Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git

This commit is contained in:
jacob1 2013-05-17 12:44:25 -04:00
commit 981f6984c2
197 changed files with 1469 additions and 901 deletions

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@ -44,6 +44,7 @@ AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SS
AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations")
AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform")
AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.")
AddOption('--nolua',dest="nolua", action='store_true',default=False,help="Disable all lua scripting features.")
AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options")
AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.")
@ -90,15 +91,16 @@ if not GetOption("macosx"):
env.Append(CPPPATH=[GetOption("sdl-dir")])
#Find correct lua include dir
try:
env.ParseConfig('pkg-config --cflags lua5.1')
except:
if(GetOption("lua-dir")):
if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
print "lua5.1 headers not found or not installed"
raise SystemExit(1)
else:
env.Append(CPPPATH=[GetOption("lua-dir")])
if not GetOption("nolua"):
try:
env.ParseConfig('pkg-config --cflags lua5.1')
except:
if(GetOption("lua-dir")):
if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
print "lua5.1 headers not found or not installed"
raise SystemExit(1)
else:
env.Append(CPPPATH=[GetOption("lua-dir")])
if not GetOption('nofft'):
#Check for FFT lib
@ -121,7 +123,7 @@ if not GetOption("macosx"):
raise SystemExit(1)
#Check for Lua lib
if not GetOption("macosx"):
if not GetOption("macosx") and not GetOption("nolua"):
if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
print "liblua not found or not installed"
raise SystemExit(1)
@ -135,9 +137,11 @@ else:
env.Append(CPPPATH=['src/', 'data/', 'generated/'])
env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
env.Append(LIBS=['pthread', 'm'])
env.Append(CPPDEFINES=["LUACONSOLE", "_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
if not GetOption('nofft'):
env.Append(CPPDEFINES=["GRAVFFT"])
if not GetOption('nolua'):
env.Append(CPPDEFINES=["LUACONSOLE"])
if GetOption("ptw32-static"):
env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
@ -267,7 +271,8 @@ sources+=Glob("src/gui/*/*.cpp")
sources+=Glob("src/simulation/elements/*.cpp")
sources+=Glob("src/simulation/tools/*.cpp")
sources+=Glob("src/client/requestbroker/*.cpp")
sources+=Glob("src/socket/*.c")
if not GetOption('nolua'):
sources+=Glob("src/socket/*.c")
#for source in sources:
# print str(source)

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@ -92,13 +92,13 @@ public:
virtual ~{0}();
{2}
}};
""".format(className, elementBase, string.join(classMembers, "\n\t"))
""".format(className, elementBase, string.join(classMembers, "\n\t"))
elementHeader += """
std::vector<Element> GetElements();
#endif
"""
"""
elementContent = """#include "ElementClasses.h"
@ -122,7 +122,7 @@ std::vector<Element> GetElements()
elementContent += """return elements;
}
""";
""";
outputPath, outputFile = os.path.split(outputH)
if not os.path.exists(outputPath):
@ -140,11 +140,13 @@ def generateTools(toolFiles, outputCpp, outputH):
toolClasses = {}
toolHeader = """#ifndef TOOLCLASSES_H
#define TOOLCLASSES_H
#include <vector>
#include "simulation/Tools.h"
#include "simulation/tools/SimTool.h"
"""
#define TOOLCLASSES_H
#include <vector>
#include "simulation/tools/SimTool.h"
"""
directives = []
@ -176,34 +178,36 @@ def generateTools(toolFiles, outputCpp, outputH):
toolClasses[d[1]].append(string.join(d[2:], " ")+";")
for className, classMembers in toolClasses.items():
toolHeader += """class {0}: public SimTool
{{
public:
{0}();
virtual ~{0}();
virtual int Perform(Simulation * sim, Particle * cpart, int x, int y, float strength);
{1}
}};
""".format(className, string.join(classMembers, "\n"))
toolHeader += """
class {0}: public SimTool
{{
public:
{0}();
virtual ~{0}();
virtual int Perform(Simulation * sim, Particle * cpart, int x, int y, float strength);
}};
""".format(className, string.join(classMembers, "\n"))
toolHeader += """std::vector<SimTool*> GetTools();
#endif
"""
toolHeader += """
std::vector<SimTool*> GetTools();
#endif
"""
toolContent = """#include "ToolClasses.h"
std::vector<SimTool*> GetTools()
{
std::vector<SimTool*> tools;
""";
std::vector<SimTool*> GetTools()
{
std::vector<SimTool*> tools;
""";
toolIDs = sorted(classDirectives, key=lambda directive: directive[3])
for d in toolIDs:
toolContent += """ tools.push_back(new %s());
""" % (d[1])
""" % (d[1])
toolContent += """ return tools;
}
""";
}
""";
outputPath, outputFile = os.path.split(outputH)
if not os.path.exists(outputPath):

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@ -39,4 +39,4 @@ public:
}
}
virtual ~WindowActivity() {}
};
};

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@ -433,4 +433,4 @@ unsigned long update_crc(unsigned long crc, unsigned char *buf, int len)
unsigned long format::CalculateCRC(unsigned char * data, int len)
{
return update_crc(0xffffffffL, data, len) ^ 0xffffffffL;
}
}

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@ -35,4 +35,4 @@ namespace format
std::vector<char> VideoBufferToPTI(const VideoBuffer & vidBuf);
VideoBuffer * PTIToVideoBuffer(std::vector<char> & data);
unsigned long CalculateCRC(unsigned char * data, int length);
}
}

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@ -145,4 +145,4 @@ private:
} // End namespace
//#include "reader.inl"
//#include "reader.inl"

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@ -75,4 +75,4 @@ private:
} // End namespace
//#include "writer.inl"
//#include "writer.inl"

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
#include <string>
#include <iomanip>
#include <vector>
@ -691,14 +692,11 @@ char *luacon_geterror(){
lua_pop(luacon_ci->l, 1);
return err;
}
/*void luacon_close(){
lua_close(l);
}*/
//TPT Interface methods
int luatpt_test(lua_State* l)
{
int testint = 0;
int testint = 0;
testint = luaL_optint(l, 1, 0);
printf("Test successful, got %d\n", testint);
return 0;
@ -862,7 +860,7 @@ int luatpt_error(lua_State* l)
}
int luatpt_drawtext(lua_State* l)
{
char *string;
char *string;
int textx, texty, textred, textgreen, textblue, textalpha;
textx = luaL_optint(l, 1, 0);
texty = luaL_optint(l, 2, 0);
@ -915,7 +913,12 @@ int luatpt_create(lua_State* l)
int luatpt_setpause(lua_State* l)
{
int pausestate;
pausestate = luaL_optint(l, 1, 0);
pausestate = luaL_optint(l, 1, -1);
if (pausestate == -1)
{
lua_pushnumber(l, luacon_model->GetPaused());
return 1;
}
luacon_model->SetPaused(pausestate==0?0:1);
return 0;
}
@ -923,21 +926,27 @@ int luatpt_setpause(lua_State* l)
int luatpt_togglepause(lua_State* l)
{
luacon_model->SetPaused(!luacon_model->GetPaused());
//sys_pause=!sys_pause;
return 0;
lua_pushnumber(l, luacon_model->GetPaused());
return 1;
}
int luatpt_togglewater(lua_State* l)
{
luacon_sim->water_equal_test=!luacon_sim->water_equal_test;
return 0;
lua_pushnumber(l, luacon_sim->water_equal_test);
return 1;
}
int luatpt_setconsole(lua_State* l)
{
int consolestate;
consolestate = luaL_optint(l, 1, 0);
if (consolestate)
consolestate = luaL_optint(l, 1, -1);
if (consolestate == -1)
{
lua_pushnumber(l, luacon_ci->Window != ui::Engine::Ref().GetWindow());
return 1;
}
else if (consolestate)
luacon_controller->ShowConsole();
else
luacon_controller->HideConsole();
@ -1541,11 +1550,13 @@ int luatpt_get_name(lua_State* l)
int luatpt_set_shortcuts(lua_State* l)
{
int shortcut = luaL_optint(l, 1, 0);
if (shortcut)
shortcuts = true;
else
shortcuts = false;
int shortcut = luaL_optint(l, 1, -1);
if (shortcut == -1)
{
lua_pushnumber(l, shortcuts);
return 1;
}
shortcuts = shortcut?true:false;
return 0;
}
@ -1739,104 +1750,139 @@ int luatpt_message_box(lua_State* l)
{
std::string title = std::string(luaL_optstring(l, 1, "Title"));
std::string message = std::string(luaL_optstring(l, 2, "Message"));
int large = luaL_optint(l, 1, 0);
int large = lua_toboolean(l, 3);
new InformationMessage(title, message, large);
return 0;
}
int luatpt_get_numOfParts(lua_State* l)
{
lua_pushinteger(l, luacon_sim->parts_lastActiveIndex);
return 1;
lua_pushinteger(l, luacon_sim->parts_lastActiveIndex);
return 1;
}
int luatpt_start_getPartIndex(lua_State* l)
{
getPartIndex_curIdx = -1;
return 1;
getPartIndex_curIdx = -1;
return 1;
}
int luatpt_next_getPartIndex(lua_State* l)
{
while(1)
{
getPartIndex_curIdx++;
if(getPartIndex_curIdx >= NPART)
{
getPartIndex_curIdx = 0;
lua_pushboolean(l, 0);
return 1;
}
if(luacon_sim->parts[getPartIndex_curIdx].type)
break;
while(1)
{
getPartIndex_curIdx++;
if(getPartIndex_curIdx >= NPART)
{
getPartIndex_curIdx = 0;
lua_pushboolean(l, 0);
return 1;
}
if(luacon_sim->parts[getPartIndex_curIdx].type)
break;
}
}
lua_pushboolean(l, 1);
return 1;
lua_pushboolean(l, 1);
return 1;
}
int luatpt_getPartIndex(lua_State* l)
{
if(getPartIndex_curIdx < 0)
{
lua_pushinteger(l, 0);
return 1;
}
lua_pushinteger(l, getPartIndex_curIdx);
return 1;
if(getPartIndex_curIdx < 0)
{
lua_pushinteger(l, 0);
return 1;
}
lua_pushinteger(l, getPartIndex_curIdx);
return 1;
}
int luatpt_hud(lua_State* l)
{
int hudstate = luaL_optint(l, 1, 0);
if (hudstate)
int hudstate = luaL_optint(l, 1, -1);
if (hudstate == -1)
{
lua_pushinteger(l, luacon_controller->GetHudEnable());
return 1;
}
else if (hudstate)
luacon_controller->SetHudEnable(1);
else
luacon_controller->SetHudEnable(0);
return 0;
return 0;
}
int luatpt_gravity(lua_State* l)
{
int gravstate;
gravstate = luaL_optint(l, 1, 0);
if(gravstate)
luacon_sim->grav->start_grav_async();
else
luacon_sim->grav->stop_grav_async();
return 0;
int gravstate;
gravstate = luaL_optint(l, 1, -1);
if (gravstate == -1)
{
lua_pushinteger(l, luacon_sim->grav->ngrav_enable);
return 1;
}
else if(gravstate)
luacon_sim->grav->start_grav_async();
else
luacon_sim->grav->stop_grav_async();
luacon_model->UpdateQuickOptions();
return 0;
}
int luatpt_airheat(lua_State* l)
{
int aheatstate;
aheatstate = luaL_optint(l, 1, 0);
luacon_sim->aheat_enable = (aheatstate==0?0:1);
return 0;
int aheatstate;
aheatstate = luaL_optint(l, 1, -1);
if (aheatstate == -1)
{
lua_pushinteger(l, luacon_sim->aheat_enable);
return 1;
}
luacon_sim->aheat_enable = (aheatstate==0?0:1);
luacon_model->UpdateQuickOptions();
return 0;
}
int luatpt_active_menu(lua_State* l)
{
int menuid;
menuid = luaL_optint(l, 1, -1);
if (menuid < SC_TOTAL && menuid >= 0)
luacon_model->SetActiveMenu(luacon_model->GetMenuList()[menuid]);
else
return luaL_error(l, "Invalid menu");
return 0;
int menuid;
menuid = luaL_optint(l, 1, -1);
if (menuid == -1)
{
lua_pushinteger(l, luacon_model->GetActiveMenu());
return 1;
}
if (menuid >= 0 && menuid < SC_TOTAL)
luacon_controller->SetActiveMenu(menuid);
else
return luaL_error(l, "Invalid menu");
return 0;
}
int luatpt_decorations_enable(lua_State* l)
{
int decostate;
decostate = luaL_optint(l, 1, 0);
decostate = luaL_optint(l, 1, -1);
if (decostate == -1)
{
lua_pushinteger(l, luacon_model->GetDecoration());
return 1;
}
luacon_model->SetDecoration(decostate==0?false:true);
luacon_model->UpdateQuickOptions();
return 0;
}
int luatpt_heat(lua_State* l)
{
int heatstate;
heatstate = luaL_optint(l, 1, 0);
heatstate = luaL_optint(l, 1, -1);
if (heatstate == -1)
{
lua_pushinteger(l, luacon_sim->legacy_enable);
return 1;
}
luacon_sim->legacy_enable = (heatstate==1?0:1);
return 0;
}
int luatpt_cmode_set(lua_State* l)
{
int cmode = luaL_optint(l, 1, 0)+1;
int cmode = luaL_optint(l, 1, 3)+1;
if (cmode == 11)
cmode = 0;
if (cmode >= 0 && cmode <= 10)
luacon_controller->LoadRenderPreset(cmode);
else
@ -1857,8 +1903,13 @@ int luatpt_setdebug(lua_State* l)
}
int luatpt_setfpscap(lua_State* l)
{
int fpscap = luaL_optint(l, 1, 0);
if (fpscap < 2)
int fpscap = luaL_optint(l, 1, -1);
if (fpscap == -1)
{
lua_pushinteger(l, ui::Engine::Ref().FpsLimit);
return 1;
}
else if (fpscap < 2)
return luaL_error(l, "fps cap too small");
ui::Engine::Ref().FpsLimit = fpscap;
return 0;
@ -1937,7 +1988,7 @@ int luatpt_getscript(lua_State* l)
luacommand = new char[strlen(filename)+20];
sprintf(luacommand,"dofile(\"%s\")",filename);
luaL_dostring (l, luacommand);
}
}
fin:
if(filedata) free(filedata);
@ -1983,4 +2034,4 @@ int luatpt_screenshot(lua_State* l)
Client::Ref().WriteFile(data, filename.str());
return 0;
}
#endif

