Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-Toy

This commit is contained in:
Simon Robertshaw 2013-03-24 12:24:17 +00:00
commit 9b5b85f9b0
176 changed files with 289 additions and 294 deletions

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@ -258,6 +258,7 @@ if(GetOption('macosx')):
if(GetOption('win')):
sources += env.RES('resources/powder-res.rc')
sources+=Glob("src/*/*.cpp")
sources+=Glob("src/gui/*/*.cpp")
sources+=Glob("src/simulation/elements/*.cpp")
sources+=Glob("src/simulation/tools/*.cpp")
sources+=Glob("src/client/requestbroker/*.cpp")

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@ -1,6 +1,6 @@
#pragma once
#include "interface/Window.h"
#include "gui/interface/Window.h"
class Activity
{

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@ -9,7 +9,7 @@
#include "Config.h"
#include "Format.h"
#include "interface/Engine.h"
#include "gui/interface/Engine.h"
#include "graphics/Graphics.h"
#include "graphics/Renderer.h"

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@ -25,13 +25,6 @@
#endif
#include "Format.h"
#include "Style.h"
#include "interface/Engine.h"
#include "interface/Button.h"
#include "interface/Panel.h"
#include "interface/Point.h"
#include "interface/Label.h"
#include "interface/Keys.h"
#include "client/GameSave.h"
#include "client/SaveFile.h"
@ -39,10 +32,12 @@
#include "client/Client.h"
#include "Misc.h"
#include "game/GameController.h"
#include "game/GameView.h"
#include "gui/game/GameController.h"
#include "gui/game/GameView.h"
#include "dialogues/ErrorMessage.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/interface/Keys.h"
#include "gui/Style.h"
#include "client/HTTP.h"

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@ -5,8 +5,8 @@
#include <strings.h>
#endif
#include "CommandInterface.h"
#include "game/GameModel.h"
#include "game/GameController.h"
#include "gui/game/GameModel.h"
#include "gui/game/GameController.h"
CommandInterface::CommandInterface(GameController * c, GameModel * m) {
this->m = m;

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@ -2,7 +2,7 @@
#define COMMANDINTERFACE_H_
#include <string>
#include "interface/Engine.h"
#include "gui/interface/Engine.h"
//#include "game/GameModel.h"
class GameModel;

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@ -9,12 +9,12 @@
#include "LuaScriptInterface.h"
#include "LuaScriptHelper.h"
#include "dialogues/ErrorMessage.h"
#include "dialogues/InformationMessage.h"
#include "dialogues/TextPrompt.h"
#include "dialogues/ConfirmPrompt.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/dialogues/InformationMessage.h"
#include "gui/dialogues/TextPrompt.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "gui/game/GameModel.h"
#include "simulation/Simulation.h"
#include "game/GameModel.h"
#include <time.h>

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@ -8,7 +8,7 @@ extern "C"
#include <iostream>
#include "LuaButton.h"
#include "LuaScriptInterface.h"
#include "interface/Button.h"
#include "gui/interface/Button.h"
const char LuaButton::className[] = "Button";

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@ -8,7 +8,7 @@ extern "C"
#include <iostream>
#include "LuaCheckbox.h"
#include "LuaScriptInterface.h"
#include "interface/Checkbox.h"
#include "gui/interface/Checkbox.h"
const char LuaCheckbox::className[] = "Checkbox";

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@ -8,7 +8,7 @@ extern "C"
#include <iostream>
#include "LuaComponent.h"
#include "LuaScriptInterface.h"
#include "interface/Component.h"
#include "gui/interface/Component.h"
LuaComponent::LuaComponent(lua_State * l)

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@ -8,7 +8,7 @@ extern "C"
#include <iostream>
#include "LuaScriptInterface.h"
#include "LuaLabel.h"
#include "interface/Label.h"
#include "gui/interface/Label.h"
const char LuaLabel::className[] = "Label";

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@ -8,7 +8,7 @@ extern "C"
#include <iostream>
#include "LuaProgressBar.h"
#include "LuaScriptInterface.h"
#include "interface/ProgressBar.h"
#include "gui/interface/ProgressBar.h"
const char LuaProgressBar::className[] = "ProgressBar";

