TYPE_PART;
|
||||
|
@ -46,4 +46,4 @@ Element_BGLA::Element_BGLA()
|
||||
|
||||
}
|
||||
|
||||
Element_BGLA::~Element_BGLA() {}
|
||||
Element_BGLA::~Element_BGLA() {}
|
||||
|
@ -46,4 +46,4 @@ Element_BHOL::Element_BHOL()
|
||||
|
||||
}
|
||||
|
||||
Element_BHOL::~Element_BHOL() {}
|
||||
Element_BHOL::~Element_BHOL() {}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user