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
/*
** Lua BitOp -- a bit operations library for Lua 5.1/5.2.
** http://bitop.luajit.org/
@ -189,4 +190,4 @@ int luaopen_bit(lua_State *L)
#endif
return 1;
}
#endif

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C"
{
#include "lua.h"
@ -111,4 +112,5 @@ void LuaButton::triggerAction()
LuaButton::~LuaButton()
{
}
}
#endif

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@ -30,4 +30,4 @@ public:
LuaButton(lua_State * l);
~LuaButton();
};
};

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C"
{
#include "lua.h"
@ -109,4 +110,5 @@ void LuaCheckbox::triggerAction()
LuaCheckbox::~LuaCheckbox()
{
}
}
#endif

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@ -30,4 +30,4 @@ public:
LuaCheckbox(lua_State * l);
~LuaCheckbox();
};
};

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C"
{
#include "lua.h"
@ -79,4 +80,5 @@ LuaComponent::~LuaComponent()
if(component->GetParentWindow())
component->GetParentWindow()->RemoveComponent(component);
delete component;
}
}
#endif

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@ -30,4 +30,4 @@ public:
ui::Component * GetComponent() { return component; }
LuaComponent(lua_State * l);
~LuaComponent();
};
};

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C"
{
#include "lua.h"
@ -52,4 +53,5 @@ int LuaLabel::text(lua_State * l)
LuaLabel::~LuaLabel()
{
}
}
#endif

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@ -26,4 +26,4 @@ public:
LuaLabel(lua_State * l);
~LuaLabel();
};
};

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@ -157,4 +157,4 @@ private:
lua_pushfstring(L, "%s (%s)", T::className, buff);
return 1;
}
};
};

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C"
{
#include "lua.h"
@ -68,4 +69,5 @@ int LuaProgressBar::status(lua_State * l)
LuaProgressBar::~LuaProgressBar()
{
}
}
#endif

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@ -27,4 +27,4 @@ public:
LuaProgressBar(lua_State * l);
~LuaProgressBar();
};
};