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@ -9,13 +9,13 @@
#include "LuaLuna.h"
#include "LuaScriptInterface.h"
#include "TPTScriptInterface.h"
#include "dialogues/ErrorMessage.h"
#include "dialogues/InformationMessage.h"
#include "dialogues/TextPrompt.h"
#include "dialogues/ConfirmPrompt.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/dialogues/InformationMessage.h"
#include "gui/dialogues/TextPrompt.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "simulation/Simulation.h"
#include "game/GameModel.h"
#include "game/Tool.h"
#include "gui/game/GameModel.h"
#include "gui/game/Tool.h"
#include "LuaScriptHelper.h"
#include "client/HTTP.h"
#include "PowderToy.h"

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@ -8,7 +8,7 @@ extern "C"
#include <iostream>
#include "LuaSlider.h"
#include "LuaScriptInterface.h"
#include "interface/Slider.h"
#include "gui/interface/Slider.h"
const char LuaSlider::className[] = "Slider";

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@ -8,7 +8,7 @@ extern "C"
#include <iostream>
#include "LuaScriptInterface.h"
#include "LuaTextbox.h"
#include "interface/Textbox.h"
#include "gui/interface/Textbox.h"
const char LuaTextbox::className[] = "Textbox";

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@ -14,9 +14,9 @@ extern "C"
#include "LuaCheckbox.h"
#include "LuaSlider.h"
#include "LuaProgressBar.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/Window.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/Window.h"
const char LuaWindow::className[] = "Window";

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@ -8,7 +8,7 @@ extern "C" {
#include "LuaLuna.h"
#include "interface/Platform.h"
#include "gui/interface/Platform.h"
namespace ui
{
class Window;

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@ -3,7 +3,7 @@
#include <string>
#include <typeinfo>
#include "interface/Point.h"
#include "gui/interface/Point.h"
enum ValueType { TypeNumber, TypePoint, TypeString, TypeNull, TypeFunction };

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@ -5,7 +5,7 @@
#include <string.h>
#include <stdlib.h>
#include "TPTScriptInterface.h"
#include "game/GameModel.h"
#include "gui/game/GameModel.h"
#include "simulation/Air.h"
TPTScriptInterface::TPTScriptInterface(GameController * c, GameModel * m): CommandInterface(c, m)

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@ -36,13 +36,13 @@
#include "HTTP.h"
#include "simulation/SaveRenderer.h"
#include "interface/Point.h"
#include "gui/interface/Point.h"
#include "client/SaveInfo.h"
#include "client/SaveFile.h"
#include "client/GameSave.h"
#include "client/UserInfo.h"
#include "search/Thumbnail.h"
#include "preview/Comment.h"
#include "gui/search/Thumbnail.h"
#include "gui/preview/Comment.h"
#include "ClientListener.h"
#include "requestbroker/RequestBroker.h"
#include "requestbroker/APIRequest.h"

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@ -1,7 +1,7 @@
#include "SaveFile.h"
#include "GameSave.h"
#include "Client.h"
#include "search/Thumbnail.h"
#include "gui/search/Thumbnail.h"
SaveFile::SaveFile(SaveFile & save):
gameSave(NULL),

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@ -3,7 +3,6 @@
#include "ThumbRenderRequest.h"
#include "client/GameSave.h"
#include "graphics/Graphics.h"
#include "search/Thumbnail.h"
#include "simulation/SaveRenderer.h"
ThumbRenderRequest::ThumbRenderRequest(GameSave * save, bool decorations, bool fire, int width, int height, ListenerHandle listener):

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@ -1,6 +1,6 @@
#pragma once
#include "interface/Point.h"
#include "gui/interface/Point.h"
class DebugInfo
{

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@ -1,7 +1,7 @@
#pragma once
#include "ElementPopulation.h"
#include "interface/Engine.h"
#include "gui/interface/Engine.h"
#include "simulation/Simulation.h"
#include "Format.h"