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
#include <string>
#include <iomanip>
#include <vector>
@ -14,6 +15,7 @@
#include "gui/dialogues/TextPrompt.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "simulation/Simulation.h"
#include "ToolClasses.h"
#include "gui/game/GameModel.h"
#include "gui/game/Tool.h"
#include "LuaScriptHelper.h"
@ -446,6 +448,27 @@ void LuaScriptInterface::initSimulationAPI()
{"velocityX", simulation_velocityX},
{"velocityY", simulation_velocityY},
{"gravMap", simulation_gravMap},
{"createParts", simulation_createParts},
{"createLine", simulation_createLine},
{"createBox", simulation_createBox},
{"floodParts", simulation_floodParts},
{"createWalls", simulation_createWalls},
{"createWallLine", simulation_createWallLine},
{"createWallBox", simulation_createWallBox},
{"floodWalls", simulation_floodWalls},
{"toolBrush", simulation_toolBrush},
{"toolLine", simulation_toolLine},
{"toolBox", simulation_toolBox},
{"decoBrush", simulation_decoBrush},
{"decoLine", simulation_decoLine},
{"decoBox", simulation_decoBox},
{"decoColor", simulation_decoColor},
{"decoColour", simulation_decoColor},
{"clearSim", simulation_clearSim},
{"saveStamp", simulation_saveStamp},
{"loadStamp", simulation_loadStamp},
{"loadSave", simulation_loadSave},
{"adjustCoords", simulation_adjustCoords},
{NULL, NULL}
};
luaL_register(l, "simulation", simulationAPIMethods);
@ -464,6 +487,20 @@ void LuaScriptInterface::initSimulationAPI()
lua_pushinteger(l, MAX_TEMP); lua_setfield(l, simulationAPI, "MAX_TEMP");
lua_pushinteger(l, MIN_TEMP); lua_setfield(l, simulationAPI, "MIN_TEMP");
lua_pushinteger(l, TOOL_HEAT); lua_setfield(l, simulationAPI, "TOOL_HEAT");
lua_pushinteger(l, TOOL_COOL); lua_setfield(l, simulationAPI, "TOOL_COOL");
lua_pushinteger(l, TOOL_VAC); lua_setfield(l, simulationAPI, "TOOL_VAC");
lua_pushinteger(l, TOOL_AIR); lua_setfield(l, simulationAPI, "TOOL_AIR");
lua_pushinteger(l, TOOL_PGRV); lua_setfield(l, simulationAPI, "TOOL_PGRV");
lua_pushinteger(l, TOOL_NGRV); lua_setfield(l, simulationAPI, "TOOL_NGRV");
lua_pushinteger(l, DECO_DRAW); lua_setfield(l, simulationAPI, "DECO_DRAW");
lua_pushinteger(l, DECO_CLEAR); lua_setfield(l, simulationAPI, "DECO_CLEAR");
lua_pushinteger(l, DECO_ADD); lua_setfield(l, simulationAPI, "DECO_ADD");
lua_pushinteger(l, DECO_SUBTRACT); lua_setfield(l, simulationAPI, "DECO_SUBTRACT");
lua_pushinteger(l, DECO_MULTIPLY); lua_setfield(l, simulationAPI, "DECO_MULTIPLY");
lua_pushinteger(l, DECO_DIVIDE); lua_setfield(l, simulationAPI, "DECO_DIVIDE");
lua_pushinteger(l, DECO_SMUDGE); lua_setfield(l, simulationAPI, "DECO_SMUDGE");
//Declare FIELD_BLAH constants
std::vector<StructProperty> particlePropertiesV = Particle::GetProperties();
particlePropertiesCount = 0;
@ -913,6 +950,374 @@ int LuaScriptInterface::simulation_gravMap(lua_State* l)
return 0;
}
int LuaScriptInterface::simulation_createParts(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,5);
int ry = luaL_optint(l,4,5);
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
int brush = luaL_optint(l,6,CIRCLE_BRUSH);
int flags = luaL_optint(l,7,0);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
int ret = luacon_sim->CreateParts(x, y, c, brushList[brush]);
brushList[brush]->SetRadius(tempRadius);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_createLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int c = luaL_optint(l,7,luacon_model->GetActiveTool(0)->GetToolID());
int brush = luaL_optint(l,8,CIRCLE_BRUSH);
int flags = luaL_optint(l,9,0);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->CreateLine(x1, y1, x2, y2, c, brushList[brush]);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
int LuaScriptInterface::simulation_createBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
int flags = luaL_optint(l,6,0);
luacon_sim->CreateBox(x1, y1, x2, y2, c, flags);
return 0;
}
int LuaScriptInterface::simulation_floodParts(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int c = luaL_optint(l,3,luacon_model->GetActiveTool(0)->GetToolID());
int cm = luaL_optint(l,4,-1);
int bm = luaL_optint(l,5,-1);
int flags = luaL_optint(l,6,0);
int ret = luacon_sim->FloodParts(x, y, c, cm, bm, flags);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_createWalls(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,0);
int ry = luaL_optint(l,4,0);
int c = luaL_optint(l,5,8);
int flags = luaL_optint(l,6,0);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
int ret = luacon_sim->CreateWalls(x, y, rx, ry, c, flags);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_createWallLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,0);
int ry = luaL_optint(l,6,0);
int c = luaL_optint(l,7,8);
int flags = luaL_optint(l,8,0);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
luacon_sim->CreateWallLine(x1, y1, x2, y2, rx, ry, c, flags);
return 0;
}
int LuaScriptInterface::simulation_createWallBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int c = luaL_optint(l,5,8);
int flags = luaL_optint(l,6,0);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
luacon_sim->CreateWallBox(x1, y1, x2, y2, c, flags);
return 0;
}
int LuaScriptInterface::simulation_floodWalls(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int c = luaL_optint(l,3,8);
int cm = luaL_optint(l,4,-1);
int bm = luaL_optint(l,5,-1);
int flags = luaL_optint(l,6,0);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
int ret = luacon_sim->FloodWalls(x, y, c, cm, bm, flags);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_toolBrush(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,5);
int ry = luaL_optint(l,4,5);
int tool = luaL_optint(l,5,0);
int brush = luaL_optint(l,6,CIRCLE_BRUSH);
float strength = luaL_optnumber(l,7,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
return luaL_error(l, "Invalid tool id '%d'", tool);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
int ret = luacon_sim->ToolBrush(x, y, tool, brushList[brush], strength);
brushList[brush]->SetRadius(tempRadius);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_toolLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int tool = luaL_optint(l,7,0);
int brush = luaL_optint(l,8,CIRCLE_BRUSH);
float strength = luaL_optnumber(l,9,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
return luaL_error(l, "Invalid tool id '%d'", tool);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->ToolLine(x1, y1, x2, y2, tool, brushList[brush], strength);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
int LuaScriptInterface::simulation_toolBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int tool = luaL_optint(l,5,0);
float strength = luaL_optnumber(l,6,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
return luaL_error(l, "Invalid tool id '%d'", tool);
luacon_sim->ToolBox(x1, y1, x2, y2, tool, strength);
return 0;
}
int LuaScriptInterface::simulation_decoBrush(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,5);
int ry = luaL_optint(l,4,5);
int r = luaL_optint(l,5,255);
int g = luaL_optint(l,6,255);
int b = luaL_optint(l,7,255);
int a = luaL_optint(l,8,255);
int tool = luaL_optint(l,9,DECO_DRAW);
int brush = luaL_optint(l,10,CIRCLE_BRUSH);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->ApplyDecorationPoint(x, y, r, g, b, a, tool, brushList[brush]);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
int LuaScriptInterface::simulation_decoLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int r = luaL_optint(l,7,255);
int g = luaL_optint(l,8,255);
int b = luaL_optint(l,9,255);
int a = luaL_optint(l,10,255);
int tool = luaL_optint(l,11,DECO_DRAW);
int brush = luaL_optint(l,12,CIRCLE_BRUSH);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->ApplyDecorationLine(x1, y1, x2, y2, r, g, b, a, tool, brushList[brush]);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
int LuaScriptInterface::simulation_decoBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int r = luaL_optint(l,7,255);
int g = luaL_optint(l,8,255);
int b = luaL_optint(l,9,255);
int a = luaL_optint(l,10,255);
int tool = luaL_optint(l,11,0);
luacon_sim->ApplyDecorationBox(x1, y1, x2, y2, r, g, b, a, tool);
return 0;
}
int LuaScriptInterface::simulation_decoColor(lua_State * l)
{
int acount = lua_gettop(l);
unsigned int color;
if (acount == 0)
{
ui::Colour tempColor = luacon_model->GetColourSelectorColour();
unsigned int color = (tempColor.Alpha << 24) | PIXRGB(tempColor.Red, tempColor.Green, tempColor.Blue);
lua_pushnumber(l, color);
return 1;
}
else if (acount == 1)
color = (unsigned int)luaL_optnumber(l, 1, 0xFFFF0000);
else
{
int r, g, b, a;
r = luaL_optint(l, 1, 255);
g = luaL_optint(l, 2, 255);
b = luaL_optint(l, 3, 255);
a = luaL_optint(l, 4, 255);
if (r < 0) r = 0; if (r > 255) r = 255;
if (g < 0) g = 0; if (g > 255) g = 255;
if (b < 0) b = 0; if (b > 255) b = 255;
if (a < 0) a = 0; if (a > 255) a = 255;
color = (a << 24) + PIXRGB(r, g, b);
}
luacon_model->SetColourSelectorColour(ui::Colour(PIXR(color), PIXG(color), PIXB(color), color >> 24));
return 0;
}
int LuaScriptInterface::simulation_clearSim(lua_State * l)
{
luacon_sim->clear_sim();
return 0;
}
int LuaScriptInterface::simulation_saveStamp(lua_State * l)
{
int x = luaL_optint(l,1,0);
int y = luaL_optint(l,2,0);
int w = luaL_optint(l,3,XRES-1);
int h = luaL_optint(l,4,YRES-1);
std::string name = luacon_controller->StampRegion(ui::Point(x, y), ui::Point(x+w, y+h));
lua_pushstring(l, name.c_str());
return 1;
}
int LuaScriptInterface::simulation_loadStamp(lua_State * l)
{
int stamp_size, i = -1, j, x, y, ret;
SaveFile * tempfile;
x = luaL_optint(l,2,0);
y = luaL_optint(l,3,0);
if (lua_isnumber(l, 1)) //Load from stamp ID
{
i = luaL_optint(l, 1, 0);
int stampCount = Client::Ref().GetStampsCount();
if (i < 0 || i >= stampCount)
return luaL_error(l, "Invalid stamp ID: %d", i);
tempfile = Client::Ref().GetStamp(Client::Ref().GetStamps(0, stampCount)[i]);
}
else //Load from 10 char name, or full filename
{
char * filename = (char*)luaL_optstring(l, 1, "");
tempfile = Client::Ref().GetStamp(filename);
}
if (tempfile)
{
if (luacon_sim->Load(x, y, tempfile->GetGameSave()))
{
//luacon_sim->sys_pause = (tempfile->GetGameSave()->paused | luacon_model->GetPaused())?1:0;
lua_pushinteger(l, 1);
}
else
lua_pushnil(l);
}
else
lua_pushnil(l);
return 1;
}
int LuaScriptInterface::simulation_loadSave(lua_State * l)
{
int saveID = luaL_optint(l,1,0);
int history = luaL_optint(l,2,0); //Exact second a previous save was saved
luacon_controller->OpenSavePreview(saveID, history);
return 0;
}
int LuaScriptInterface::simulation_adjustCoords(lua_State * l)
{
int x = luaL_optint(l,1,0);
int y = luaL_optint(l,2,0);
ui::Point Coords = luacon_controller->PointTranslate(ui::Point(x, y));
lua_pushinteger(l, Coords.X);
lua_pushinteger(l, Coords.Y);
return 2;
}
//// Begin Renderer API
void LuaScriptInterface::initRendererAPI()
@ -1694,6 +2099,8 @@ void LuaScriptInterface::initGraphicsAPI()
{"drawLine", graphics_drawLine},
{"drawRect", graphics_drawRect},
{"fillRect", graphics_fillRect},
{"drawCircle", graphics_drawCircle},
{"fillCircle", graphics_fillCircle},
{NULL, NULL}
};
luaL_register(l, "graphics", graphicsAPIMethods);
@ -1722,24 +2129,22 @@ int LuaScriptInterface::graphics_textSize(lua_State * l)
int LuaScriptInterface::graphics_drawText(lua_State * l)
{
char * text;
int x, y, r, g, b, a;
x = lua_tointeger(l, 1);
y = lua_tointeger(l, 2);
text = (char*)lua_tostring(l, 3);
r = luaL_optint(l, 4, 255);
g = luaL_optint(l, 5, 255);
b = luaL_optint(l, 6, 255);
a = luaL_optint(l, 7, 255);
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
char * text = (char*)lua_tostring(l, 3);
int r = luaL_optint(l, 4, 255);
int g = luaL_optint(l, 5, 255);
int b = luaL_optint(l, 6, 255);
int a = luaL_optint(l, 7, 255);
if (r<0) r = 0;
if (r>255) r = 255;
else if (r>255) r = 255;
if (g<0) g = 0;
if (g>255) g = 255;
else if (g>255) g = 255;
if (b<0) b = 0;
if (b>255) b = 255;
else if (b>255) b = 255;
if (a<0) a = 0;
if (a>255) a = 255;
else if (a>255) a = 255;
luacon_g->drawtext(x, y, text, r, g, b, a);
return 0;
@ -1747,73 +2152,121 @@ int LuaScriptInterface::graphics_drawText(lua_State * l)
int LuaScriptInterface::graphics_drawLine(lua_State * l)
{
int x1, y1, x2, y2, r, g, b, a;
x1 = lua_tointeger(l, 1);
y1 = lua_tointeger(l, 2);
x2 = lua_tointeger(l, 3);
y2 = lua_tointeger(l, 4);
r = luaL_optint(l, 5, 255);
g = luaL_optint(l, 6, 255);
b = luaL_optint(l, 7, 255);
a = luaL_optint(l, 8, 255);
int x1 = lua_tointeger(l, 1);
int y1 = lua_tointeger(l, 2);
int x2 = lua_tointeger(l, 3);
int y2 = lua_tointeger(l, 4);
int r = luaL_optint(l, 5, 255);
int g = luaL_optint(l, 6, 255);
int b = luaL_optint(l, 7, 255);
int a = luaL_optint(l, 8, 255);
if (r<0) r = 0;
if (r>255) r = 255;
else if (r>255) r = 255;
if (g<0) g = 0;
if (g>255) g = 255;
else if (g>255) g = 255;
if (b<0) b = 0;
if (b>255) b = 255;
else if (b>255) b = 255;
if (a<0) a = 0;
if (a>255) a = 255;
else if (a>255) a = 255;
luacon_g->draw_line(x1, y1, x2, y2, r, g, b, a);
return 0;
}
int LuaScriptInterface::graphics_drawRect(lua_State * l)
{
int x, y, w, h, r, g, b, a;
x = lua_tointeger(l, 1);
y = lua_tointeger(l, 2);
w = lua_tointeger(l, 3);
h = lua_tointeger(l, 4);
r = luaL_optint(l, 5, 255);
g = luaL_optint(l, 6, 255);
b = luaL_optint(l, 7, 255);
a = luaL_optint(l, 8, 255);
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
int width = lua_tointeger(l, 3);
int height = lua_tointeger(l, 4);
int r = luaL_optint(l, 5, 255);
int g = luaL_optint(l, 6, 255);
int b = luaL_optint(l, 7, 255);
int a = luaL_optint(l, 8, 255);
if (r<0) r = 0;
if (r>255) r = 255;
else if (r>255) r = 255;
if (g<0) g = 0;
if (g>255) g = 255;
else if (g>255) g = 255;
if (b<0) b = 0;
if (b>255) b = 255;
else if (b>255) b = 255;
if (a<0) a = 0;
if (a>255) a = 255;
luacon_g->drawrect(x, y, w, h, r, g, b, a);
else if (a>255) a = 255;
luacon_g->drawrect(x, y, width, height, r, g, b, a);
return 0;
}
int LuaScriptInterface::graphics_fillRect(lua_State * l)
{
int x, y, w, h, r, g, b, a;
x = lua_tointeger(l, 1);
y = lua_tointeger(l, 2);
w = lua_tointeger(l, 3);
h = lua_tointeger(l, 4);
r = luaL_optint(l, 5, 255);
g = luaL_optint(l, 6, 255);
b = luaL_optint(l, 7, 255);
a = luaL_optint(l, 8, 255);
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
int width = lua_tointeger(l, 3);
int height = lua_tointeger(l, 4);
int r = luaL_optint(l, 5, 255);
int g = luaL_optint(l, 6, 255);
int b = luaL_optint(l, 7, 255);
int a = luaL_optint(l, 8, 255);
if (r<0) r = 0;
if (r>255) r = 255;
else if (r>255) r = 255;
if (g<0) g = 0;
if (g>255) g = 255;
else if (g>255) g = 255;
if (b<0) b = 0;
if (b>255) b = 255;
else if (b>255) b = 255;
if (a<0) a = 0;
if (a>255) a = 255;
luacon_g->fillrect(x, y, w, h, r, g, b, a);
else if (a>255) a = 255;
luacon_g->fillrect(x, y, width, height, r, g, b, a);
return 0;
}
int LuaScriptInterface::graphics_drawCircle(lua_State * l)
{
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
int rx = lua_tointeger(l, 3);
int ry = lua_tointeger(l, 4);
int r = luaL_optint(l, 5, 255);
int g = luaL_optint(l, 6, 255);
int b = luaL_optint(l, 7, 255);
int a = luaL_optint(l, 8, 255);
if (r<0) r = 0;
else if (r>255) r = 255;
if (g<0) g = 0;
else if (g>255) g = 255;
if (b<0) b = 0;
else if (b>255) b = 255;
if (a<0) a = 0;
else if (a>255) a = 255;
luacon_g->drawcircle(x, y, abs(rx), abs(ry), r, g, b, a);
return 0;
}
int LuaScriptInterface::graphics_fillCircle(lua_State * l)
{
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
int rx = lua_tointeger(l, 3);
int ry = lua_tointeger(l, 4);
int r = luaL_optint(l, 5, 255);
int g = luaL_optint(l, 6, 255);
int b = luaL_optint(l, 7, 255);
int a = luaL_optint(l, 8, 255);
if (r<0) r = 0;
else if (r>255) r = 255;
if (g<0) g = 0;
else if (g>255) g = 255;
if (b<0) b = 0;
else if (b>255) b = 255;
if (a<0) a = 0;
else if (a>255) a = 255;
luacon_g->fillcircle(x, y, abs(rx), abs(ry), r, g, b, a);
return 0;
}
@ -2199,5 +2652,7 @@ std::string LuaScriptInterface::FormatCommand(std::string command)
}
LuaScriptInterface::~LuaScriptInterface() {
lua_close(l);
delete legacy;
}
#endif

View File

@ -64,6 +64,26 @@ class LuaScriptInterface: public CommandInterface
static int simulation_velocityY(lua_State * l);
static int simulation_gravMap(lua_State * l);
static int simulation_ambientHeat(lua_State * l);
static int simulation_createParts(lua_State * l);
static int simulation_createLine(lua_State * l);
static int simulation_createBox(lua_State * l);
static int simulation_floodParts(lua_State * l);
static int simulation_createWalls(lua_State * l);
static int simulation_createWallLine(lua_State * l);
static int simulation_createWallBox(lua_State * l);
static int simulation_floodWalls(lua_State * l);
static int simulation_toolBrush(lua_State * l);
static int simulation_toolLine(lua_State * l);
static int simulation_toolBox(lua_State * l);
static int simulation_decoBrush(lua_State * l);
static int simulation_decoLine(lua_State * l);
static int simulation_decoBox(lua_State * l);
static int simulation_decoColor(lua_State * l);
static int simulation_clearSim(lua_State * l);
static int simulation_saveStamp(lua_State * l);
static int simulation_loadStamp(lua_State * l);
static int simulation_loadSave(lua_State * l);
static int simulation_adjustCoords(lua_State * l);
//Renderer
void initRendererAPI();
@ -100,6 +120,8 @@ class LuaScriptInterface: public CommandInterface
static int graphics_drawLine(lua_State * l);
static int graphics_drawRect(lua_State * l);
static int graphics_fillRect(lua_State * l);
static int graphics_drawCircle(lua_State * l);
static int graphics_fillCircle(lua_State * l);
void initFileSystemAPI();
static int fileSystem_list(lua_State * l);

View File

@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C"
{
#include "lua.h"
@ -109,4 +110,5 @@ void LuaSlider::triggerOnValueChanged()
LuaSlider::~LuaSlider()
{
}
}
#endif

View File

@ -30,4 +30,4 @@ public:
LuaSlider(lua_State * l);
~LuaSlider();
};
};

View File

@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C"
{
#include "lua.h"
@ -112,4 +113,5 @@ int LuaTextbox::text(lua_State * l)
LuaTextbox::~LuaTextbox()
{
}
}
#endif

View File

@ -30,4 +30,4 @@ public:
LuaTextbox(lua_State * l);
~LuaTextbox();
};
};

View File

@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C"
{
#include "lua.h"
@ -590,4 +591,5 @@ LuaWindow::~LuaWindow()
if(ui::Engine::Ref().GetWindow() == window)
ui::Engine::Ref().CloseWindow();
delete window;
}
}
#endif

View File

@ -79,4 +79,4 @@ public:
ui::Window * GetWindow() { return window; }
LuaWindow(lua_State * l);
~LuaWindow();
};
};

View File

@ -949,6 +949,8 @@ void Client::MoveStampToFront(std::string stampID)
SaveFile * Client::GetStamp(std::string stampID)
{
std::string stampFile = std::string(STAMPS_DIR PATH_SEP + stampID + ".stm");
if (!FileExists(stampFile))
stampFile = stampID;
if(FileExists(stampFile))
{
SaveFile * file = new SaveFile(stampID);