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@ -9,8 +9,8 @@
#include "Config.h"
#include "client/Client.h"
#include "Graphics.h"
#include "interface/Point.h"
#include "game/RenderPreset.h"
#include "gui/interface/Point.h"
#include "gui/game/RenderPreset.h"
class Simulation;

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@ -1,7 +1,7 @@
#include <iostream>
#include "Style.h"
#include "interface/Colour.h"
#include "gui/Style.h"
#include "gui/interface/Colour.h"
namespace style {
ui::Colour Colour::InformationTitle = ui::Colour(140, 140, 255);

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@ -1,13 +1,13 @@
#include <algorithm>
#include <iomanip>
#include "ColourPickerActivity.h"
#include "interface/Textbox.h"
#include "interface/Label.h"
#include "interface/Keys.h"
#include "game/Tool.h"
#include "Style.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/Label.h"
#include "gui/interface/Keys.h"
#include "gui/game/Tool.h"
#include "gui/Style.h"
#include "Format.h"
#include "game/GameModel.h"
#include "gui/game/GameModel.h"
ColourPickerActivity::ColourPickerActivity(ui::Colour initialColour, ColourPickedCallback * callback) :
WindowActivity(ui::Point(-1, -1), ui::Point(266, 175)),

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@ -3,8 +3,8 @@
#include <vector>
#include <string>
#include "Activity.h"
#include "interface/Window.h"
#include "interface/Textbox.h"
#include "gui/interface/Window.h"
#include "gui/interface/Textbox.h"
class ColourPickedCallback
{

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@ -1,5 +1,5 @@
#include "ConsoleView.h"
#include "interface/Keys.h"
#include "gui/interface/Keys.h"
ConsoleView::ConsoleView():
ui::Window(ui::Point(0, 0), ui::Point(XRES+BARSIZE, 150)),

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@ -3,11 +3,11 @@
#include <vector>
#include <queue>
#include "interface/Label.h"
#include "interface/Window.h"
#include "gui/interface/Label.h"
#include "gui/interface/Window.h"
#include "ConsoleController.h"
#include "ConsoleModel.h"
#include "interface/Textbox.h"
#include "gui/interface/Textbox.h"
#include "ConsoleCommand.h"

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@ -1,7 +1,7 @@
#include "ConfirmPrompt.h"
#include "Style.h"
#include "interface/Label.h"
#include "interface/Button.h"
#include "gui/Style.h"
#include "gui/interface/Label.h"
#include "gui/interface/Button.h"
#include "PowderToy.h"
ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDialogueCallback * callback_):

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@ -1,7 +1,7 @@
#ifndef CONFIRMPROMPT_H_
#define CONFIRMPROMPT_H_
#include "interface/Window.h"
#include "gui/interface/Window.h"
class ConfirmDialogueCallback;
class ConfirmPrompt: public ui::Window {

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@ -1,7 +1,7 @@
#include "Style.h"
#include "gui/Style.h"
#include "ErrorMessage.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "PowderToy.h"
ErrorMessage::ErrorMessage(std::string title, std::string message, ErrorMessageCallback * callback_):

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@ -1,7 +1,7 @@
#ifndef ERRORMESSAGE_H_
#define ERRORMESSAGE_H_
#include "interface/Window.h"
#include "gui/interface/Window.h"
class ErrorMessageCallback;
class ErrorMessage: public ui::Window {

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@ -1,8 +1,8 @@
#include "Style.h"
#include "gui/Style.h"
#include "InformationMessage.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/ScrollPanel.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/ScrollPanel.h"
InformationMessage::InformationMessage(std::string title, std::string message, bool large):
ui::Window(ui::Point(-1, -1), ui::Point(200, 75))

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@ -1,7 +1,7 @@
#ifndef INFORMATIONMESSAGE_H_
#define INFORMATIONMESSAGE_H_
#include "interface/Window.h"
#include "gui/interface/Window.h"
class InformationMessage: public ui::Window {
public:

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@ -1,8 +1,8 @@
#include <iostream>
#include "TextPrompt.h"
#include "interface/Label.h"
#include "interface/Button.h"
#include "Style.h"
#include "gui/interface/Label.h"
#include "gui/interface/Button.h"
#include "gui/Style.h"
#include "PowderToy.h"
class CloseAction: public ui::ButtonAction

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@ -1,8 +1,8 @@
#ifndef TEXTPROMPT_H_
#define TEXTPROMPT_H_
#include "interface/Window.h"
#include "interface/Textbox.h"
#include "gui/interface/Window.h"
#include "gui/interface/Textbox.h"
class TextDialogueCallback;
class TextPrompt: public ui::Window {

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@ -1,11 +1,11 @@
#include <algorithm>
#include "ElementSearchActivity.h"
#include "interface/Textbox.h"
#include "interface/Label.h"
#include "interface/Keys.h"
#include "game/Tool.h"
#include "Style.h"
#include "game/GameModel.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/Label.h"
#include "gui/interface/Keys.h"
#include "gui/game/Tool.h"
#include "gui/Style.h"
#include "gui/game/GameModel.h"
class ElementSearchActivity::ToolAction: public ui::ButtonAction
{

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@ -4,9 +4,9 @@
#include <vector>
#include <string>
#include "Activity.h"
#include "interface/Window.h"
#include "interface/Textbox.h"
#include "game/ToolButton.h"
#include "gui/interface/Window.h"
#include "gui/interface/Textbox.h"
#include "gui/game/ToolButton.h"
class Tool;

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@ -1,20 +1,20 @@
#include <sstream>
#include <iostream>
#include "FileBrowserActivity.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
#include "interface/ScrollPanel.h"
#include "interface/SaveButton.h"
#include "interface/ProgressBar.h"
#include "gui/interface/Label.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/ScrollPanel.h"
#include "gui/interface/SaveButton.h"
#include "gui/interface/ProgressBar.h"
#include "client/Client.h"
#include "client/SaveFile.h"
#include "client/GameSave.h"
#include "Style.h"
#include "gui/Style.h"
#include "tasks/Task.h"
#include "simulation/SaveRenderer.h"
#include "dialogues/TextPrompt.h"
#include "dialogues/ConfirmPrompt.h"
#include "dialogues/ErrorMessage.h"
#include "gui/dialogues/TextPrompt.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "gui/dialogues/ErrorMessage.h"
class Thumbnail;

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@ -3,7 +3,7 @@
#include <vector>
#include <string>
#include "Activity.h"
#include "interface/Window.h"
#include "gui/interface/Window.h"
#include "tasks/TaskListener.h"

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@ -2,7 +2,7 @@
#define BRUSH_H_
#include <iostream>
#include "interface/Point.h"
#include "gui/interface/Point.h"
class Renderer;
class Brush

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@ -7,24 +7,24 @@
#include "GameModel.h"
#include "client/SaveInfo.h"
#include "client/GameSave.h"
#include "search/SearchController.h"
#include "render/RenderController.h"
#include "login/LoginController.h"
#include "interface/Point.h"
#include "dialogues/ErrorMessage.h"
#include "dialogues/InformationMessage.h"
#include "dialogues/ConfirmPrompt.h"
#include "gui/search/SearchController.h"
#include "gui/render/RenderController.h"
#include "gui/login/LoginController.h"
#include "gui/interface/Point.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/dialogues/InformationMessage.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "GameModelException.h"
#include "simulation/Air.h"
#include "elementsearch/ElementSearchActivity.h"
#include "profile/ProfileActivity.h"
#include "colourpicker/ColourPickerActivity.h"
#include "update/UpdateActivity.h"
#include "gui/elementsearch/ElementSearchActivity.h"
#include "gui/profile/ProfileActivity.h"
#include "gui/colourpicker/ColourPickerActivity.h"
#include "gui/update/UpdateActivity.h"
#include "Notification.h"
#include "filebrowser/FileBrowserActivity.h"
#include "save/LocalSaveActivity.h"
#include "save/ServerSaveActivity.h"
#include "interface/Keys.h"
#include "gui/filebrowser/FileBrowserActivity.h"
#include "gui/save/LocalSaveActivity.h"
#include "gui/save/ServerSaveActivity.h"
#include "gui/interface/Keys.h"
#include "simulation/Snapshot.h"
#include "debug/DebugInfo.h"
//#include "debug/ElementPopulation.h"

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@ -4,18 +4,18 @@
#include <queue>
#include "GameView.h"
#include "GameModel.h"
#include "interface/Point.h"
#include "simulation/Simulation.h"
#include "search/SearchController.h"
#include "render/RenderController.h"
#include "preview/PreviewController.h"
#include "login/LoginController.h"
#include "tags/TagsController.h"
#include "console/ConsoleController.h"
#include "localbrowser/LocalBrowserController.h"
#include "gui/interface/Point.h"
#include "gui/search/SearchController.h"
#include "gui/render/RenderController.h"
#include "gui/preview/PreviewController.h"
#include "gui/login/LoginController.h"
#include "gui/tags/TagsController.h"
#include "gui/console/ConsoleController.h"
#include "gui/localbrowser/LocalBrowserController.h"
#include "gui/options/OptionsController.h"
//#include "cat/TPTScriptInterface.h"
#include "cat/LuaScriptInterface.h"
#include "options/OptionsController.h"
#include "client/ClientListener.h"
#include "RenderPreset.h"
#include "Menu.h"

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@ -1,18 +1,18 @@
#include "interface/Engine.h"
#include "gui/interface/Engine.h"
#include "GameModel.h"
#include "GameView.h"
#include "simulation/Simulation.h"
#include "simulation/Air.h"
#include "simulation/Tools.h"
#include "graphics/Renderer.h"
#include "interface/Point.h"
#include "gui/interface/Point.h"
#include "Brush.h"
#include "EllipseBrush.h"
#include "TriangleBrush.h"
#include "BitmapBrush.h"
#include "client/Client.h"
#include "client/GameSave.h"
#include "game/DecorationTool.h"
#include "gui/game/DecorationTool.h"
#include "GameModelException.h"
#include "QuickOptions.h"
#include "Format.h"

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@ -5,7 +5,7 @@
#include <deque>
#include "client/SaveInfo.h"
#include "simulation/Simulation.h"
#include "interface/Colour.h"
#include "gui/interface/Colour.h"
#include "graphics/Renderer.h"
#include "GameView.h"
#include "GameController.h"

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@ -2,18 +2,18 @@
#include <iomanip>
#include "Config.h"
#include "Style.h"
#include "gui/Style.h"
#include "GameView.h"
#include "graphics/Graphics.h"
#include "interface/Window.h"
#include "interface/Button.h"
#include "interface/Colour.h"
#include "interface/Keys.h"
#include "interface/Slider.h"
#include "search/Thumbnail.h"
#include "gui/interface/Window.h"
#include "gui/interface/Button.h"
#include "gui/interface/Colour.h"
#include "gui/interface/Keys.h"
#include "gui/interface/Slider.h"
#include "gui/search/Thumbnail.h"
#include "simulation/SaveRenderer.h"
#include "simulation/SimulationData.h"
#include "dialogues/ConfirmPrompt.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "Format.h"
#include "QuickOption.h"
#include "IntroText.h"

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@ -7,11 +7,11 @@
#include <string>
#include "GameController.h"
#include "GameModel.h"
#include "interface/Window.h"
#include "interface/Point.h"
#include "interface/Button.h"
#include "interface/Slider.h"
#include "interface/Textbox.h"
#include "gui/interface/Window.h"
#include "gui/interface/Point.h"
#include "gui/interface/Button.h"
#include "gui/interface/Slider.h"
#include "gui/interface/Textbox.h"
#include "ToolButton.h"
#include "Brush.h"
#include "simulation/Sample.h"

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@ -1,15 +1,15 @@
#include <iostream>
#include <sstream>
#include "Style.h"
#include "gui/Style.h"
#include "simulation/Simulation.h"
#include "Tool.h"
#include "interface/Window.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
#include "interface/DropDown.h"
#include "interface/Keys.h"
#include "dialogues/ErrorMessage.h"
#include "gui/interface/Window.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/DropDown.h"
#include "gui/interface/Keys.h"
#include "gui/dialogues/ErrorMessage.h"
class PropertyWindow: public ui::Window
{