View File

@ -947,6 +947,11 @@ void GameSave::readOPS(char * data, int dataLength)
case PT_PSTN:
if (savedVersion < 87 && particles[newIndex].ctype)
particles[newIndex].life = 1;
case PT_STKM:
case PT_STKM2:
case PT_FIGH:
if (savedVersion < 88 && particles[newIndex].ctype == OLD_SPC_AIR)
particles[newIndex].ctype = SPC_AIR;
}
newIndex++;
}
@ -1566,6 +1571,9 @@ void GameSave::readPSv(char * data, int dataLength)
particles[i-1].ctype = (((unsigned char)(firw_data[caddress]))<<16) | (((unsigned char)(firw_data[caddress+1]))<<8) | ((unsigned char)(firw_data[caddress+2]));
}
}
if (ver < 88) //fix air blowing stickmen
if ((particles[i-1].type == PT_STKM || particles[i-1].type == PT_STKM2 || particles[i-1].type == PT_FIGH) && particles[i-1].ctype == OLD_SPC_AIR)
particles[i-1].ctype == SPC_AIR;
}
}

View File

@ -134,4 +134,4 @@ void APIRequest::Cleanup()
Parser->Cleanup(ResultObject);
ResultObject = NULL;
}
}
}

View File

@ -13,4 +13,4 @@ public:
virtual ~APIResultParser() { }
};
#endif
#endif

View File

@ -147,4 +147,4 @@ void ImageRequest::Cleanup()
delete ((VideoBuffer*)ResultObject);
ResultObject = NULL;
}
}
}

View File

@ -11,4 +11,4 @@ public:
virtual RequestBroker::ProcessResponse Process(RequestBroker & rb);
virtual ~ImageRequest();
virtual void Cleanup();
};
};

View File

@ -309,4 +309,4 @@ void RequestBroker::Request::Cleanup()
(*iter)->Cleanup();
iter++;
}
}
}

View File

@ -75,4 +75,4 @@ public:
virtual ~Request();
virtual void Cleanup();
};
};
};

View File

@ -50,4 +50,4 @@ void ThumbRenderRequest::Cleanup()
delete ((VideoBuffer*)ResultObject);
ResultObject = NULL;
}
}
}

View File

@ -6,4 +6,4 @@ class DebugInfo
{
public:
virtual void Draw(ui::Point position) {}
};
};

View File

@ -81,4 +81,4 @@ void ElementPopulationDebug::Draw(ui::Point position)
ElementPopulationDebug::~ElementPopulationDebug()
{
}
}

View File

@ -11,4 +11,4 @@ public:
ElementPopulationDebug(Simulation * sim);
virtual void Draw(ui::Point position);
virtual ~ElementPopulationDebug();
};
};

View File

@ -47,7 +47,7 @@ void VideoBuffer::Resize(float factor, bool resample)
{
int newWidth = ((float)Width)*factor;
int newHeight = ((float)Height)*factor;
Resize(newWidth, newHeight);
Resize(newWidth, newHeight, resample);
}
void VideoBuffer::Resize(int width, int height, bool resample, bool fixedRatio)

View File

@ -239,6 +239,8 @@ public:
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void clearrect(int x, int y, int width, int height);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);

View File

@ -1,4 +1,5 @@
#include "../data/font.h"
#include "../data/font.h"
#include <math.h>
int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a)
{
@ -314,6 +315,59 @@ void PIXELMETHODS_CLASS::fillrect(int x, int y, int width, int height, int r, in
glEnd();
}
void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{
int yTop = ry, yBottom, i, j;
if (!rx)
{
for (j = -ry; j <= ry; j++)
blendpixel(x, y+j, r, g, b, a);
return;
}
for (i = 0; i <= rx; i++) {
yBottom = yTop;
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
if (yBottom != yTop)
yTop--;
for (int j = yBottom; j <= yTop; j++)
{
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
if (j != ry)
{
blendpixel(x+i-rx, y-j+ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y-j+ry, r, g, b, a);
}
}
}
}
void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{
int yTop = ry+1, yBottom, i, j;
if (!rx)
{
for (j = -ry; j <= ry; j++)
blendpixel(x, y+j, r, g, b, a);
return;
}
for (i = 0; i <= rx; i++)
{
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
yBottom = 2*ry - yTop;
for (int j = yBottom+1; j < yTop; j++)
{
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
}
}
}
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
{
glBegin(GL_QUADS);

View File

@ -1,4 +1,5 @@
#include "font.h"
#include <math.h>
int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a)
{
@ -356,6 +357,59 @@ void PIXELMETHODS_CLASS::fillrect(int x, int y, int w, int h, int r, int g, int
blendpixel(x+i, y+j, r, g, b, a);
}
void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{
int yTop = ry, yBottom, i, j;
if (!rx)
{
for (j = -ry; j <= ry; j++)
blendpixel(x, y+j, r, g, b, a);
return;
}
for (i = 0; i <= rx; i++) {
yBottom = yTop;
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
if (yBottom != yTop)
yTop--;
for (int j = yBottom; j <= yTop; j++)
{
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
if (j != ry)
{
blendpixel(x+i-rx, y-j+ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y-j+ry, r, g, b, a);
}
}
}
}
void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{
int yTop = ry+1, yBottom, i, j;
if (!rx)
{
for (j = -ry; j <= ry; j++)
blendpixel(x, y+j, r, g, b, a);
return;
}
for (i = 0; i <= rx; i++)
{
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
yBottom = 2*ry - yTop;
for (int j = yBottom+1; j < yTop; j++)
{
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
}
}
}
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
{

View File

@ -9,8 +9,10 @@
#include "simulation/Elements.h"
#include "simulation/ElementGraphics.h"
#include "simulation/Air.h"
#ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h"
#include "cat/LuaScriptHelper.h"
#endif
extern "C"
{
#include "hmap.h"
@ -1212,7 +1214,7 @@ void Renderer::render_parts()
{
if (elements[t].Graphics)
{
#ifndef RENDERER
#if !defined(RENDERER) && defined(LUACONSOLE)
if (lua_gr_func[t])
{
luacon_graphicsReplacement(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb, i);

View File

@ -126,6 +126,8 @@ public:
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void clearrect(int x, int y, int width, int height);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);

View File

@ -8,4 +8,4 @@ void ErrorUI(std::string title, std::string message) {}
void InformationUI(std::string title, std::string message) {}
std::string MessagePromptUI(std::string title, std::string message, std::string text, std::string placeholder) {}
std::string MessagePromptUI(std::string title, std::string message, std::string text, std::string placeholder) {}

View File

@ -333,4 +333,4 @@ FileBrowserActivity::~FileBrowserActivity()
{
if(callback)
delete callback;
}
}

View File

@ -62,4 +62,4 @@ public:
virtual void NotifyError(Task * task);
virtual void NotifyProgress(Task * task);
virtual void NotifyStatus(Task * task);
};
};

View File

@ -29,10 +29,10 @@ public:
}
else
{
int yTop = ry, yBottom, i, j;
int yTop = ry+1, yBottom, i, j;
for (i = 0; i <= rx; i++)
{
while (pow(i-rx,2.0f)*pow(ry,2.0f) + pow(yTop-ry,2.0f)*pow(rx,2.0f) <= pow(rx,2.0f)*pow(ry,2.0f))
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
yBottom = 2*ry - yTop;
for (int j = 0; j <= ry*2; j++)

View File

@ -145,8 +145,12 @@ GameController::GameController():
gameView->AttachController(this);
gameModel->AddObserver(gameView);
commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface();
#ifdef LUACONSOLE
commandInterface = new LuaScriptInterface(this, gameModel);
((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
#else
commandInterface = new TPTScriptInterface(this, gameModel);
#endif
commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X);
ActiveToolChanged(0, gameModel->GetActiveTool(0));
@ -505,17 +509,20 @@ void GameController::ToolClick(int toolSelection, ui::Point point)
activeTool->Click(sim, cBrush, point);
}
void GameController::StampRegion(ui::Point point1, ui::Point point2)
std::string GameController::StampRegion(ui::Point point1, ui::Point point2)
{
GameSave * newSave;
newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
if(newSave)
{
newSave->paused = gameModel->GetPaused();
gameModel->AddStamp(newSave);
return gameModel->AddStamp(newSave);
}
else
{
new ErrorMessage("Could not create stamp", "Error generating save file");
return "";
}
}
void GameController::CopyRegion(ui::Point point1, ui::Point point2)
@ -706,7 +713,9 @@ void GameController::Tick()
{
if(firstTick)
{
#ifdef LUACONSOLE
((LuaScriptInterface*)commandInterface)->Init();
#endif
if(!Client::Ref().GetPrefBool("InstallCheck", false))
{
Client::Ref().SetPref("InstallCheck", true);
@ -734,7 +743,7 @@ void GameController::ResetAir()
sim->air->Clear();
for (int i = 0; i < NPART; i++)
{
if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUGN)
if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUNG)
{
sim->parts[i].pavg[0] = sim->parts[i].pavg[1] = 0;
}
@ -918,6 +927,11 @@ void GameController::SetHudEnable(bool hudState)
gameView->SetHudEnable(hudState);
}
bool GameController::GetHudEnable()
{
return gameView->GetHudEnable();
}
void GameController::SetActiveColourPreset(int preset)
{
gameModel->SetActiveColourPreset(preset);
@ -929,21 +943,19 @@ void GameController::SetColour(ui::Colour colour)
gameModel->SetPresetColour(colour);
}
void GameController::SetActiveMenu(Menu * menu)
void GameController::SetActiveMenu(int menuID)
{
gameModel->SetActiveMenu(menu);
gameModel->SetActiveMenu(menuID);
vector<Menu*> menuList = gameModel->GetMenuList();
bool set = false;
for(int i = 0; i < menuList.size(); i++)
if(menuID == SC_DECO)
gameModel->SetColourSelectorVisibility(true);
else
{
if(menuList[i]==menu && i == SC_DECO)
{
gameModel->SetColourSelectorVisibility(true);
set = true;
}
}
if(!set)
gameModel->SetColourSelectorVisibility(false);
ActiveToolChanged(0, gameModel->GetActiveTool(0));
ActiveToolChanged(1, gameModel->GetActiveTool(1));
ActiveToolChanged(2, gameModel->GetActiveTool(2));
}
}
std::vector<Menu*> GameController::GetMenuList()
@ -1036,7 +1048,7 @@ void GameController::LoadSave(SaveInfo * save)
void GameController::OpenSavePreview(int saveID, int saveDate)
{
activePreview = new PreviewController(saveID, new SaveOpenCallback(this));
activePreview = new PreviewController(saveID, saveDate, new SaveOpenCallback(this));
ui::Engine::Ref().ShowWindow(activePreview->GetView());
}
@ -1300,7 +1312,7 @@ void GameController::Vote(int direction)
void GameController::ChangeBrush()
{
gameModel->SetBrush(gameModel->GetBrushID()+1);
gameModel->SetBrushID(gameModel->GetBrushID()+1);
BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
}

View File

@ -14,8 +14,11 @@
#include "gui/console/ConsoleController.h"
#include "gui/localbrowser/LocalBrowserController.h"
#include "gui/options/OptionsController.h"
//#include "cat/TPTScriptInterface.h"
#ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h"
#else
#include "cat/TPTScriptInterface.h"
#endif
#include "client/ClientListener.h"
#include "RenderPreset.h"
#include "Menu.h"
@ -87,7 +90,7 @@ public:
void DrawRect(int toolSelection, ui::Point point1, ui::Point point2);
void DrawLine(int toolSelection, ui::Point point1, ui::Point point2);
void DrawFill(int toolSelection, ui::Point point);
void StampRegion(ui::Point point1, ui::Point point2);
std::string StampRegion(ui::Point point1, ui::Point point2);
void CopyRegion(ui::Point point1, ui::Point point2);
void CutRegion(ui::Point point1, ui::Point point2);
void Update();
@ -97,7 +100,8 @@ public:
void SetDecoration();
void ShowGravityGrid();
void SetHudEnable(bool hudState);
void SetActiveMenu(Menu * menu);
bool GetHudEnable();
void SetActiveMenu(int menuID);
std::vector<Menu*> GetMenuList();
void SetActiveTool(int toolSelection, Tool * tool);
void ActiveToolChanged(int toolSelection, Tool *tool);

View File

@ -3,7 +3,7 @@
#include "GameView.h"
#include "simulation/Simulation.h"
#include "simulation/Air.h"
#include "simulation/Tools.h"
#include "ToolClasses.h"
#include "graphics/Renderer.h"
#include "gui/interface/Point.h"
#include "Brush.h"
@ -31,7 +31,7 @@ GameModel::GameModel():
colour(255, 0, 0, 255),
toolStrength(1.0f),
activeColourPreset(-1),
activeMenu(NULL),
activeMenu(-1),
edgeMode(0)
{
sim = new Simulation();
@ -221,9 +221,9 @@ void GameModel::BuildQuickOptionMenu(GameController * controller)
void GameModel::BuildMenus()
{
char lastMenu = 0;
if(activeMenu)
lastMenu = activeMenu->GetIcon();
int lastMenu = -1;
if(activeMenu != -1)
lastMenu = activeMenu;
std::string activeToolIdentifiers[3];
if(regularToolset[0])
@ -292,7 +292,7 @@ void GameModel::BuildMenus()
//Build menu for GOL types
for(int i = 0; i < NGOL; i++)
{
Tool * tempTool = new GolTool(i, sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
Tool * tempTool = new ElementTool(PT_LIFE|(i<<8), sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
menuList[SC_LIFE]->AddTool(tempTool);
}
@ -346,19 +346,13 @@ void GameModel::BuildMenus()
lastTool = activeTools[0];
//Set default menu
activeMenu = menuList[SC_POWDERS];
activeMenu = SC_POWDERS;
if(lastMenu)
{
for(std::vector<Menu*>::iterator iter = menuList.begin(), end = menuList.end(); iter != end; ++iter)
{
if((*iter)->GetIcon() == lastMenu)
activeMenu = *iter;
}
}
if(lastMenu != -1)
activeMenu = lastMenu;
if(activeMenu)
toolList = activeMenu->GetToolList();
if(activeMenu != -1)
toolList = menuList[activeMenu]->GetToolList();
else
toolList = std::vector<Tool*>();
@ -424,12 +418,17 @@ Brush * GameModel::GetBrush()
return brushList[currentBrush];
}
vector<Brush*> GameModel::GetBrushList()
{
return brushList;
}
int GameModel::GetBrushID()
{
return currentBrush;
}
void GameModel::SetBrush(int i)
void GameModel::SetBrushID(int i)
{
currentBrush = i%brushList.size();
notifyBrushChanged();
@ -466,32 +465,26 @@ float GameModel::GetToolStrength()
return toolStrength;
}
void GameModel::SetActiveMenu(Menu * menu)
void GameModel::SetActiveMenu(int menuID)
{
for(int i = 0; i < menuList.size(); i++)
{
if(menuList[i]==menu)
{
activeMenu = menu;
toolList = menu->GetToolList();
notifyToolListChanged();
activeMenu = menuID;
toolList = menuList[menuID]->GetToolList();
notifyToolListChanged();
if(menu == menuList[SC_DECO])
{
if(activeTools != decoToolset)
{
activeTools = decoToolset;
notifyActiveToolsChanged();
}
}
else
{
if(activeTools != regularToolset)
{
activeTools = regularToolset;
notifyActiveToolsChanged();
}
}
if(menuID == SC_DECO)
{
if(activeTools != decoToolset)
{
activeTools = decoToolset;
notifyActiveToolsChanged();
}
}
else
{
if(activeTools != regularToolset)
{
activeTools = regularToolset;
notifyActiveToolsChanged();
}
}
}
@ -506,11 +499,12 @@ vector<Tool*> GameModel::GetToolList()
return toolList;
}
Menu * GameModel::GetActiveMenu()
int GameModel::GetActiveMenu()
{
return activeMenu;
}
//Get an element tool from an element ID
Tool * GameModel::GetElementTool(int elementID)
{
#ifdef DEBUG
@ -886,12 +880,12 @@ void GameModel::SetPlaceSave(GameSave * save)
notifyPlaceSaveChanged();
}
void GameModel::AddStamp(GameSave * save)
std::string GameModel::AddStamp(GameSave * save)
{
if(stamp)
delete stamp;
stamp = save;
Client::Ref().AddStamp(save);
return Client::Ref().AddStamp(save);
}
void GameModel::SetClipboard(GameSave * save)

View File

@ -53,7 +53,7 @@ private:
vector<Menu*> menuList;
vector<QuickOption*> quickOptions;
Menu * activeMenu;
int activeMenu;
int currentBrush;
vector<Brush *> brushList;
SaveInfo * currentSave;
@ -105,8 +105,6 @@ public:
GameModel();
~GameModel();
Tool * GetToolFromIdentifier(std::string identifier);
void SetEdgeMode(int edgeMode);
int GetEdgeMode();
@ -136,26 +134,29 @@ public:
void UpdateQuickOptions();
Tool * GetActiveTool(int selection);
void SetActiveTool(int selection, Tool * tool);
void SetToolStrength(float value);
float GetToolStrength();
Tool * GetLastTool();
void SetLastTool(Tool * newTool);
Tool * GetToolFromIdentifier(std::string identifier);
Tool * GetElementTool(int elementID);
vector<Tool*> GetToolList();
vector<Tool*> GetUnlistedTools();
Brush * GetBrush();
vector<Brush*> GetBrushList();
int GetBrushID();
void SetBrushID(int i);
void SetVote(int direction);
SaveInfo * GetSave();
SaveFile * GetSaveFile();
Brush * GetBrush();
void SetSave(SaveInfo * newSave);
void SetSaveFile(SaveFile * newSave);
void AddObserver(GameView * observer);
//Get an element tool from an element ID
Tool * GetElementTool(int elementID);
Tool * GetActiveTool(int selection);
void SetActiveTool(int selection, Tool * tool);
bool GetPaused();
void SetPaused(bool pauseState);
bool GetDecoration();
@ -166,16 +167,12 @@ public:
void ShowGravityGrid(bool showGrid);
void ClearSimulation();
vector<Menu*> GetMenuList();
vector<Tool*> GetUnlistedTools();
vector<Tool*> GetToolList();
vector<QuickOption*> GetQuickOptions();
void SetActiveMenu(Menu * menu);
Menu * GetActiveMenu();
void SetActiveMenu(int menuID);
int GetActiveMenu();
void FrameStep(int frames);
User GetUser();
void SetUser(User user);
void SetBrush(int i);
int GetBrushID();
Simulation * GetSimulation();
Renderer * GetRenderer();
void SetZoomEnabled(bool enabled);
@ -189,7 +186,7 @@ public:
void SetZoomWindowPosition(ui::Point position);
ui::Point GetZoomWindowPosition();
void SetStamp(GameSave * newStamp);
void AddStamp(GameSave * save);
std::string AddStamp(GameSave * save);
void SetClipboard(GameSave * save);
void SetPlaceSave(GameSave * save);
void Log(string message);

View File

@ -171,6 +171,8 @@ GameView::GameView():
infoTip(""),
infoTipPresence(0),
buttonTipShow(0),
isToolTipFadingIn(false),
isButtonTipFadingIn(false),
toolTipPosition(-1, -1),
shiftBehaviour(false),
ctrlBehaviour(false),
@ -187,7 +189,7 @@ GameView::GameView():
toolTipPresence(0),
currentSaveType(0),
lastLogEntry(0.0f),
lastMenu(NULL)
lastMenu(-1)
{
int currentX = 1;
@ -401,7 +403,7 @@ GameView::GameView():
};
pauseButton = new ui::Button(ui::Point(Size.X-16, Size.Y-16), ui::Point(15, 15), "", "Pause/Resume the simulation"); //Pause
pauseButton->SetIcon(IconPause);
pauseButton->SetTogglable(true);
pauseButton->SetTogglable(true);
pauseButton->SetActionCallback(new PauseAction(this));
AddComponent(pauseButton);
@ -457,13 +459,13 @@ class GameView::MenuAction: public ui::ButtonAction
{
GameView * v;
public:
Menu * menu;
int menuID;
bool needsClick;
MenuAction(GameView * _v, Menu * menu_)
MenuAction(GameView * _v, int menuID_)
{
v = _v;
menu = menu_;
if (v->c->GetMenuList()[SC_DECO] == menu)
menuID = menuID_;
if (menuID == SC_DECO)
needsClick = true;
else
needsClick = false;
@ -471,12 +473,12 @@ public:
void MouseEnterCallback(ui::Button * sender)
{
if(!needsClick && !ui::Engine::Ref().GetMouseButton())
v->c->SetActiveMenu(menu);
v->c->SetActiveMenu(menuID);
}
void ActionCallback(ui::Button * sender)
{
if (needsClick)
v->c->SetActiveMenu(menu);
v->c->SetActiveMenu(menuID);
else
MouseEnterCallback(sender);
}
@ -564,15 +566,14 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
}
toolButtons.clear();
vector<Menu*> menuList = sender->GetMenuList();
for(vector<Menu*>::reverse_iterator iter = menuList.rbegin(), end = menuList.rend(); iter != end; ++iter)
for (int i = menuList.size()-1; i >= 0; i--)
{
std::string tempString = "";
Menu * item = *iter;
tempString += item->GetIcon();
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, item->GetDescription());
tempString += menuList[i]->GetIcon();
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, menuList[i]->GetDescription());
tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
tempButton->SetTogglable(true);
tempButton->SetActionCallback(new MenuAction(this, item));
tempButton->SetActionCallback(new MenuAction(this, i));
currentY-=16;
AddComponent(tempButton);
menuButtons.push_back(tempButton);
@ -589,6 +590,11 @@ void GameView::SetHudEnable(bool hudState)
showHud = hudState;
}
bool GameView::GetHudEnable()
{
return showHud;
}
ui::Point GameView::GetMousePosition()
{
return mousePosition;
@ -641,7 +647,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
int totalColour;
for(int i = 0; i < menuButtons.size(); i++)
{
if(((MenuAction*)menuButtons[i]->GetActionCallback())->menu==sender->GetActiveMenu())
if(((MenuAction*)menuButtons[i]->GetActionCallback())->menuID==sender->GetActiveMenu())
{
menuButtons[i]->SetToggleState(true);
}
@ -696,7 +702,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
AddComponent(tempButton);
toolButtons.push_back(tempButton);
}
if (sender->GetActiveMenu() != sender->GetMenuList()[SC_DECO])
if (sender->GetActiveMenu() != SC_DECO)
lastMenu = sender->GetActiveMenu();
}
@ -926,7 +932,7 @@ void GameView::NotifySaveChanged(GameModel * sender)
upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
upVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100),
downVoteButton->Enabled = false;
upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100),
tagSimulationButton->Enabled = false;
tagSimulationButton->SetText("[no tags set]");
@ -1154,8 +1160,7 @@ void GameView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::str
if (selectMode == PlaceSave || selectMode == SelectNone)
{
buttonTip = toolTip;
if (buttonTipShow < 120)
buttonTipShow += 3;
isButtonTipFadingIn = true;
}
}
else if(sender->Position.X > Size.X-BARSIZE)// < Size.Y-(quickOptionButtons.size()+1)*16)
@ -1164,15 +1169,13 @@ void GameView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::str
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), sender->Position.Y+3);
if(toolTipPosition.Y+10 > Size.Y-MENUSIZE)
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10);
if (toolTipPresence < 120)
toolTipPresence += 3;
isToolTipFadingIn = true;
}
else
{
this->toolTip = toolTip;
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10);
if (toolTipPresence < 160)
toolTipPresence += 3;
isToolTipFadingIn = true;
}
}
@ -1365,7 +1368,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
{
c->SetDecoration(true);
c->SetPaused(true);
c->SetActiveMenu(c->GetMenuList()[SC_DECO]);
c->SetActiveMenu(SC_DECO);
}
break;
case 'y':
@ -1526,15 +1529,33 @@ void GameView::OnTick(float dt)
if(infoTipPresence<0)
infoTipPresence = 0;
}
if (selectMode != PlaceSave && selectMode != SelectNone && buttonTipShow < 120)
buttonTipShow += 2;
if (isButtonTipFadingIn || (selectMode != PlaceSave && selectMode != SelectNone))
{
isButtonTipFadingIn = false;
if(buttonTipShow < 120)
{
buttonTipShow += int(dt*2)>0?int(dt*2):1;
if(buttonTipShow>120)
buttonTipShow = 120;
}
}
else if(buttonTipShow>0)
{
buttonTipShow -= int(dt)>0?int(dt):1;
if(buttonTipShow<0)
buttonTipShow = 0;
}
if(toolTipPresence>0)
if (isToolTipFadingIn)
{
isToolTipFadingIn = false;
if(toolTipPresence < 120)
{
toolTipPresence += int(dt*2)>0?int(dt*2):1;
if(toolTipPresence>120)
toolTipPresence = 120;
}
}
else if(toolTipPresence>0)
{
toolTipPresence -= int(dt)>0?int(dt):1;
if(toolTipPresence<0)

View File

@ -51,18 +51,20 @@ private:
bool showDebug;
bool wallBrush;
int introText;
int buttonTipShow;
std::string buttonTip;
std::string introTextMessage;
int toolIndex;
int currentSaveType;
Menu * lastMenu;
int lastMenu;
int infoTipPresence;
std::string toolTip;
ui::Point toolTipPosition;
std::string infoTip;
int toolTipPresence;
std::string toolTip;
bool isToolTipFadingIn;
ui::Point toolTipPosition;
int infoTipPresence;
std::string infoTip;
int buttonTipShow;
std::string buttonTip;
bool isButtonTipFadingIn;
queue<ui::Point> pointQueue;
GameController * c;
@ -128,6 +130,7 @@ public:
ui::Point GetMousePosition();
void SetSample(SimulationSample sample);
void SetHudEnable(bool hudState);
bool GetHudEnable();
bool CtrlBehaviour(){ return ctrlBehaviour; }
bool ShiftBehaviour(){ return shiftBehaviour; }
void ExitPrompt();