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@ -2,7 +2,7 @@
#include "graphics/Graphics.h"
#include "Tool.h"
#include "GameModel.h"
#include "interface/Colour.h"
#include "gui/interface/Colour.h"
VideoBuffer * SampleTool::GetIcon(int toolID, int width, int height)
{

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@ -1,12 +1,12 @@
#include <iostream>
#include "Style.h"
#include "gui/Style.h"
#include "simulation/Simulation.h"
#include "Tool.h"
#include "interface/Window.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
#include "interface/DropDown.h"
#include "gui/interface/Window.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/DropDown.h"
class SignWindow: public ui::Window
{

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@ -1,6 +1,6 @@
#include <string>
#include "Tool.h"
#include "game/Brush.h"
#include "gui/game/Brush.h"
#include "simulation/Simulation.h"

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@ -5,7 +5,7 @@
using namespace std;
#include "interface/Point.h"
#include "gui/interface/Point.h"
class Simulation;
class Brush;

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@ -1,5 +1,5 @@
#include "ToolButton.h"
#include "interface/Keys.h"
#include "gui/interface/Keys.h"
ToolButton::ToolButton(ui::Point position, ui::Point size, std::string text_, std::string toolTip):
ui::Button(position, size, text_, toolTip)

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@ -1,7 +1,7 @@
#ifndef TOOLBUTTON_H_
#define TOOLBUTTON_H_
#include "interface/Button.h"
#include "gui/interface/Button.h"
class ToolButton: public ui::Button {
int currentSelection;

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@ -5,7 +5,7 @@
#include "Component.h"
#include "graphics/Graphics.h"
#include "interface/Colour.h"
#include "gui/interface/Colour.h"
#include "client/requestbroker/RequestListener.h"
namespace ui

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@ -1,5 +1,5 @@
#include <iostream>
#include "interface/Button.h"
#include "gui/interface/Button.h"
#include "graphics/Graphics.h"
#include "Engine.h"
#include "Misc.h"

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@ -1,11 +1,11 @@
//#include "Platform.h"
#include <iostream>
#include "interface/Component.h"
#include "interface/Engine.h"
#include "interface/Point.h"
#include "interface/Window.h"
#include "interface/Panel.h"
#include "interface/ContextMenu.h"
#include "gui/interface/Component.h"
#include "gui/interface/Engine.h"
#include "gui/interface/Point.h"
#include "gui/interface/Window.h"
#include "gui/interface/Panel.h"
#include "gui/interface/ContextMenu.h"
using namespace ui;

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@ -1,5 +1,5 @@
#include <iostream>
#include "Style.h"
#include "gui/Style.h"
#include "Button.h"
#include "DropDown.h"

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@ -4,9 +4,9 @@
#include <time.h>
#include "Config.h"
#include "interface/Window.h"
#include "interface/Platform.h"
#include "interface/Engine.h"
#include "gui/interface/Window.h"
#include "gui/interface/Platform.h"
#include "gui/interface/Engine.h"
#include "graphics/Graphics.h"
using namespace ui;

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@ -2,11 +2,11 @@
#include <vector>
//#include "Platform.h"
#include "interface/Panel.h"
#include "gui/interface/Panel.h"
#include "interface/Point.h"
#include "interface/Window.h"
#include "interface/Component.h"
#include "gui/interface/Point.h"
#include "gui/interface/Window.h"
#include "gui/interface/Component.h"
#include "graphics/Graphics.h"
using namespace ui;

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@ -2,9 +2,9 @@
#include <vector>
//#include "Platform.h"
#include "interface/Point.h"
#include "interface/Window.h"
#include "interface/Component.h"
#include "gui/interface/Point.h"
#include "gui/interface/Window.h"
#include "gui/interface/Component.h"
#ifdef OGLI
#include "graphics/OpenGLHeaders.h"

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