View File

@ -139,6 +139,11 @@ void PropertyWindow::SetProperty()
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer >> tempInt;
}
if (property->GetOption().first == "type" && (tempInt < 0 || tempInt >= PT_NUM || !sim->elements[tempInt].Enabled))
{
new ErrorMessage("Could not set property", "Invalid Particle Type");
return;
}
}
else
{
@ -193,6 +198,7 @@ void PropertyWindow::SetProperty()
break;
default:
new ErrorMessage("Could not set property", "Invalid property");
return;
}
sim->flood_prop(
position.X,
@ -232,4 +238,4 @@ void PropertyWindow::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl
void PropertyTool::Click(Simulation * sim, Brush * brush, ui::Point position)
{
new PropertyWindow(this, sim, position);
}
}

View File

@ -16,4 +16,4 @@ public:
ColourMode(colourMode)
{}
};
#endif
#endif

View File

@ -45,7 +45,7 @@ void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Po
sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength);
}
void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength);
sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, strength);
}
void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
@ -110,26 +110,6 @@ void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
}
GolTool::GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
Tool(id, name, description, r, g, b, identifier, textureGen)
{
}
GolTool::~GolTool() {}
void GolTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
}
void GolTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
}
void GolTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
}
void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
}
WindTool::WindTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
Tool(id, name, description, r, g, b, identifier, textureGen)
{
@ -212,4 +192,4 @@ void Element_TESC_Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point posi
void PlopTool::Click(Simulation * sim, Brush * brush, ui::Point position)
{
sim->create_part(-1, position.X, position.Y, toolID);
}
}

View File

@ -158,17 +158,6 @@ public:
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
class GolTool: public Tool
{
public:
GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
virtual ~GolTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
class WindTool: public Tool
{
public:

View File

@ -153,6 +153,10 @@ void Button::OnMouseUnclick(int x, int y, unsigned int button)
{
if(isButtonDown)
{
if(isTogglable)
{
toggle = !toggle;
}
isButtonDown = false;
DoAction();
}
@ -173,10 +177,6 @@ void Button::OnMouseClick(int x, int y, unsigned int button)
return;
if(button == 1)
{
if(isTogglable)
{
toggle = !toggle;
}
isButtonDown = true;
}
else if(button == 3)

View File

@ -96,4 +96,4 @@ void ContextMenu::OnDraw()
Graphics * g = ui::Engine::Ref().g;
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 100, 100, 100, 255);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, Appearance.BackgroundInactive.Alpha);
}
}

View File

@ -37,4 +37,4 @@ public:
};
}
#endif
#endif

View File

@ -247,7 +247,7 @@ void Engine::SetFps(float fps)
{
this->fps = fps;
if(FpsLimit > 2.0f)
this->dt = FpsLimit/fps;
this->dt = 60/fps;
else
this->dt = 1.0f;
}

View File

@ -27,4 +27,4 @@ public:
LuaProgressBar(lua_State * l);
~LuaProgressBar();
};
};

View File

@ -78,4 +78,4 @@ void ProgressBar::Tick(float dt)
intermediatePos += 1.0f*dt;
if(intermediatePos>100.0f)
intermediatePos = 0.0f;
}
}

View File

@ -170,4 +170,4 @@ void ScrollPanel::XTick(float dt)
scrollBarWidth++;
else if(!mouseInside && scrollBarWidth > 0 && !scrollbarSelected)
scrollBarWidth--;
}
}

View File

@ -29,4 +29,4 @@ namespace ui
virtual void XOnMouseUp(int x, int y, unsigned int button);
virtual void XOnMouseMoved(int localx, int localy, int dx, int dy);
};
}
}

View File

@ -80,6 +80,7 @@ RenderView::RenderView():
ui::Window(ui::Point(0, 0), ui::Point(XRES, YRES+MENUSIZE)),
toolTip(""),
toolTipPresence(0),
isToolTipFadingIn(false),
ren(NULL)
{
ui::Button * presetButton;
@ -373,6 +374,16 @@ void RenderView::OnDraw()
void RenderView::OnTick(float dt)
{
if (isToolTipFadingIn)
{
isToolTipFadingIn = false;
if(toolTipPresence < 120)
{
toolTipPresence += int(dt*2)>0?int(dt*2):1;
if(toolTipPresence > 120)
toolTipPresence = 0;
}
}
if(toolTipPresence>0)
{
toolTipPresence -= int(dt)>0?int(dt):1;
@ -394,8 +405,7 @@ void RenderView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bo
void RenderView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip)
{
this->toolTip = toolTip;
if (toolTipPresence < 120)
toolTipPresence += 3;
this->isToolTipFadingIn = true;
}
RenderView::~RenderView() {

View File

@ -20,6 +20,7 @@ class RenderView: public ui::Window {
std::vector<ui::Checkbox*> colourModes;
std::string toolTip;
int toolTipPresence;
bool isToolTipFadingIn;
int line1, line2, line3, line4;
public:
class RenderModeAction;

View File

@ -142,4 +142,4 @@ LocalSaveActivity::~LocalSaveActivity()
delete thumbnail;
if(callback)
delete callback;
}
}

View File

@ -36,4 +36,4 @@ public:
virtual void OnDraw();
virtual void OnResponseReady(void * imagePtr);
virtual ~LocalSaveActivity();
};
};

View File

@ -49,4 +49,4 @@ protected:
friend class CancelAction;
friend class SaveAction;
friend class RulesAction;
};
};

View File

@ -515,4 +515,4 @@ namespace pim
}
}
}
}

View File

@ -175,4 +175,4 @@ namespace pim
void Return();
};
}
}
}

View File

@ -117,4 +117,4 @@ namespace pim
return word;
}
};
}
}

View File

@ -9,4 +9,4 @@ namespace pim
#undef OPDEF
};
};
}
}

View File

@ -650,4 +650,4 @@ namespace pim
throw ParserExpectException(token, symbol);
}
}
}
}

View File

@ -76,4 +76,4 @@ namespace pim
std::vector<unsigned char> Compile();
};
}
}
}

View File

@ -196,4 +196,4 @@ namespace pim
cChar = 0;
}
}
}
}

View File

@ -19,4 +19,4 @@ namespace pim
Token NextToken();
};
}
}
}

View File

@ -48,4 +48,4 @@ namespace pim
"INVALID SYMBOL"
};
}
}
}

View File

@ -80,4 +80,4 @@ namespace pim
}
};
}
}
}

View File

@ -32,4 +32,4 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#endif
#endif

View File

@ -1221,4 +1221,4 @@ char* Resampler::get_filter_name(int filter_num)
return g_filters[filter_num].name;
}
#endif
#endif

View File

@ -33,7 +33,7 @@
#define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_GLOW | PMODE_ADD | PMODE_BLEND
#define RENDER_BLUR OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLUR | PMODE_ADD | PMODE_BLEND
#define RENDER_BLOB OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLOB | PMODE_ADD | PMODE_BLEND
#define RENDER_BASC OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND
#define RENDER_BASC OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND | EFFECT_LINES
#define RENDER_NONE OPTIONS | PSPEC_STICKMAN | PMODE_FLAT
#define COLOUR_HEAT 0x00000001

View File

@ -48,41 +48,6 @@
#define BOUNDS_CHECK true
#define SPC_AIR 236
#define SPC_HEAT 237
#define SPC_COOL 238
#define SPC_VACUUM 239
#define SPC_WIND 241
#define SPC_PGRV 243
#define SPC_NGRV 244
#define SPC_PROP 246
#define NGT_GOL 0
#define NGT_HLIF 1
#define NGT_ASIM 2
#define NGT_2x2 3
#define NGT_DANI 4
#define NGT_AMOE 5
#define NGT_MOVE 6
#define NGT_PGOL 7
#define NGT_DMOE 8
#define NGT_34 9
#define NGT_LLIF 10
#define NGT_STAN 11
#define NGT_SEED 12
#define NGT_MAZE 13
#define NGT_COAG 14
#define NGT_WALL 15
#define NGT_GNAR 16
#define NGT_REPL 17
#define NGT_MYST 18
#define NGT_LOTE 19
#define NGT_FRG2 20
#define NGT_STAR 21
#define NGT_FROG 22
#define NGT_BRAN 23
#define OLD_PT_WIND 147
//#define PT_NUM 161

View File

@ -26,4 +26,4 @@ public:
SimulationSample() : PositionX(0), PositionY(0), ParticleID(0), particle(), AirPressure(0), AirVelocityX(0), AirVelocityY(0), WallType(0), Gravity(0), GravityVelocityX(0), GravityVelocityY(0), AirTemperature(0), NumParts(0) {}
};
#endif
#endif

View File

@ -17,15 +17,17 @@
//#include "graphics/Renderer.h"
//#include "graphics/Graphics.h"
#include "Misc.h"
#include "Tools.h"
#include "ToolClasses.h"
#include "gui/game/Brush.h"
#include "client/GameSave.h"
#include "Sample.h"
#include "Snapshot.h"
//#include "StorageClasses.h"
#ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h"
#include "cat/LuaScriptHelper.h"
#endif
int Simulation::Load(GameSave * save)
{
@ -373,8 +375,6 @@ void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
void Simulation::CreateBox(int x1, int y1, int x2, int y2, int c, int flags)
{
int i, j;
if (c==SPC_PROP)
return;
if (x1>x2)
{
i = x2;
@ -675,8 +675,6 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
int coord_stack_size = 0;
int created_something = 0;
if (c==SPC_PROP)
return 0;
if (cm==-1)
{
if (c==0)
@ -884,19 +882,6 @@ int Simulation::flood_water(int x, int y, int i, int originaly, int check)
return 1;
}
//wrapper around create_part to create TESC with correct tmp value
int Simulation::create_part_add_props(int p, int x, int y, int tv, int rx, int ry)
{
p=create_part(p, x, y, tv);
if (tv==PT_TESC)
{
parts[p].tmp=rx*4+ry*4+7;
if (parts[p].tmp>300)
parts[p].tmp=300;
}
return p;
}
void Simulation::SetEdgeMode(int newEdgeMode)
{
edgeMode = newEdgeMode;
@ -1048,15 +1033,9 @@ void Simulation::ApplyDecorationPoint(int positionX, int positionY, int colR, in
if(cBrush)
{
int radiusX, radiusY, sizeX, sizeY;
radiusX = cBrush->GetRadius().X;
radiusY = cBrush->GetRadius().Y;
sizeX = cBrush->GetSize().X;
sizeY = cBrush->GetSize().Y;
int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y;
unsigned char *bitmap = cBrush->GetBitmap();
for(int y = 0; y < sizeY; y++)
{
for(int x = 0; x < sizeX; x++)
@ -1093,7 +1072,8 @@ void Simulation::ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, in
void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode, Brush * cBrush)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
bool reverseXY = abs(y2-y1) > abs(x2-x1);
int x, y, dx, dy, sy, rx, ry;
float e, de;
if(cBrush)
@ -1102,7 +1082,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
ry = cBrush->GetRadius().Y;
}
if (cp)
if (reverseXY)
{
y = x1;
x1 = y1;
@ -1131,7 +1111,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
if (reverseXY)
ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush);
else
ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush);
@ -1141,7 +1121,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
y += sy;
if (!(rx+ry))
{
if (cp)
if (reverseXY)
ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush);
else
ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush);
@ -1170,13 +1150,7 @@ int Simulation::ToolBrush(int positionX, int positionY, int tool, Brush * cBrush
{
if(cBrush)
{
int radiusX, radiusY, sizeX, sizeY;
radiusX = cBrush->GetRadius().X;
radiusY = cBrush->GetRadius().Y;
sizeX = cBrush->GetSize().X;
sizeY = cBrush->GetSize().Y;
int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y;
unsigned char *bitmap = cBrush->GetBitmap();
for(int y = 0; y < sizeY; y++)
for(int x = 0; x < sizeX; x++)
@ -1188,11 +1162,10 @@ int Simulation::ToolBrush(int positionX, int positionY, int tool, Brush * cBrush
void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
bool reverseXY = abs(y2-y1) > abs(x2-x1);
int x, y, dx, dy, sy, rx = cBrush->GetRadius().X, ry = cBrush->GetRadius().Y;
float e, de;
rx = cBrush->GetRadius().X;
ry = cBrush->GetRadius().Y;
if (cp)
if (reverseXY)
{
y = x1;
x1 = y1;
@ -1221,7 +1194,7 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
if (reverseXY)
ToolBrush(y, x, tool, cBrush, strength);
else
ToolBrush(x, y, tool, cBrush, strength);
@ -1229,9 +1202,9 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
if (e >= 0.5f)
{
y += sy;
if ((!(rx+ry)) && ((y1<y2) ? (y<=y2) : (y>=y2)))
if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
{
if (cp)
if (reverseXY)
ToolBrush(y, x, tool, cBrush, strength);
else
ToolBrush(x, y, tool, cBrush, strength);
@ -1240,7 +1213,7 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
}
}
}
void Simulation::ToolBox(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength)
void Simulation::ToolBox(int x1, int y1, int x2, int y2, int tool, float strength)
{
int i, j;
if (x1>x2)
@ -1264,39 +1237,25 @@ int Simulation::CreateParts(int positionX, int positionY, int c, Brush * cBrush)
{
if(cBrush)
{
int radiusX, radiusY, sizeX, sizeY;
radiusX = cBrush->GetRadius().X;
radiusY = cBrush->GetRadius().Y;
sizeX = cBrush->GetSize().X;
sizeY = cBrush->GetSize().Y;
int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y, fn;
unsigned char *bitmap = cBrush->GetBitmap();
if(c == PT_NONE)
if (c == 0)// && !(flags&BRUSH_REPLACEMODE)) // delete
fn = 0;
//else if ((flags&BRUSH_SPECIFIC_DELETE) && !(flags&BRUSH_REPLACEMODE)) // specific delete
// fn = 1;
//else if (flags&BRUSH_REPLACEMODE) // replace
// fn = 2;
else // normal draw
fn = 3;
for(int y = 0; y < sizeY; y++)
{
for(int y = 0; y < sizeY; y++)
for(int x = 0; x < sizeX; x++)
{
for(int x = 0; x < sizeX; x++)
if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
{
if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
{
delete_part(positionX+(x-radiusX), positionY+(y-radiusY), 0);
}
}
}
}
else
{
for(int y = 0; y < sizeY; y++)
{
for(int x = 0; x < sizeX; x++)
{
if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
{
create_part(-2, positionX+(x-radiusX), positionY+(y-radiusY), c);
}
CreatePartFlags(positionX+(x-radiusX), positionY+(y-radiusY), c, fn, 0);
}
}
}
@ -1306,77 +1265,47 @@ int Simulation::CreateParts(int positionX, int positionY, int c, Brush * cBrush)
int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags)
{
int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;
int wall = c - 100;
if (c==SPC_WIND || c==PT_FIGH)
return 0;
if (c==PT_LIGH)
int i, j, f = 0, fn;
if (c == 0)// && !(flags&BRUSH_REPLACEMODE)) // delete
fn = 0;
//else if ((flags&BRUSH_SPECIFIC_DELETE) && !(flags&BRUSH_REPLACEMODE)) // specific delete
// fn = 1;
//else if (flags&BRUSH_REPLACEMODE) // replace
// fn = 2;
else // normal draw
fn = 3;
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
if (CreatePartFlags(x+i, y+j, c, fn, flags))
f = 1;
return !f;
}
int Simulation::CreatePartFlags(int x, int y, int c, int fn, int flags)
{
if (fn == 0) //delete
delete_part(x, y, 0);
else if (fn == 1) //specific delete
delete_part(x, y, flags);
else if (fn == 2) //replace mode
{
if (lighting_recreate>0 && rx+ry>0)
if (x<0 || y<0 || x>=XRES || y>=YRES)
return 0;
p=create_part(-2, x, y, c);
if (p!=-1)
{
parts[p].life=rx+ry;
if (parts[p].life>55)
parts[p].life=55;
parts[p].temp=parts[p].life*150; // temperature of the lighting shows the power of the lighting
lighting_recreate+=parts[p].life/2+1;
return 1;
}
else return 0;
}
//eraser
if (c == 0)
{
if (rx==0&&ry==0)
//if ((pmap[y][x]&0xFF)!=SLALT&&SLALT!=0)
// return 0;
if ((pmap[y][x]))
{
delete_part(x, y, 0);
if (c!=0)
create_part(-2, x, y, c);
}
else
{
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
delete_part(x+i, y+j, 0);
}
return 1;
}
if (c == SPC_AIR || c == SPC_HEAT || c == SPC_COOL || c == SPC_VACUUM || c == SPC_PGRV || c == SPC_NGRV)
{
if (rx==0&&ry==0)
{
create_part(-2, x, y, c);
}
else
{
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
{
if ( x+i<0 || y+j<0 || x+i>=XRES || y+j>=YRES)
continue;
create_part(-2, x+i, y+j, c);
}
}
return 1;
}
//else, no special modes, draw element like normal.
if (rx==0&&ry==0)//workaround for 1pixel brush/floodfill crashing. todo: find a better fix later.
{
if (create_part_add_props(-2, x, y, c, rx, ry)==-1)
f = 1;
}
else
{
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
if (create_part_add_props(-2, x+i, y+j, c, rx, ry)==-1)
f = 1;
}
return !f;
else if (fn == 3) //normal draw
if (create_part(-2, x, y, c) == -1)
return 1;
return 0;
}
int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
@ -1441,13 +1370,10 @@ int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brus
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry;
rx = cBrush->GetRadius().X;
ry = cBrush->GetRadius().Y;
int x, y, dx, dy, sy, rx = cBrush->GetRadius().X, ry = cBrush->GetRadius().Y;
bool reverseXY = abs(y2-y1) > abs(x2-x1);
float e, de;
if (c==SPC_PROP)
return;
if (cp)
if (reverseXY)
{
y = x1;
x1 = y1;
@ -1476,7 +1402,7 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
if (reverseXY)
CreateParts(y, x, c, cBrush);
else
CreateParts(x, y, c, cBrush);
@ -1484,10 +1410,9 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
if (e >= 0.5f)
{
y += sy;
if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry))
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
{
if (cp)
if (reverseXY)
CreateParts(y, x, c, cBrush);
else
CreateParts(x, y, c, cBrush);
@ -1497,13 +1422,13 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
}
}
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags)
//Now simply creates a 0 pixel radius line without all the complicated flags / other checks
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
bool reverseXY = abs(y2-y1) > abs(x2-x1);
int x, y, dx, dy, sy;
float e, de;
if (c==SPC_PROP)
return;
if (cp)
if (reverseXY)
{
y = x1;
x1 = y1;
@ -1532,21 +1457,20 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
CreateParts(y, x, rx, ry, c, flags);
if (reverseXY)
create_part(-2, y, x, c);
else
CreateParts(x, y, rx, ry, c, flags);
create_part(-2, x, y, c);
e += de;
if (e >= 0.5f)
{
y += sy;
if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry))
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
if ((y1<y2) ? (y<=y2) : (y>=y2))
{
if (cp)
CreateParts(y, x, rx, ry, c, flags);
if (reverseXY)
create_part(-2, y, x, c);
else
CreateParts(x, y, rx, ry, c, flags);
create_part(-2, x, y, c);
}
e -= 1.0f;
}
@ -1951,7 +1875,7 @@ void Simulation::create_arc(int sx, int sy, int dx, int dy, int midpoints, int v
xmid[i+1] += (rand()%variance)-voffset;
ymid[i+1] += (rand()%variance)-voffset;
}
CreateLine(xmid[i], ymid[i], xmid[i+1], ymid[i+1], 0, 0, type, flags);
CreateLine(xmid[i], ymid[i], xmid[i+1], ymid[i+1], type);
}
free(xmid);
free(ymid);
@ -2707,46 +2631,12 @@ int Simulation::create_part(int p, int x, int y, int tv)
int t = tv & 0xFF;
int v = (tv >> 8) & 0xFFFFFF;
if (x<0 || y<0 || x>=XRES || y>=YRES || ((t<=0 || t>=PT_NUM)&&t!=SPC_HEAT&&t!=SPC_COOL&&t!=SPC_AIR&&t!=SPC_VACUUM&&t!=SPC_PGRV&&t!=SPC_NGRV))
if (x<0 || y<0 || x>=XRES || y>=YRES)
return -1;
if (t>=0 && t<PT_NUM && !elements[t].Enabled && t!=SPC_AIR)
if (t>=0 && t<PT_NUM && !elements[t].Enabled)
return -1;
if(t==SPC_PROP) {
return -1; //Prop tool works on a mouse click basic, make sure it doesn't do anything here
}
/*if (t==SPC_HEAT||t==SPC_COOL)
{
if ((pmap[y][x]&0xFF)!=PT_NONE&&(pmap[y][x]&0xFF)<PT_NUM)
{
if (t==SPC_HEAT&&parts[pmap[y][x]>>8].temp<MAX_TEMP)
{
if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 0.1f, MIN_TEMP, MAX_TEMP);
} else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 50.0f, MIN_TEMP, MAX_TEMP);
} else {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 4.0f, MIN_TEMP, MAX_TEMP);
}
}
if (t==SPC_COOL&&parts[pmap[y][x]>>8].temp>MIN_TEMP)
{
if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 0.1f, MIN_TEMP, MAX_TEMP);
} else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 50.0f, MIN_TEMP, MAX_TEMP);
} else {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 4.0f, MIN_TEMP, MAX_TEMP);
}
}
return pmap[y][x]>>8;
}
else
{
return -1;
}
}*/
if (t==SPC_AIR)
if (tv == SPC_AIR)
{
pv[y/CELL][x/CELL] += 0.03f;
if (y+CELL<YRES)
@ -2759,30 +2649,6 @@ int Simulation::create_part(int p, int x, int y, int tv)
}
return -1;
}
if (t==SPC_VACUUM)
{
pv[y/CELL][x/CELL] -= 0.03f;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL] -= 0.03f;
if (x+CELL<XRES)
{
pv[y/CELL][x/CELL+1] -= 0.03f;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL+1] -= 0.03f;
}
return -1;
}
if (t==SPC_PGRV)
{
gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = 5;
return -1;
}
if (t==SPC_NGRV)
{
gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = -5;
return -1;
}
if (t==PT_SPRK)
{
@ -2791,10 +2657,9 @@ int Simulation::create_part(int p, int x, int y, int tv)
if(type == PT_WIRE)
{
parts[index].ctype = PT_DUST;
return index;
}
if (!(type == PT_INST || (elements[type].Properties&PROP_CONDUCTS)))
return -1;
if (parts[index].life!=0)
if (!(type == PT_INST || (elements[type].Properties&PROP_CONDUCTS)) || parts[index].life!=0)
return -1;
if (p == -2 && type == PT_INST)
{
@ -2913,10 +2778,21 @@ int Simulation::create_part(int p, int x, int y, int tv)
if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = t;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 0;
parts[i].ctype = 0;
parts[i].temp = elements[t].Temperature;
parts[i].tmp = 0;
parts[i].tmp2 = 0;
parts[i].dcolour = 0;
parts[i].flags = 0;
if (t == PT_GLAS || t == PT_QRTZ || t == PT_TUGN)
if (t == PT_GLAS || t == PT_QRTZ || t == PT_TUNG)
{
parts[i].pavg[0] = 0.0f;
parts[i].pavg[1] = pv[y/CELL][x/CELL];
}
else
@ -2924,19 +2800,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
parts[i].pavg[0] = 0.0f;
parts[i].pavg[1] = 0.0f;
}
if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman.
{
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = t;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 0;
parts[i].ctype = 0;
parts[i].temp = elements[t].Temperature;
parts[i].tmp = 0;
parts[i].tmp2 = 0;
}
switch (t)
{
case PT_SOAP:
@ -3043,14 +2907,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
case PT_STKM:
if (player.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = PT_STKM;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = elements[t].Temperature;
Element_STKM::STKM_init_legs(this, &player, i);
player.spwn = 1;
player.elem = PT_DUST;
@ -3065,14 +2922,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
case PT_STKM2:
if (player2.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = PT_STKM2;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = elements[t].Temperature;
Element_STKM::STKM_init_legs(this, &player2, i);
player2.spwn = 1;
player2.elem = PT_DUST;
@ -3791,7 +3641,7 @@ void Simulation::update_particles_i(int start, int inc)
if (elements[t].Diffusion)//the random diffusion that gasses have
{
#ifdef REALISTIC
//The magic number controlls diffusion speed
//The magic number controls diffusion speed
parts[i].vx += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
parts[i].vy += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
#else
@ -3834,13 +3684,11 @@ void Simulation::update_particles_i(int start, int inc)
h_count = 0;
#ifdef REALISTIC
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale))
{
float c_Cm = 0.0f;
#else
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale)>(rand()%250))
#endif
{
float c_Cm = 0.0f;
#endif
if (aheat_enable && !(elements[t].Properties&PROP_NOAMBHEAT))
{
#ifdef REALISTIC
@ -3924,11 +3772,12 @@ void Simulation::update_particles_i(int start, int inc)
if ((t==PT_ICEI || t==PT_SNOW) && (parts[i].ctype==0 || parts[i].ctype>=PT_NUM || parts[i].ctype==PT_ICEI || parts[i].ctype==PT_SNOW))
parts[i].ctype = PT_WATR;
if (ctemph>elements[t].HighTemperature&&elements[t].HighTemperatureTransition>-1) {
if (ctemph>elements[t].HighTemperature && elements[t].HighTemperatureTransition>-1)
{
// particle type change due to high temperature
#ifdef REALISTIC
float dbt = ctempl - pt;
if (elements[t].HighTemperatureTransition!=PT_NUM)
if (elements[t].HighTemperatureTransition != PT_NUM)
{
if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
{
@ -3941,14 +3790,18 @@ void Simulation::update_particles_i(int start, int inc)
s = 0;
}
}
#else
if (elements[t].HighTemperatureTransition!=PT_NUM)
#else
if (elements[t].HighTemperatureTransition != PT_NUM)
t = elements[t].HighTemperatureTransition;
#endif
else if (t==PT_ICEI || t==PT_SNOW) {
if (parts[i].ctype<PT_NUM&&parts[i].ctype!=t) {
if (elements[parts[i].ctype].LowTemperatureTransition==t&&pt<=elements[parts[i].ctype].LowTemperature) s = 0;
else {
else if (t == PT_ICEI || t == PT_SNOW)
{
if (parts[i].ctype < PT_NUM && parts[i].ctype != t)
{
if (elements[parts[i].ctype].LowTemperatureTransition==t && pt<=elements[parts[i].ctype].LowTemperature)
s = 0;
else
{
#ifdef REALISTIC
//One ice table value for all it's kinds
if (platent[t] <= (c_heat - (elements[parts[i].ctype].LowTemperature - dbt)*c_Cm))
@ -3963,16 +3816,18 @@ void Simulation::update_particles_i(int start, int inc)
parts[i].temp = restrict_flt(elements[parts[i].ctype].LowTemperature - dbt, MIN_TEMP, MAX_TEMP);
s = 0;
}
#else
#else
t = parts[i].ctype;
parts[i].ctype = PT_NONE;
parts[i].life = 0;
#endif
}
}
else s = 0;
else
s = 0;
}
else if (t==PT_SLTW) {
else if (t == PT_SLTW)
{
#ifdef REALISTIC
if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
{
@ -3987,16 +3842,31 @@ void Simulation::update_particles_i(int start, int inc)
s = 0;
}
#else
if (rand()%4==0) t = PT_SALT;
else t = PT_WTRV;
if (rand()%4 == 0)
t = PT_SALT;
else
t = PT_WTRV;
#endif
}
else s = 0;
} else if (ctempl<elements[t].LowTemperature&&elements[t].LowTemperatureTransition>-1) {
else if (t == PT_BRMT)
{
if (parts[i].ctype == PT_TUNG && ctemph <= 3695.0)
s = 0;
else
{
t = PT_LAVA;
parts[i].type = PT_TUNG;
}
}
else
s = 0;
}
else if (ctempl<elements[t].LowTemperature && elements[t].LowTemperatureTransition > -1)
{
// particle type change due to low temperature
#ifdef REALISTIC
float dbt = ctempl - pt;
if (elements[t].LowTemperatureTransition!=PT_NUM)
if (elements[t].LowTemperatureTransition != PT_NUM)
{
if (platent[elements[t].LowTemperatureTransition] >= (c_heat - (elements[t].LowTemperature - dbt)*c_Cm))
{
@ -4010,44 +3880,62 @@ void Simulation::update_particles_i(int start, int inc)
}
}
#else
if (elements[t].LowTemperatureTransition!=PT_NUM)
t = elements[t].LowTemperatureTransition;
if (elements[t].LowTemperatureTransition != PT_NUM)
t = elements[t].LowTemperatureTransition;
#endif
else if (t==PT_WTRV) {
if (pt<273.0f) t = PT_RIME;
else t = PT_DSTW;
else if (t == PT_WTRV)
{
if (pt < 273.0f)
t = PT_RIME;
else
t = PT_DSTW;
}
else if (t==PT_LAVA) {
if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && parts[i].ctype!=PT_LAVA) {
if (parts[i].ctype==PT_THRM&&pt>=elements[PT_BMTL].HighTemperature) s = 0;
else if ((parts[i].ctype==PT_VIBR || parts[i].ctype==PT_BVBR) && pt>=273.15f) s = 0;
else if (parts[i].ctype==PT_TUGN) {
if (pt>3695.0) s = 0;
else if (t == PT_LAVA)
{
if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && parts[i].ctype!=PT_LAVA)
{
if (parts[i].ctype==PT_THRM&&pt>=elements[PT_BMTL].HighTemperature)
s = 0;
else if ((parts[i].ctype==PT_VIBR || parts[i].ctype==PT_BVBR) && pt>=273.15f)
s = 0;
else if (parts[i].ctype==PT_TUNG)
{
if (pt>3695.0)
s = 0;
}
else if (elements[parts[i].ctype].HighTemperatureTransition==PT_LAVA) {
if (pt>=elements[parts[i].ctype].HighTemperature) s = 0;
else if (elements[parts[i].ctype].HighTemperatureTransition == PT_LAVA)
{
if (pt >= elements[parts[i].ctype].HighTemperature)
s = 0;
}
else if (pt>=973.0f) s = 0; // freezing point for lava with any other (not listed in ptransitions as turning into lava) ctype
if (s) {
else if (pt>=973.0f)
s = 0; // freezing point for lava with any other (not listed in ptransitions as turning into lava) ctype
if (s)
{
t = parts[i].ctype;
parts[i].ctype = PT_NONE;
if (t==PT_THRM) {
if (t == PT_THRM)
{
parts[i].tmp = 0;
t = PT_BMTL;
}
if (t==PT_PLUT)
if (t == PT_PLUT)
{
parts[i].tmp = 0;
t = PT_LAVA;
}
}
}
else if (pt<973.0f) t = PT_STNE;
else s = 0;
else if (pt<973.0f)
t = PT_STNE;
else
s = 0;
}
else s = 0;
else
s = 0;
}
else s = 0;
else
s = 0;
#ifdef REALISTIC
pt = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
for (j=0; j<8; j++)
@ -4055,30 +3943,37 @@ void Simulation::update_particles_i(int start, int inc)
parts[surround_hconduct[j]].temp = pt;
}
#endif
if (s) { // particle type change occurred
if (t==PT_ICEI||t==PT_LAVA||t==PT_SNOW)
if (s) // particle type change occurred
{
if (t==PT_ICEI || t==PT_LAVA || t==PT_SNOW)
parts[i].ctype = parts[i].type;
if (!(t==PT_ICEI&&parts[i].ctype==PT_FRZW)) parts[i].life = 0;
if (elements[t].State==ST_GAS&&elements[parts[i].type].State!=ST_GAS)
if (!(t==PT_ICEI && parts[i].ctype==PT_FRZW))
parts[i].life = 0;
if (elements[t].State==ST_GAS && elements[parts[i].type].State!=ST_GAS)
pv[y/CELL][x/CELL] += 0.50f;
part_change_type(i,x,y,t);
if (t==PT_FIRE||t==PT_PLSM||t==PT_CFLM)
if (t==PT_FIRE || t==PT_PLSM || t==PT_CFLM)
parts[i].life = rand()%50+120;
if (t==PT_LAVA) {
if (parts[i].ctype==PT_BRMT) parts[i].ctype = PT_BMTL;
else if (parts[i].ctype==PT_SAND) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype==PT_BGLA) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype==PT_PQRT) parts[i].ctype = PT_QRTZ;
if (t == PT_LAVA)
{
if (parts[i].ctype == PT_BRMT) parts[i].ctype = PT_BMTL;
else if (parts[i].ctype == PT_SAND) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype == PT_BGLA) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype == PT_PQRT) parts[i].ctype = PT_QRTZ;
parts[i].life = rand()%120+240;
}
if (t==PT_NONE) {
if (t == PT_NONE)
{
kill_part(i);
goto killed;
}
}
pt = parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
if (t==PT_LAVA) {
if (t == PT_LAVA)
{
parts[i].life = restrict_flt((parts[i].temp-700)/7, 0.0f, 400.0f);
if (parts[i].ctype==PT_THRM&&parts[i].tmp>0)
{
@ -4091,11 +3986,7 @@ void Simulation::update_particles_i(int start, int inc)
parts[i].temp = MAX_TEMP;
}
}
#ifdef REALISTIC //needed to fix update_particles_i parsing
}
#else
}
#endif
else parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
}
@ -4196,7 +4087,11 @@ void Simulation::update_particles_i(int start, int inc)
}
//call the particle update function, if there is one
#if !defined(RENDERER) && defined(LUACONSOLE)
if (elements[t].Update && lua_el_mode[t] != 2)
#else
if (elements[t].Update)
#endif
{
if ((*(elements[t].Update))(this, i, x, y, surround_space, nt, parts, pmap))
continue;
@ -4207,6 +4102,7 @@ void Simulation::update_particles_i(int start, int inc)
y = (int)(parts[i].y+0.5f);
}
}
#if !defined(RENDERER) && defined(LUACONSOLE)
if(lua_el_mode[t])
{
if(luacon_elementReplacement(this, i, x, y, surround_space, nt, parts, pmap))
@ -4215,6 +4111,7 @@ void Simulation::update_particles_i(int start, int inc)
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
}
#endif
if(legacy_enable)//if heat sim is off
Element::legacyUpdate(this, i,x,y,surround_space,nt, parts, pmap);

View File

@ -139,7 +139,6 @@ public:
int flood_water(int x, int y, int i, int originaly, int check);
TPT_NO_INLINE void detach(int i);
TPT_NO_INLINE void part_change_type(int i, int x, int y, int t);
TPT_NO_INLINE int create_part_add_props(int p, int x, int y, int tv, int rx, int ry);
//int InCurrentBrush(int i, int j, int rx, int ry);
//int get_brush_flags();
TPT_NO_INLINE int create_part(int p, int x, int y, int t);
@ -161,7 +160,7 @@ public:
int Tool(int x, int y, int tool, float strength = 1.0f);
int ToolBrush(int x, int y, int tool, Brush * cBrush, float strength = 1.0f);
void ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength = 1.0f);
void ToolBox(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength = 1.0f);
void ToolBox(int x1, int y1, int x2, int y2, int tool, float strength = 1.0f);
void CreateBox(int x1, int y1, int x2, int y2, int c, int flags);
int FloodINST(int x, int y, int fullc, int cm);
@ -170,8 +169,9 @@ public:
int CreateParts(int positionX, int positionY, int c, Brush * cBrush);
//Old particle creation, will create a crappy square, do not use
int CreateParts(int x, int y, int rx, int ry, int c, int flags);
int CreatePartFlags(int x, int y, int c, int fn, int flags);
void CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush);
void CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags);
void CreateLine(int x1, int y1, int x2, int y2, int c);
void CreateWallBox(int x1, int y1, int x2, int y2, int c, int flags);
int FloodWalls(int x, int y, int c, int cm, int bm, int flags);

View File

@ -19,8 +19,6 @@
#define SC_CRACKER2 16
#define SC_TOTAL 15
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122
#define UI_WALLCOUNT 16
#define O_WL_WALLELEC 122
@ -61,14 +59,8 @@
#define WL_ALLOWENERGY 15
#define WL_FLOODHELPER 255
#define SPC_AIR 236
#define SPC_HEAT 237
#define SPC_COOL 238
#define SPC_VACUUM 239
#define SPC_WIND 241
#define SPC_PGRV 243
#define SPC_NGRV 244
#define SPC_PROP 246
#define OLD_SPC_AIR 236
#define SPC_AIR 256
#define DECO_DRAW 0
#define DECO_ADD 1

View File

@ -57,4 +57,4 @@ public:
{
}
};
};

View File

@ -51,4 +51,4 @@ typedef struct part_type part_type;*/
};
typedef struct part_transition part_transition;*/
#endif
#endif

View File

@ -1,7 +0,0 @@
#ifndef TOOLS_H_
#define TOOLS_H_
#include "ToolClasses.h"
#endif

View File

@ -46,4 +46,4 @@ Element_116::Element_116()
}
Element_116::~Element_116() {}
Element_116::~Element_116() {}

View File

@ -46,4 +46,4 @@ Element_146::Element_146()
}
Element_146::~Element_146() {}
Element_146::~Element_146() {}

View File

@ -28,7 +28,7 @@ Element_ANAR::Element_ANAR()
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 70;
Description = "Very light dust. Behaves opposite gravity";
Description = "Anti-air. Very light dust, which behaves opposite gravity.";
State = ST_SOLID;
Properties = TYPE_PART;

View File

@ -28,7 +28,7 @@ Element_BCOL::Element_BCOL()
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 150;
Description = "Broken Coal. Heavy particles. See COAL";
Description = "Broken Coal. Heavy particles, burns slowly.";
State = ST_SOLID;
Properties = TYPE_PART;

View File

@ -46,4 +46,4 @@ Element_BGLA::Element_BGLA()
}
Element_BGLA::~Element_BGLA() {}
Element_BGLA::~Element_BGLA() {}

View File

@ -46,4 +46,4 @@ Element_BHOL::Element_BHOL()
}
Element_BHOL::~Element_BHOL() {}
Element_BHOL::~Element_BHOL() {}

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